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Killer feeling like a lose-lose

OrangeBear
OrangeBear Member Posts: 3,514
edited August 2025 in General Discussions
  1. Play killer (as a new player)
  2. It's fun, you have success slaughtering terrified survivors
  3. Eventually you will come across not so helpless survivors who will prove to be a challenge, you might decide to camp/tunnel or slug, which some of the survivors will have lectured you about.
  4. You may decide to avoid doing these things because you want to respect other players
  5. You feel too limited and the gens are going very fast.
  6. They may disrespect you for losing
  7. This might make you mad, so you start not giving a f again.
  8. That ultimately feels depressing so you may go back to the drawing board.
  9. Play strong killers, or at least the ones you are proficient at, bring slowdown perks that reward you for not tunnelling. Now you stand a chance whilst still respecting the "rulebook"
  10. 90% of survivors cant seem to keep up, so you're not anxious about losing or "breaking the rules", but the lack of challenge is kind of boring. Occasionally though you might come across strong survivors that push you against the ropes. Even if you win, you might feel incompetent because even with your loadout that majority of players cant seem to handle, they almost beat you. It's like it would be matter of repeated attempts on their side or different map for them to beat you, whereas you could fall back on camping and tunnelling but then you're breaking the rules.

Where do you go from here?

EDIT : I should clarify that im not a new killer. I have 4000 hrs, and i have roughly 75/25 split.

Post edited by OrangeBear on

Comments

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    Start learning other Killers and gaining experience with them… with fallowing #3

    Maybe using less slowdown would be applicable in some circumstances

  • IrisLP
    IrisLP Member Posts: 94
    edited August 2025

    Then… you decide to play survivor:

    1. You play as a survivor (new player).
    2. You lose all your matches because you're new, but at least there are a lot of laughs because you were supposedly told this game was for fun.
    3. The game sees that you're losing and puts you against killers who aren't so good so you have fun and learn.
    4. Over time, you start to understand the game's mechanics a little better and try to take it a little more seriously.
    5. You start winning some games with "ties" (2 escapes).
    6. The game notices that you're escaping, so it's time for you to play against better killers. Better killers mean killers who only know how to tunnel, camp, and slug you. Generally, you only see broken killers (meaning the game has 40 killers, but you only see 3).
    7. Playing becomes annoying. There are no laughs anymore. In fact, you can't even play anymore because the killer won't let you do anything other than stay on a hook or lying on the ground. If you play soloq, this will become your hell.
    8. You start noticing inconsistencies, especially related to hits because many killers take advantage of their ping (100-150ms) to land fake hits, and the hitbox is all wrong from the start, so even if the game makes you believe you have a chance to turn that corner or vault that window or pallet, you don't. This starts to frustrate you.
    9. In the best-case scenario, someone escapes through the hatch in your matches. And at the end the killer is an anonymous person who even has the nerve to write in the chat (or send you a message) saying "ez." And of course, if you run into him again, he might even attack you, but you'll never know who he is because he has the right to remain anonymous. In fact, as a survivor, you don't have the right to know the name of the person you're playing against until the end of the match, making it impossible for you to dodge which lobby you're in. Should you copy the killer and play anonymous all the time to avoid being harassed?
    10. You start tryharding because there's no other way to improve. Using powerful perks, perks that killers consider "breaking the rules" ('You have Head On? Okay, I'm going to tunnel you because you used it when you were trying to escape from me'). So every time you manage to escape, obviously, even if it's not the killer's fault, you try to humiliate them because it makes you feel like you've achieved something. But in the end, it was just one more game filled with frustrations and an unbalanced game.

    In the end, both playing as a killer and a survivor becomes frustrating, and you realize that much of what happens in the game isn't just due to the poorly balanced system, but also because it's surrounded by a toxic community.
    I hope I've answered your question.

  • OrangeBear
    OrangeBear Member Posts: 3,514
    edited August 2025

    Here's the thing. Weaker killers need to camp and tunnel, some of them are good at slugging, to win without gen regression (and some even with) This is mainly cuz lower tiers lack mobility to deal with the fact you need to spend time walking around the map and survivors just pre-running. Cannot get around this. Stronger killers have mobility and anti-loop powers that affords you the ability to just constantly chase the first survivor you see. So you can see that following the rulebook but still wanting to win will just lead you to play the stronger killers.

    About slowdown perks. Sometimes it feels like there is practically not much better options. Then you just feel frustrated when you lose as these killers for feeling like you brought useless perks or you went up against the occasional strong survivor squad and wish you were prepared. I think fun perks are effective perks.

    Although it is fun to learn new killers however i have 4k hours so i am not really at that point of enjoying discovering new killers anymore, i roughly know how all go, some of them i totally lack the interest of really getting into though.

  • OrangeBear
    OrangeBear Member Posts: 3,514

    I don't feel like survivor has this specific problem that i have with killer. Even with my best build i die more than i escape, which is great, most of the time the challenge is there. I do not feel limited at all when i play survivor. I feel like as long as i don't explictly disrespect the killer, i am respecting them. Not the same for killer, when you start playing to begin with and you feel like you're just playing the game, you get taught about the "rulebook", you're made to feel like you disrespect survivor for just playing the game by default as killer.

    Is the solution to just prefer survivor? Yes probably but i'm curious if other people share this viewpoint on killer and have a discussion about it.

  • IrisLP
    IrisLP Member Posts: 94

    If you realize, under your own rules, you're being hypocritical. I say this with respect, not as an insult. It's just that this game isn't meant to be competitive, but everyone plays it as if it were. Just because you don't have that problem as a survivor doesn't mean the rest don't. I know what it's like on both sides, and yes, it's frustrating both sides. Both sides have horrible things going on. And this makes us selfish because we learn to enjoy ourselves and not want everyone in the match to enjoy the game. All we want is to "win" (whatever that means for each of us).

    You have to learn to take it more calmly and not take it personally, and learn to play that way. Knowing that, no matter which side you're playing, you're most likely going to lose and you're going to be playing against very tryhard people. But you have to learn not to get frustrated or this will consume you and you will no longer enjoy it (or just quit).

    Personally, I'm thinking about quitting the game, and in fact, I was thinking about doing it when I cleaned my PC in December, but I think I'll do it sooner because I tried every way I could to LEARN NOT TO GET FRUSTRATION and enjoy myself, but it's impossible. Basically, this game isn't for me anymore.

    I really hope you find a better way to enjoy it, but I thought it would be interesting for you to see the other side of the coin, which also has its horrific aspects. If you can handle it as a survivor, i hope you can handle it as a killer.

  • OrangeBear
    OrangeBear Member Posts: 3,514

    I sometimes see survivor lack of agency as part of the appeal, but i understand it can go both ways. Because if you have less control the more of the experience is decided for you. I have a 75/25 split but according to dbd stats website i have about 600 hours on survivor.

    I know that it can be miserable. Clown and Ghoul notably i think are 2 killers that seriously have a lack of agency playing against them right now. Ghoul is too easy to play, Clowns atm just stack haste and become overpowered in chases but dont really have anything else.

    I have other frustrations too but i overall think its relatively enjoyable right now. But i don't mean for this post to be a argument of which side is more miserable

  • OrangeBear
    OrangeBear Member Posts: 3,514

    I'm honestly not sure where i am being hypocritical, pardon me.

    And yes i don't mean to be dismissive if you have this issue as survivor, i didn't really consider that when i made this post.

    And this makes us selfish because we learn to enjoy ourselves and not want everyone in the match to enjoy the game.

    Well me personally i sometimes feel this way but as killer but i always end up feeling like im not having fun if other people are not, to the point where it fells like i am not even playing the game with anyone anymore.

    But as survivor i feel like i could never actually ruin the match for everyone. Yeah you can annoy killers and they'll target you but i feel like the game is still being played in that case, its part of the experience, which i understand not everyone will like. And yeah i don't really have much interactions with killers, i dont think a killer has ever left a toxic comment on my profile. I have quite a passive play style i suppose. But i understand thats not the case for everyone, i have a buddy i play with who seems to get "WS'd" and hit on hook like most of the time whereas its a rarity for me

    I use to take the game personally, then i became apathetic, but now im not apathetic but i know not take it personally anymore. If survivors insult me i just try to see it as them voicing their frustrations and nothing more now.

    Sorry to hear you are thinking about quitting. I am feeling a similar way with the killer role, i think. Ultimately thats kind of what this post is about is me realising that the killer role doesn't suit me anymore, and i guess it's too subjective to be critical of the game, but idk.

    Thank you for participating

  • cogsturning
    cogsturning Member Posts: 2,251

    That's not playing by default. Nothing in the games instructional terminology involves things like tunneling and slugging. The "rulebook" only exists because of social media.

    I don't engage with anything but this forum in regards to this game. I don't watch videos, I don't know who these streamers are that people always mention. I couldn't care less, I just play the game. Because I never engage with these things, when I was playing only killer, I never tunneled or slugged because I never saw some stupid video where people did it. It never once occurred to me to leave someone on the ground. The thing your supposed to do is put them on a hook. It wasn't until I started playing survivor and these terrible tactics were endlessly used against me that I even realized they existed.

    So yeah, if people hadn't taught each other this trash, there wouldn't need to be a code of decency.

  • OrangeBear
    OrangeBear Member Posts: 3,514
    edited August 2025

    I argue it is, you don't have to be taught how to do these things, you will likely do it unknowingly to begin with. Killers are taught to see survivor, down survivor, hook survivor. However, there is a condition among some players that doing this to a recently unhooked survivor is tunnelling. If you are in the area of the survivor you hooked, you're camping. To be fair you're right in that slugging is a bit different to an extent, the games reward system doesn't reward you for bleeding survivors out to death at all. However at advanced/experienced levels of play you might realise it's a strategy, to a smaller extent it's something you could do situationally.

  • oecrophy
    oecrophy Member Posts: 448

    maybe

    step one: stop following an imaginary survivor rulebook you never signed up for?

    Just play however you like and however you feel you have to.

  • OrangeBear
    OrangeBear Member Posts: 3,514
    edited August 2025

    It's not imaginary, metaphorical maybe, but it was created by people.

    It's just not that easy or simple for me. Maybe it is for some people, but i think those people don't ever think about this to begin with. Well i mean, i do play however i want but i am finding it very difficult to find the fun.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    It's because you main Killer (assuming the 75 is for Killer).

    The role you prefer the most is the role you put the most effort and stock into and is therefore where all of your frustration filters off to.

    Because this is exactly what Survivor feels like to me and I main it.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    It's a valid question. But I don't main Killer because I don't find it interesting. The whole power role thing just doesn't do it for me. I could ask the same of the Killers that feel like Killer is miserable and they'd likely say the same about Survivor being boring.

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    But again you started this by saying "A new player"

    So my comment makes sense

    Also Learning other Killers helps more then you realize

  • OrangeBear
    OrangeBear Member Posts: 3,514

    I put that because you are a new player to begin with because how naturally progressing/playing through the game might lead to what i think feels like a lose-lose experience eventually.

    Doesn't seem like anyone has understood my point at all, instead taking it as a claim that killer is somehow more "miserable" than survivor is which i never implied or intended, just a disappointing case of whataboutism i guess, probably too many survivor mains have picked this post up and have proved how most of them have zero empathy or understanding of playing killer. They would probably be less frustrated if they did.

  • OrangeBear
    OrangeBear Member Posts: 3,514

    I find survivor fun but i want killer to feel fun as well.

    Because i am concerned that any fun of playing survivor is hinging on killers having lack of experience. Playing killers that well… aren't even worth playing. Not using perks that are far more powerful and suitable. Taking chases they shouldn't be etc. And also relying on camping/tunnelling/slugging that both the playerbase and developers are out to destroy.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,349

    A perfect summary of playing survivor.
    I have in many cases much more fun playing killer, despite running into the odd head on, second-chance squads, because the feeling of outplaying someone who might be better than you does feel rewarding.
    Pubstomping newer survivors is not fun.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    But it doesn't sound as if you're as invested in it as Killer, which was my point. Any time you find yourself too attached to any aspect of DBD, you're setting yourself up for frustration and disappointment. Not to be a nihilist about it, but it's just the nature of something as oddly put together as this.

    And I agree. Ultimately the game should be fun for everyone, but for whatever reason, it isn't happening. I have my own ideas on how to get there. I'm sure you do too. But there's no telling how successful any of it would be either. Again, not to be a nihilist, but I think this is just how things are gonna be.

  • Anti051
    Anti051 Member Posts: 881

    Exactly. Making up extra rules that the game doesn't recognize and then attempting to hold other players to those rules like it's the law is the very definition of being what's called a "scrub."

    Sirlin on game design, "Introducing…the scrub"