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Seeing Each Other's Perks Will Backfire

Vrose29
Vrose29 Member Posts: 37

There are so many people who believe if it isnt meta or something they like - it isnt worth running. This is harmful to newer players or even others who like mixing it up or play for fun (not just for escapes). Survivors are already fairly toxic, and I imagine this will just exasperate it. I have been left on hook to die for using weaving spiders before because "who uses that". I know others who get targeted by teammates for similar issues. Especially since there are so many archive challenges that require certain perks, or are easier to complete with a more "selfish" build (especially if soloq). I just do not seeing this ending well due to the nature of people. I imagine it may effect console people in a different way since we have no pre-game chat. I would love to hear others thoughts on this matter though!

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Comments

  • jesterkind
    jesterkind Member Posts: 9,624

    I'm concerned about this too.

    The devs have said they're trying to avoid this problem, but I truly have no idea how you could possibly accommodate for this while still seeing perks in the lobby. Maybe they'll shift it to the loading screen instead? That could work.

  • Marc_123
    Marc_123 Member Posts: 4,038

    For that reason i don´t think they will do it.

    If they do the dodging will be so insane that they have to revert it. Or it comes with the change that you can´t leave a lobby anymore.

    Also i am not so sure the positives will outweigh. You know the community…

    The chat will be like "… don´t run xyz… thats garbage, run zyx instead", "… no dh and ds???", "… no mither - you will kill us all", "… i am dcing"

  • VolantConch1719
    VolantConch1719 Member Posts: 1,320

    I personally can't wait to never play Survivor again because I run "lore-accurate" builds that usually wind up being pretty bad. I've been here long enough to know how bad the community is: they WILL dodge once they see my Taurie with Treacherous Crows, even though I'm probably never actually going to use it unless we're already winning.

    They've already confirmed on two separate occasions that they're going to do it: once at PAX and again during the recent AMA.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,826

    I think it will be fine so long as they add lobby dodge prevention, which needs to happen anyways, lobby shopping is a real issue rn causing a lot of backfilling and I imagine would fix some of the matchmaking woes people have.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,032

    I think it would be fine, if they just show it during the game (when you open menu), so you have chance to see it, but don't have to.
    Most players won't be bothered to check it anyway.
    That would also prevent lobby dodging.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    It'll be reverted. We can't have nice things in this community.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    Gasp! People don't want to play with someone who spends two minutes only to play the entire game with one health state? All for extremely situational aura reading?

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,856
  • bleep275
    bleep275 Member Posts: 645

    Helldivers 2 already had this problem, where people were getting booted, killed, or abandoned for not running meta stuff. This community is significantly more toxic that HD2 so i am not looking forward to this at all.

  • angrychuck
    angrychuck Member Posts: 455

    This is exactly the type of behavior we are trying to avoid having in our community. All perks exist and should be valid to use, that should mean that everyone is not entitled to throw everyone's match because of something like treacherous.

  • GeneralV
    GeneralV Member Posts: 12,666

    Honestly, I believe this will be similar to the prestige thing where people could see each other's prestige levels in the lobby.

    Players will see the builds, dodge if they don't like them, and it will reach a point where the feature will be removed.

  • HeroLives
    HeroLives Member Posts: 3,233

    Feels like Opposite Day, but instead of killers cherry picking because items, prestiges, or ranks, it’s survivors carting lobbies over perks. I already know. It’s a great idea in theory but we’re all about to spend a significant amount of time in lobby. In a perfect world we can have this as just useful information. I see it causing more problems in the end though over preconceived notions than actually its intended use. So much dodging all around is about to happen.

  • GeneralV
    GeneralV Member Posts: 12,666

    Yep, I am pretty sure that will happen.

    Some players will lobby dodge the moment they see a perk they don't approve of. It is unfortunate, but it will happen.

  • HeroLives
    HeroLives Member Posts: 3,233

    Then killers are going to dodge because they don’t want to face that when they start pulling profiles and see everyone is a sweat lord. Until they find the derpy lobby nobody dodged in with hours all over the place. Then we’ll see mmr is flawed, lobby dodging posts, why does every team feel like I’m going against swf, Survivors at each others throats over perks.