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Mouse controls not working properly in 9.1.0

mayushii
mayushii Member Posts: 2
edited July 30 in Bug Reporting

SUMMARY OF THE ISSUE:

With the release of the 9.1.0 patch, the Survivor mouse controls (haven't tested Killer) have completely changed.

In the menus, the mouse works as expected (no regression), but during the game the mouse does not behave as expected. The sensitivity is much lower than it was before, even at the same setting (I use 60%), and when rapidly looking back and forth it seems to stutter and the camera does not move the distance that it should.

It feels like the game is now emulating a controller's joystick - sometimes it feels like the camera moves at a fixed rate regardless of how fast I move the mouse.

Also, I don't know if it's related, but now when I press "Back" to return to the main menu (with the options Play, Rift pass, Quests, and Store) the mouse jumps to the center of the screen. This behavior is also new to 9.1.0.

I should add that this issue is giving me motion sickness and I'm currently unable to play the game at all.

PLATFORM: PC / Steam

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED:

Play with mouse and keyboard.

Enter a trial as survivor.

Move the mouse to look around.

VIDEO:

PLAYER LOGS:

  • Player logs are required from PC players only.
Post edited by mayushii on
2
2 votes

Under Review · Last Updated

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Comments

  • kjolnir
    kjolnir Member Posts: 57

    I play killer and can confirm that inverted y-axis mouse look is completely broken. Patch defaulted to resetting it to "off" but when I turned it on, it stays off in-game.

  • pierce_s
    pierce_s Member Posts: 2

    I noticed this immediately, on survivor I play at default mouse sensitivity. Running/walking around as survivor has this weird jittery effect- the sensitivity is unusually high and snaps the player model's head around. I found that I can rotate my screen around 2 full times before the sensitivity tanks down and rotates sluggishly. Tried resetting my settings with no fix.

  • mayushii
    mayushii Member Posts: 2

    I believe I have solved the issue by adding to this file:

    %LOCALAPPDATA%\DeadByDaylight\Saved\Config\WindowsClient\Input.ini

    These lines:

    [/script/engine.inputsettings]
    AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.020000,Exponent=1.000000,bInvert=False))
    AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.020000,Exponent=1.000000,bInvert=False))
    AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
    AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
    AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
    AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
    bEnableMouseSmoothing=False
    bDisableMouseAcceleration=True

    I also set the file to read-only before launching the game.

    The weird stuttering issue is gone, and the sensitivity can be adjusted on MouseX and MouseY.

    I would ask that these settings be exposed in the game client.