http://dbd.game/killswitch
4% Chance Update Idea
With the 4% thing I stand by they should've allowed a set # of 4% attempts (like 2 since it was 3) that doesn't take from your health bar (unlike before). Then after your attempts you just hang like you do currently. However, they should fix it so that if all people are down you can try to 4%. There's been games I didn't get to try because by the time I was 1 of 2 people left I had gone second stage while waiting for people to die. I would love to read other people's thoughts or other ideas :)
Comments
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I think this should be a thing honestly, as people are bringing chance offerings to mainly go next and they really shouldn't be abusable like so. This would make them more enticing without them being utterly broken honestly.
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I already recommended for the "kobe" and hook progress bar to be separated, but people think letting survivors have 3 free attempts of 4% is too broken
Theres other way to balance it out, such as if you unhook yourself without the help of other perks you don't trigger your anti tunnel perks
Or even better, rework LUCK to affect killers as well. The bigger the luck in the trial the better the chances of less pallets spawning in the map, just an example.
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If your 1 of 2 left, why would you wait for someone to die before trying to 4%?
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At 4% I don't see Kobe-ing as something that needs offset by it speeding up hook state progress or some other hazard but if that's the complaint then down it to 2% without the hook state progress. Just let it be something fun that rarely works but maybe once in a ton of matches lets you pull off something crazy.
No matter how unsafe, pallets will always be more useful than a chance to unhook yourself so I don't think luck should benefit both sides. There are reports of survivors turning on each other over someone not bringing pie during the anniversary event - I doubt anyone reducing pallet resources would fare much better.
Generally any offering that helps both sides aside from bloodpoint gains are going to be DOA because why would you ever use it?
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Due to the new system it literally has not let me take attempts until there's 2 people left in trial, even when we are all on the floor etc is my point. All 3 or 4 ppl are dead (slugged or on hook), and i cannot take my chances until 1-2 teammates perish. By the time i can, which means im 1 of 2 left, i have usually gone second hook already so no attempts.
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Giving survivors 3 free escape atempts on every first hook is a terrible idea. There would be no reason not to try it everytime, which means hooks would not even be guaranteed to last. And guess what would be the best way of "countering" it? Staying close to the hook until the person spends all atempts, AKA camping. Do you really want to incentivize that?
I wouldn't have a problem with the current version of unhook atempts being unlocked when every survivor is down, though, at that point survivors don't have anything to fight back unless someone has unbreakable, and most of the time it will only speed up their deaths anyway.
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I feel like your average Survivor wouldn't know the timing of doing this and end up 4%ing in front of the Killer just to get them another Hook State. The Anti-Facecamp sort of fails in that regard.
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If they separated Kobe's from the hook timer and tied it to luck rarity offerings and perks, that would be fine. It would not be fine if they simply made them free without a cost.
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I think this would probably be the best way to go about it, if it’s on their mind.
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I hope and pray that this luck offering is never on Yamaoka or Coldwind or those are the freest wins killers will ever have… ☠️☠️☠️
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I mean, it is. Having a 12% chance after hooking a survivor for them to just unhook themselves, relieving all pressure you just did purely because the game "decided" to let you do it with no skill input at all involved is kind of ridiculous.
EDIT: sorry an 11.5264% chance, but you get the idea.
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Hey, just letting you know your math is wrong. Each chance is 4%. Percentages don't stack in that way, and mathematically just because there's 3 chances does not mean there's a 12% chance. If that was the case even more people would have been able to unhook prior to the change. It's 3 attempts with a 4% successful chance. I was suggesting 2 without health bar going down as a compromise to unhelpful teammates/bad situations vs going next.
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Actually, the math is 1 - (0.96 * 0.96 * 0.96) = 11.5264% chance.
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You may know it and simply not saying it which may be my disconnect. That percent is the total percentage of a successful unhook within a total of 3 attempts (once again suggesting 2). The verbiage of "12% chance after hooking" is why I said you were wrong. Many people weren't unhooking prior to the change, and that wording made it sound like you thought the chances stacked, when they don't. The chance being taken away when teammates don't unhook or we are all down (can only try when 2 people are left in trial) is a bit of an overcorrection to going next. No one prior to this change would argue unhooking was overpowered, the complaint was people going next. Which they fixed but in that people lost their chance to unhook, which is a small percentage. In 20 games there's a chance that in less than 3 games you would unhook yourself, which isn't awful.
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Seriously, that is the math for a survivor making 3 unhook attempts, that each have a 4% chance of success. It's literally how math works. There's literally an entire branch of math, called combinatorics, that agrees with me.
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I already edited it.
3 chances, at a 4% chance means you have a 96% chance for it to not happen. so 3 attempts makes it 11.5ish %
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do you understand that the point of getting to 2nd stage by cobeing was to discourage people from just trying for free unhook anytime they get unhooked and only resort to it when they're losing anyway?
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No. Unless they Change how 4% works and chance offerings Need to go
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