http://dbd.game/killswitch
This game doesn't have SBMM
That's why they keep mmr hidden, dirty little secret. Instesd it has "engagement optimized matchmaking", that's why it seems like you flip back and forth between games that seem impossible and games that seem too easy. Also the system groups newb survivors with high mmr survivors with the intention they will be carried. I wish this game had actual sbmm so we could get fair games.
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Cant really have an accurate SBMM system when the average player really.. aint.. that.. good... Cant blame them either, its not everyone who has time to learn 100+ perks on each side, and know what possible add ons each killer has. Pair that with the severe lack of tools in game to actually teach people how to properly manage resources, rotations, looping, etc, its no wonder why so many people struggle to keep up.
SBMM at least seperates brand new players from the rest (for the most part) which is good, but if you had experienced players consistently matched with each other the queue times would be way too long, and thats already a problem when new chapters drop where the majority of people want to try out the new killer.
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We had stricter SBMM when it first released. Then sweaty players whined that they had to actually play against other sweaty players like in every other competitive game. That's the real reason it got changed. Content creators in particular were flipping out. God forbid the loaded Blight has to play against a degenerate SWF. The "long queue times" argument is just an excuse.
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The typical mid-MMR problem, where everything just ends up.
New players (smurf protection), good players who play a lot of solo queue and can’t climb out, all those bad "wannabe bully SWFs," bad SWFs in general, good SWFs who always throw at the end because they refuse to accept that maybe someone has to die...
Super bad players who only play for their personal escape and "sweat" their way up the MMR, and super good players who don’t give a damn and are down for any YOLO endgame play and just die for no reason.Mid-MMR is just a complete disaster.
(But y, even then — for the sake of short queue times and those typical backfill lobbies (which are a huge problem too) — sometimes you just get whatever.)
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The "long queue times" argument is just an excuse
I remember that being used as an excuse back when ranks were a thing. But in reality, the queue times were pretty identical to what they are today.
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Still haven’t seen a definition of this that didn’t boil down to ‘reduced queue time at the cost of matchmaking quality’
And like… yeah? They’ve not been particularly secretive about that.
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I'm going to say what I said last time this came up.
I love that our community is comprised of some people who think BHVR is so bad at coding that they are incapable of addressing simple bugs, and others who believe they are such masters of coding that they can put in a more complex, intricate system that has avoided the notice of hackers and 10k+ hour players for many years.
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Huh? The system isn’t complex. It’s already been datamined and exploited by cheaters. Until recently, you could even request your own MMR data through workarounds and decode the response if you were willing to put in the time to figure out your actual MMR
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But that's not what the OP is talking about here. Yes, it has MMR, but they are claiming it has engagement based matchmaking, which would be a much more complex system, and somehow been hidden from everyone.
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A streamer who literally got mad (and shall remain unnamed) once proposed a hypothesis that the MMR system cycles through matches to give you in sequence: a hard match, an easy match, then a balanced match.
From my experience as a 4k hours player, I often find that the system doesn’t work as intended. I regularly face survivors who are so inexperienced they barely know what to do to escape me even when I’m playing “casually.”
Every now and then, I get a strong team that forces me to focus. After beating them, I’d expect the matches to get progressively harder, but instead I keep getting “babies” who clearly shouldn't be matched against me.
I don't know if the MMR is broken altogether but it is at the very least inconsistent.
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"even when I´m playing "casually""
Maybe you’re playing too casual? As soon as people escape, you’re not meeting the MMR’s win conditions. But i know what u mean.. what I always notice about those “super baby lobbies” is that they’re typical backfill lobbies where people have already left 1 or 2 times. Then you suddenly get "just anything”
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Agree 100%. I was playing solo queue survivor last night and I had a game with some amazing teammates where they had multiple flashlight saves, looped killer for a long time, we all escaped. Next match got paired with brand new <100 hour players and it wasn’t a backfill lobby. This happens on a regular basis for me.
The matchmaking system is 100% non-functional and everybody knows it because we all see it every time we play the game. It’s a big reason why BHVR won’t show MMR scores in lobbies - it would confirm what we all know already.
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SBMM absolutely does not separate brand new players from the rest. Nearly every day I see players with 50 hours or less in my lobbies (I have about 2,500 hours). And it’s not due to lobby backfills.
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The mod co-cordinator confirmed that future updates are coming to MMR system so most likely SBMM will be added or improved it there is a weak version of it in game.
They didnt say when or what they just said that we will be happy with the changes regarding MMR
And this was an answer to me asking what will be done to improve matches where u as a killer do constant back to back 3 kills but have like 300h in game and get put with 1k-10k hour players that play in a 4 stack premade
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I think more than anything it boils down to players not trusting BHVR. After how inconsistent things have been, it's more than easy to assume none of it is genuine.
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thats why I said "(for the most part)"
I had a few friends who started playing the game within the last month and all of them had newer/inexperienced players for the large majority of their matches. Of course there was the odd match of some one out of their league, but that still doesnt represent the majority of their games.
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I was disagreeing with the “for the most part”. It’s literally every time I play that I get brand new players in my lobbies. I don’t think the matchmaking system segregates new players from the rest even a little bit.
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I just find it interesting how the mistrust goes in wildly different directions.
Don't trust BHVR, MMR is a lie and doesn't exist at all.
Don't trust BHVR, MMR is far more intricate and accurate than they let on and they subtly manipulate you via the trials they put you in.
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I mean my friends are in NA East so that could be a factor, but other than that idk what to tell you lol
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For sure. That's just a side effect of it being so one-sided. You have to fill in the gaps yourself.
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I usually kill 3. It's just that instead of killing with potentially 5 or 4 gens left, I make a point killing with 2 or less left. (It's a bit more challenging for me, less overwhelming for them, and bites me in the backside when they are actually good 😅)
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as I know, the current MMR system likely to match opinion of first group of people. I just highly doubt they simply have enough time to “manipulate” mmr system
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