Dbd devs should have a minimum threshold of hours playing their own game and heres why.

The devs should be playing their own game as part of a work assignment with a minimum threshold of hours per week like some other game companies do. This isn't the first time the dev team or anyone in behavior has been embarrassed on stream and it hurts to see thats needed to make changes. Shall I remind them of the insta blinds? Now we have a celebrity now.

This is truly unexeptable and they should have a minimum threshold to have a certain amount of hours per week to be out in on playing with the community. Maybe a minimum 15-20 hours a week? This is more is more than enough time to catch any issues. Also they must have also looked into player bug reports and try to recreate it in game during the play time.

Also this would 100% make the community feel a lot better with devs and developer progress and connections. Warframes devs do it all the time and just take a look at the player/developer relationship. They are extremely close because the devs actually play the game. Infact they also stream it which boosts player confidence heavily and is why the warframe fanbase is so loyal. Perhaps behavior should take note there.

What do you all think?

Comments

  • Nazzzak
    Nazzzak Member Posts: 7,701

    I think this is why they have paid consultants, some of whom are content creators who play the game for a living. The problem is i don't think they listen to said consultants much lol

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809
    edited August 2025

    They can come in on a Saturday once or twice a month for a few hours. I'm expected to perform and get results at my job. If the work isn't done then sometimes I have to take it home or stay late at the office and work extra to ensure my work is thoroughly completed and sound. Is that uncommon or unrealistic?

  • PleaseRewind
    PleaseRewind Member Posts: 453
    edited August 2025

    No to mention we don't know the schedule staff. In my work I do a lot of unclaimed during unofficial hours. They could be too.

  • crogers271
    crogers271 Member Posts: 3,469

    1: Quite a few devs do play the game and have talked about it.

    2: Some have streamed in the past, but they've given reasons for not doing it as a general practice.

    3: There's a few issues with bugs that aren't really connected to how much they play.

    A: Some bugs will only be found when lots of people play the game.

    B: Bugs take time to fix. It has been talked about that they will release content already knowing what is going to be fixed in the next Hotfix. Sometimes a problem is just going to take a certain amount of hours to fix, and you don't have those hours.

    C: BHVR seems to be working right up until they have to send the patch over to the console companies. This creates the possibility of introducing bugs at the last moment.

    4: With balance issues, I don't think the state of balance is evidence they don't play. There are few things that the community, despite most players measuring their hours in the thousands, actually agree on so I don't see why the devs would just come to a certain conclusion if they played more.

    BHVR, to their credit and as mentioned above, doesn't engage in crunch time. I think the culprit is much more likely to be that they are trying to squeeze too much into too little of a span of time meaning things just can't be fixed.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    also PTB test is useless they can do better, example for Clown we give you feedback the changes are awful (players from both sides)and it still goes live ?? then why do PTB test at all, revert him and move on

  • MechWarrior3
    MechWarrior3 Member Posts: 5,868

    I believe the they do play their game, but I also believe being more open to the feedback we are giving them would be really helpful.

    For example - sorry to beat a dead horse with this one but respectfully..


    me “hey guys having a lot of issues with said killer aka pirate mommy, here’s why x,y,z. I’ve played over x hundreds of hours on her and here are the videos to show what’s going on”


    devs: “ohh wow alright..yeah that’s not part of the intentional design. I imagine that is frustrating to keep running into that. We are gonna get this to the team and find solutions…”

    Essentially - locating the problem, communicating the problem to the team to put it on their radar because they don’t always have to time to catch everything, creating a solution within a reasonable time frame. (Few weeks)

    As opposed to months later. The plan they have in place now though looks solid, and I really hope they continue this path, but we shall see. I’m with the community, actions do speak louder and I belief they got what it takes to make it right. Just need a little more receptivity and sympathy from their end.

    (The community is not perfect don’t get me wrong by any means, but there’s a lot of good eggs out there trying to help. If you let us know ❤️)

    The end.

  • Willish
    Willish Member Posts: 144

    They've had to push their next DLC just to fix the plethora of bugs in the game, do you think they'll have time to play it too? I'm not defending the studio btw, I think they've become a parody of themselves over the last year.

    It feels like they want to take the game in a direction that doesn't align with that of the player base.

  • oxygen
    oxygen Member Posts: 3,387
    edited August 2025

    Some do and some even streamed. Lets be real it'd very quickly just turn into "but they're not playing in high enough mmr" or "they're playing in a noob region unlike me" or "they don't play at 3:40am on a tuesday when all the real gamers come out", the goalposts move quickly for some people in situations like this just like when people dare to talk about (or show, in the case of content creators) something that supports a stance they disagree with.

  • PatchNoir
    PatchNoir Member Posts: 741

    I know a lot of people who would play for 220 hours monthly for 360 Canadian dollars and provide reports on top of that.

    If you put it on paper, it’s a job that isn't expensive, and you don’t even need to worry about too many legalities since you aren’t technically “employing” anyone. There are many programmers, game testers, and quality assurance workers in developing countries who work for very low wages because their currencies are devalued.

    Essentially, you would be helping people sustain themselves while paying a low cost for their services.

  • BbQz
    BbQz Member Posts: 414

    Clearly you never needed problems fixed in real life..9/10 you need to freak out blow the situation out of proportions in order to get any kind of help or attention. This is easily seen in more day to day life. You know who don't pay late fees? The costumers who flipped out on the employee who said "sorry there is nothing we can do" you know who gets food replaced at a restaurant and their meal comp'd you guessed it.

  • CLHL
    CLHL Member Posts: 429

    Actually, some of the most disastrous changes we had recently come from proposals made by these consultants. Those updates for Xenomorph and Knight that had to be scrapped were promoted by one of them long before they took place, same for Clown.

  • Brokenbones
    Brokenbones Member Posts: 5,698

    Do you have proof of this? Not saying you're lying I'm just genuinely curious if that's true.

  • Shroompy
    Shroompy Member Posts: 7,949

    220 hours at 360$CAD a month is 8 hours a day at roughly 1.64$/hr. Thats 13.12$ a day, and to put it into perspective if it doesn't sound ridiculous enough already: Quebec minimum wage is 16.10$/hr

    No one in their right mind is gonna wanna work an 8 hour shift, and then another 8 hours to barely get a happy meal

  • CLHL
    CLHL Member Posts: 429

    I can't say for sure, but I often watch his streams and his suggestions are pretty close.

  • Valik
    Valik Member Posts: 1,365

    I've put 3000 hours into the game and am still learning new things. While some folks in the company may benefit from exposure (namely asset creation artists, level designers, balance team folks, etc.) The bulk of folks at the company would not see an increase in job efficiency or even respect from playing this video game even for a THOUSAND hours.

    The other thing is that this is why it is important for the administration NOT to start tormenting their employees with mandatory brain rot, but rather LISTEN TO THOSE WHO ACTIVLEY PLAY IT.

    I'm no fog whisperer, I do love the game very much and like working with Behavior any chance I get - but asking for software engineers and musicians to play a video game to appease our sensibilities sounds a little silly. Maybe if they had a work event where everyone sat down in a lounge and played customs it could be funny - but expecting employees to have intimate knowledge of players who put thousands of hours into the game like us is unrealistic and demeaning to what they actually contribute.

    This is a wonderful community center, and the moderators do a good job. I don't expect any one of the employees here in the community to play 3,000 hours or more of the game to rival me in some arbitrary "game insight" way. Their job isn't to pull a CJ Tech to save me at a pallet, their job is to keep this community as toxin free and well informed as possible. They don't need to know what a "blendette" is by firsthand experience.

    There is a reason why companies have QA departments with playtesters and bug reports internally - because why have people who don't need to play the game spend company time doing it when you could also get silly guys like us to do it full time instead.

    I'm glad it works for the Warframe folks, but just because something works for others doesn't mean it will work for everyone else - just look at diets.

  • PatchNoir
    PatchNoir Member Posts: 741

    is this bait or you didn't read the "There are many programmers, game testers, and quality assurance workers in developing countries who work for very low wages because their currencies are devalued." part?

  • Shroompy
    Shroompy Member Posts: 7,949

    even then its still extremely low lol

    From a quick search the Iranian Rial seems to be the least valuable currency. The average annual pay ranges from about 135,600,300 to 1,200,000,000 iranian rials a year. Quick math shows that 360$CAD a month (4320$/year) would only net 131,579,194.63 rials a year.

    So Ill say it again. No one in their right mind is working an 8 hour shift, then working another 8 hours a day (with no weekends mind you) for a very low paying job