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This game doesn't have SBMM

sinkra
sinkra Member Posts: 545

That's why they keep mmr hidden, dirty little secret. Instesd it has "engagement optimized matchmaking", that's why it seems like you flip back and forth between games that seem impossible and games that seem too easy. Also the system groups newb survivors with high mmr survivors with the intention they will be carried. I wish this game had actual sbmm so we could get fair games.

Comments

  • I_CAME
    I_CAME Member Posts: 1,620
    edited August 2025

    We had stricter SBMM when it first released. Then sweaty players whined that they had to actually play against other sweaty players like in every other competitive game. That's the real reason it got changed. Content creators in particular were flipping out. God forbid the loaded Blight has to play against a degenerate SWF. The "long queue times" argument is just an excuse.

  • oecrophy
    oecrophy Member Posts: 448
    edited August 2025

    The typical mid-MMR problem, where everything just ends up.
    New players (smurf protection), good players who play a lot of solo queue and can’t climb out, all those bad "wannabe bully SWFs," bad SWFs in general, good SWFs who always throw at the end because they refuse to accept that maybe someone has to die...
    Super bad players who only play for their personal escape and "sweat" their way up the MMR, and super good players who don’t give a damn and are down for any YOLO endgame play and just die for no reason.

    Mid-MMR is just a complete disaster.

    (But y, even then — for the sake of short queue times and those typical backfill lobbies (which are a huge problem too) — sometimes you just get whatever.)

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,588

    The "long queue times" argument is just an excuse

    I remember that being used as an excuse back when ranks were a thing. But in reality, the queue times were pretty identical to what they are today.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,601

    Still haven’t seen a definition of this that didn’t boil down to ‘reduced queue time at the cost of matchmaking quality’

    And like… yeah? They’ve not been particularly secretive about that.

  • oecrophy
    oecrophy Member Posts: 448

    Huh? The system isn’t complex. It’s already been datamined and exploited by cheaters. Until recently, you could even request your own MMR data through workarounds and decode the response if you were willing to put in the time to figure out your actual MMR

  • crogers271
    crogers271 Member Posts: 3,432

    But that's not what the OP is talking about here. Yes, it has MMR, but they are claiming it has engagement based matchmaking, which would be a much more complex system, and somehow been hidden from everyone.

  • drsoontm
    drsoontm Member Posts: 4,954

    A streamer who literally got mad (and shall remain unnamed) once proposed a hypothesis that the MMR system cycles through matches to give you in sequence: a hard match, an easy match, then a balanced match.

    From my experience as a 4k hours player, I often find that the system doesn’t work as intended. I regularly face survivors who are so inexperienced they barely know what to do to escape me even when I’m playing “casually.”

    Every now and then, I get a strong team that forces me to focus. After beating them, I’d expect the matches to get progressively harder, but instead I keep getting “babies” who clearly shouldn't be matched against me.

    I don't know if the MMR is broken altogether but it is at the very least inconsistent.

  • oecrophy
    oecrophy Member Posts: 448

    "even when I´m playing "casually""

    Maybe you’re playing too casual? As soon as people escape, you’re not meeting the MMR’s win conditions. But i know what u mean.. what I always notice about those “super baby lobbies” is that they’re typical backfill lobbies where people have already left 1 or 2 times. Then you suddenly get "just anything”

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Agree 100%. I was playing solo queue survivor last night and I had a game with some amazing teammates where they had multiple flashlight saves, looped killer for a long time, we all escaped. Next match got paired with brand new <100 hour players and it wasn’t a backfill lobby. This happens on a regular basis for me.

    The matchmaking system is 100% non-functional and everybody knows it because we all see it every time we play the game. It’s a big reason why BHVR won’t show MMR scores in lobbies - it would confirm what we all know already.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276
    edited August 2025

    SBMM absolutely does not separate brand new players from the rest. Nearly every day I see players with 50 hours or less in my lobbies (I have about 2,500 hours). And it’s not due to lobby backfills.

  • Coffee2Go
    Coffee2Go Member Posts: 786
    edited August 2025

    The mod co-cordinator confirmed that future updates are coming to MMR system so most likely SBMM will be added or improved it there is a weak version of it in game.

    They didnt say when or what they just said that we will be happy with the changes regarding MMR

    And this was an answer to me asking what will be done to improve matches where u as a killer do constant back to back 3 kills but have like 300h in game and get put with 1k-10k hour players that play in a 4 stack premade

  • UnicornMedal
    UnicornMedal Member Posts: 1,916

    I think more than anything it boils down to players not trusting BHVR. After how inconsistent things have been, it's more than easy to assume none of it is genuine.

  • Shroompy
    Shroompy Member Posts: 7,913

    thats why I said "(for the most part)"

    I had a few friends who started playing the game within the last month and all of them had newer/inexperienced players for the large majority of their matches. Of course there was the odd match of some one out of their league, but that still doesnt represent the majority of their games.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276
    edited August 2025

    I was disagreeing with the “for the most part”. It’s literally every time I play that I get brand new players in my lobbies. I don’t think the matchmaking system segregates new players from the rest even a little bit.

  • crogers271
    crogers271 Member Posts: 3,432

    I just find it interesting how the mistrust goes in wildly different directions.

    Don't trust BHVR, MMR is a lie and doesn't exist at all.

    Don't trust BHVR, MMR is far more intricate and accurate than they let on and they subtly manipulate you via the trials they put you in.

  • Shroompy
    Shroompy Member Posts: 7,913

    I mean my friends are in NA East so that could be a factor, but other than that idk what to tell you lol

  • UnicornMedal
    UnicornMedal Member Posts: 1,916

    For sure. That's just a side effect of it being so one-sided. You have to fill in the gaps yourself.

  • drsoontm
    drsoontm Member Posts: 4,954

    I usually kill 3. It's just that instead of killing with potentially 5 or 4 gens left, I make a point killing with 2 or less left. (It's a bit more challenging for me, less overwhelming for them, and bites me in the backside when they are actually good 😅)

  • tes
    tes Member Posts: 1,223
    edited August 2025

    as I know, the current MMR system likely to match opinion of first group of people. I just highly doubt they simply have enough time to “manipulate” mmr system