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Do you think Conviction is going to get nerfed (Otz video warning!!!)?

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Comments

  • Deadman7600
    Deadman7600 Member Posts: 423

    they were both visibly enjoying themselves, and I think those synergies should stay just make it proc at 40-50% that way things like gen kicks aren't punished since as killer the natural inclination after a down is to kick a gen (when available) then pick up. I'd love to try out this perk synergy tbh I just don't yet have exponential or soul guard unlocked.

  • Abbzy
    Abbzy Member Posts: 2,197

    Its just fact when you go agains very skilled survivors in my example me 2.5k hours as weaker killer (dreadge,ghostface) against team where survivors are around 4k hours then its normal you will struggle but if I went against them as someone more powerfull like blight or singularity i cant say it would be ez game but the difference and outcome its huge. I had many 4,6 or even 10k survivors against myself with killer like ghostface and I won sometimes othertimes my best strategy was just tunnel one guy why it was swf and farm map they kept revealing me so I was just m1 without power and at this point I 2k only because I understand if I want to have any chance to atleast 1 or 2k than I need to get one out asap and then try some hit and run with stalk 99 and proxy near endgame and it worked only because they were too much greedy and tried to save one guy hard giving me some stalk and preasure with which hurt them later if they let me get him out and rush gens fast (only 2 gens were left but I had some perks like pain res and no wa out to help a little) then it would be just one kill. With blight I did that archives chalanges where you had to get merciless (that time you needed 4 kills) with three basekit perks wraith and huntress one which are compleatly worthless maybe lullybay and now predator are only solid ones from them (back then predator was trash), I tried that with nurse but she wasnt that fats with mobility and still I got rushed so I tried blight he is more agressive and his mobility is better which means his slugging capability is better which get me those chalanges.

  • Abbzy
    Abbzy Member Posts: 2,197

    Thats one example why people tunnel because they are playing against more skilled opponent buts its not that easy all the time. I got my mmr mostly with mediocre and weaker killers I play a-tiers very little now its just wesker and vecna or billy, some ghoul before he was buggy mess but at some point sometimes you can try and even with all your skill and gear (addons,perks,offerings) you have very little chance beating very coordinated team or swf if they know how to counter your power and sit on gens when they can there isnt much you can do and only way for you to get some time so you can get some more kills and hooks you need to tunnel or slug sometimes if they using teammate hook stage 70 seconds and dont saving then proxycamp to get that one needed kill or seconds stage that will help you later thats it you cant brute force through paletts and health states, saves with flashlights and sabbo with all killers thats fact some peole are missing they tell you two saves against trapper are same as against billy but they miss some thing trapper (weaker killers) dont get that many downs on avarage as billy (stronger killers) and have very limited tools and kits to do so so one or two saves/sabbos against trapper can mean he will get 1k less or have only 4 hooks trhough all the game even he played well but just got strong team with bad rng (map, survivors items and perks).

    Depends what will they do they cant give survivors much for antitunnel and antislug because they would basicaly screw over weaker killers and just indirectly told players to just play stronger killers, there are some news that there will be trapper rework in 2026 so it depends but now they should get better anticheat so dbd dont die till 2026 the number of cheaters is astronomical and they dont even bother to hide it anymore the quiet and sneaky subbtle ones are now going full speed hacking etc. or ddosing steames and they dont care.

  • Abbzy
    Abbzy Member Posts: 2,197

    Sabo plays are strong if you get higher mmr swf (they force even competitive killers to just slug and then hook, best option is slug and focus hooking on one or two survivors to counter this) than even killer like singularity with meta can sweat to get few kills (from my own experience) not to mention hook density isnt good on all maps there are maps where is hook every few meters and its open map and then you have some indoor creations where hooks exist but are seperated by walls creating maze for the killer so the distance you would go on open map is 2x to 3x times longer which is huge difference.

    This where are dissagree here there are reasons to tunnel like strong gen rushing with good loopers and predropers against weaker even some stronger killers with good survivors forces you to tunnel if you want to get more than few hooks and maybe one kill in the endgame. People mmr inflated, there is mmr cap and thats end where people play against simular opponent but sometimes where there isnt enough players for higher mmr players you can get them and esily go against someone way above your level because even they have higher mmr than you you both cross the cap of the highes mmr and there arent players on simular mmr points so they get someone because if they didnt they would be 30+ minutes in the lobby waiting for the game thats it. Free kills? its just easiest way to get kill but not compleatly free you have to chew through antitunnel, bodyblocks etc. and all it comes to few thisngs like: Who you tunnel (is it weakling who will be easy to kill with very small resistance), When you tunnel (is it on 1 or 2 gens left because you dont have preasure and need something done or is it at 5 gens from the start like comp players do to have game in your favor, With who you tunnel (its way easier to tunnel with strong killer than weaker one because your kit offers more, there are killers which can tunnel and antitunnel is just slap on the wrist for them and then there are killers which can get dstroyed only with one dead hard and ds like ghostface or trapper). The inflated mmr thing is more real for people who play (main) strongest killers like blight,nurse and then they want to play freddy or doctor game they will hit the wall hard because they arent used to play with weaker killers against same players they face with their main. I tunnel when I need to very toxic survivor after many matches with bad outcome he will go out asap or when Im loosing and survivors are trying to win with everything they can even tho I didnt tunnel or sluged when i could then I will its just response to their actions or behavior nothing more (plus its good strategy but not enjoyable more for survivors but I dislike it on both sides mostly when Im forced to tunnel to even get that one kill). Sometimes the match outcome is alredy decided in the lobby like tryharding swf with full meta against chilling bubba with some avarage build or sweaty p100 nurse lord who plays this 99% of the time as killer against avarage survivor team. The mmr is good thing when I started playing from 1 year pause I could go just perkless, addonless mayers and get easy 3-4k (because hatch exist), survivors at this point were just bunch of headless chickens running around I didnt even needed to do some higher midgames they just run into dead zone by them selfs or knew I have charget hatchet as huntress and kept running straight like free hit target. Thats what was the issue with just ranks all you needed was pips to get higher rank and you could play against everyone like pro players, avarage joe or friendly killers just farming for higher reward at the end of season.

  • Abbzy
    Abbzy Member Posts: 2,197

    You can get genrushed from way worse loopers all what they need is you to play killer who is easy to counter with brainless predrop+hold W or strong killer with no gen deffence.

    They will rush even if you tunnel or not but tunneling at the right time with right person can make huge inpact on the outcome. I had many matches where survivors were not that good loopers but they did gens like crazy or I gave them chance so the game didnt ended at 4-5 gens and they make it draw, they played little better and didnt throw the game.

  • Abbzy
    Abbzy Member Posts: 2,197

    You dont understang how genrushing is as easy as tunneling all you need is little cocordinated team which uses brain, by genrushing I dont mean 3 players rushing one gen togeather to get it done 30% faster but samrt team whisch spreads on the gens and by the time you get first hook (some times this happens in the middle game all what is needed is just little longer chase than usual and survivors not sleeping on totems and chest) and before you get there 2- gens go and another (if 2 were done) is on the way like +70% done then all matters is just positioning if they are making last 3 gen hard to deffend (with no or very limited mobility killers you can sometimes create impossible to deffeat last gen scenario) the you are done and getting longer chase is nothing abnormal there are resources and some take huge time and effor to get through. Playing killer wrong well I mentioned it earlier with my ghostface vs swf he is just good with stalking to 99 and hit and run which survivor knew and I was forced to be m1 which is easy 3 man out and its very hard to get one guy with ghostface you have no power near the hook or downed survivor everyone can reveal you so I tunneled to get my value asap same as they did with gens. But I wont continue this discussion with someone who has his truth and doesnt sees other other thoughts for you tunneling is zero skill and its always killers fault because player doesnt understand how to play this killer or mmr inflation (which can be true but not every time like you claim), for me tunneling is easies strategy how to get your objective done same as getting money with some scam, stealing or business than regular job so you can get that dream hause of yours. This implies to rushing gens (doing them asap with every effort, not just genrushing builds swfs) so you get gates fast with less hooks on your teammates and can get out fast with less casualties than normaly.

  • OtakaChan
    OtakaChan Member Posts: 212

    it most likely will. You know how this goes enough people complain about it it’s gonna get gutted. Killer can literally counter the perk by just picking up but people are too greedy to want to snowball instead of doing what they are suppose to and just pick and hook

  • OtakaChan
    OtakaChan Member Posts: 212

    You aren’t lying. As many content creators who say when they start whining or just black out angry because the game isn’t going the way they want it, that it’s part of the banter are trying to save face and make the audience think that type of behavior is okay is beyond me. At this point I don’t think it really matters honestly because it’s gonna always happen till they finally make each match only 3 survivors who spawn on hook and just insta win while we prob will get just 10k participation points lol. That’s the only thing that will feed the degenerating mentality of if I don’t win with a perfect 4 k I’m crap at this game. I’ve been tunneled and slugged all dang day today I’ve tried so many second chance perks, and then said forget that and tried a fun speed build with power of two, blood pact, made for this and the boon for 3% speed bonus and still got mercilessly slaughtered. At the end of the day just make the game as Matthew Cote intended (given how he was embarrassed and his pride took a dent with his own performance and didn’t like he wasn’t the one in control of the match flow), and give the people who want to get high off power trips what they want finally so the rest of us who know what direction you wanna go developers so we can leave without false hope. Maybe someone will start taking notes and show how a game like this can be fun for both sides without egos raging and trying to supply people with dopamine hits that only last for 30 seconds.

  • Good_Pancake
    Good_Pancake Member Posts: 56

    Whilst I don't think 50% recovery would be the sweet spot for the perk, I definitly understand the need for increasing the recovery activation percentage. At least, getting hit through a window and vaulting shouldn't take enough time to enable that perk. The killer should have, even if it's just 0.5 seconds (dh showed us it's plenty enough) to pick up the survivor without them getting up

  • Good_Pancake
    Good_Pancake Member Posts: 56

    Lol I think I watched that guy too.

  • Good_Pancake
    Good_Pancake Member Posts: 56

    you can't already though… the situation you are descibing wouldn't take long enough for conviction to possibly activate, same with kicking a pallet and going to the other side. Otz's video used boon : exponential to speed up recovery enough for that

  • HeroLives
    HeroLives Member Posts: 3,233

    you don’t think that’s a little cracked? Being able to get up in the speed of a vault?

  • UndeddJester
    UndeddJester Member Posts: 4,970

    I've been using it with Plot Twist and Tenacity (my favourite perk combo), and it's really nice to have Convinction if the killer finds you. You can stand up, slam, pallet on their face and run for a while, and also turn off the penalty by Plot twisting again.

    But a nerf to 50% recivery seems quite reasonable given the dumbness of the Soul Guard build.

  • BrightWolf
    BrightWolf Member Posts: 602

    Agreed, Conviction needs to have a minimum requirement of needing to have healed a teammate for at least one full health state.

    Because otherwise, it's a little unfair that you could theoretically go down in front of a locker or a window, trick the killer's auto-aim into opening a locker or vaulting instead of picking up, and in that time, while the killer is animation locked, be able to pick yourself up and run away.
    Sure, you go back down, but again, what's stopping you from just having Unbreakable or that one Nic Cage Perk to pick yourself back up if you don't get picked up by a teammate?

  • HeroLives
    HeroLives Member Posts: 3,233

    yeah they can bump the fill meter up a LITTLE. Nothing too crazy. Otherwise the perk would just not be worth picking compared to plot twist or unbreakable where you’re up and healed or even just up without having to bring additional perks or worry about going back down 100%

  • BrightWolf
    BrightWolf Member Posts: 602
    edited August 15

    Yeah, say like bump it up to like 35/45% and you have to have healed a teammate to get value from the perk. Definitely think it would still be too strong if you could just heal yourself, to get Conviction value.

    That way, it would encourage teamwork and make it a little more viable in SoloQ and pair it with "We'll Make It" or something. Like it obviously won't stop SWFs from benefitting from it, at this point, nothing is going to stop that, but idk, just something to make it less OP, but not nuke it from orbit.

  • AGM
    AGM Member Posts: 858

    I had this perk combo used on me once. Conviction, Exponential, Tenacity. There was a survivor with a flashlight (that they looted) nearby. If I pick him up, I lose, if I chase away the person with the flashlight, I lose. People don't realize just how easy it is for someone running Conviction to run off to the other side of the map while you're chasing off someone with a flashlight, and how robbed you feel when they avoid being hooked through very little fault of your own.

    Everyone in this thread should be forced to experience that from the killer side before throwing your opinions around about whether it's fun or not. Both sides' fun matters, and Conviction in its current state is very frustrating for the killer.

    As most people have said, all this perk needs is its activation condition changed to healing other survivors, and either a flat timer of 8 seconds spent recovering or an increased recovery threshold.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,964

    That honestly sounds like a bug or is at least unintended.

    I think it's pretty clear that isn't the point of having the activation requirement. Using conviction shouldn't also count as activating conviction, even if it isn't currently a bug.

  • Reinami
    Reinami Member Posts: 6,609

    Most of the content creators that people talk about are survivor main apologists. Survivor content and "lol watch me loop this killer for 5 gens XDDDDDD" gets way more views than just a killer player dominating the game. Content creators in general are biased because they are trying to create the content that is the most interesting to watch that gets them the most views, and ultimately the most money.

  • Reinami
    Reinami Member Posts: 6,609

    I'm talking about views more than anything. Look at the viewership and you'll see the survivor things get more views.

  • tes
    tes Member Posts: 1,223

    My friend tried it alone when I was lazy to play with him and simply watched his Discord. U extremely exaggerating how much this build is require from u. Especially when u playing a lot and know best place for expo boon

  • BbQz
    BbQz Member Posts: 414

    I ran a full dedicated build for it for 50 matches. Most scenarios end with you getting redowned in 1-2 seconds. The boons are highly unreliable so I ended up tenacity unbreakable conviction soul guard. The worse part is that. The times I were slugged and got use out of it soul guard was pointless.. and then multiple people ran to get me up hurting the teams progression.. when did proc it extended the chase but for a max of 30 seconds... Something I could have easily accomplished with better chase perks. Heck even lithe by its self would have been more useful consistently then my 4 perk build

  • tes
    tes Member Posts: 1,223

    Soul Guard? How u can be redowned with dedicated build that includes 8 sec of endurance?

  • BbQz
    BbQz Member Posts: 414

    Once you use it once the smart killer just runs next to you? Same they do with unhook endurance when the killer is tunneling you.

  • tes
    tes Member Posts: 1,223

    U have haste after taking hit in endurance and last in chase for 2 sec? U like… ok, well, no questions then

  • Abbzy
    Abbzy Member Posts: 2,197

    This perk is problematic if its used in build that counters some sluging but killers like twins,oni or plague have their power build around sluging and this perk makes them much more weak than thez should be because oni needs to plaz m1 to get his power not like blight who is just busted killer with everzthing from beginning and plague is just m1 killer with no mobility who just makes survivors broken and injured and corrupt purge is her tool that can make some slugs but this perk alone compleatly counters her and oni. Oni just cant use his hard to get power and down one person and go hook best way is to cause as many slugs as possible so you keek survivors injured and blood orbs going so you can have your power more often but again this perk counters it and every killer with some snowball potencial or situation (you can get conviction even when you cleanse against plague just somehow you need to heal one state on survivor and doesnt matter if he is 99 or not you will still get it charged plus the bug which makes it infinite use if killer doesnt pick up which is 8 seconds needed for charging pick up so 5 after clean up animation thats not much time for killer).

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,511

    Gonna post my thoughts from another thread here:

    From using it and going against it, my experience is that it isn't as good as people seem to think it is. It's only really at it's most effective when paired with an entire build around it, and even then, you can just follow the Survivor that gets up, and they are guaranteed to go back down.

    It's not like they're up and away to do whatever they like, it only buys a small amount of time, unless you somehow lose them in that window and they manage to sneak off, which is pretty unlikely if you know what you're doing.

    The counterplay is simple, and that's chasing the Survivor that gets up if you can't instantly pick up. Then they bleed out, and they don't have Conviction.

    It's a perk that seems far better on paper than it is in practice, in my opinion.