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[Regarding Q&A answer] - Question #17: Any further plans for The Shape (Michael Myers)

Coffee2Go
Coffee2Go Member Posts: 771
edited July 23 in General Discussions

So okay finally a confirmation he is being worked on!

I am hoping this is going in a positive way, he should not have any teleportation ability, or mimic friday the 13th game with jason going into weird warp state dark energy that travels map really fast.

He should also not have any dash abilities, I have been only maining him a while now i do love his evil within ability but it should stay how it is (maybe some minor changes here and there for it if needed).

I do really badly want him to have a secondary ability that would just come in handy to make him the boogeyman, i made a post regarding that sort of ability it should behave like mirrored illusion that fills up a meter where he can manifest an after image that haunts the players through the map, it should play certain music different from michael and the form should stay in EW1 undetectable.

The illusion should not be able to injure the player only meant to scare and give info to michael if his manifested illusion scared the survivor/s.

Regarding his certain addons, it is lame that he has only one lethal playstyle that players actually feel scared to play againts which is perma EW3.

In any case michael in the movie lore in general is known as boogeyman that is always there in evil shadowy corner of the place and all you hear is his breathing.

Again, this isnt feedback just a discussion so i want to hear what people think about the official confirmation from the team regarding michael.

And i also want to hear what do you guys expect from the re-work he will be given and what do you guys wish he gains.

(Regarding my suggestion for michael)

Tagged:

Comments

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yep yep, he is one of the og's and honestly his entire kit is fun in general but due to the game evolving as stated in the Q&A he should be given changes to match the rate of evolution of game.

    which honestly just confirms that he will be getting some sort of ability or addons that gives him some sort of mobility advantage (mobility can mean broad aspect of things not just running speed).

    Although i do want to see him get a moderate justified speed boost when in prolonged chase that will make him way more bloodlusted.

    So much to look forward to whats coming!

  • Straker
    Straker Member Posts: 34

    Give him the ability to switch to undetectable when ever he wants.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    I think the ability to leave something similar to the Unknowns hallucinations around the map would be cool. It would give him a bit of map control and add to the idea he could be anywhere. Maybe make his T3 a bit more intimidating by giving him a little faster pallet breaking and stun recovery.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I hope my idea gets added in considered part of rework honestly i wouldnt take any credit as long as its in game because he just has to have like a sort of "shape mimic" that matches his lore where he can place it, calling it Evil Manifest that fills up while stalking, it stays and lingers where you place it and slowly walks up to survivors nearby to make them scream slow them down too.

    Either there can be 2 or 1 the point is as long as he has something that he can just like use to cause mass paranoia to all players not just casuals but to SWFs too!

    Like point of ability is it cant damage or do work for you on that matter, just helps you with match slowdown, hunting and stalking

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yep, just imagine placing it in a corridor, from a far it would be indentical to real killer but the moment it lays eyes on a survivor in FOV it will start to approach and then vanish.

    If the player gets touched by it or walks into it they get tiny bit stunned slowed and scream, the shape vanishes.

  • Coffee2Go
    Coffee2Go Member Posts: 771
    edited July 23

    Honestly it should be dependant on stalking meter too, in EW1 its not avaliable yet, EW2 you get 1, EW3 you get 2.

    And each time you gotta build it up no matter.

    Plus considering they will be likely reworking perms EW3 it would make sense its possible to not make it abusable in such scenarios.

    Like realistically all you gotta do is play smart like you usually do right now againts michael but it will be a bit more deadly and lethal with this.

    Plus in my feedback post i did mention this ability should only be placable when nobody has clear line of sight of michael, so he cant just pop it in a chase mid loop it just doesnt make sense, all of his horror vibes come from him vanishing being mysterious and then popping out of nowhere

    Same goes for hooks he cant just place it near a hook or in a clear line of sight, room next door sure and location nearby hook most deff yes that would be so perfect for him imagine getting unhooked and u run into that and u get jumpscared thinking he is there but then it vanishes and then the real myers comes and kills you or injures you

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Since michael EW only stalks within 40m i would say he should only be able to put it outside of that radius or a mix between that and when the chase starts which would highly depend on which addons people use for him but generally i think his ability to place down the illusion of him should be made into Line of sight that works along side the TR and Line of sight.

    Its a bit hard to imagine but if we look at the movies the victims escape him a bit and lose line of sight and chase music ends even though he is already there waiting somewhere for them.

    So we know EW rn only works up to 40m radius, i will probably say it should kinda be similar to night shroud of ghost face which can be revealed up to 32m so based off of that we can assume what line of sight should be.

    I will also say this that when michael hooks a person, and he goes in a different room, his TR fully goes away for a bit giving him a chance to put down his illusion, premonition should still work on him but not on his illusion.

    As long as a surivor is generally able to see even his tiny pixel hitbox he is not hidden and not stalking and unable to place down his thing.

  • Coffee2Go
    Coffee2Go Member Posts: 771
    edited July 24

    Go here i wrote down what the ability does and what sounds it should produce, i will leave the cooldown, timings down to the devs

    Also feel free to copy paste certain part of the post and suggest in reply what parts should be a bit different that what i wrote or values or effects

    Probably a lot of points i forgot to add in post since i didnt think they would be doing a rework

    @PlotTwister

  • TicTac
    TicTac Member Posts: 2,721
    edited July 24

    Dont get me wrong its a nice thematic idea, but its the completely wrong buff direction.

    It makes him stronger against weak survivor (where Myers already shines) and does almost nothing against decent survivor.

    Myers in the movies is a relentless killer, but in dbd his basekit doesnt do this justice. Without the help of perks he is no threat at all with T3. Even infinite gets easily countered by a good team (well, its a good camping tool).

    Compared to power-up-killer like Plague or Oni, i dont feel threatened if he uses his power. (It shouldnt be as strong as them bc T3 is easier to get).

    It sounds boring but i would like to increase the stats of T3. Longer lunge and faster vaulting is good, but faster pallet breaks, lesser stuns, even maybe one-time spirit fury per T3 or more movement speed (if Draculas wolf can do it why not Myers)

    A map mobility tool would also help but i dont know how it can fit with the lore.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Hmm, honestly justice needs to be done for Tier 2 too a bit, not too much but there are lots of people who refuse to play michael i met many streamers and friends who play dbd and said nah michael is only worth if u run perma tier 3 and focus perks for lunge increase so yeah it makes sense for that, but again tier 1 and tier 2 should be buffed too.

    Again for that mobility thing ability idea would be good for just that as i mentioned that part he requires absolutely maybe a bit different in vision of devs but other stuff needs justice too as you said

  • TicTac
    TicTac Member Posts: 2,721

    I dont know. T1 and T2 buffs would be nice, but at the end of the day both are just there to reach T3. Mirror myers is a nice gimmick and maybe he could get a normal lunge basekit, but with the changes to stalking T3 is fast and easy reachable.

    Thats not really the strongest Myers. The best way to play him is always with PWYF. Now you can combine this with infinite T3, but the time needed to reach that can lose you some matches. With stalking speed + duration you can have it almost all the time and dont waste as much time.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yeah its mostly always close call its high risk high reward type of thing with michael where his viable playstyle is still risky but leaves him with 1 to 2 gens and sometimes none left.

    Thats basically the only thing i complain about with him as a killer i love myers dont get me wrong as a character in lore and dbd but as you said mirror michael is hit or miss, i often get players who feel comfortable looping me even with bloodlust they dont panic or loop elsewhere until they blind or stun me or when i break pallets.

    He does lack a unique ability on top of his EW that will close in that gap of player fear and him becoming like a viable killer where you dont need to run the said perks for him

    So that is something im looking forward to seeing what they do with him, EW should stay its honestly really fun mechanic ability, i just dislike that you need to really run only specific perks with him to make him lethal where you dont want to really mess with him for too much

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Well perks like spine chill work based off of clear line of sight, and we can see how they are already utilizing their own clear line of sight, on top of that its 32m i believe to trigger

    Again they can probably come up with something more refined on their own a special mechanic that is only for him that works in a balanced fair way, the main point would be that you cant place it infront of hooks, survivors would generally need to keep a close eye on him to nullify his ability to place that.

    After all the main point of this is to be a trap illusion that scares them, stuns them, exposes and generally just gives them a good scare and helps michael with info and aura readings.

    Again idk if it should be scrapped, maybe if you got some idea like for a better ability that they should give him that synergizes well with his current EW.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Switching back and forth would actually be really dope, do you think maybe giving him ability in tier 2 while holding stalk he remains undetectable and upon releasing he has like a brief 0.5s lingering effect of undetectable.

    Im trying to figure out what they should do with tier 3

  • TicTac
    TicTac Member Posts: 2,721

    Do you mean the mirror for T2? Bc you dont have bloodlust with the Mirror for T1.

    Yh infinite T3 has this flaw. And if you have no chase perk, its pointless. I can waste over 30sec on a shack with only the window against a T3 Myers. So you cant chase me bc you will lose your last gen for it. And its a infinite looping spot if you dont force three vaults for the block. And then there are strong pallets on the map, maybe even a main building.

    Thats why pwyf is the only viable playstyle against good players. You are still in trouble against really good teams but you win almost every match. Myers is my third most played killer with an 76% killrate and i dont play for hatch.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I switch between scratched and vanity mirror regularly depending how often it drops from bloodweb, but i was talking about vanity one that locks u to ew2.

    I honestly try to not to play for hatch by trying to keep last two survivors injured but they tend to heal fast lately so i decided to run weeping wounds perk and it helps get 3k.

    Not sure if i whould replace it with PWYF perk though as i prefer punishing them with healing + repair speed if they do decide to heal asap.

  • TicTac
    TicTac Member Posts: 2,721

    Replacing it with PWYF could work, but for reliable results you need atleast one obsession-switch-perk.

    You should probably use perks which fit your playstyle, but if you want to try the pwyf-playstyle:

    The most widely used build is:

    PWYF: farm stacks while you farm stalk. Ending the chase with the distance requirement is a good way. Best case are 3 stacks with T3 for atleast two free downs. Can be combined with the addon for faster obsession-stalk.

    Nemesis: use it if you dont find the obsession. Good survivor will then know you have PWYF. They become oblivious + you see the aura.

    Friends til the end: If you dont hook the obsession, you can use the aura to find her and farm stacks. Sometimes the exposed saves you one T3, but its not the important part. If you hook the obsession, the obsession changes. This has synergy with Nemesis bc now you see their aura (normally it would be only the scream-notification) and they become oblivious. Now you can farm them for stacks or use your T3 for a second down.

    Surge: Myers always uses M1 + with this build people die near gens. You also dont need to kick gens and can use the info from "Friends" after a hook immediately to get your next chase. It also makes the Game-map easier which can be annoying bc the god pallets are hard to outplay.

    Alternatives are:

    Corrupt: helps with the zero start pressure.

    Enduring: you get stunned for Nemesis anyway. But on some point people will try to not stun you. Myers T3 lunge can make it easier, but there will be matches where you cant get a stun anymore.

    Important:

    Its a strong chase combo, with 3 stacks pwyf you can literally pick which survivor goes down and they cant do anything. Even after predropped god pallets, you catch up quickly. But its an finite ressource. (Except the obsession is a chase-me-guy and feeds you the entire match, while you are chasing others) So if you follow the obsession-switch from Friends you will probably lose bc you spread the hooks too evenly and the gens get done. Surge is nice but you wont hold the gens forever. But you also shouldnt tunnel. Protection like BT, DS, DH, OtR destroys your PWYF-stacks quickly and will lose you the game.

    Tips:

    Sometimes more PWYF-stacks are more important than a down on a survivor with zero hooks. Dont chase too long without stacks.

    A free injure on the obsession can be nice, but if they are healthy they are sometimes more cocky and let you farm more stacks.

  • Coffee2Go
    Coffee2Go Member Posts: 771
    edited July 25

    Cheers! I appreciate your time writting this down, i will look into it and experiment further, usually i just do custom match to try out perks before buying characters, i do have all apart from plague and chucky but i got everything else.

    Also oh my god the weeping wounds is a god send, i was in my ew2 right with vanity mirror, it has so much better value than CoB, i had them all on 2nd hook state by the time they hit 3 gens the 2 survivors were dead and only 2 remained.

    They ended up camping the match for 20+ minutes or so until abandon button was avaliable and were hiding with 3 crows of course.

    But yeah i have to see other perks that wont really force them into hiding its not fun at all.

    Im pretty sure their heals were interupted all the time they had boons of healing and self care and botany lol, they were mostly injured the entire game but in start they were healing but losing their repair speed which is a god send.

    Either way gift of pain aka now weeping wounds is amazing

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,527

    I love that build. It's one of my go to builds for Mikey now. I remember Hens did a video about it after he encountered a Mikey running it.

    Stalky boi actually came up with that build.

  • TicTac
    TicTac Member Posts: 2,721

    Yh holding the game hostage or even progressing extremely slowly, is really boring.

    Did the new crow-sytem not help with finding them? I luckily hadnt a match like that since the changes, so i couldnt test it.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Everytime i end up with good rng with my scourage hooks and i hook early and game does not go their way they always 100% scatter in edge of maps and hide in lockers and accumulate crows.

    I have to get really close to even hear the crows by like 4m.

    And since they hide in open behind walls, this was on that west gunslinger map with desert and cowboy stuff, they hid there for probably 7 minutes until my vanity mirror picked him up, prior that i patrolled gens they didnt want to repair at all.

    I did save the match on ps5 but they mainly had like hyperfocus, botany, one of them ran boon, rest had sprint burst and mainly healing + gen repair perks.

    Like im not joking when i say my every match with myers is with people who run only that.

    I wish they make it so crows make them scream at 2 crows and 3

  • Amanova
    Amanova Member Posts: 401
    edited July 25

    I don't know what you find so attractive in this killer, his power is outdated and boring just as Ghostface, I only play newly released killers since their power is fun and have multiple abilities😉

    I like to play as Houndy, Lich, Dark Lord, Rize, other old killers is just meh even if they are "strong"

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Its just about michael as michael in general like i am a big fan of halloween and obsessed with him, been since my childhood and he deserves to not be outdated and reborn.

  • Shroompy
    Shroompy Member Posts: 7,787

    All I want minimum is for him to be able to "tombstone" people on death hook who have been fully stalked. To let survivors know they are close, they could bring back the "tier up iminent" sound effect he used to have way back in the day.

    Also have some sort of way to go back into Tier 1/Undetectable

  • TicTac
    TicTac Member Posts: 2,721
    edited July 26

    Yh sounds annoying. Luckily i rarely get some matches. When i started to play i had them a lot more. And Dead Dawg (Western) was a common map for it.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I feel like because i lost that one match 1 kill but prior to that one match i had like 5+ winstreak it deranked me badly to people who hide

    Because higher u go the higher quality players that just wanna be done with match and always is one guy looping you while others fix