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What even was the point of the PTBs anymore?

MaddieMage
MaddieMage Member Posts: 691

I seriously don’t get it. If you’re gonna release broken stuff into the PTB and then not listen to the feedback of those of us playing it by sending it to live, then why bother? People told you the clown changes were gonna be a problem and now here we are. I’ve suddenly gotten an influx of clown matches where all they do is spam the yellow bottles along with the two haste add ons so they have super speed the entire match. Spam bottles, run down survivors like speedy Gonzales and just curb stomp people with no counter to the madness. And it’s even worse for clowns who decide to tunnel at five gens because the first person tunneled then gets flagged for suspicious behavior because they got run out of the match in 2 minutes. So now almost every match I load into with a clown people are instantly DCing when they see it’s a clown.

And now you’ve implemented this draconian go next prevention to severely punish people for DCs to force them to stay in matches with stuff like this when you push broken nonsense like this to live. Dont get me wrong I don’t agree with rage quitting or giving up, but you’re creating a game where people either have to play out miserable matches because you put bad choices into the game or they opt out and get punished for it. Are you trying to make this game as miserable as possible? I’m not trying to be rude but this patch is horrendous with the bugs and the bad changes to the point it’s unplayable.

You have a chase bug creating infinites that killers can’t possibly counter, the bulk spending bloodweb keeps giving error messages and not working, an audio issue that will get streamers copyright strikes for putting copy written stuff into the game, and so many more that others have reported. Not to mention all the previous bugs that have been complained about for months that have never been fixed. How many killers are still bugged to hell and back where the people who main them can barely play them? When is the games health going to finally be prioritized over pushing out more and more content that keeps getting released completely broken and in a pathetic state?

Comments

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,621

    PTB is mainly for the Hype. It is to show new Content and make players play it. When it comes to Feedback from PTBs, if there is some absolutely glaring issue (e.g. the Twins Rework from some time ago), it will be adressed, but usually most of the things hit Live unchanged and if there are any changes, they are minor.

    The PTB also gives some time to fix things for the Hotfixes. Because usally the Devs have only a few days to fix things once the PTB started, because they need to deploy the Update on all Platforms, which takes a bit over 2 weeks. So you can calculate yourself that the time for changes is limited, when Updates release 3 weeks after a PTB.

    And IMO it makes more sense to make changes on the Live Servers instead of changes from PTB to Live. Because lets be real, if the Devs would make a lot of changes based on PTB-Feedback, they would roll back every Update since people cry way too much about changes (on both sides). Letting things hit the Live Servers and see from there how they are perceived with more time (most players are probably playing the PTB for one day) and especially more players (AND including Consoles) is the way smarter choice.

    shameless C&P from a different Thread with the same question. Except for the Go Next-Prevention, but this did not get introduced with the Patch, it was introduced before, but disabled.

  • R2k
    R2k Member Posts: 1,170

    Long answer short - Scroll down this forum, or reread your own argument. It's very emotional and almost no data put in. Vast majority of feedback is based on emotions. I'm honestly surprised why such feedback is even allowed, but I guess ignore is better than ban. Emotions (balance wise) are waste of time and most often are completely biased to side person supports.

    Yes it feels a bit stupidly overtuned as all Clown needs it to challenge survivor into competition who holds W better which is bad design, but it still possible to loop it. And in comparison to Kaneki/Vesker/Nurse/Spirit/Oni/Blight speed and ability to down survivors, Clown is still slowpoke.

  • xCakeStick
    xCakeStick Member Posts: 174

    You're misunderstanding the issue. The criticism isn’t just emotional, it’s based on repeatable, observable outcomes. Bugs and performance issues are reported with evidence during the PTB and still go live untouched. That’s not 'emotion-based feedback', that’s a clear failure in the feedback loop. Also, dismissing all balance feedback as 'emotional' is lazy. Players give specific examples of over/underperformance, gameplay flow disruption, and compare across killer kits, just like you did with your comparison to Wesker and Blight. You’re doing the same thing you claim to dismiss .Clown’s design being W-key reliant is the exact kind of feedback people want changed, not because it’s 'emotional', but because it leads to shallow, repetitive gameplay that doesn’t reward skill. That’s a design flaw, not a tantrum. If anything, pretending community feedback has no value unless it has spreadsheets is more damaging than people being frustrated with bugs

  • R2k
    R2k Member Posts: 1,170
    edited July 31

    I think you misunderstood me. I'm not saying all feedback is over emotional and dismissed, but even as simple user you can see a lot of it comes from "ahhh killers got stronger - nerf" and "ahhh, survivors got tuning - nerf". It's like children fighting over blanket and mothers attention.

    For example Vial. I was online on forum when patch came out. People were literally downloading it while some already posted how broken it is, or frustrating or annoying or 100500 other issues. People were downloading patch while someone already hates it. How's that a proper feedback. 0 min in game but already writes feedback?

    Okay, Clown was buffed. Is he is Op? I don't know. On some maps yes, on some maps no. Depends on multiple circumstances. Once devs find out it's winrate scyrocket, they will nerf it. But if winrate barely changes, then there's nothing Op. Give it time to gather data.

  • etisatis
    etisatis Member Posts: 60

    I’m getting emotional everytime I have to go against the Artist. Because the match is going to be ruined not just for me, but for everyone. I’m simply unable to repel the crows because of the controls reassignment bug, which first time has been reported back in 2022, and then over and over again and haven’t been yet addressed.

    When I see the “QA” quotes during the masquerade loading screen I’m getting disturbingly surprised these people exist in BHVR. And what do they do?

  • PleaseRewind
    PleaseRewind Member Posts: 345

    I don't agree you should ignore people's emotions/feelings all together. At the end of the day a game should be fun. Sure, fun is subjective be if enough people feel the same way and stop playing that's not good for the game.

  • xCakeStick
    xCakeStick Member Posts: 174

    You're not wrong that knee-jerk reactions exist in the community, every game has emotional players. But to imply the majority of feedback is childish or invalid because some people overreact early is a huge generalization. The problem isn’t just people crying 'nerf' on day one. It’s when well-documented bugs, design flaws, or mechanical oversights, often backed by video clips, user testing, and repeated threads — are ignored across multiple PTBs and still go live. That’s not 'children fighting over a blanket.' That’s a broken feedback loop.And about 'giving it time for data': that’s valid in terms of balance, sure. But this isn’t only about balance. People flagged technical issues, stuttering, micro transitions, and design regressions during PTB, and those are still pushed live. Those aren’t things you need a week of data to fix, they were already visible. Winrate stats can only show part of the story. Just because something isn't statistically OP doesn't mean it's well-designed, fun to play against, or healthy for the game long term. Community feedback fills in those gaps, if it's actually listened to.