http://dbd.game/killswitch
Might as well give the Clown instant mori
If you're gonna have him zooming around the map at 500 miles per hour as his intended gameplay you may as well make it so he instantly kills any survivors he comes into contact with.
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step 1: join 4 man
Step 2: vigil stack
Step 3: pray to the entity for it loves all
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On one hand its aids on the other its really funny seeing a bloated alcoholic run faster than most killers while wheezing to himself.
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I honestly don't see it. Maybe its because my clown builds feature no slowdown in favor or more haste, maybe it's because I'm, only a "decent" killer main, hell, maybe it's because I haven't played clown in over a year, but so far, every clown match I've played since the 9.1.0 patch, have been a race of how fast I can hook survivors vs. how fast they can complete 5 gens, and "Spoiler alert" I usually get 6-7 hooks by the time there's 1 gen left, and typically at least 3 escape.
I kept asking myself… "WHAT AM I DOING WRONG? ISN'T HE SUPPOSED TO BE BRAINDEAD AND BROKEN NOW?" and I just don't see it! Hell, I even adopted a build from the guy who wrote the 350+ page clown guide, and STILL found myself falling short. I know it's not that I'm on a higher MMR, because of how long it's been since I played Clown, which should put me in the much lower sbmm/mmr range, and while my chases are over with very fast (less than 20 seconds), I just can't keep up with how fast the gens are finishing.
I've adopted the "2-down" strategy, wherein you down one, and immediately chase, down and hook another in order to get the remaining 2 off of gens to come help their teammates, and that at least won me a couple of matches, but Just doesn't work if, after you down the first one, there's no one else in the immediate area to chase. Overall the strategy is heavily flawed, and outright doesn't work against a swf, but as far as strats go, it's the only one with the new clown that actually worked.
in summary: Either survivors are too strong atm, or I'm just a ######### clown player, because these buffs that make him "braindead" or "Overpowered" aren't doing anything for me. If you want evidence of this, Just watch my latest Video on Kick (TWiXT_Pr1me) and see for yourself… hell point out where I went wrong too, I could use some tips.
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If at first you don't succeed tunnel, tunnel and tunnel again.
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For what it's worth, us clown enjoyers did not want this.
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Yeah I've been playing him a little too, out of curiosity, and it's kinda whatever. If my online stats are to be trusted (which I don't) I've gotten a 67% kill rate, which puts him about middle range for me.
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it just proves to us that Hold W gaming is the dullest part of the game where survivors can chain loop from tile to tile with the help of Windows of Opportunity. Clown completely counters that now and suddenly the survivors cry and whine about it. Figures.
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To be fair, friend, Hold W wasn't a choice of playstyle, it was a response to the sheer wave of killers that couldn't be looped, many of which were released close to one another.
And besides, current Clown's haste is just too much.
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Why killers can't be buffed. While his slowdown of survivors was nerfed the speedup of himself was buffed. Apparently this was an mortal sin.
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I don't care if it's a buff or a nerf, I preferred the way he was before. I liked my pink bottles, now they're useless, so the only way to play Clown is mindlessly tossing yellow bottles in front of myself with no thought required. This is lame.
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Yeah its crazy how BHVR took a fun engaging killer like Clown which required skillful use of bottles, and then turned Clown into throw yellow bottles at feet for haste with little skill or effort. Clown had a small group of people that loved his power and knew inside and out, and BHVR should respect them by reverting his power back to how it was.
As an Onryo main I felt this during our reworks. 1st rework was generally strong, but absolutely boring to play imo compared to release Onryo. I still miss having to strategically teleport to get condemn and also having survivors countering condemn not disabling my mobility.
Its changes like these that really make me question if BHVR doesn't play or understand their game before making decisions and forcing them on us. Really wish they put more thought into their balancing process.
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Strong, weak, doesn't matter. A killer power just being press button for super haste is horrible design.
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I mean, it should just grant the killer a merciless victory with 40k bloodpoints upon choosing the clown. Why even load the match? They could save themselves a lot of server costs if they just get rid of spawning the games for ghoul, clown, blight, and nurse.
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But isn't he objectively stronger now? Many here are saying he's brain dead mode which would indicate he is overall stronger. They say he was more skillful before but doesn't being stronger negate the need to be that skilled? If they made him more complex, wouldn't that be seen as a nerf? Skill comes from overcoming weakness. Removing weakness removes the need for skill.
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I don't care. It's boring.
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I mean if you can't loop the killer you're only option is to pre-run and try to delay that way. Pretty sure no survivor is jumping for joy at the prospect of holding W against a killer.
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boring seems to be the criticism when killers get buffed.
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Please tell me what's intriguing about throwing a yellow bottle to get free hits? Even the Clown main who made a 200 page guide disagrees with his changes and made a 2 hour video on why the buffs shouldn't go live. And now here we are…
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the tunneling/pick rate has gone up through the roof. And the DCs upon hearing the terror radius music is moth so than any killer I’ve seen is a while.
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What did you expect from killer who has great antiloop but no mobility if he has no target the tunneling is most consistant and rewarding option he has dont you think and some survivors who save dont think about rescued teammate they will just hide and let killer to follow the marks even if they werent hooked and their teammate is dead on hook, or they will save you when killer is just 10 meters from hook and hide then they scream on killer in chat he is tunneling pleb but the fact they farm their teammates like cattle is key problem they dont see.
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None of that changes the fact that he is way overtuned.
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Read back what I've said already.
Even then, I bet most of the complaints wouldn't exist if they just buffed the speed bottle to 12% and left everything else the same. The criticism of the yellow bottles is just an outburst to the changes to the purple. Why is there a difference between speeding up the chaser over slowing down chased anyways? Both result in the distance being closed. Is it intriguing slowing a survivor to a crawl for a hit?
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Nerf vigil and give us back old clown.
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The difference between purple and yellow bottles is their skill expression. With purple bottles you have to predict the survivor's general pathing in order to slow and potentially get a hit, as a survivor you can path unpredictably to throw Clown off to waste bottles and potentially avoid being hit. It's not like Clown has a sky high skill ceiling but there is nothing expressive with pressing a button to move faster.
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They made him more brainless than wraith and he is more stronger on loops, before he was for majority annoying to face but he took way more skill to use espicialy with yellow now you just throw only yellow and sometimes purple but only on loops where survivor is locked and cant just run away use yellow and purple but purple only slows in the purple gas only now the 1 second lingering hinder is joke. Somewhere I heard he will get rework and skullmerchant, trapper too, trickster will get some changes too but that will be like in 2026 first will be merchant rework near end of the year.
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Fun fact; Clown got killswitched in 2022 because of a glitch allowing him to permanently have the yellow bottle effect.
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I made a similar reddit post about this and it seems Clown's "main" strength with this build is the ease of tunneling. If you play normally he's still a race between hooks and survivors on gens which survivors can usually win. If you hardcore tunnel the first survivor you find asap you can turn the game into a 3v1 early, and the haste stuff makes it easier to do this.
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And it's now a feature. What a treat for us all
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