Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

I hope you will be happy now

2»

Comments

  • albertoplus
    albertoplus Member Posts: 494

    If i am not mistaken the fog vials were map-dependant due to the map lighting (i saw a video with the comparion but i cannot remember where).

    On some maps you can clearly see the survivor even when he is far from you already and on some others at the moment the vial is used the survivor just dissapears. And this is on base fog vial without addons.

    However i must say that, i don't know if it was because of the map or because the survivors were using the iri addon, but there were times where the fog vial was just a big "nah bruh i win chase now" button, as the survivor did just dissapear completely without leaving traces and it was just in front of me when he used it.

    I think they should have its uses but you shoulnd't just automatically win the chase because you used it.

  • Nazzzak
    Nazzzak Member Posts: 7,362
    edited August 2025

    I gave up survivor a few months back. I think the planned matchmaking improvements might help the role, but there's that pessimistic part of me that says they won't do what they need to do because it will make things harder for the competitive folk. And considering how quickly they've caved on fog vials, I dont hold much hope for whatever Phase 2 anti-tunnelling and anti-slugging they might be working on. But we'll see.

  • SoGo
    SoGo Member Posts: 4,259

    I looked at the post.

    It's really odd how the Vials work.

  • CatFish
    CatFish Member Posts: 49

    "I hope you will be happy now"
    I really do, because finally I can play normally, and not in the simulator silent hill ps2
    Not all items have to be ultra op with no drawbacks with infinite use
    There is nothing wrong with the fact that the game will just have a mid-good item

  • fussy
    fussy Member Posts: 2,099

    Yeah, I don't see why they need to nerf Iri with basekit nerf on top of it. Do one or another, not both.
    Double nerfs are plague of bhvr and so many things gone completely due to these double nerfs. Medusa's Hair was addon which everyone was running, and after double nerf I didn't see it at all, for example.

    But besides it, I think it's fine nerf. And I'm pretty sure they will give to Vials like 4-5 charges what will result in no difference with them being endless, because you don't use it more than 4-5 times per match on average anyway.
    Ideally, I would make it 35% opacity in basekit, 3 charges only, Iri addon +10% opacity and -1 charge.

    But I'm glad we don't wait for another year or two to nerf them, it's not Vials fault that Sables use it a second before hit and then cry here that it's "useless". People would have learned how to use them properly in a month or two, and it would be nightmare to play against them in their current state.

    Why Blood Amber is here? It's finally in a semi-fair state over 8 years. Since when old OoO on button isn't strong enough for anyone to ask for buffs, lol?

  • Rudjohns
    Rudjohns Member Posts: 2,814

    Keys are very limited and blood amber is basically nothing

  • SoGo
    SoGo Member Posts: 4,259

    Blood Amber is there because it did get two downsides at once alongside a rarity increase.

    Tbf it is relatively fine.

  • Rogue11
    Rogue11 Member Posts: 1,972

    Pretty sure it was the change to make the LOS blocker item…not block LOS…

  • Metagamer
    Metagamer Member Posts: 123

    Are we pretending that they weren't severely over-tuned? Nobody asked for them to be nuked, people complained because they were too much. There are many videos over the internet already explaining the issues with them and how brainlessly easy it was to use fog vial + iri addon and either break chase entirely or extend chase dramatically.

    I don't understand this idea of
    Group A: Has something overpowered
    Group B: This is overpowered and is making the game unfun, this needs to be changed/fixed
    BHVR: Drops the sun on whatever it is
    Group A: "This is all your fault, Group B!!!"

    Be upset at BHVR's inability to gradually adjust things instead of just annihilating it like the million times before.

  • Metagamer
    Metagamer Member Posts: 123

    I never said I agreed with the state of Clown, it is just as much of a problem for the game. But the iri addon for fog vials was ridiculous. They "nerfed" it from the PTB but then actually increased the base opacity of fog vials from 33% to 40%, meaning they barely changed from the PTB outside of the iri having downsides. All you had to do is drop it in a place where you could go multiple different directions and it was a total guessing game in your favour.