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Why is Streetwise not killswitched?

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Comments

  • TGS_Pat
    TGS_Pat Member Posts: 4

    slow clap

  • 4thdslip
    4thdslip Member Posts: 338

    I would love to have you explain how the issue you are having with the subreddit's moderators relates to the exploit relating to Streetwise and how it needs to be killswitched. From what I can see from your screenshots, the only relevance it has is that one commenter says they saw a thread about it getting taken down, without a link to the thread or the stated reason.

  • Birken13
    Birken13 Member Posts: 143
    edited August 4

    My point was that the subreddit and BHVR have many things in common. There was a thread here on the forums a couple days ago where they expressed their disappointment with BHVR as a company, especially now after this new update. I agreed with everything he said. And I also think you should be able to criticize. He wasn't rude or saying anything personal against anyone. That thread got removed for some reason. AFTER I shared the subreddit story.

    And the response he got by a mod was: "Let's please not derail feedback threads with whatever Bingo game you're trying to play".

    Lastly, the subreddit post was mine and it got removed as I have already told you.

  • 4thdslip
    4thdslip Member Posts: 338

    Posting a link to a clip from Mintskull that shows that it only takes a few seconds to start doing the Streetwise exploit.

  • gerolau
    gerolau Member Posts: 136

    Lets please not derail feedback threads with whatever bingo game you are trying to play. Me and the boys are working very hard to get this exploit killswitched.

  • MadDragon
    MadDragon Member Posts: 168
    edited August 4

    So, wait… The bug that let you have infinite use of toolboxes with Potential Energy was bad enough to Killswitch the perk, but Streetwise letting you stack infinite charges on every item (including toolboxes) isn't?

    It takes a player a little but of time to find 1 chest, then use Streetwise to constantly increase charges. It takes no time at all.

  • jedimaster505
    jedimaster505 Member Posts: 287

    the devs didn't kill switch Springtrap or Kaneki when they were and still are abusing invisibility/audio bug and kidnap exploits without any remorse whatsoever, and survivors saw that every other match. meanwhile streetwise exploit takes too much time to even be of value, that's why you won't see it in 9/10 survivor matches if you actually played the masterpiece that is Dead by Daylight.

    it's okay to let survivors have a little fun sometimes. if survivors can handle Kaneki and Spring Trap exploits and an entire roster of OP killers, then killers can handle Streetwise exploit for a few months. as for me, I won't be abusing Streetwise because I don't need it, thank you very much. BHVR is very gracious to provide us with this insider info so don't kill the messenger. this is not the apocalypse. killers will survive one way or another.

  • 4thdslip
    4thdslip Member Posts: 338

    Hey buddy, just wanted to let you know that the audio bug was fixed within a few days, the invisibility was fixed in a week, and "kidnap tech" is not a bug nor a exploit.

  • HuskyDogLover
    HuskyDogLover Member Posts: 86

    Is this confirmation that the bug can be exploited to the fullest extent without fear of being banned? 😯

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,291

    Merciless Storm was kill switched in the past for much less btw.

  • Pomegranate
    Pomegranate Member Posts: 1

    You're joking right? You cannot be serious. More than halving objective times isn't game breaking? That's essentially the idea of reducing the number of gens you have to do to 2-3.

  • Hoodied
    Hoodied Member Posts: 13,098

    How is infinite charges in a toolbox not gamebreaking it doesn’t even take that long to get that many charges

  • Wraff
    Wraff Member Posts: 169

    After patch 1.9.2. I knew the Dev's didn't play their own game. This is just further proof

  • NekoGamerX
    NekoGamerX Member Posts: 5,457

    funny how they say not gamebreaking when in this update they killed FD.

  • 4thdslip
    4thdslip Member Posts: 338

    Franklin's Demise would not help with this exploit, as survivors can still come back to it prior to the 90 second timer timing out and still have a LOT of charges. They could also just perform the exploit again.

  • TwinsForTheWins
    TwinsForTheWins Member Posts: 1

    Almost every game I am seeing this bug abused with full swf toolboxes. Franklin's was nerfed as well (thanks…) so I have to pair it with Weave Attunement. Two games since the new patch I've also been against a Dwight with speedhacks moving at the speed of light, and a lagswitcher when I rarely see hackers. Ridiculous.

    BHVR's entire killer balance it seems like is based around the most popular killers like Blight or Wesker who have full map roam and mobility, while slow killers are left to rot. I'm surprised they gave Pig anything. The fact Streetwise isn't considered game breaking is also purely based around mobile killers. What is Bubba supposed to do against it? Lose? Very disappointed in killers' poor treatment.

  • Nazzzak
    Nazzzak Member Posts: 7,298

    I'm sorry for the pile on you've received. Shame folks dont realize your job has nothing to do with the killswitch and the only info you have is what the higher ups have given you. Thank you for acknowledging player's concerns, the higher ups should have already done this so you didnt have to.

  • SnakePVP
    SnakePVP Member Posts: 102
    edited August 5

    Disappointing news to hear. I hope this helps lead to clearer guidelines on what qualifies for a Kill Switch. While this bug may not seem impactful from a data standpoint, it diminishes the killer experience when player abuse it for infinite heals and toolboxes, which are powerful, but as you noted not game breaking.

    At this point, does it make sense to re-evaluate the criteria and consider applying it more flexibly? If players are free to exploit bugs like this, doesn't that undermine the purpose of the Kill Switch if it has such a high threshold.

  • Brimp
    Brimp Member Posts: 3,544
  • jedimaster505
    jedimaster505 Member Posts: 287

    I officially dub this new feature as the Streetwise Tech®, just like Hens333 claims he invented the Kidnap Tech®. I take all the blame for any inconvenience this may cause to killers worldwide. You are free to tunnel, slug and proxy camp me all you want…that is, if you can catch me. My solo Q escape rate just so happens to be well above average, without even ever using Streetwise or joining a SWF!

  • OL3G
    OL3G Member Posts: 34

    So.. That situation about bugged STREETWISE is crazy

  • Dadeordye
    Dadeordye Member Posts: 466
    edited August 5

    I'm starting to think the Kill Switch can only work in one thing at a time or they can't kill switch groups of stuff until they revert the previous one (like re-enable The Game and then kill switch it again along Streetwise at the same time).

  • MechWarrior3
    MechWarrior3 Member Posts: 5,347

    If there was a limitation transparency would be nice. However, I am pretty certain they can killswitch more than one thing at a time.

  • Skillfulstone
    Skillfulstone Member Posts: 1,122

    To those concerned, and not just on this thread…As much as I understand the sentiment and mostly agree, please don't go after the various mods who said those things please. They have very little, if anything at all, to do with what happens in the game and how things are addressed. I read some disturbing things (less on the forum directly, but Reddit/Twitter is another story) from people borderline threatening BHVR over the responses.

    Don't blame the messengers, a mod took the time to answer in this thread knowing that they would get buried in dislikes and scorn, they had no obligation to do so, even less so more than once in order to reassure someone that they understood the outrage and knew it wasn't necessarily personal ,and to repeat that they share the sentiment as they also live through it and have very little direct influence. Blaming the messengers is doing nothing except possibly make them think twice about jumping in a "hot" thread in the future, just as someone getting flamed for their opinion can make them hesitate to voice it again later. They are just as human as us, no one likes getting scorned for something they have basically no control over and it's very discouraging.

    Speaking about dissatisfaction is fine, even encouraged if staying respectful, but let's keep the forums better than the nuclear zone that is Reddit. People sometimes say that DBD has the worst community of any game, let's be better and prove them wrong.

    It's true that it's…odd that Streetwise isn't killswitched, especially after such a vocal and near-unanimous response from the community, and even though I've yet to see this bug managing to carry the game on it's own I understand that even a single "infinite" toolbox, left unchecked in the right hands, can significantly change a trial's pace and really shouldn't be a thing. If killswitching isn't an option I honestly would be completely fine with a temporary revert in a hotfix until the new version is fixed.

    I think that one of the main things preventing killswitching is that, even though experienced/skilled players facing off against similar opponents will see people exploit this bug non-stop, most of the playerbase either doesn't care enough to do it and/or doesn't follow DBD media and doesn't know much about it. I still see many beamers (infinite beamers are annoying but ultimately less impactful than a medkit or toolbox and often lead to people trying to always go for saves and throwing as a result) and Fog vials as before content creators truly made this bug widespread, so it stands to reason that, in terms of sheer numbers that the playerbase doesn't have access to, it's not changing the outcome of enough trials to justify a killswitch, at least not yet. I do believe that it could get killswitched if it starts to truly affect basically every trials.

This discussion has been closed.