http://dbd.game/killswitch
Most survivor sided patch in a long time
-Franklins gets gutted.
-Medkits are more safe to 4 stack because of no Franklins to worry about.
-Built To Last buff makes healing so much better.
-Fog Vials are strong and recharge for some reason.
-Killer perk buffs aren't good. Like, who's unironically using new Insidious?
-Clown is still worse. No, the 17% haste doesn't make him better than how he was.
Did I miss anything?
Comments
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Franklins was already bad. Both badly designed and badly implemented. It needs a rework, but it's obvious this was a rush change because of Fog Vials.
Strong medkits were always safe to run.
BTL is something I will be watching.
Fog Vials are fine, if inconsistent.
Dragon's Grip and Hubris buffs are nice.
Clown isn't really even worse, imo, he's just somehow even less interactive. Higher Hindered and Haste promotes the stupid playstyle they wanted to get rid of, except now it's his only playstyle.
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I mean, at some point you have to throw a bone to Survivors.
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They could give them a whole skeleton and just take Ghoul out back and put him down, but instead we got this
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Franklins was good. The fact that people hated seeing it because it ruined their items attests to that. Also the devs agree that it was good because look at it now
Not with old franklins. Bring 4 medkits and usually it lead to the killer having franklins.
Don't watch it, use it. It's actually insane.
Fog vials would be fine if they didnt recharge, but nope, they have it up every chase
Not in the vigil meta
It's worse. You can't hit certain hits anymore because of purples being horrible. Now every Clown just uses only yellows because why wouldn't they? Idk who at BHVR approved this
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It's incredible how it took something like three years for these threads to pop up, proving that survivors have been eating crap during this period.
Let's also pretend to forget once again that killers have received buffs in this patch too, between add-ons, base kits and perks.
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Genuinely all people do on these forums is whine. Nothing about this patch heavily favors one side or the other, it's getting to a point to where you just might not be a good killer.
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Survivors have had good patches, but this one is extremely good for them. The only good things killers got was the Pig buff, but even then she's still only like mid tier. Don't pretend any of the buffed killer perks are that good, especially in a vigil meta
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Wild logic. "Because people don't like having their items taken from them, that alone makes it good." This logic only works if you specifically used it because you thought it was funny to troll people with it. It's like saying Boil Over is good because it frustrates the Killer.
The perk was almost certainly nerfed because it can't be changed. It got nerfed when we brought in Special Killer Items and it got nerfed when we brought in rechargeable items.
Franklins had a garbage pick rate, so we know that isn't true. Most people don't really care.
BTL is a two second buff. If it's insane now, it was insane before.
Fog vials would be absolutely turbo ass if they didn't recharge. They are already worse than Med-Kits, Toolboxes and Flashlights. If they didn't recharge they'd be the worst item in the game, on par with Green Keys.
"Vigil meta."
Haven't played a lot of Clown recently, but I'll look and see.
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????
Pyramid Head Buffs are crazy?????17 -
This is probably the most equal Patch in a long time.
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Clown becomes even stronger in chase. +17% speed is a joke for you?Insta 3.5 stacks of PWYF the whole game. I swear, devs will nerf his addons
Post edited by sethrollins on-2 -
And where does all this whining about Franklin's come from? 95% of time everybody used it only with Weave Atunment. I cant remember when i see last time somebody brings Franklin without it
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I don't know that I'd consider Built to Last good for healing specifically. You definitely can use it that way, but I've always personally felt micromanaging the charges so you actually get full heals to be more trouble than it's worth. You'd get better results just bringing more plentiful heal sources to begin with, I feel like.
I've always felt that perk was best with toolboxes, which is why it's weird they thought to buff it imo.
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The part that killer mains are missing is that this thing game devs do called "balancing" means making matches fair by bringing kill and escape rates closer to 50%. I know they set the precedent that "balancing" meant they just hand killers easier and easier wins with less and less effort, but you can't expect that to last forever without the game completely dying as the survivor suicide and DC epidemic reaches a critical point.
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Thats one of two situations when its not waste for perk slot other is against full items lobby if you think they will run strong items with strong addons, its better than nerfed sloppy butcher.
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Sabbo build on swf is hell I had match with singularity against 4man swf with sabbo antislug team and let me tell you even with strong chase killer and one of better sluggers I had very hard time to get hooks plus they had always one guy on gen so gen speed wasnt much slower considering strongest regression and slowdown perks need hooks only few exeptions dobt like deadlock or corrupt. I get hardly 2k with 10 hooks but game was super hard and sweaty and their toxic coments like ez, or some trash talk about me or my family which is very comon from this kind of swfs wasnt nice either, just one step to choosing stronger killer main who can get them and even when I played larry with meta and I was still struggeling which is like in top 10 strongest killers doesnt leave me many choices to choose from. This king of team is rare to get but when you get it the memories will still haunt you even after twenty 4k matchest or when you see lobby with 4 toolboxes. No it wasnt bad baby hunter team survivors had hours in range from 2k to 6k which isnt bad unexperienced team and their coordination was great looked like they play long time as team.
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Thats the thing. balancing around 50% or even 60% kill rate is flawed because that comes first. Everything else comes second meaning how fun the killer is to play against or as or how balanced they actually are. The game already got considerably easier for survivors by removing a lot of skill for the macro play.
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The wraith burn with flashlight was a thing like 3-5 years ago I think but killer power cant have easy counter its 4v1 hortor game not csgo but some perks make some huge counters to killer powers like iron will or otr to spitit without daughter ring, or coms to trap killers especialy to trapper just one guy on him can destroy his whole power and iform others where to loop.
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If I dint havebsome experience and I didnt play as one of top 10 killers with meta build with dirty tactics like tunnel or slughing even when they could counter both wit ease the outcome of the match would be 0-1 kill max. I had hige advantage singularity is good for slugs and map preasure even emp coordination can hinder him with good bodyblocks.
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Built to Last got a tiny buff.
Franklin's was barely used. It needed a rework instead of an execution though.
Fog Vials would be pretty bad if they didn't recharge or at least have more than one use. Honestly I'm surprised they didn't make them charged based like the new maps and keys. Then add a cooldown.
They did get a couple of nice perk buffs. Hubris might be viable to use now.
Agreed about Clown. I'm not a fan of the changes. His addons were gutted.
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To bait dracula you dont need those perks but on spirit it can make her missplay abd extend chase much longer, there isnt perk that counters killer power 100 % if we dont count dead hard but thats good thing killer power shouldnt be counter by one perk or combo of two perks, only thing that counters some killer powers whole is just coms with call out on trap or some stealth killers like trapper, ghostface.
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For yor information first kill was when gates were powered and it was on clown map behind shack, the second was only because they were arogant altruistics and thought they will get 4 man out which nearly happened.
For this post I dont play singularity offten and killers I dont play very offten I tend to use more meta perks because I need some time to get effective with them again and I rarely use addons, so I get my build even because I lack power from addons. Another fact is when I see lobby full with same items or names like wesker gir and weskers w….. then I will pick stronger build because probability this team will have some plan or is playing togeather is high or I see the ttv in my lobby has 10k hours and things like that. Last fact is when Im waiting for game to create lobby Im watching some videos youtube or listing to music and writing here so I dont have info about who I go against from lobby.
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I didnt metion fog vials but I heard they are quite strong, stronger than some bombs fro halloween event. Plague is killer who is much weaker without addons and depends how coordinated is the whole team when she runs thanatophobia, now she got small buff because her pools spawned further from gens because of old chest spawn priority same like xeno tunnels,sadako televisions and many other killer objectives but this was fixed with fnaf chapter now her pools are near gens and not in corner of the map. If the tesm doesnt give her power and she doesnt run strongest addons then its jus game against super talk m1 killer while you are perma injured on one hit down the fun begins when you give her power then its hard to loop her.
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"In a long time," exactly. Fair is fair.
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So you acknowledge that the patches have been killer sided for a while?
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Depends for what killer if you think some pig buffs are crazy killer buffs than no they arebjust adjusting killer that should been buffed long time ago and some nerfs like ghouls are justiciable I just hope the ones they are planning ( I heard they want nerf vault thing and make kidnap tech intended feature not bug, maybe they cant fix it or they want to) wont send him right to c-tier because they want some likes on twiter. The knights and clowns incoming buffs are just needed they arent favored killers for many survivors but that doesnt mean they dont deserve much needed buff, they are on weaker side of the killers plus pyramid changes for him to be less zonning killer and his addon change in variety ( there were like 2-3 addons that fid actualy something usefull and they were just range addons others were trash) which is good change in my opinion. If they want keep killer variety through all mmr and give some solid buff to survivors in form antitunnel or antislug then they need to make gab between killers like trapper and wesker small as possible so the changes wouldnt touch stronger one at all and would destroy the weaker killers to the point few players would play them (such as skullmerchant or trapper mains on high end mmr).
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Heavily nerfed for what? He is strong thats fact but swf can make each chase feel like hell with good emp and bodyblock only way I got 10 hooks and 2k was because I knew what they were up too from first save and choose to play dirty against their dirt no mercy or concessions and it was still very hard to get hook against their teamwork and perks plus each time I downed someone and they saved him from my shoulder i had to infect him again to have chance in chase which wasnt easy either. The first kill was because they failed to trick me near shack and missed bodyblock so I got that one guy far as i could from gates, only one could bodyblock other two were injured then they reset and tried to pull save with bodyblock which they almost got if i dint played that corect there was huge chance for them to get 3 or even 4 man out and the entire match felt like childbirth even thoug the mact end up draw. If I had weaker a-tier like wesker then it would be 1-2 at best but my chases would be much longer so they would rush me on gens through pain res and if I played so b-tier like huntress or springtrap then chace for 1k would be still lower for me and their chance to pull save in the endgame even both these killers are good at defending hook would be still very high I only drawed because I played strong killer other would lost with like 5 hooks on 0 gens. Thats just showcase what killers can go toe to toe against strong swfs and still sweat their butt in very stressfull match like this. In my opinion high end killers are ok only s-tiers need to be adjusted and ghoul needs some small changes to be little weaker, singularity,billy even dracula are strong killers but they are hard to play as.
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You play him as m1 killer which is like 70% of the whole killers base or they can be played as m1 only hard part is know where to set biopods and how to control them, easy he is notthat easy its hard to navigate which direction is which and its easy to loose some seconds doing so which costs you infecting furvivor or teleport through biopod. There arent mayn killers who can go toe to toe against solid swf try it with bubba or huntress and you will find out they cant do the same only try to tunnel and then camp at the endgame when gates are powered but its easy to say just tunnel against swf thats running sabbo + antislugging build they will bet save and then they will bodyblock and if you knock them down they get up in no time, go for boon and they will all heal or do half of the gen minimaly so every decision must be calculated or you will loose.
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You too, hope they will go well and no bug will happen.
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I will admit, I see no point running altruistic healing builds any more since strong self healing is back. You pretty much only take any altruistic healing perks in conjunction with a self heal build, since you effectively get both at the same time for only a couple of perks of investment.
... while Franklin's nerf isn't responsible for this shift, it's yet another log on the fire, and the destruction of an already niche perk is just not OK... it would have been nice to keep Franklin's since it's value and niche were improved with the Botany change, and makes a fair trade off for that buff, however guess not... the effect gets buffed and the counter gets nerfed.
Old school Franklin's detractors that I've seen tend to hold the argument that "it is unfair because it deletes the survivors build, and is the equivalent of Suvivors having a perk to disable the killers power". I don't agree with that argument because: -
- Items for survivors in vast majority of cases effectively reduce the amount of time the survivor team requires to complete actions, and compete directly with the killer's power and it's effectiveness at downing survivors efficiently in chase. Only 1 survivor can be in chase at a time, so losing 1 item still means the killer is competing against at least 3 other items at any time until those items are depleted.
- Franklin's is not free as it only works on an M1, which in a large variety of cases makes it a tool to help killer's that don't have the tools to otherwise effectively combat strong items.
- Items can be recovered and/or replaced with chests, with a number of perks even guaranteeing finding particular item types, or granting charges back, and if your build is so reliant upon said item, is something to factor into your build.
- There are some very effective all-in perk/item builds that push item strengths to the limits, that can be severely hindered by Franklin's, which in turn encourages use of other perks to help cover that counter (and thus diminishing the strength/cheese power of that build) or instead roll the dice on it the killer has Franklin's or not (and Franklin's was rare enough that you usually still took this risk regardless).
- Survivors working together/payimg attention on Franklin's can simply pick up a teammates item and put it down again to preserve its charges.
The threat of Franklin's gave you pause on if you really want to hard invest in the strength of your items, or consider other perks to cover that weakness. E.g.
- Pharmacy, Scavenger, Residual Manifest.
- Distortion to make finding you first before you can use your item much less likely.
- Old Streetwise/Built to Last and of course Exultation to recover/preserve charges.
- Additional charge add-ons in general to reduce the chance of Franklin's messing you over.
Now with Franklin's dead, a lot of these considerations no longer exist... which makes items a little unga bunga guaranteed value and thus mean we don't need to really care... considering it's this or Overwhelming Presence as the only options to counter strong items... they basically have no counter... so... suck it up I guess?
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I run Built to Last regularly and am not feeling any significant difference. It's just a couple seconds and I'm getting just as much use out of the items as I did, since the refills are the same amount. As it is, I spend more time finding a safe locker (from both the killer and the judging eyes of soloq teammates) than I do refilling the item itself.
Franklin's was never an issue for me because of BtL. I actually kind of enjoyed having my item get depleted and then just picking it back up and refilling it. If I'm in a party, I could do it for my teammates' items too. It was a nice "screw your perk" move.
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They could give survivors noclip and you would still find a way to justify it
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No refutation, just an absurdism fallacy.
Do you have any actual points or will we be seeing ad hominem attacks next?
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What is bro on about
I assume that means you don't have any arguments
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