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It's a shame that we're forced to play with metabuilds or tunneling if we want to win

MMR…….. The Wincondition: Escapes/kills.... no comment, other topic

Everyone wants to win because losing feels bad. I'm not interested, because i play for fun. If they want to sweat and enjoy it, let them. They can't buy anything with it anyway. It's just good for their ego, that's all. Other Topic

But, what I'm trying to say with this post is, that I think it's a shame that you can't play fun builds with success as a survivor. The same goes for killers. If they don't tunnel and play with genregress, they lose.

The wincondition is to blame !

I hope it changes.... at some point

Comments

  • jesterkind
    jesterkind Member Posts: 9,573

    I don't think that's true, personally.

    I think if you're not concerned with winning every single match you play, there's plenty of good variety for fun builds on both sides. While I don't do super well on survivor, that's because I'm bad at that role lol - on killer I tend to go for interesting builds over stacking regression, and I perform just fine.

    As an aside, I have no idea how you'd change this game's win condition, it's been firmly embedded in every aspect of the game's design since launch. I genuinely have no clue how you'd go about changing it.

  • Amanova
    Amanova Member Posts: 460

    True, we need 2v8 permanently, but make it so we can play 10 matches per day😏

  • R2k
    R2k Member Posts: 1,170

    Please define your understanding of "fun". Because it really sounds like everyone must play according to YOUR expectations. 100 people have 100 different opinions. IF you play for BP, then bring according build and farm totems, gens, saves… You will get your BP

  • R2k
    R2k Member Posts: 1,170

    I think this mode will be unplayable. Imagine someone like Plague always holding everyone 1 hit away from death and Nurse destroying everything around.

  • Amanova
    Amanova Member Posts: 460
  • PigWithTvs
    PigWithTvs Member Posts: 377

    putting mmr in a game with no end game beside leveling up your character was not a good idea to begin with

    ranks were perfectly fine, while people are climbing they play, when they reach rank 1 they start messing around

    then bhvr stepped in, saw people were having fun and just SAID NO FUN ALLOWED HERE HAVE MMR

    literally just bring ranks back and a lot of issues can be fixed

  • R2k
    R2k Member Posts: 1,170

    Ranks didn't worked. You could get 2 iridescent badges by playing solo stalker and grinding your own teammates. Would you enjoy survivor who is Iri1 but whole times farms BP instead of being a good teammate?

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    For me, it's quite possible to win with a wide mixture of setup selections, depending also on the abilities of other survivors, killers, luck and so on. It's more a mindset that makes somebody think they can't, or they become far too reliant on specific perks.

    Granted, there will be a point when someone faces an expert player or team, then it may be that certain perks are a must. However, I feel that's rare overall for the majority.

    I also understand people remember the bad experiences far more than the good. One bad experience could become every bad experience.

  • PigWithTvs
    PigWithTvs Member Posts: 377

    yea but that didn't happen all the time

    now we have people rage quitting left and right which is far worst, or you get survivor with 7K hours against a 300 hours killer and vice versa

    rank system might not have been perfect but it shouldn't have been removed

  • KatsuhxP
    KatsuhxP Member Posts: 1,608
    edited July 2025

    I won't argue that kills are not a good measure for mmr probably, but I have to correct you for probably quite some people:

    I don't want to win because it feels bad to loose, well at least not mainly (of course it doesn't feel nice) - I want to win because I play against other players. Why would I play a pvp-game against other people if I don't try to win, I could also play a singleplayer game or coop-game then and probably have the same fun - pvp-games simply have the purpose to playing against each other and trying to win.

    Also with the ego-line I feel like you really don't understand people find winning fun. I also don't understand what's fun about wasting each others time by farming or meming around, so I guess we have something in common.

  • Deadman7600
    Deadman7600 Member Posts: 433

    one of the problems with that is the queue times (for killer at least). Previously, I would've been able to get half way through my fourth match by the time I queue up for my third. This puts so much pressure on every match I play that even in actually fun matches I just don't want to play.

    Besides, there's been multiple changes that killer needs to adapt to, that I just can't because I can only be bothered to play 2 matches per day, not every day because other games just offer more consistent enjoyment than queue time simulator.

    Although about the win condition, I think there's a way to work in a separate objective to the game which doesn't concern the generators or the primary win condition. Like maybe a bet system where the either killer gives the survivor a secondary goal to complete or the survivors vote for the secondary goal. This could be as simple as 'I bet you can't find 5 glyphs around the map' or something like that. That way the Survivors might give the killer some breathing room on gens, and even if the survivors lose the game they can still win the bet and get a flat amount of bloodpoints.

  • Marc_123
    Marc_123 Member Posts: 4,035

    At the moment i just play.

    It was the event. I level up my chars.

    Of course escaping is better but i often die as well. I may be angry at the killer but i know this only lasts till the start of the next match. As killer i play pretty chill.

    This game is already stressful enough and a lot of people already can´t handle it (they don´t stop playing nontheless).

    I think it really comes to not trying to win (at all costs) every time and get mad if it doesn´t work.

    I know i am pretty alone with this opinion but i think the abandon is not a good feature. People only want to play and that it is good for them. Then immediately leave the match and not really finishing it if something is bad.

    This only encourages the "it must work good for me or else i am gone…". There is no real improvement and learning anymore. If i lose i always try to get what the other side did better than me.

  • jedimaster505
    jedimaster505 Member Posts: 395

    You can bring off-meta builds. "The meta" is what it is largely because content creators made these strats popular and the casuals followed suit. If you experiment with your own creativity, you can come across numerous builds and playstyles that fit those builds, which are just as if not more effective yet not widely used. But this means you must teach yourself through experimentation. You can't just "look it up" on YouTube. This is how the real magic is discovered.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    You can bring off-meta builds, but you won't win as much. You'll probably win 50% pretty soundly, 25% will be challenging but winnable, and 25% you'll get absolutely annihilated. If you go off-meta AND follow the "rulebook," you'll probably win 33%, 33% go either way, and 34% are just unwinnable.

    That's just the nature of PvP, though. If you don't play to win, and you don't bring the best stuff, don't expect to coast through your matches. It sounds like you want meta, S-tier killer results while using a meme build on a C-tier.

  • jedimaster505
    jedimaster505 Member Posts: 395

    Not true. I win the majority of my solo Q matches and I don't follow "the meta". Off-meta is not the same as a "meme build". Meme build means purposely running a build to be funny. Off-meta means being strategic about your build without simply copying what is popular. Popular does not equal better, in spite of this assumption being ironically, popular.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    I was talking about killer. Survivor doesn't even need perks to win. They just need to do gens and not be complete potatoes in chase.

  • jedimaster505
    jedimaster505 Member Posts: 395

    Same thing applies to killer, as killer is even easier to win most matches by design, since every single killer has a kill rate well over 50%. "The meta" is simply the most common approach that is moderately effective. It is the product of second-hand learning, which leads to stagnation. While I win most of my solo Q matches, this is not an average player outcome.

    Every meta must be discovered by a player for the first time, before it becomes "the meta". This means going to the origin, as opposed to looking to another authority figure, like Otz, or Xeno, or Hens, or ChatGBT, or Google, to tell you how to play. Yes, they may run 4 gen slow downs, that's their style, which they preach to the casuals. Most casuals simply follow the program. But your style need not be their style. Given that both killer and survivor role have well over a million unique builds they can bring into any given match, and that every unique build demands a unique complimentary playstyle to suit it, the potential for either role is not even close to having been fully explored by the player base, let alone the most popular content creators. They have barely scratched the surface of what is possible.

    But only you can discover this for yourself, through experimentation. I am telling you it is possible, whether you believe this or not is your choice. If you believe it, you will experiment, and if you don't, you will continue copying what has been done in the past, assuming that there is nothing more to learn. When in fact there is always more to learn, because the real "meta" is always in flux, constantly evolving as new players discover new approaches. It is not a static thing to be held onto forever.