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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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RIP Fog Vials

So fog vials are being nerfed tomorrow and then nerfed again next week with a limited amount of charges now. Great job devs add a new fun item but immediately nerfing them a week later. Back to commodious toolbox w built to last I guess… Also great job on kill switching THREE survivor perks after saying you won't.( Make up your minds, and no I didn't use them anyways b4 y'all start, also don't remember perks like merciless storm or stbfl nemi killswited but wtv.) Was very excited to buy the new Lara skins but won't be doing so anymore. I sure a lot of other players agree w me.

Comments

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  • Langweilig
    Langweilig Member Posts: 3,143

    So true same with perks. There wasn’t one new meta perk since MFT.

  • CatFish
    CatFish Member Posts: 49

    It was just annoying and stupid. I literally stopped playing the game because of this item + don't forget that they reworked the clown bottles and deep wound because it was blocking your vision, it would be hypocrisy to remove this for survivors but add it for killers

  • SoGo
    SoGo Member Posts: 4,259

    If all of the intended nerfs go through, I have two buffs that I think would be nice:

    Revert the cloud size back to 8 meters.

    Revert the iri add-on back to the 10% version at least.

  • Jargonator
    Jargonator Member Posts: 64

    From the second I heard about the existance of Fog Vials, everybody I knew said it was a bad Idea to have them be inifnite, I think them having charges is a good idea… because every item in the game has a limited time of use… and the perks needed to be kill switched.

  • mees
    mees Member Posts: 86

    What does that have to do with perks, no perks are being nerfed in the patch only fixed. They were never meant to be the way they were. Also in my opinion no perks on either side should ever be as meta as MFT was. Usually whenever there is a meta like that on either side the other side is miserable like MFT or CoB eruption.

  • tes
    tes Member Posts: 1,223

    I’m up to follow such mindset. The problem they makes overbuffed or annoying thing, and later nerfing to the ground. Making stuff limited is enough already

  • Nazzzak
    Nazzzak Member Posts: 7,356

    Still too early to tell but I had vials in every one of my six killer games yesterday. Today, I played seven games and only saw vials in two games. Just toolboxes and medkits with a few flashlights in there. Oh, and zero maps or keys today, despite their recent changes.

  • sirlemonhead
    sirlemonhead Member Posts: 139

    Yeah this is why I haven't bought either TWD survivor or the Dracula fella - fog vials were inevitably going to get nerfed and it really doesn't feel worthwhile owning them for their perks if I have to pay real money for them.

  • Green_Sliche
    Green_Sliche Member Posts: 822

    Devs could tie Fog Vial recharging to generator progress, like flashbang or other ''reusable'' perk effects. That way it would remain rather generous defensive tool that still requires some effort to restock.

  • KatsuhxP
    KatsuhxP Member Posts: 1,606

    They should have limeted them but make the fog stronger for that, they don't do much at the moment anyways except being slightly annoying - that way they would actually do something and wouldn't be so annoying.

    To the pig bug: I can also run after you backwards, it does exactly the same, it's also not to hard to follow scratchmarks backwards xD

  • Dadeordye
    Dadeordye Member Posts: 466

    You have to use Iri shards to unlock original killers or REAL MONEY for the licensed ones.
    When they sell enough DLC they gut killers, but Fog Vials being free… why wait more than a week?

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    Im fine with the item having limited uses. The effect it gives is pretty strong and shouldn't be unlimited like that. Its a really useful anti tunnel tool (or just when you want to delay being found,) but using it every 55-70 seconds is not fair when its infinite.

    As for the effects nerf, that doesn't need to be changed, that includes the visceral add on. Fog viles opacity isn't what makes them annoying tbh, its the fact that they hide scratch marks, blood, auras AND grunts of pain in them. You can completely lose a survivor because of the item, thats a really strong effect that needs to be limited. But its opacity and audio are fine. No touchy

  • Dadeordye
    Dadeordye Member Posts: 466

    The lack of vials in matches may also be related to the fact that you can't find the damn things in the Bloodweb.
    The Visceral add-on pops out pretty frequently, but are useless if I don't have any vials to use them.

  • cogsturning
    cogsturning Member Posts: 2,245

    Yeah my p100 was getting plenty of add-ons but the vials were only showing up every one every 5-10 levels. I dumped a lot of bloodpoints into acquiring the handful I got. I'm mostly out now so I guess I don't have to think about it anymore, and I've got lots of toolboxes and medkits to use instead.

  • Ryuhi
    Ryuhi Member Posts: 4,468

    The best part is that the changes don't even address the accessibility issues, other than slightly reducing the impact. So now its an item that will end up much worse vs the majority of players, while still causing major issues for the people it affects. If they use accessibility as an excuse for the change, it is 100% trying to shift blame. They already opened pandora's box, its too late to take that type of approach. All they can do at this point is provide counter options or allow more compensatory potential by limiting the amount of tracking elements it affects.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    Meta? lmao

    I think I have seen literally 2 or 3 people using it since the introduction of this perk

  • NekoGamerX
    NekoGamerX Member Posts: 5,458

    I find it funny when something gets nerf on the survivor side or either side it always:

    It doesn’t matter how terrible the experience is for survivors. It only matters if the killer is mildly inconvenienced( put another word like mildly inconvenienced

    then something gets nerfed on killers side or survivor get new broken toy not getting nerfed then it:

    It doesn’t matter how terrible the experience is for Killer. It only matters if the survivors is mildly inconvenienced.

    so which is it? really now…..

  • PigWithTvs
    PigWithTvs Member Posts: 377

    its more popular with swf, i had a group that ran it, actually made me despise the perk that trial, i wonder if the UI bug still exists

  • CompetitifDBD
    CompetitifDBD Member Posts: 839
    edited August 2025

    Someone hasnt hit high mmr yet

    Like someone else said already, shoulder is very common in swfs. Something you'll see alot of when your KR is 75%+

    Post edited by CompetitifDBD on
  • PuddleOfBludd
    PuddleOfBludd Member Posts: 254

    Yeah, I was waiting on the Lara skins. But I won’t be buying them, or anything else from them for that matter. Several of my friends are of the same mindset. Not giving money to people that don’t value their customers. None of us are touching survivor at all. Some of us won’t play whatsoever. I’m doing another BG3 play through.

  • Lixadonna
    Lixadonna Member Posts: 691

    Exactly. I haven't spent money in nearly a year. Letting the Sable Mains support the game.

  • Rogue11
    Rogue11 Member Posts: 1,972
  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    It has a low pickrate because you only see it in coordinated groups, typically in high mmr only. 4 man swfs making up only a small amount of survivor matches, so YOU will likely never see the perk in action. I see it almost daily if i play a few matches of killer.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    No, you only see if you tunnel. People dont use shoulder at first hook, thats all

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    That has absolutely nothing to do with what i just said. Obviously you don't use ut on first hook and you use it on death hook, tunneled survivors. Why are you explaining ti me how the perk works when I'm talking about something completely different? Can you not accept that your wrong?

  • NightWolfsFury
    NightWolfsFury Member Posts: 276

    No, no, no. We’re not bending false narratives. Fog vials do not disorient the visuals on your screen. They strictly add a fog to the area.

    Clown bottles caused motion sickness because of the visual effects made to your screen, not because of the fog sitting on the ground.

    Try again, please.