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What’s a fun support build for survivor?

TheGoon224
TheGoon224 Member Posts: 389

I’m asking this because in my survivor games i really enjoy helping my team. my favorite to help my team right now is duty of care, vigil, overcome, and shoulder the burden I’m looking for something just as fun or more fun than what I’m currently running.

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Answers

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365
    edited August 5

    This is my favorite survivor perk :D

    (Yoichi Main here)

    My favorite support build is Duty Of Care, Leader, Empathetic Connection, Reassurance.

  • MrDardon
    MrDardon Member Posts: 4,170

    I use Shoulder the Burden, Reassurance, Vigil and Sprint Burst.

    Really strong carry build.

  • tes
    tes Member Posts: 1,207
    edited August 6

    Breakout was buffed recently…

    Sometimes I run anti hook build. Background player, toolbox, breakout + flashbang/for the people /unbreakable

    I liked to use it only when person is on death hook. Killer NEVER expect it, so u can do 100% save in solo. And probably will bait killer enough, so he’ll try to chase you.

    If u like attention from killer and good saves, really advise this option

  • Atsuka_Anarchy
    Atsuka_Anarchy Member Posts: 527

    If I'm not the runner of the squad, I'm the main Healer/General Support.

    As Healer, I prefer using Botany Knowledge (Has no drawbacks), Desperate Measures (Fast unhooks and heals depending on the situation), Kindred (Essential in Solo for me)/ Reassurance (Slows down the camping so either gens can be done/Hexs can be popped, or time to reset), and Empathic Connection ( Like Botany, it has no drawbacks + Healing boost + a larger meter Bond for teammates).

    For General Support, I use Shoulder the Burden (Gives teammate another chance to survive), Reassurance (Gives us time to reset/form a plan), Prove Thyself (Help pop gens faster for teammates), usually random support.

  • cogsturning
    cogsturning Member Posts: 2,108

    I'm very team-minded and I'm a big lover of Empathy. It's on all my builds. It's useful for helping, but it's also useful for me. If I see an injured person's aura running the killer on the other end of the map then I know I'm safe on my gen for a bit. It gives me great map awareness. If I finish my gen and see them on one, I can both heal them and help with the gen. If I see them slinking around the map edge or digging through chests for a medkit, I can go heal them and get them back in the game. If they're on death hook and I'm in a good place hooking-wise, I can find them and intercept chase and take a down for them.

    I play in parties, in voice chat, but I don't talk myself, and a regular statement is, "Cogs, I know you can see me. Come heal me."

  • crogers271
    crogers271 Member Posts: 3,250

    It really depends how you want to support the team. You've got a 'protect others from being tunneled' and it looks good.

    I like to run wiretap. I'll 'charge' it off the start doing a gen, then I'll move to a central gen or one at a strong looping location and apply it. Helps out a lot and it gives you something to watch while doing gens.

  • Brokenbones
    Brokenbones Member Posts: 5,627

    Babysitter + We'll make it is an amazing combo that covers a lot of bases.

    Faster healing speed + Info on the Killer's whereabouts after unhooking so you know if it's safe to finish the heal + Solid anti-tunnel effects on the unhooker incase the killer returns to the hook before/during/after the heal. A killer chasing someone who's both healthy AND still has babysitter active is incredibly risky for most of the cast to commit to.

  • Reinami
    Reinami Member Posts: 6,599

    I tend to play in a support style, where i keep track of what my team is doing and react to what needs to be done based on the situation as a solo queue survivor. What that amounts to is a build about giving me as much information as possible.

    Perks:

    • Kindred
    • Bond
    • Deja Vu
    • Open handed

    Open handed increases the range of the aura reading for the whole team, which is quite nice for anyone who happens to have perks for it.

    Having a 52 meter bond is crazy. Keep in mind that 128 meters is basically map wide. So i get almost half a map of aura reading on my team. Also with bond, if i'm getting chased i can see where my teammates are, and not run the killer to them, and instead change which direction i'm running.

    Deja vu is to prevent getting 3 genned and get a nice boost the gens.

    And of course kindred is the ultimate solo queue perk. Lets me see what the whole team is doing when someone is on a hook so when they are out of range of bond it is quite helpful. Also the extra range on open handed applies to the killer aura, so it lets me see which direction the killer is going right after hooking the survivor, letting me know if i should be going for the save, or if i should be starting to hide or pre-run.