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Fog vials completely kill the engagement and pacing of trials

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Comments

  • etisatis
    etisatis Member Posts: 60

    Toolboxes, medkits, flashlights - all these items are miserable for the killers. Let's remove them all along with the add-ons and only keep the keys.

  • Ryuhi
    Ryuhi Member Posts: 4,451

    Considering how they work, auras would be the forced solution for people who have their issues worsened by the item. If an item is going to completely **** on a group of players, you need to at least allow them to waste a perk slot in order to actually be able to play the game.

  • Ryuhi
    Ryuhi Member Posts: 4,451

    The issue is that a lot of hearing and vision issues in the game affect people disproportionately as it is. If they don't affect you, great! Thats normal. But they do affect other people, and a lot of things are done on purpose as part of the game's design, to varying degrees of reasonability. Things like not having [colorblind setting to illuminate blood pools to help colorblind players] is reasonable, as doing so would basically just make a toggle that anyone could use to see them easier. The problem comes with things like the chase music being purposely loud to obscure other sounds, which immediately puts players with hearing issues at a direct disadvantage in regards to tracking in chase.

    Then you add on things like footsteps either being quiet or not working at all at times, loud noise notifications making more quiet sound cues practically worthless, extremely loud hook screams that require constantly adjusting the audio level every time someone gets hooked, and now dampening all audio on top of the other difficulties people have already been having. If you have 100% potential and the fog vials removed 25%, you'd still have a 75% potential: If someone is already at maybe 75% potential, they would now be at 50%. Thats why accessibility issues are so important to avoid, they have a disproportionate impact across the player base. Whats fine for one can be completely unplayable for another.

    Part of why this item is such a perfect storm of issues is because people with sensory disabilities often use their other senses to compensate. Someone who is hard of hearing will likely rely on visual cues more than someone who is not, while someone who with vision issues likely adapts to track by sound cues more. When you impair multiple senses simultaneously, this can often cause them to be less able to compensate as a normal player can, especially if they have issues with both.

  • Nazzzak
    Nazzzak Member Posts: 7,347
    edited August 5

    I'm hard of hearing (deafness runs in my family), and i also wear strong prescription glasses (which I'm currently booked in to get an even stronger script as I'm having to sit up close to my TV). So I understand visual and audio issues better than most. I'm still struggling to see the issue. But ill accept that everyone is different.

  • Ryuhi
    Ryuhi Member Posts: 4,451
    edited August 5

    I didn't mean to imply you couldn't be affected as well with just a less egregious impact, I've just been having a very hard time explaining it lately to people who seem to not understand how the vials could cause issues for others. I'm glad you haven't been impacted as much, but honestly the main reason I main survivor is because of how much the existing issues affect my ability to track as it is, so the item is pretty debilitating in most situations. Even if it weren't potentially active for up to 48/60 seconds at a time (hyperbolic, but easily attainable with a 4 man) it would still be too much. Losing someone for a few seconds in a single chase can be game changing as it is.

  • Nazzzak
    Nazzzak Member Posts: 7,347

    That's fair enough. I moved over to killer a few months back, pretty much exclusively aside from survivor quests, and so I'll be honest - i prefer survivors bringing the fog vials lol I'd rather see the vials in lobby than toolboxes or flashlights. If the devs decide to nerf them then people won't bring them anymore and it'll be the same old stuff as before.

    The vials certainly make survivors harder to track (as is their purpose) but not impossible. I dont use aura perks aside from THWACK! on Pig, so that could be another reason some killers are struggling (aura perks can become heavily relied on). I think having played survivor for so many years also helps as I find their actions after dropping the vials to be predictable. So I do acknowledge that the vials can impact some players more than others, physical impairments aside. But i feel like over time those issues will iron out as people adjust.

    I am sorry youre having debilitating issues. Hopefully survivor is treating you better!