http://dbd.game/killswitch
Yeah... RIP Fog Vial
Just tried the nerfed fog vials and you can literally see through them to the other side lmao. I was having so much fun using a new item since our last new item was 9 years ago! They really helped with protecting your teammates from tunneling. I made a similar post a day ago and some comments helped me realize that it having charges could be a good change as long as they're restored to the ptb values but, we know the devs aren't that competent. Just started using blue toolboxes w built to last and 3 anti tunnel perks very fun gameplay for me and the killer :/ but this is what the devs wanted right? Lowkey might just stop playing until 2v8.
Comments
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I think playing killer is the way to go.
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Fun's not allowed. Only suffering. I was really enjoying them and was starting to get crafty with my usage. It was nice to have a fresh new element. But I currently have no plans to even try the nerfed version. They were already just barely okay.
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I agree. The nerf they're due to get next week (adding limited charges) was the nerf they actually needed. Reducing the opacity was unnecessary and made them really bad. I tried using them earlier and they didn't really do anything.
Unfortunately, they are also bugged on certain maps to be way stronger than intended, so that doesn't help either.
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I though the same but every killer is to easy to play and they are buffing every killer recently that take any sort of effort so it just make playing killer feel boring I mean sure they want to sell sell sell is all they are worried about these days along with every map is so dry for suruvour now it not even fit anymore it just dir from spawn
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Whoever is in charge of making these decisions and putting them through needs to be fired. And after they are fired, they need to be subjected to several hours of playing under the conditions that they established to show them why they were fired.
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It's incredible how biased a dev team can be for one part of their player base.
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Rip if you get the postage stamp maps against mobility and blood favor and friends till the end.
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Amen to that.
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We are just not allowed to have a good thing anymore. Killer mains are vocal enough to get everything nerfed to the ground.
The problem is that we didn't have enough time for learning. Learning how to use it effectively, how to go against them.
It was inconvinient at first for me too, but after going against some of them they didn't affect me really as a killer.
Now fog vials are just useless now.
For those who don't know - this is how bad fog vial is now.
Those were the addons:
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People forget that Fog Vials do FAR more than just reduce visibility.
Just saying :)
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I mean, sure. But hiding aura, being quieter, and removing scratch marks isn't nearly as helpful if the killer can just see your character. It doesn't even create that "moment of hesitation" at that point.
Having your item countered by "having their monitor turned on" isn't really making a strong case for a supposed "escape tool".
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Also the Visceral add on is sp awful now. 5% opacity for decreased 50% duration and 25% smaller size??? There's no way that add on should have kept any drawbacks now that Fog Vials are nerfed into the ground
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Although I disagree wholeheartedly with the opacitiy nerf, I actually see why the devs did it.
There were many complaints about the thickness. Personally, it was no major issue, although I didn't feel the removal of sound was needed. Make it muffled, sure, but the fact it works too well against certain killers meant the sound removal needed changing, not the opacity or scatch marks.
They responded to feedback and acted accordingly. Problem is they screwed the item and now it's just a moderately thick mist with no real benefit. Just change it to charges and review the sound. The opacity really isn't an issue as it was.
-6 -
Literally used Vials against FttE and BBQ so many times and even won some matches because of it, managed to finish hot gen.
Idk, it's probably biggest community skill issue I saw so far, everyone post their screenshot with survivor on their feet and act like it should do something in this situation.
This community seems to need some Hens or Ayrun video to realize how to use them properly, because I never saw so much struggling.
Here is my super-giga-pro tips to everyone who is struggling with using Vials:
– You need some distance. Attention: drop it under killer's feet won't do anything.
– You need some good pathing. Drop it and just run straight line/expected way won't work.
– You need to understand where to drop it. Yes, it won't do much in the corner of the map, you need to make killer choose among several ways where you could run.
– Ideally you need to be healthy, because killer can track you with blood pools, but on map with high grass it mostly doesn't matter.
You're welcome.
-10 -
This is so incredibly frustrating. I don’t even want to play anymore at this point. Can’t wait for Carnival Hunt to come out.
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welcome to DBD! Survivors get things and it’s usually immediately nerfed. I know after the nerf I won’t be using it. Seems like a good toolbox and some extra charges with built to last is in the foreseeable future. Why run an item that is not effective. Might as well just remove it entirely tbh
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If the Devs just limited Vial charges in the first place and just allowed stratch marks to be seen in the fog it wouldn't have been so nerfed visibility wise
Also Fog Vials visibility weirdly got thicker or less depending on the map your on
-5 -
damn.
Downvoted for giving actual decent advice on using fog vials </3-13 -
Literally used Vials against FttE and BBQ so many times and even won some matches because of it, managed to finish hot gen.
Haha, that sounds so comical!
'Hmm, I didn't get a BBQ reading, now I don't know which gen the survivors are at!'
And then you see the two gens and one of 'em just has a giant smoke dome over it.
Yes, good job hiding your location.
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And now survivors have the bloodwebs full of Fog vial add ons, and the item. Just useless. I was complaining about even before the nerf that the bloodwebs are full of map, fog vial, key add ons. Bloodwebs at their worst state.
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Buddy, "giant smoke dome" can be on another side of the map, behind several textures, you know. Last match Dredge didn't see my aura on BBQ and he went on healing survivor, what helped me to finish gen. Game before it helped me against Unknown with FttE the same way. If it's "comical" to you, k, but this is just how game works.
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All fog vials needed were charges, imo. This was overkill.
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Sure fog vials take scratch mark away but if u can blaintly see them the fog it don noting even if u can't see scratchmarks and can't hear as well becaseu u can ligertialy see were they are going it not a fog vials anymore it just trash
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It basically already has charges given it has a cooldown.
-1 -
Using it to counter aura reading perks but oh wait the killer gets to see the giant fog cloud and still gets to know what area you're in. And did you even read my complaint even if you drop it much farther than the killer they can still see you through it😂 We don't have a skill issue your brain does.
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This is terrible advice… it's just words.. with zero substance. And I'm not trying to like start a flame war or get you upset. The fact of the matter with out the vision blocking aspect lack of aura reading and stractch marks isn't really helpful when the killer can see you plain as day. I get the reflex of trying to find the silver lining but they killed this item. In all honesty completely removing the smoke all together would make this item actually useful as you could gain the extra effects with out alerting the world where you are on the .ap
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Yeah this was not talk about enough but the charges were the cool down. And the item isn't like a tool box or a med kit where there is no bad time to use these items. You will always gain advantage from using them.. this isn't true with fog vials with let says 3 uses you might not feel totally comfortable using it as 9/10 the vial didn't actually save you so losing a charge would feel really worthless
they needed to compete with toolboxes and med kits so they need to at least give you guaranteed value when bringing them like their counter parts. I would accept a longer cool down but adding charges for this item kills it even more
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The state of DBD for the past few years has been as follows:
Is a new perk/item released for survivors? Are any changes made to the survivor side?
All of this must first be approved by the pool of killers, who have never touched the survivor side, before it can be implemented in the game after countless nerfs until it becomes unusable.
It's been more than two years since survivors got a semi-decent perk from MFT, namely Finesse, which isn't even that great. Everything else is just useless junk that will never see the light of day in the meta.
The substance doesn't change with items, and Fog Vials are an example of this. At this rate, in a few years, people will be totally fed up with it all, and I don't blame them.
The developers are not exempt from blame. I think it's time they started listening to the other side of the argument and ignored the constant whining of these people before making hasty decisions.
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Yeah, no idea what they were thinking overall. I dont understand them jumping the gun that quickly with the changes, obviously many Survivors will use Fog Vials when they are new, they should have waited a month or two before they changed anything on them (aside from adding charges, this is fine) to see if Killers would still complain after a month when Fog Vials are more rare and the new toy syndrome is gone.
The Devs really spent time and money to develop something and then basically deleting it one week after. And honestly, if I would have worked on them, I would find it frustrating to spend time and effort on something which will not be used. I mean sure, the people who worked on Fog Vials got paid, but it does not really sound fulfilling to create something which then gets thrown into the bin a few days later.
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I've never seen game developers this incompetent in my life... so pathetic.
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Dont forget how they got Reassurance nuked under the guise of "a 3 man swf could keep using it to bm the random" as if that actually happens.
Also the portals on vecna's map (the only remotely loopable part of the entire map) were made completely useless in chase within a couple weeks with no compensation in terms of other pallets/loops. So that map has been a guaranteed win for killer ever since.
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"Dont forget how they got Reassurance nuked under the guise of "a 3 man swf could keep using it to bm the random" as if that actually happens"
Ill add that the video in question was a custom game between 5 friends (so including the killer, who stood by watching). It didnt even happen in a public match. It highlighted to me how content creators can just set up the perfect circumstances to make something happen purely for view$. And how influential it can be. As a consumer of DBD content myself, the Reassurance debacle was actually what made me a lot more sceptical and critical of content being pushed in the community.
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I keep thinking about this, how it must be such a bummer to put work into creating something just for it to get immediately nuked.
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Sometimes I just wish that the devs would wait a bit longer and hopefully see that it is simply the loud minority complaining about most of these issues.
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I wasn't actually aware of that. That's even worse. Right up there with the mythical "bm prevention" where you can't pump fake an unhook anymore. Thousands of hours and I never saw that outside of lightly trolling someone who was trying to go next on hook.
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The moment I saw a community manager exclusively responding to the usual suspects, I knew the nerfs were coming.
You'd think killer players saying "I can't track survivors through the fog", would be met with "Well, that's the point". Sadly the response was something akin to "Thanks for the feedback. I'll let the devs know".
Now the vials are useful against players with limited vision, and almost useless against everyone else. Great design.
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As a consumer of DBD YouTube content myself, I have to say I get a little dismayed when - even during ptb and barely out of it - super skilled players who augment a perk or item in super edge case scenarios will often say “this is BROKEN!” Or the like.
When you watch the video, you realise it boils down to Theo individual and collective skill as a swf probably very unlikely to be replicable by the vast majority (I’ll say for reference that I am for sure a lower skilled player playing in the mid range MMR by virtue of length of time in the game and frequency of playtime) and most of my much better skilled player friends themselves would not and do not even attempt a lot of the things demonstrated in those videos.
I haven’t used the vials myself (I tend to not use new items or perks until a good while has passed due to investable changes and I don’t want to get used to day one ability of said item/perks. So I can’t actually comment on this particular case but my point is a more general one on how something is labelled in a hyperbolic manner by content creators.
I’m not having a pop at content creators either, I can imagine after so long in the game they need to sensationalise stuff for views and/or probably not their intention but their lives reality in the game doesn’t echo the vast majority (in my opinion).
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Honestly, even though it's not really useful mid-chase anymore, the aura-block and scratch marks block can be useful.
BBQ? Poof.
Friends till The End? Poof.
Before unhook? Poof.
Before "Come and Get Me"? Poof.
Standing in a circle with the other Survivors in the basement in shack? Poof. (We actually had a Plague that understood the joke and went along with it once).
It's kinda on-par with Keys now. Situationaly useful and meme-y but overall not worth bringing if you want to lock in.
If it gets charges, then it should at least get the opacity back and the iri should lose it's downsides other than 5% less opacity (to mitigate overkill/bugs with the iri like sometimes in the PTB where you would just see nothing at all even right next to you).
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You do die a lot, but I enjoy the comedic relief, and sometimes you make amazing plays! I don’t think you’re as bad as you think you are, you often die saving others.
for the people joining the party “I’m here to boost the killers morale!”
for the people in match(booning a corner totem in a dead zone) “crawl to the boon”Me(looks) “ boon is in the corner of the map, I am on the opposite side and this killer picks up immediately”
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No totem is safe when I bring my burrito (maps lol)
haha I like to think I have done my bit for killers’ kill rate! 🤣
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sometimes when we load in I hear the totems bones chatter from fear.
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insane to me that they even nerfed them after nerfing them from the ptb too, like just get rid of it atp
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There were a few videos from the PTB actually, just went back and checked a thread about it from a few years ago. What I recall though is everyone in the videos talked about it in a generally positive way about finally having something good against camping and people were testing out the extremes (which is part of the PTB). Even with the hypothetical danger it posed, BHVR way over did it.
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i'm fine with them being as strong as they were if you could use them once or twice at most per trial . The issue for me was always the "avaliable every minute" aproach were you can just spam them every chase or at any incovenience.
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The fog vials should never be good at blocking both audio and visual.
So if the opacity is getting buffed, then the fog vials shouldn’t affect survivor audio at all.
-9 -
Low mmr take lmao
-7 -
Honestly just remove fog vials from the game completely. As a survivor they are so bad as people tend to drop them the moment a terror radius is nearby which alerts the killer to where you are. As a killer they aren't even useful as maybe once i've lost a survivor because they were running a full stealth build other than that injured you follow the blood/sounds or you just use your eyes and watch the survivor as the vision change isn't really anything. Overall this item is just obnoxious for both sides and ive only ever seen them be used by survivors trying to meme (aka throwing the game) and not used in any real situation
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What's your mmr?
-1 -
Lol they don't care as long as you're still paying for those cosmetics.
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What I don't get is, why not make the fog vials a little stronger, but have limited uses, but make maps and keys usable as many times are you want but with a cooldown? Why is it the other way around? If fog vials are to be usable constantly, then they have to be a little easy to see through, otherwise they'd just be too infuriating to play against.
But if you make them too easy to see through, they don't even do anything. Meanwhile, I don't think I've seen a single player that brought the new maps and keys, why would you? They're limited use and literally just let you read survivor auras or pallet/window auras, respectively, not even both in the same item. That's not remotely viable. Why bring that over any other item?
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