Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

The Hatch Should Auto-Close!

Nicholas
Nicholas Member Posts: 2,116

The Hatch should auto-close after X minutes to keep the game moving along. I've noticed that The Killer often camps the Hatch and drags out the Trial. The devs have long stated they are in favor of bringing the Trial to a quick end, but so far have only considered The Killer's experience. Survivors forgo several Perks like Deliverance and Unbreakable and even comeback opportunities in the name of ending Trials without any consideration or regard. So, auto-closing the Hatch after a short period helps advance their stated goal without hurting either side.

Comments

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,960

    This.

    I've only ever had one game that I remember where this killer hard camped hatch and didn't leave. I did a full gen, and once the gen popped he finally closed it.

  • Destaice
    Destaice Member Posts: 112

    As per the Michael Mori Locker stand off. Either player can choose to end this stand off.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,843

    I think after 4 minutes that's reasonable, yeah.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,422

    This. If the killer is just gonna give me free gens to do, I'll do them.

  • CompetitifDBD
    CompetitifDBD Member Posts: 842

    If the killer found the hatch first, camping it to try and see you is a strategy. As much as its boring, sometimes people do this cus they know they can't make a gate to patrol. Forcing it to close and potentially risking their final kill isn't exactly fair.

  • CompetitifDBD
    CompetitifDBD Member Posts: 842

    He shouldnt even have these add ons anymore. They are super boring to play against, and just warrant zero effort, unearned kills on people you haven't even touched all game.

  • oecrophy
    oecrophy Member Posts: 448
    edited August 10

    I think the hatch is pretty outdated and actually a negative feature for the game. Especially in solo queue: fewer people actually escape through the hatch than those who, at a certain point in the match, start sabotaging the whole team because they decide to play for their personal escape instead. I’d really like to see something new for these endgame situations instead of the hatch. In my opinion, it just doesn’t belong in the game anymore.

    something new, exciting, and fair for both sides in the endgame would be great. Not this hatch coin flip that, in certain situations, just drags the match out forever… and where often nobody wants to give in because the situation ends up feeling “unfair” for both sides. (or this 2vs1 situations, with 2 remainin survs and 1 killer involved)

  • Duncan_Ellis
    Duncan_Ellis Member Posts: 49
    edited August 10

    This seems to happen frequently in the solo queue from what I've observed. Especially if the killer doesn't have any aura reading perks to locate survivors in lockers.

    I know I get frustrated and try to do that last gen while the other survivor is tabbed out or doing something while waiting for me to get hooked and finished off so they can hatch drop.

    I agree that it encourages some pretty toxic gameplay and actually makes griefing look like a good idea…

    Now, going back to other discussions, I doubt that it's possible to change this as it's likely hard coded. The game feels limited with changes that can be made to the macro core mechanics and only artwork and certain killer/survivor abilities/stats can be tweaked.

    That being said; the addition of timers, other win conditions (not sure if this is even possible, again win conditions might be hard coded), etc. would solve a lot.

    IE: Killer is camping the hatch, for every 15 second that they are within 10 meters of the hatch while it is open, the killer suffers from a -10% haste debuff (stacks to 10). All debuff stacks will clear after the killer closes the hatch or spends 15 seconds more than 10 meters from the hatch (stacks fall off one at a time every 15 seconds).

    Or IE: The last two players are hiding in lockers or doing minimal things to prevent getting swarmed by crows. For every 30 seconds that only 2 survivors are remaining the killer gains "Sight of the Entity" giving them the ability to sense the aura of survivors regardless of their position/location/disposition on the map 2 meters from the killer. (Stacks to 20). Once only one survivor remains, the stacks clear off the killer.

    If they utilize timer and condition related debuffs/buffs it would solve a lot of the toxic gameplay/griefing.

  • Nicholas
    Nicholas Member Posts: 2,116
    edited August 12

    They can do both. As soon as you finish that generator, they will close the Hatch and now know where you are. This is not always a viable option.

    If the devs are serious about bringing a Trial to a quick close, there's no valid reason why the Hatch shouldn't auto-close. The current experience deprives Survivors of opportunities and Perks that may provide relief or even a comeback from some situations. This was done in the name of "swiftly ending matches so everyone can move on to the next." Keep it consistent. The Hatch should auto-close so everyone can move on to the next match.

  • Destaice
    Destaice Member Posts: 112
    edited August 12

    A 1v1 standoff requires both players willing participation. You can choose to end the staff off at any point.

    Your opponent should not be forced to forfeit the stand off because it's convenient for you.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    Curious question, but why do we even need a hatch. Whats the point?

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    They know where you were sure. Doesn't mean you can't evade them after they close the hatch.

  • Zakon05
    Zakon05 Member Posts: 432
    edited August 12

    The hatch serves a couple of important roles for both sides. It didn't always do these things, it used to be a much more busted mechanic, but in its current state, it is important to the flow of the game.

    For killers, it prevents stalemates. If the survivors all die except for 1, that survivor would have no incentive to do literally anything if the gens aren't done except if they just want out of the match. Have fun scouring the map for them as they try to hide.

    For survivors, it gives them… like, something to do if they're the last person in the match. I know as killer, it's easy to look at the game as the 1v4 asymmetrical team based game that it is. But unlike other team-based games, survivors do not lose the game as a team, they lose the game one by one. Without hatch, the last survivor might as well just walk up to the killer and wait to die, which is terrible gameplay for them and likely wouldn't feel that satisfying as killer, either.

    And also it's thematically important to the fact this game is a slasher movie simulator, at the end of the day. Being the last one left alive and desperately trying to find the hatch before the killer does is exciting and recreates the "final girl" type scenario which is present in so many slasher movies.

  • MrMori
    MrMori Member Posts: 1,917
    edited August 12

    I agree. This is gonna be a bit of a long post cause I have a lot of thoughts about hatch, since it's part of so many matches where the killer snowballs and gets many kills before gens are done.

    Does anyone actually enjoy the part of the game when there's several gens left and only 1 survivor alive? It's just a boring 50/50 between who finds hatch first, then another boring 50/50 between which gate the survivor stealths near and if the gates are far enough away from each other to get an escape. Sure there's some stealth and tactics involved but the gameplay just isn't very interesting on either side to me. Obviously we need hatch so the game doesn't become completely hopeless for the last survivor if the survivor team lost badly, but having hatch auto close would be great.

    In my opinion, hatch should auto close after 60 seconds, but this should only happen if there are still gens remaining, of course. But both the killer and the survivor gain the ability to abandon once hatch is closed before gens are done. I bet a lot of killers would just abandon once hatch was closed because who cares about a 4k over a 3k? The killer got a 3k before the gens were done, the killer won. And if they wanted the 4k, they could choose to stay and play for it like normal.

    This would solidify a 3k as a "win", and if the killer chooses to abandon, it would leave behind an AFK bot of the killer that just stands there so the survivor can take the exit gate and leave. When hatch is closed the survivor could just abandon too if they don't care about the escape and would rather just get into another match. And if the survivor abandons, then obviously the killer can choose to either hunt the bot down which should be easy enough or just abandon themselves, saving plenty of time for both sides.

    Hatch auto closing would also prevent the weird ego play from either side where the killer stands on top of hatch and forces the survivor to do gens, or the survivor stands on hatch and forces the killer to watch them leave, both of which waste everyone's time and are frustrating. Or the ego play where the survivor just hides somewhere so the killer doesn't "catch" them if the gates are too close after the killer has closed hatch. Hatch closing by itself being killer or survivor sided is debatable, because if gates are strong, the last survivor could play around the hatch auto closing and commit to one of the gates and get it before the killer can get there.

    I think it would speed up the most boring part of the game to have it like this, remove obnoxious stalemates while still keeping the final survivor hatch/gate gameplay for the players that want to engage with it, which I can see would be fun for newer players that are still immersed in DBD as a horror game.

    Post edited by MrMori on