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Name three killers you dislike facing and why

jamally093
jamally093 Member Posts: 1,977

Nurse: Her power loves to mess with hit validation so trying to counter her is difficult since she can basically appear and hit within a millisecond. I know it's because the server has to do a lot of stuff to see who's screen is valid and so on but if I get it before she appears...it means that her power needs a tweak nothing major mostly just a tweak so the server can register hits a little easier with her

Spirit: Also her power but not hit validation just...play style. My earbuds broke so I have no way of really countering her since directional hearing is not really a thing I find when facing Spirit. Also play style of those who basically have two stereo speakers right next to their hears in full volume I'm sorry you would rather go deaf then just accept the fact you might not get a 4k? Here's the thing I know stridor is a thing but even playing with it on Spirit hearing a survivor breathing isn't really loud or maybe I'm just really terrible at hearing.

Ghoul: ...do I really have to say? Hit detection on his power is really favorable to him so you basically have no reaction time to facing him and he seemingly can just hit through walls because a single pixel of you was showing.

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Comments

  • theMasafe
    theMasafe Member Posts: 45

    Ghoul - Pure misery. I don''t need to explain because everyone knows his problems already.

    Knight - I just don't like his power at all. I feel stupid running tiles with a guard doing nothing. I also hate the sandwich scenario in chases.

    Nemesis - Probably skill issue but I swear I get so many weird hits that I always pause for a sec just to look at the ping. I try to crouch behind tall structures to avoid the tentacle and I still get hit. Sometimes Nemesis has no animation while using his power and the zombies are just annoying.

  • GeneralV
    GeneralV Member Posts: 12,666

    Ghostface, Wesker and Ghoul.

    For a very long time, Ghostface was the killer I disliked most in DBD. And that is because of how terrible his reveal mechanic is. Ghostface's main counterplay is the reveal mechanic. That is how it is supposed to work. You either remain stealthy, approach unseen and mark a survivor, or they see you and reveal you. That is fair in theory, but in reality the reveal mechanic simply doesn't work most of the time, regardless of angle or time spent looking at him.

    Wesker I dislike because of how bloated his kit is for a dash killer. A killer whose primary power is movement based cannot have so many things in their kit. Wesker gets dash, injury on windows, passive slowdown with the infection, killer instinct when you remove the infection, and he can throw you on a random direction which no other killer can do. It is too much, way too much. That doesn't make him impossible to beat, of course, but it makes him utterly miserable to go against, in my opinion.

    Ghoul needs no explanation, to be honest. Extremely oppressive power with very little room for counterplay, if any.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    Dredge, Onryo, and Knight.

    Dredge: I hate Nightfall with a passion. I can't see a damn thing (I know that's the point). The Nightfall music is ungodly annoying. I just find that stupid blob insufferable to face.

    Onryo: The constant flickering in and out of sight. It's a pain to keep track of her and I hate it.

    Knight: Getting wedge between him and his guards sucks. It often feels like you're forced into a lose lose situation with him.

  • jamally093
    jamally093 Member Posts: 1,977

    Dredge as music or do you the constant wailing? Also i can see what you mean with nightfall the point is no visibility but it's annoying when you have a good chase going and a tiny tile just stops you.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    The music and the wailing. The wailing though is especially obnoxious.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,247
    edited July 29

    Wesker : the lord of tunneling and sweat. Since his ptb every wesker ive seen turbo tunnels off hooks, and every part of his power is built to help with tunneling.

    Legion : nothing like trying to do objectives only to have to start running in advance because the other 3 got nipped and you are likely going down, so you barely get a chance to finnish objectives because hes constantly monitoring what everyones doing with his mending simulator minigame and if u have a gen almost done, ur the next target.

    Onryo : she used be fun to play as and against. But now you see a tv and expect extreme spamming / slugging / or tunneling. One of the 3 always.

  • R2k
    R2k Member Posts: 1,170

    Ghoul - it's an easy version of Nurse for those who doesn't want to put much into learning the game.

    Wesker - 2nd terrible design killer. Dash into dash without any much effort put in. Another easy killer who doesn't really want to chase survivors. In game against Wesker pray you get enough corners.

    Meyers with insta kill offering - What's the point of the game if it ends in 2 minutes?

  • oecrophy
    oecrophy Member Posts: 448

    Legion — just super, super boring. Most of the time it’s just hit-and-run playstyle, completely countered by “stay injured and your team is lava” gameplay. Legion is mostly about gen rushing and getting out fast. No real chases, more like a mending simulator.
    I don’t blame the killer for playing like that, but y — it’s kinda lame.

    Knight - Not strong, but boring in most matches. I want interaction against a real player who thinks, tries to mindgame, makes plays and moves—not just some guards who mindlessly chase you down and try to stall the game.

    Ghoul - could actually be fun if it weren’t for those unfair auto-lock hits through and around walls. Getting hit unfairly is never fun. Just bad design, way too easy to play, and way too much “unfair” stuff you have to deal with.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    Bubba - The same thing of walk up, rev, down if successful otherwise go again, repeat.

    Billy - The exact same reason as bubba except he's mobile too.

    Depends on who we've seen the most during the night, though personal mention to plague. I like my self destructive healing build.

  • jmwjmw27
    jmwjmw27 Member Posts: 813

    hag, nemesis, knight for me, trifecta of possibly the most uninteresting macro-heavy shift w gameplay.

    For hag it’s the traps, the main counterplay has one person harassing and the rest sit on gens, or if in soloq you just lose if a teammate has a bad death spot

    nemesis punishes you for existing within 5m of him without a long and tall wall nearby, so once he hits tier 2 you always just prerun then shift w away from him because of how strong tentacle drag is, you can barely play any tiles.

    Knight ever since the removal of “taking a guard” from someone still has the same awful chase but now with even more boring counterplay as you just shift W from tile if he uses power (like artist, but you can take a bird from a teammate. you can’t take a guard because he just summons a different one instantly)

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited July 29

    Twins, Spirit, Huntress

    Twins because their power is designed to eliminate chase gameplay as much as possible

    Spirit because theyre an accessibility nightmare and killer sided guessing game.

    Huntress because she`s the biggest zoneslop out of them all with broken hitboxes.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,380

    Knight: Because of sandwiching and it's just running away from loops

    Houndmaster: So buggy and a low cooldown on her ability feels unrewarding

    Nurse: Simply because she ignores most of the game, but playing against a weaker nurse always does feel funny

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,967

    Ghoul - very boring and easy killer
    Nurse with Predator (and other chase aura reading) - it makes Nurse so easy to play without much of a counterplay
    Myers with Thumbstone piece - it's just so cheap imo

  • Deadman7600
    Deadman7600 Member Posts: 421

    Blight- I hate blight for the same reason people hate ghoul, but blight is worse

    Ghoul- He's fun to play but I think his counterplay feels underdeveloped. He could be so engaging but rn he's just a bit unfun. Unless you have NOED in which case you're the worst.

    I don't really hate anyone else as much as these two tbh. Not even nurse.

  • n2njauwu
    n2njauwu Member Posts: 300

    Ghoul - obviously

    Trickster - basically if there is no high wall loop there is no skills in chases with him

    Plauge - playins as solo survivor vs her is just annoying because your team basically wins her a game

  • LegacySmikey
    LegacySmikey Member Posts: 158

    Ghoul for all the reasons everyone has said, but mostly the bs hits, I used to get mad when hunteress hit me after I was 5 miles around a corner but ghoul is another level!

    Wesker, I don't think I ever recovered from wesker saturation on his release, the turbo tunneling is second only to ghoul & seems to be a go to playstyle for 90% of wesker players, if the up coming anti tunnel is remotely affective I wonder if i'll ever see one again 🤷🏻‍♂️

    Springtrap probably some biased vuew as I never wanted him in the game in the first place & he's the only chapter i'll never own, but I still hate playing against them.

    All I hear is you can see screen flicker when he's coming, in reality you cant because almost every door isn't facing a gen, but its not really even that I guess its more the playstyle most players use with him, its not how I play killer & I can still win but hey each to their own

  • vol4r
    vol4r Member Posts: 897
    1. Ghoul - i just hate him, he is too free, too mobile.
    2. Singularity - there is literally nothing you can do against good singularity.
      Even if teammate use EMP on you, you will get it back within 5 seconds. He is also too strong in looping.
    3. Nemesis/alien both do the same thing i hate - free hits through pallets, windows.
  • DBD78
    DBD78 Member Posts: 3,583

    Ghoul and Legion and no need to explain it's the normal reasons. These two stand out a lot so a third killer will not be as bad but if I have to pick it's Trickster he's not fun in chase with his power.

  • calem
    calem Member Posts: 555
    1. Ghoul - extremely fast map traversal and free injuries (hit validation problem - half the time I get hit behind walls). Kidnap tech needs to addressed. Most Ghoul players in my experience also hard tunnel and immediately leap back to the unhook.
    2. Wesker - overloaded kit that incentivises tunnelling: has 2 dashes that can be used as map traversal and a chase tool + free slowdown with infection + killer instinct to on the spray which most Wesker players use to tunnel.
    3. Springtrap - similar to Wesker, has an extremely loaded kit - a ranged attack, which the Springtrap can just throw out and leave to move as 115% for 90% of the match and just return the axe when you're close to a survivor, the security doors spawning right next to basically every generator on the map letting him teleport at any time to any gen he wishes.
  • tes
    tes Member Posts: 1,223
    edited July 29

    Knight (I love the character, just don’t really enjoy the sandwich playstyle and how many bugs he has)

    Dredge because of annoying nightfall

    Maybe clown, but I’m fine with his play style, more feel discouraged by character


    But nuh, I’m usually fine with every character I’m facing against. It would be dull if I only played against killers I liked. If u don't behave toxic and that's not my 5th Wesker for today, I’m okay with you

  • tes
    tes Member Posts: 1,223
    edited July 29

    @GeneralV

    As Ghostface's main, a lot of people still don’t understand his mechanics. It depends of %of his model u can see (%needed varies if he is leaning towards to object or not ) and where exactly u put him on screen.

    Don’t reveal him in open fields. Especially if he is far distance. I faced so many goofy situations where people just stared at me like they were stalkers, not me, and they still got exposed. Ofc they can complain and whatever, but killer main also tends to get messy with it and being exposed from angles where it shouldn't happen.

    Just as hint: the principle of revealing close to principle of using flashlight. U need right angle and yes, reveal mechanic has the timer

  • tes
    tes Member Posts: 1,223

    He was crouching, it also making an impact. A lot of players don’t put ghostie model in the right part of the screen (yes, u need to do this), and don't realise the % issue. If he is crouching, his model reduces up to 50-60% and it takes more time to reveal him

    If u are doing everything right, he will be revealed in the second one and 3 if u choose the right angle while he was leaning /crouching.

    An actual bug of his reveal is accompanied by either an annoying long sound both killer and survivor can hear, or u can realise it by the killer's behaviour of attempting to hide under some texture. If he wasn't doing this, it means he wasn’t notified by your attempt to reveal, so u just did it completely wrong. Or killer catched timing and decided to hide in right moment to reset timer.

    I’m up to change his stalk mechanic, but not because it’s so hard to counter lol. Being able to punish a killer by simply looking at him just sounds ridiculous and outdated after the stealth changes in the game. He has bugs, but usually it doesn't affect the survivor except case of being exposed after ms of revealing him.

  • calem
    calem Member Posts: 555

    Um, no, there's no defending his reveal mechanic when a large portion of reveal attempts happen when he is right out in the open and I'm staring at him in the middle of my screen and nothing is happening. It's a buggy and janky mess and should be addressed at some point, but he's a weak killer so not getting revealed a lot of the time doesn't really bother me.

  • littlehoot
    littlehoot Member Posts: 155

    The Animatronic: I find him to be miserable and overpowered. I don't enjoy his mechanics—especially the axe-in-the-back—and I find the whole 'yelling in your face' thing just obnoxious and annoying rather than a jumpscare. The week of his release was a long and painful one.

    The Plague: her mechanics are just gross and unpleasant. They're not frightening or intense, just gross. Generally when I have a match against her, I just want it to be over with.

    The Knight: guaranteed to proxy camp you on hook. Also I find his summons annoying (again, stop yelling at me), and the inevitable pinch/sandwich strat just sucks.

    Special mention to the Twins because early on in my time playing DBD, I encountered a bug in which I could not remove Victor from my back and the repetitive grunting and shrieking noises he makes now just make me want to slam my head into a wall.

  • tes
    tes Member Posts: 1,223
    edited July 29

    U shouldn't put him in middle so… more likely to be in the upper part of your screen.

    IMG_9751.png

    U have the opportunity to reveal him by using your 3rd face camera while hiding behind walls/textures, nothing problematic to deal with revealing from the survivor side :/ Again, doing is in of where he can crouch to put himself down and cover part OF with LOS the model is a mistake

    Another advice: try to reveal him while u crouching or sitting on the ground. Usually, it is easier to realise a right angle from revealing while doing this.

    I played against Ghostface on Survivor as well and never had issues with so-called bugs except for two cases in my whole life. So… am I lucky or just understand how it works because I’m maining him and spend at least 100 hours with this messy ability?

  • calem
    calem Member Posts: 555

    I understand there are certain strategies to "properly" reveal him, but why does this even exist in the first place? Especially since this is not explicitly stated anywhere in his power description, but was only found through trial and error by the playerbase. It's janky if you can only reveal him with the top-middle of your screen. It's also buggy because, as I've said before which you seemingly ignore, I've tried to reveal him countless times out in the open, full model on display, and it does nothing. Buggy, janky, whatever you wanna call it, the reveal function does not work properly a large portion of the time.

  • Nightmarefan
    Nightmarefan Member Posts: 73

    Plague - Gross and somewhat boring since the counter is pre running.

    Ghoul - Everything's free and easy for him.

    Legion - Mend simulator 3000.

    I don't enjoy playing or facing them.

  • tes
    tes Member Posts: 1,223
    edited July 29

    If u don't know how to counter a specific killer and call him buggy because u didn't know about the proper reveal method, it is hardly the killer's fault. Every killer has such detail which when u get it u like “ohhhh, wow”.

    I just tried to help person how to get better against him and feel less frustrated, because u can actually deal with it. But u said it doesn't work, and now it turns out u also did it wrong. I’m confused about what we trying to discuss now….

    “I won’t use proper strategy, so he’ll stay junky and buggy mess” . Well, okay, as ghostie main I’ll just be happy for another 4k :₽

  • Steakdabait
    Steakdabait Member Posts: 1,371

    hag/trapper for the same reason, set up killers are extremely boring and ether just force you to hold w when they trap the tile you're at or just get a free hit because you ran to a trapped tile

    Trickster has no counterplay on tiles you can't easily break los and on tiles where you can he will still slowly stack hits on you until you get injured

    clown just forces you to predrop everything

  • francesinhalover
    francesinhalover Member Posts: 376

    I hate them all but the ones i feel like DC the most are

    A good huntress

    3 gens singularity

    Blight with meta genregress

    Ghoul if not noob.

    Dracula especially with meta genregress

    Spirit if played by a good player

    Slugging Twins

    A good Billy

    Dredge he gives me real life pain.

    Nurse with aura perks usually ends matches fast so its fine.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,768

    wraith-boring. fast breaks, always has auras, crazy fast, no lightburn, just BORING. abuse windows or die...but they sure won't like that.

    hag+artist- annoying noises. sorry, my misophonia can't handle these killers.

    before this update I'd have Clown in there. I found his chase super boring. I love pinhead but find Clown boring to dodge

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    The Ghoul: His power where he snares and bites the survivor does not feel good at all. It feels janky and not solid. Just feels terrible. Alongside the hitboxes, pallet hits and so on, he's just not designed very well.

    The Twins: A killer whose main power uses one of the most frustrating elements in the trials: slugging. Their design was aimed at the wrong area, and it's gonna take some work to change them. The Outlast Trials just showed how a twin-type killer could work, although Otto and Arora Kress may need slight changes to their story if they ever were to join DBD in future - it's not pleasant.

    The Cenobite: He's not a badly-designed killer, but I hate the chain power. This is more a personal issue, but I do not like the effect.

    As a side: @tes I was reading those Ghost Face tips and it's helped a bit as to why I unwittingly reveal him when trying to keep hidden. Thanks.

  • Abbzy
    Abbzy Member Posts: 2,152

    Nurse- she ignores every game deffence mechanic gor survivor and when its pure p100 nurse main with few thousands of hours she can do what she pleases.

    Spirit- its hard to read what will she do probably the most unexpected killer in terms of looping, she creates hard 50/50 and when you are injured without iron will or otr then its matter of few seconds she will phase you down. Many spirits I face are just tunnelers when they see you dont fun otr or iron will more than huntres which is one of best ptoxycamping killers in the game.

    Last for me is blight he is just ghoul on steorids even ghoul has easy first hit he must loop more and his whole antiloop is enraged vault but blights fast recharge and ability to get easy hits with his speed or catch up same as ghoul but he can hit you when you are injured (ghoul too but with his power hill will give you deep woun) is just much harder to loop, he has quite strong addons and skilled blights are most of killer base in high mmr whis is just showing how strong he is, when I play him its just relaxing game he is not one of easiest killers to play as but his abilities are strong and after few matches with him you wont struggle as normal killer. He was only killer with who I get archives challanges like get mersiles victory (4k) while using only huntress,wraith base perks and even with nurse I couldnt get this because gen speed was fast and her mobility isnt that great as blight even when she can ignore walls.

  • Abbzy
    Abbzy Member Posts: 2,152

    I think you found biggest killers in this game even stronger than prime nurse with 100% speed and 3 blinks (no prime nurse had 2 basekit and 5 with addons thenog version coudnt blink on stairs or through floors I think).

  • UnicornMedal
    UnicornMedal Member Posts: 1,530

    I have a reason for the entire roster but I'll limit it to three lol

    Huntress - I've never had a very good reason to dislike her. Just fails the vibe check I guess.

    Trickster - I'm just going to be totally honest here—he is a fetish (in my opinion). Skull Merchant falls into this category too, but it's always bothered me more with Trickster.

    Wraith+Ghostface - Lumping them together because I dislike them for the same reasons. Hard campers and tunnelers with a real sour attitude in general. It's very rare that they're any fun to go against and that's usually on purpose.

  • powerpuffCheryl
    powerpuffCheryl Member Posts: 44

    Legion - I respect the fact that they gave us a killer that keeps the game fast paced but I hate having a killer that always knows where people are. Having him in 2V8 was truly miserable.

    Ghoul - Self explanatory.

    And honestly, 3rd would be very far behind those two. I don’t mind most of the killers but I genuinely hate those two.

    If I had to pick one, maybe Vecna? Probably just a me thing but he feels super oppressive in a way other killers don’t (besides Ghoul)

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,314
    1. Legion.
      Do I really have to explain why, or mention anything that hasn't already been said here. I just find the games against Legion to be an absolute snoozefest.
    2. Trickster.
      Simply because he lacks counterplay on so many maps (too few LoS blockers or tall walls to run him on), and how often he can spam his main event. Also, why is he a base 115%, while most other ranged killers are 110%, which means he gets penalized less for playing bad, since he is fast enough to catch up to you and just M1 you.
    3. Twins.
      Fortunately, they are rare, but every time I hear the sound of Victor being released, I am almost inclined to hit the DC button, because how frustrating he is to play against, often amplified by the fact that I at times play on high ping, so dodging that little goblin's pounce is often times hard.
  • tes
    tes Member Posts: 1,223

    I was really just trying to help, despite the potential harm to my gameplay, I don't know why it caused so much disapproval and controversy. Thanks for finding my comment useful :₽

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    Some probably took offence because: "how dare you offer tips which dismisses my own fixed view of the killer" type of feelings. I'm sure most people here are fine, but some are rather touchy sometimes. I'm sure there are still some bugs, but that tip of where to watch Ghost Face works. It's helped against a Ghost Face I faced recently, so it does make it easier. Only an upvote from me for that advice :).

  • Abbzy
    Abbzy Member Posts: 2,152

    The huntress and tricker are both very good proxycampers espicialy in places like hill hooks or basement they left little room to save and can force kills or second state with ease (trickster can destroy multiple survivors he is just something like huntress+bubba hybrid he isnt fast but with main event saving against him is hard).

    The wraith and ghostface arent that hot maybe you getting people who play them same way camping and tunneling but wraith is better at this ghostface lacks mobility and can only 99 to down you later (counter it by just hiding or force him to m1 you), both of them are joke without proper builds.

  • UnicornMedal
    UnicornMedal Member Posts: 1,530
    edited July 30

    Trickster is very map dependent too. I don't like playing against him, but his gameplay isn't any more or less worse than most of the roster. I just don't like how he's the amalgamation of a lot of thirsty media. The stuff you see on YA TikTok lol

    It's not their powers that's the issue. It's just the sort of players that are drawn to Ghostface and Wraith. They really love to make everyone miserable at a disproportional rate to other Killers I've gone against.

  • cogsturning
    cogsturning Member Posts: 2,162
    edited July 30

    Trickster. I think his design is fine and I really like some of his cosmetics but God, I hate him. The knife spamming is so obnoxious. There's nothing remotely intimidating or frightening about him. He's just straightbup annoying.

    Legion. Same reason. The endless slash-and-run is annoying. I dont want to play against annoying killers. Even when we escape I still have a bad time.

    Chucky. Not so much because of the killer himself but because of the people who play as him. I've been tunneled and slugged by more Chuckys than anyone. I don't think I've come across any chill Chuckys, or merciful ones. Instead I've had some NOED fake outs. They seem to think they actually need to embody the character in order to play as him.

  • Shroompy
    Shroompy Member Posts: 7,779

    totally agree about trickster. no idea how anyone could play him

  • UnicornMedal
    UnicornMedal Member Posts: 1,530

    I'd single out Chucky but I very rarely go against any new Killers that don't camp/tunnel/slug excessively. And by "new", I mean ever since around Knight's release and any newer skins for older characters like the Junji Ito or RE collabs.

  • Metagamer
    Metagamer Member Posts: 123

    Do you actually think Wesker is overtuned? He's like high B-tier as he has only slight mobility and a VERY inconsistent anti-loop as many tiles just turn you into an m1. He also just has one of the most punishing powers to miss with in the entire game, only other I can think of is Twins.

  • cogsturning
    cogsturning Member Posts: 2,162

    There's just something with the Chucky players I get paired with. Thet have zero chill. At least for every toxic Ghostface there's a chill or funny one. Chucky's are like universally awful.

    My last batch of survivor matches were surreal. I had minimal tunneling and slugging, several humble losers who opened the gates for us, a couple instances of mercy, and a nice red-light-green-light. Don't know what was going in.

  • GeneralV
    GeneralV Member Posts: 12,666

    Yes, I do think he is overtuned. A high-mobility kit cannot be as bloated as his, because mobility-based powers are already strong by themselves.

    Wesker gets mobility, passive slowdown, tracking, and path denial, all in one kit. It is too much. It would be fine if he didn't have a dash, but since he does, his power cannot have so much more stuff in it.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    As a killer main here's my list for when I play survivor

    Twins: don't know how to play her And very rarely encounter her so idk how to play against her

    Dredge: wails plus darkness equals uncomfy

    Plague: Less her more other players

    Dishonorable mentions: other survivors