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infectious fright

defaultuk
defaultuk Member Posts: 64

problematic with slugging? because thats my experience especially with kaneki's ,even worse on small maps like haddonfield or saloon, they can be anywhere on any map within 5 seconds , no 1 should have to bring a build to counter this ,no 1 should have to bring a build to counter anything on both sides, with the changes to slugging i hope they look at infectious and other screaming perks.

i get it slugging is a form of pressure at the right time but from the get go is egregious. like i get it that's what the perk is for but the game has changed so much since its release with map wide pressure killers i think this perk needs looking at.

feel free to chuck your thoughts down below I'm up for a discussion

Comments

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,264

    Just like knock out, its intended use was to avoid flashlight/pallet saves. But again turned into a 4 man slug perk lol

  • Abbzy
    Abbzy Member Posts: 2,237

    Just perk that gives you info nothing crazy, survivor perks like background player are more powerful you need most of times build on some killer to use infectious or hight mobility killer who can get fast downs like billy,oni to use properly.

  • Brimp
    Brimp Member Posts: 3,554
    edited July 19

    So where was it stated that the intended use was purely for avoiding flashlight/pallet saves? Because from what the perk does its for information. Then you use said information according to what your killer is capable of.

  • defaultuk
    defaultuk Member Posts: 64

    I disagree infectious works on every down, background player has a cool down, the only perk off the top of my dome that doesn't have a cooldown from the survivor side is bt, and you're kinda agreeing with me , for example I've never seen seen infectious on an m1 killer (because they dont have the mobility to take full advantage) , just killers who can take advantage of it correctly and they are generally a/s tier killers that can get super fast downs …that is a problem in this day and age of dbd.

    I know there's problems on both sides as an example since the go next prevention has come into play people are actually playing the game and making it more difficult for killers to keep up.because..people are playing the game instead of giving up and forcing a 1v3 at 5 gens 20 seconds into the game.

    Maybe this is why I'm seeing more infectious? everything has a knock on effect, and tbh I personally think BHVR have been doing a fantastic job of listening to people on both sides and making adjustments here and there…yes we will get a "surv sided" patch but we also killer "killer sided" patches aswell its just a shame that both sides forget these changes when 1 or the other "buffed"/nerfed"

    sorry I'm just rambling I really don't want this to be a us vs them post as I play both sides pretty equally and I love this game having racked up almost 6k hours

  • Abbzy
    Abbzy Member Posts: 2,237

    Infectious its not that op perk its valid on some killers mostly with mobility or ability to get multiple downs fast but infectious wont do it alone you need other perks and maybe addons to fully utilize infectious info. Generaly its good perk for someone like oni (he has limited god mode and he can use it withou other perks with his mobility and instadown), billy (map dependency but his mobility plus instadown are key for this to work, he needs to be more skilled to pull this off because his mobility is fast but has limited turn rate compare to oni) other killers with mobility or some one like bubba but you need whoule build around it. Slugging is good strategy but if killer goes for full team slug on 4 people alive then its harder than tunneling one out from the start, there are so many perks survivors can use to get out of bad situation you slug two but one long chase and they reset and there you go again, it stalls game but nothing good survivor will loose too it will just slown them down.

    There will be some antislugging changes and anticamping etc. so this maybe wont be valid strategy. Idk if you go aginst this a lot but I hve met last killer who tried slugg the whole team like month ago and it was blight and still he failed because his chases werent that fast to pull this off plus few perks from our side like one unbreakable and we are gonna live forever and this whole bad situation was fixed and he lost. Background player has cooldown but only 20 seconds if we dont count in vigil so one goes under palet now killer can choose pick up and face palett to risk palett save or face away from palet to try swing out of palett stun reach but hi is risking flashlight or flashbang/cracker save and when guy is saved it would be super bad to go down under 20 seconds maybe only exeption would be someone with crazy mobility like blight,ghoul or nurse who ignores everything, background player is still very strong perks and many teams I go against have at least one duo with comps or two solo q players are minority in my matches so background player is big threat. Ifectious isnt that op perk maybe like for oni bt still he has timed power so run him for 20 seconds and almost one half of his power is out one down is like -5/7 seconds from his power so he can go max for 2/3 people and still they need to go down like flyes whisch against someone who has at least 1k hours is not true. For weaker killers like bubba epidemys built is all around one moment when surviviors are in small area and then he has chance to pull it of but one palett drop or good window and his chance to pull this is is gone.

  • PigWithTvs
    PigWithTvs Member Posts: 377

    they gonna nerf a perk because one killer is making use of it pretty well…?

    let's not nerf another perk because of one killer shall we?

    awakened awarness was enough.

  • Shinkiro
    Shinkiro Member Posts: 393
    edited July 19

    Jesus you are all moaning about infectious fright now!?

    Just bring calm spirit then.

  • PolarBear
    PolarBear Member Posts: 1,947

    I wouldn't mind IF having a cooldown. The perk is already almost exclusively used on killers that have crazy snowball potential so having survivors scream on every down is pretty ridiculous.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,965

    I don't think there's anything wrong with infectious freight TBH. It's purpose is basically to flush out survivors lurking for a save, and it does that.

    Your problem is really with excessive slugging, which I agree is an issue. Hopefully they can do something meaningful against excessive slugging in phase 2.

    But, assuming they actually take meaningful action there, there's no point in changing IF since the issue should have been solved already by that point in another way.

  • ratcoffee
    ratcoffee Member Posts: 2,117

    It can enable slugging but IMO not to a problematic degree. I only ever see it used for slugging in contexts where slugging would normally be OK anyway, like trying to snowball with a limited time power (oni/plague/myers)

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,794

    I hate it but what do you do against 3x background player, 4 flashlights 3x WGLF+ MFT? every down has background players ready to pallet save.

    I used infectious and forced Hesitation against this last night and Forced Hesitation barely saved me from a pallet save. from the twitch perspective I am literal evil and a disgusting person. I go into matches happy to pick up immediately, but some games you can't even get one hook in peace.

  • Massquwatt
    Massquwatt Member Posts: 602

    I don't think ghoul is a great canidate for infectious, at least in terms of slugging potential. He still has to catch up to people and chase them down for the last hit anyway. You only ever really see infectious on Plague and Oni because they both have real snowball potential there. You can add a cooldown on the perk but I don't see why, it's not a super powerful perk or anything like that but if we have to then a slight 10-30 second cooldown will do.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,995

    That would make it quite bad for snowball killers and still would be very bad for any other killer.

    I really don't want to see another UW, where outcome would be park simply bad for everyone.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,995

    I mean, I would say it's best on Oni and Oni is going to slug even without Infectious fright anyway…

  • PolarBear
    PolarBear Member Posts: 1,947

    It would still be good, just not "end the game right now" good. I think eventually the perk will get some sort of adjustment in tandem with the anti slugging changes in phase 2 of the QoL initiative. The perk still has a place in the game so I just hope they don't go overboard with it.

  • SoGo
    SoGo Member Posts: 4,258

    It's more of an issue with the killers themselves, not the perk.

    Plus, sometimes slugging is purely strategic.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,794

    keep in mind Infectious is TR based, and Kaneki has a large one. once the injuries start sticking thats when the screams can be deadly

  • angrychuck
    angrychuck Member Posts: 455

    Why is this community deciding to get worried about perks that haven't been a major issue since they were launched? Infectious has the potential to be good but isn't a game changer for slugging.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,794

    little things can change that affect the big picture. maps, for example. what are you doing after screaming in the middle of nowhere on Haddonfield injured?

    in ye olden days you just dead hard for distance after looping invincible picket fences

  • angrychuck
    angrychuck Member Posts: 455

    This is true but I haven't heard such an outcry about this perk since forever ago and we've had reworked Haddonfield for quite a while now.