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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Are there any plans to update/rework/change the Fog?

It feels like the fog on maps has been getting stronger with each update. Some of the maps straight-up give me a headache to play on because it's so bright from all the fog (especially Eyrie, since it's already a pretty bright map).

I've seen people speculating that the fog levels increase throughout the trial, not sure if that's the case or not, but I would very much rather it be the opposite.

I'd personally love for the fog to be removed, however I understand the importance the fog plays in assisting with stealth (for either side), however I feel like there are better ways to work this instead of blinding, hideous fog.

How does everyone else feel about the fog?

So to conclude - are there any plans to rework how the fog works in this game?

Best Answers

  • cogsturning
    cogsturning Member Posts: 2,154
    Answer ✓

    I'd like something more ambient and less glare-heavy. The loud yellows of Eyrie combined with the haze makes my sensitive eyes pretty much blind on that map. I think it's one of the coolest looking maps but my match is half doomed just for being there.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961
    edited August 15 Answer ✓

    BHVR needs to optimize/fix the particle effects in their game. Particle effects, especially with the added lighting effects, are huge resource hogs. There are places on maps I outright avoid because they always always always turn my PS4 Pro's fans into jet engines. What's the point of trying to work on the gen in the basement of the Badham house when I can't hear the skill checks or the killer terror radius over the deafening fans? (No, I'm not going to turn my headphones up to ear-damaging levels.) It's just a fool's errand and a death sentence.

    Also, the atmospheric haze on some of the Withered Isle maps combined with the street lights create areas where I have about zero visibility, it's like someone is driving with their high beams on in the fog. Some of DbD's maps are really hard on my eyes at times.

    The fog definitely needs to be improved and all particle effects and lighting effects need to be optimized.

Answers