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Perk ruiners

why do they have to ruin all the good perks for survivors. Just went to use street wise noooooope its awful now. You ruined distortion as well. How about you ruin lightborn and franks demise it seems fair you take the best perks away from survivor that you change some of the killers.

Comments

  • 4thdslip
    4thdslip Member Posts: 338

    They did recently change Franklin's Demise as well to not reduce the amount of held charges, in fact. If you're experiencing issues with using Streetwise, we do have a bug report thread about the issue with it right now.

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    Streetwise was never that good, but this version is not only better, but also exploitable to give infinite charges. Distortion is a pretty unfair perk, it's nerf was justified and now you actually need to earn your extra hiding by first getting found, no more infinite stealthing.

    Now the killer perks you listed aren't even good, Franklin's recieving a change that nerfed it in the wrong way. Instead of no longer losing charges, it should no longer drop from survivor's hands. That way it wouldn't synergise with Weave too well. Lightborn is a stupid design that though isn't good, makes an entire machanic unusable. It needs a rework fs.

    In conclusion, you're kinda wrong about "good survivor perks" being ruined, and you want bad killer perks to be nerfed as compensation? Definitely not happening.

  • Philscooper
    Philscooper Member Posts: 367

    Quite obvious who, mostly killer main complain.

    Is what it is, we get some payback like franklins being dead...but not really that much when everyone would've loved to kill off plaything or blood favour.

    Just wished we had a better and stronger meta then abusing streetwise. (Which is apperently full rng, scavanger is bugged)

  • FusedGod265
    FusedGod265 Member Posts: 48

    im just saying it seem more one sided in the favor of the killer. And im usually playing solo not always but a good amount of matches. So unless you gotta a competent team mostly likely your not making it out. And now the maps are basically windows of opportunity which in mean opinion kinda stinks it was nice being able to hunt totems.

  • dark_hunter92
    dark_hunter92 Member Posts: 59

    Killers want as much hand-holding as possible. What with all the aura reading perks, speed, slow downs, just remove survivors from the ######### game, as that's what it seems like.

  • FusedGod265
    FusedGod265 Member Posts: 48

    id say nerf bbq and chili i usually will just tea bag after someone gets hooked and if you get heart beat tooling in your direction you know their using that perk.

  • dark_hunter92
    dark_hunter92 Member Posts: 59
    edited August 2025

    Nope, not a newbie, just sick of all the changes allowing killers to have it easier. You mean the second chance perks like ds (which deactivates after using it), even sabo doesn't show hooks when the killer is using some type of blindness perk. Speed? Like tool boxes? That's a joke right? The only thing toolboxes are good for, these days, is sabotaging hooks, even then, the charges run out.

    • BNP - used once, removes 10% of progress. Sure, it's permanent but can easily be reverted back to 0.
    • Syringe, used once, consumes the med-kit
    • BT can be removed by hitting twice, which for most killers, is pretty easy.

    What other 2nd change perks are you referring to?

    Killer aura reading perks:

    • Nurses - used infinitely, not even a cooldown
    • Killer instinct - used infinitely, also makes the surv not be able to detect terror radius (But no hand holding right?)
    • Awakened Awareness - used infinitely, no cooldown
    • BBQ - don't even have to explain myself
    • Bitter Murmur - used infinitely, for basically free.

    I can go on and on

    How about we make it even and make some of these killer perks only used once, then deactivate.

    • How about make iri hatchet for Huntress only work once, per surv, then deactivate back to normal hatchet strength.
    • I wish I can look inside a locker and see the killer within my radius

    There's even a bunch of speed boost perks given to killer, which adds on to their already faster walk speed.

    There's even a perk that tells you which generator is almost done.

    Post edited by BoxGhost on
  • oecrophy
    oecrophy Member Posts: 448
    edited August 2025

    yiiike.. People complain about aura reading? Alright, killer brings gen regression. Wait, ok, I see. that’s not fun either? Okay, how about a totem build? Oh no, Thrill of the Hunt is annoying and unfun too?

    Got it.

    Killer’s learning.

    So now it’s a meme one-shot build—maybe Haunted, maybe Devour, maybe make ur choice, friends till the end.

    Wait what?

    One-shots are BS now too?

    Okay okay… how about a no terror radius build? That’s chill, right? Oh no, going down because you didn’t hear the TR is ALSO unfair?

    Alright then… but surely an endgame build is fine, ye?

    Like No Way Out, Remember Me, Blood Warden… maybe a cheeky little NOED at the end?

    WHAAAT, that’s unfair too?? Noed is no fun skill issue stuff?

    Like come on… what exactly do ppl want the killer to play?? Holy *** :D

    Maybe some of you just the ones who want ompletely remove 1 role from the map?

    But hey, your precious little baby hands aren't being held, right? More like being carried

    Oof, but like… who actually wants to be babysat in the moment when you can’t even counter perks that are easy to counter?

    Syringe, used once, consumes the med-kit

    I can counter aura reading perks so the killer gets no value from them. But someone who heals themselves with a syringe? In many cases, you just can’t counter that at all.

    BT can be removed by hitting twice, which for most killers, is pretty easy.

    Free BT is also not supposed to be “the killer can’t tunnel and I get out of prison for free.” It’s meant to do what it usually does in most cases: help the person reach a structure or tile they can use to work with, without going down instantly.

    • Nurses - used infinitely, not even a cooldown

    Why does the perk need a cooldown? Have you even read the perk description? It doesn’t need a cooldown because it’s already naturally limited to the situation where the survivor is healing.
    Counterplay? How about not healing within Nurse’s range?xD to simple? .. big ouufh, must be hard to hear, i know.
    You barely ever see this perk because almost everyone understands that (even the bad players).

    • Killer instinct - used infinitely, also makes the surv not be able to detect terror radius (But no hand holding right?)

    Which killer do I need to play to get “infinite Killer Instinct”?
    On which killer do I have the infinite KI?

    • Awakened Awareness - used infinitely, no cooldown

    Lol… nobody plays that perk. Like, literally no one—except maybe if they’re going for their adept. But if the condition “while carrying a survivor” already counts as “infinite” for you, then that pretty much explains where you’re getting your idea of “infinite” from lol.

    • BBQ - don't even have to explain myself

    What’s your problem with BBQ? Most of the time, the killer is so far away you don’t get any value from it. Just position yourself smart, expect them to come, mindgame the aura. If you’re scared of mobility killers with BBQ, just be sneaky and dodge through some locker or something.

    • Bitter Murmur - used infinitely, for basically free.

    That infinite Bitter Murmur… yea, we all know it. I’d love that too. Please put infinite generators on the map. Not only 5. Infinite pls! And for every gen they gone, Bitter Murmur triggers—so the “infinite” condition is always met. I’m all in :D

    edit:

    If we’re already talking about infinite: maybe soon BHVR will release the ‘Infinite Cooldown’ perk — you can use it infinite times, but it’s always on infinite cooldown :D

    Post edited by oecrophy on
  • oecrophy
    oecrophy Member Posts: 448

    Oof… but if I kill you this round—I mean, I try to finish things clean and quickly for everyone in those “special cursed solo queue lobbies where the team just doesn’t cooperate” so I can send this team fast to their next (hopefully better) match — then I hope you look left and right and check your solo queue team before blaming me as the killer… you do that, right? <3

    :/

  • dark_hunter92
    dark_hunter92 Member Posts: 59

    What do you mean "People complain about aura reading?" Why wouldn't we complain about how much aura reading killers have? Do you think I always want to be found and not be able to mind game? It's basically a wall hack.

    It's pretty bold of you to say that considering killers were complaining soooo much about a little fog vial that blocks out their precious little auras and scratch marks for a whole whopping 2 seconds 😂😂 talk about big oofs

    I'm not saying killers can't have fun, but where's the challenge if everything is handed to them for the easiest of conditions.

    oh cool, kicked a generator, guess I can see all survivors within my range which happens to be like almost half the map. (obviously sarcasim)

    And you obviously didn't read my post if you think I'm using the term 'infinitely' the way you're presenting. Are you still in school? Maybe touch up on your reading comprehension? I don't know.

    I previously stated:

    BNP - used once, removes 10% of progress. Sure, it's permanent but can easily be reverted back to 0.
    Syringe, used once, consumes the med-kit
    BT can be removed by hitting twice, which for most killers, is pretty easy.

    So in the context of:

    Nurses - used infinitely, not even a cooldown
    Killer instinct - used infinitely, also makes the surv not be able to detect terror radius (But no hand holding right?)
    Awakened Awareness - used infinitely, no cooldown
    BBQ - don't even have to explain myself
    Bitter Murmur - used infinitely, for basically free.

    Means I was using it in that these perks don't disable after being used. You can use them perpetually during the whole duration of the map.

    And I hate hearing these terms like "meme builds," like it literally means you're trying to troll for the shear enjoyment of making the other side rage. I'm guessing you play with toxicity in your vains, eh?

  • oecrophy
    oecrophy Member Posts: 448
    edited August 2025

    No, toxicity wasn’t my intention. I just couldn’t help but laugh really hard and found it super cute. Because you can really tell how little (let me guess — like, seriously not much?) you’ve played killer yourself to actually understand how limited those perks are.

    It’s basically a very limited “wallhack” that lasts a few seconds at most, and you sacrifice perk slots for it — slots that could be used for way stronger perks.

    Are these just conditions to get a quick glimpse of someone’s position? Sure. But have you ever won a chase with it? Achieved anything? Nope.

    I even agree with you on Nurse ( not the perk, the killer) — I give you that point. But Nurse is Nurse: that group usually dies anyway, with or without aura. And there are stronger perks you can bring on Nurse anyway.

    Every other killer? You get the position for a few seconds… did that win you a chase? Did you gain anything? No.

    You’re talking about Nowhere to Hide at the start. Come on. Just expect the killer to have that perk. Don’t hide behind some random rock, position yourself at a loop you can actually work with.

    And if you know for sure the killer has that perk, use that info against them. You know they’ll want to kick that gen. So use that time to create pure distance — a huge gap the killer now has to close if they want to keep chasing you.

    Nurse’s Calling? I haven’t seen that perk in over a year. Literally no one uses it. Why? Because it’s just bad.

    Good players don’t heal inside the terror radius anyway. And killers with good headphones can already hear the healing progress in the range where Nurse’s Calling would even matter.

    Awakened Awareness — nobody really plays that unless they’re doing adept. What do you get out of it? You’re carrying someone and see their aura… great. You slug them? But the survivor sees that too… so then what? Chase the survivor who already has a huge distance? Or the survivor you just took off your shoulder, trying to wiggle free?

    Or do you just leave the person slugged and look for a completely new target so they can crawl into a safe reposition spot where they’re 100% wiggle-free, get picked up by a teammate… and while you’re thinking all this, a skilled survivor notices you’re slugging and moves in for a safe rescue, while the downed person crawles into a pallet.

    What did you actually gain?

    BBQ… what for? So you can see an aura somewhere on the other side of the map? And then what? By the time you get there, whatever.

    Sure, it can be fun with Billy, Blight, and other high mobility killers. But usually, you have enough game sense to roughly know which gens the survivors are working on.

    I already explained the counter to you above.

    Bitter Murmur — yeah great, you’re in a chase, a gen get s dne, and you see the auras of the people there. Cool, so what now? The gen is already finishes... You already know they’re there. And then what? Do you leave your current chase (or are you carrying someone) just to go hunt people who aren’t even a threat because they’re not working on any gens right now since one just got done? and the moment ar there? aura gone, people gone, .. and .. you left a chase for this ? why?

    What does that even get you?

  • kaoraku
    kaoraku Member Posts: 286

    Okay, maybe you are not new to the game, but you are definitly newbie as a killer as others mentioned earlier.

    Saying that those perks are free anything… What? Which perk is free? I mean ok, Lethal is free. Once in the game, at the very beginning. The 2 second part needs another perk slot, and some condition to trigger that other perk. And all the other perks demand something from you (for example to hook somebody), so it is not free. Or something from the survivors, which you as a killer not really able to force (or at least very limitied), and after the first value from it they will probably know that you have, and play around it.

    • Nurses - used infinitely, not even a cooldown - Sure, but works only if you heal too close
    • Killer instinct - used infinitely, also makes the surv not be able to detect terror radius (But no hand holding right?) - No killer has an infinite killer instinct. None. And you know when and how it will show you.
    • Awakened Awareness - used infinitely, no cooldown - Only infinite if the survivor is not wiggleing
    • BBQ - don't even have to explain myself - Not infinite, only a few seconds IF YOU FAR ENOUGH, and you have to hook somebody to trigger it
    • Bitter Murmur - used infinitely, for basically free. - Not infinite, triggers only if you LOOSED a gen

    Wallhack… Seriously. Survivor aurareadings are not wallhacks? Why are they different? Also the whole point of the perk system is that you get advantages in some situations. On both sides.

    About the 2nd chance perks….

    Deadh Hard
    Decisive Strike
    Off the Record
    Borrowed Time
    Borrow as basekit
    Unbreakable
    Adrenaline
    Buckle Up
    Soulguard
    WGLF

    And we can keep bring perks to there.

    When I said "speed" it was not the toolboxes… It was just a list. Speed as you used them have on survivor side too. Called exhaustion perks. But there are others too, to vault the windows faster (meanwhile you already able to vault faster then the killer, and the killer cannot vault a pallet for example). And yeah. The killers are faster then the survivor, but seriously man. Without that they would not able to catch anybody who not stand still, since their hitbox is bigger, they cannot vault pallets etc. To bring that there is just dumb to be honest… And definitely not holding hands.

    Syringe use the medkit… Yeah. But save a ton of time. You can chase, you can heal somebody else, you can repair - the heal will kick in over time. And all the killer can do against it is hit you before it happens.

    Calling those perks "holding hands" is dumb I think especially since all of those are in the kit for survivors too.

  • oecrophy
    oecrophy Member Posts: 448

    tested that infinite aura build on the killer who should profit the most from aura reading… and guess what? No infinite aura for me! Like, nada. refund! I want my money back!

    And yup, I’m mad too — they gave me a gen early because I gambled wrong. Why isn’t lethal even a thing with the infinite aura stuff? I totally missed that

    I’m out here like, “Hello? Infinite aura? Is this thing on?!”

    I’m out here like, “Hello? Infinite aura? Is this thing on?!”
    I… I… I… want my infinite aura… NOW!
    I want my infinite aura… NOW!

    Or at least throw me a consolation pizza. :(

    No infinite aura for me.
    I’m mad now!