There's...no winning in soloQ

jamally093
jamally093 Member Posts: 1,991

So what am I supposed to do? I had a match against a plague went well never got injured because I used the pools while my teammates ran her fully infected and most got downed because of it now here's the kicker I did some gens and got the exit gates to 99 a teammate gets hooked so I go request he at hook one. But what happens I ran trying to get the exit gate and go down. He opens the door and leaves the other survivor same opens door and leaves. But if I left while he was on hook then I'm the bad guy. There is no winning if you save someone and go down they'll abandon you but if you go down after saving them you'll be abandoned so there's no winning in soloQ. Seriously should I just be a jerk to them and leave or basically have them abandon me because your a soloQ and we're a SWF.

Comments

  • R2k
    R2k Member Posts: 1,170
    edited July 2025

    Yeah, buff Plague . My lady will be happy. Since looping for her is really challenging

    As for other part, escaping is good, but when I see how survivors trading hooks trying to be Marvel heroes it's feels bad and stupid. In this case if game falls apart blame survivors altruism. It has nothing to do with SoloQ, Win condition or Plague

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    Why are you cleansing against plague while your team doesnt? Why are you throwing them under the bus? And most importantly, how the ######### are you getting gens done in spite of that? Just how bad is that plague playing if she cant win 2v3 lol

  • oecrophy
    oecrophy Member Posts: 448

    Exactly that. Most of the time it’s the people who say SoloQ is soooo dumb who are actually the reason SoloQ is in the state it’s in

    Not tryna be harsh, but y, every time I’m chasing with Plague and someone starts random cleansing, I’m just like, “yikes, why am I even trying?”
    I mean, sure, still ez winnable, but most of the time it just gets frustrating :D

  • oecrophy
    oecrophy Member Posts: 448
    edited July 2025

    The randoms I get in these games are usually the ones who end up complaining the loudest about how broken SoloQ is and how OP the killers are.

    But what happens I ran trying to get the exit gate and go down. He opens the door and leaves the other survivor same opens door and leaves. But if I left while he was on hook then I'm the bad guy. There is no winning if you save someone and go down they'll abandon you but if you go down after saving them you'll be abandoned so there's no winning in soloQ.

    I’ve had a ton of really good teammates and loads of soloQ experience. I see plenty of solid teamplay and people who’d do anything for their squad. But it’s really about the players. Some just don’t wanna play… ehwk.. — like that Ace who hands Oni his upgrade right away ‘cause “easy head-on plays are kinda fun,” or people who keep randomly cleansing against Plague, or those who don’t even bother with gens… Sure, everyone plays how they want, but sometimes you gotta wonder if it’s even worth risking stuff for one person at the end, even though those risky endgame plays are hella fun. Most of the time, it’s just down to the players.

    And for some people, I just don’t really feel like risking anything. Not sure why exactly. Or maybe I do, who knows.

    Post edited by oecrophy on
  • R2k
    R2k Member Posts: 1,170
    edited July 2025

    SoloQ is dumb because we reached point "git gud" is considered toxic. Survivors don't want to improve

    Post edited by R2k on
  • ImWinston
    ImWinston Member Posts: 842
    • A endgame hook save is always risky. It's up to you and whether you can find someone to help you. I ALWAYS go for the save, but I'm well aware that doing so could lead to my death; let's say this is an "endgame rule". The only time I give up is when the situation is truly impossible (like Bubba's basement).
  • UndeddJester
    UndeddJester Member Posts: 4,973
    edited July 2025

    This is also a major element of the horror theme... tapping into that idea of, can you live with yourself getting out alive by sacrificing someone else, especially when you know you might be able to save them?

    This very factor of feeling bad to leave a player behind is precisely the emotion you are meant to feel in this scenario... you can try and save them... but by doing so, you are risking everything yourself... in horror, heroism does not help your survival, ruthless pragmatism does.

    It is why if you die and 3 other players escape, MMR considers you to lose as a survivor, no ifs ands or buts... trying to save others is the morally right thing to do... but the smart thing to do it just leave... @jamally093 what you've described is a perfectly designed feature of the game to emulate that feeling dame feeling/conundrum you would face in an equivalent real world scenario.

  • thrawn3054
    thrawn3054 Member Posts: 6,368
  • tes
    tes Member Posts: 1,223
    edited July 2025

    …. Poor teammates. I think the problem of solo is that it is always that person who simply doesn't know how to dodge killer ability. It's ghoul, so I’ll try to run dead zone. It's doctor, so ofc I’ll be fine with greeding pallets lol.

    If only u are cleansing against her, probably u are the reason why your teammates got downs. Her power impossible to dodge. A lot of people out of frustration prefer to leave their teammates

  • Nazzzak
    Nazzzak Member Posts: 7,737

    Love how youre trying to take aggro for Sable and she decides to just sandbag you lol

  • oecrophy
    oecrophy Member Posts: 448

    yiipp.. this sable.. i was l like.. REALYL? xD

    I don’t know what their problem was. Probably they were mad that I wanted “her chase". (but she was Dead hook at 3 gens, come on, can I at least have a chance?) … or I denied them the “go next moment.” Like with the Ada at RPD (crazy fast down and she insta-wanted to quit, and I was like “nope princess, you stay”). Then she threw for the team. Reading randoms’ brains in DBD is sometimes…
    But what I do know is: most of the people who instantly quit, say “don’t wanna play,” or “this isn’t fair,” or just suck at the game are usually the same ones whining about how bad SoloQ is.
    SoloQ is harder. Way harder. But nobody wants to actually fight.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,387

    well never got injured because I used the pools while my teammates ran her fully infected and most got downed because of it now

    I would say you are the one who played it wrong and I would complain a lot about it, if I were in your game.

    You don't heal until you are dead on hook and at that point everyone should start heal, but healing from start is simply bad idea.

  • HeroLives
    HeroLives Member Posts: 3,234
    edited July 2025
  • brewingtea
    brewingtea Member Posts: 788

    Don't let the haters get you down. If you get flack for saying "git gud" just tell them, "I'm 100% fine waiting 20 mins so I can face exclusively try-hard SWF squads."

    I'm being serious. They probably don't understand that's what your opinion is and would back off if they knew you didn't want to attract any new players.

  • R2k
    R2k Member Posts: 1,170
    edited July 2025

    I'm perfectly fine to face people who wants to play game and not cry about how they are frustrated because I managed to use their own mistakes against them. It's PVP afterall. Both sides want to win.

    Meanwhile every single "ego" person, no matter how good or bad it is, for some reason never blames themselves for being bad. It's always someone's else fault.

    Killer slug - bad, hook you into basement - bad, picked killer not so easy to play around - bad. Why do you even play the game if you hate everything around? Get life, touch some grass. Nowhere is said DBD is place you get 100% winrate or killer/teammat must match your expectations. Sometimes you win, sometimes you lose.

  • oecrophy
    oecrophy Member Posts: 448

    Why do you even care?
    I stopped listening ages ago. It’s always funny how the ones playing the worst are the loudest about how you should play. The worse they play, the more they talk.

    And at that point, you’re not the teammate anymore — you’re the killer. And you’re on your own. Of course the other side only expects things from you that help them win.

    From a killer’s perspective, it becomes pretty clear why SoloQ is often just straight-up frustrating.

    And here’s a little secret: lack of communication usually isn’t the biggest problem in SoloQ.

    There's...no winning in soloQ

    No winning in SoloQ? Y, for a lot of people. Because they refuse to even fight.

  • HeroLives
    HeroLives Member Posts: 3,234
    edited July 2025

    nah there’s a big performance difference usually between comms and no comms the more people you add to the equation. There’s literal data to back that up. It’s not really debatable.


    you can be like don’t do that gen, im here , im taking the killer away, let me hang they’re proxy, killer has this& what’s that do & you counter it by doing x, and all that adds up for counterplay and real time training with feedback, you can’t get that anywhere but comms consistently, time is the most valuable resource in this game and comms helps with timing and real time correction so a big misplay doesn’t happen as much.

    Ofc you see the randomness and bad plays play out as killer, but you understand it as survivor if you play everything from soloQ to 4man.

    Post edited by HeroLives on
  • oecrophy
    oecrophy Member Posts: 448
    edited July 2025

    I can agree. Comms are insanely strong, they make the group way more efficient and make every teamwork a thousand times safer. And they completely deny a lot of killers in the roster their abilities. But still… missing comms is, in my opinion, not the reason SoloQ is in such a bad state for many people. I play a ton as Survivor SoloQ and DuoQ because I find SWF super boring and super boosted.

    I’m tired, tired of every match turning into a voice chat chess game. You say you’re playing chill... but suddenly it’s:

    “He’s behind shack.”
    “Basement’s in main.”
    “Heal me, bodyblock him, reset, let’s go this and this gen.”

    Cute, that piggy tries stealth at the digger — I’m gonna leash that little piggy, you guys do gens.
    Lol… adorable hag, she’s really trying to set some traps, I’ll head out already.
    Myers thinks he can stalk you and is coming your way,…

    Ghostface gets constantly countered by someone breaking his ability..

    Myers ain’t scary if he’s always seen. Just another sad man in a mask getting deleted by team GPS.

    but.. here is my big BUT:

    Lack of comms isn’t the reason solo queue suffers so much.

    It’s the players. People who refuse to admit it’s on them. People who won’t learn. (SWF usually masks that a lot).

    And like I said, some people just don’t wanna fight and they are done or quit at the first little thing — or they’re already kinda "already broken" going into the match.

    SoloQ is full of those players nobody really wants to play with. They just give up at the first sign of trouble, don’t even try, don’t wanna learn the game, and just sit around waiting for freebies from the killer. They’re not willing to put in any effort or actually play the game. They’re on their own mission, I guess—that’s fine—but don’t expect to escape then.

    I play a ton during EU nighttime—killer and survivor—and SoloQ is honestly kinda great then. Teammates actually help, bodyblock, do saves, cover dead hook teammates, all that good stuff. So I’m like… if SoloQ can work fine at certain times, why is it suddenly all about "no comms" during other hours? Doesn’t really add up to me.

    So nah, from my perspective the lack of communication isn’t really the reason SoloQ suffers.
    It’s mostly just the players themselves.

  • UndeddJester
    UndeddJester Member Posts: 4,973
    edited July 2025

    Hmmm... it depends how you look at it I think.

    The community have decided what reflects skill in DBD, and if you look at it through that lens, I agree it is too simple in regards to a matchmaking system designed to put similarly skilled players in the same lobby.

    Though in the same breathe, it is also a system that doesn't really define what the "correct" way to play the game is, which is something I generally think game devs should avoid. As simple as the system is, it does ultimately make it so it doesn't matter how you escape... as long as you escape... Someone pragmatic enough to save themselves over someone who risks their lives saving others is the player making better decisions to stay alive.

    I personally think the MMR system as is would make sense from a ranking point of view... if MMR were exposed, it does make more sense... less so given MMR is hidden and the point it to match similarly skilled players together.

  • oecrophy
    oecrophy Member Posts: 448

    Full SoloQ lobby. People actually did their objectives instead of “just doing whatever.”
    The David even wasted a bit of time — sorry, but you can’t change what’s happening here with Marigold. You can’t block me. I’m not half-committed. I need your girl. Do it like the rest of your team — run gens and just accept it.

    -Then it probably would’ve been a 3-man out. That flashy save at the start? Way too costly for me.


    But y, everyone on the team just did their job. Makes it really tough as killer. (Y, I know my perk build was kinda meme against an efficient group, that one’s on me.)

    In the average soloQ games that go bad, people just aren’t efficient and don’t realize that time is one of their most valuable resources.

    You don’t need a SWF for that. That’s it.

    (SWF would only add some organized “down in pallet” moments or maybe a Shoulder of Burden on top.)

    But does that make SoloQ unwinnable? Nah. ok. Maybe for this marigold.. xD (i know, sucks when the killer actually gets 1 kill)

  • HeroLives
    HeroLives Member Posts: 3,234

    I’m going to just let this go, I still stand on my opinion, your video changes nothing for me as far as how I see the game.


    Well just have to agree to disagree.

  • oecrophy
    oecrophy Member Posts: 448

    sure..

    But just to clarify one more time:

    I totally agree with you that SWF gives a huge advantage and definitely makes a difference. But I refuse to accept that SoloQ is inherently in such a bad state becuse of this— I’ve had way too many good SoloQ games as a survivor and seen plenty of strong SoloQ teams as a killer to believe that. Most of the time, it just comes down to the players themselves. DBD isn’t like it used to be anymore. One single player can be enough to drag the whole team down.

    At the end of the day, it’s not about the mode you play but how well you adapt to the chaos. (it needs much more game sense for sure)

    But from my POV (killer or surv), solo queue is still totally winnable.

  • HeroLives
    HeroLives Member Posts: 3,234
    edited July 2025

    I’m not saying soloQ is totally unwinnable. I’m not saying not having comms is the sole reason soloQ can be very bad. I’m not saying that you can’t have good games as soloQ.

    You’re right one person can’t carry the team, and one person making quick saves can mess it up doesn’t matter if they chased you the whole time and applied pressure nowhere else, I bet if they were on comms though someone could say “hey don’t go for the save yet the killer is 10ft away and they already tunneled once, let’s not risk it” and course correct.