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What do you all think about the state of solo q?

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Comments

  • Brimp
    Brimp Member Posts: 3,554
    edited August 2025

    Not that bad but not unplayable as 6.1.0.

    Post edited by Brimp on
  • ImWinston
    ImWinston Member Posts: 649
    • Bad but not catastrophic. If at least 2-3 players have anti-tunnel perks, it's definitely better.
  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Overall it feels decent to me. I’ve been able to escape on average over 40% of the time, and that feels about the right level of difficulty for survivor. Any higher than that and then killer becomes a lot more frustrating to play.

    With that said, matchmaking is still completely non-functional and that is by far my biggest frustration with solo queue. I’ll have amazing teammates with thousands of hours in one match, escape, and then be “rewarded” by getting matched with a literal brand new player with 20 hours in the next match.

  • tes
    tes Member Posts: 1,223

    *when u are in chase

    When this forum will fix that problem with editing comments?

  • GeneralV
    GeneralV Member Posts: 12,666

    Not impossible to play, but a bit rough.

  • Ohyakno
    Ohyakno Member Posts: 1,498

    The solo hate is so overblown. It's incredibly frustrating. Solo is ten times better since the activity HUD and bonus time on hook. With game sense you know what you should be doing most of the time.

    People just don't have perspective. They expect other players to do X and Y and throw a tantrum when they don't. You cannot control people. You cannot make them play how you want or even optimally. People do stuff they want to. As soon as you internalize that it gets a lot more frustrating. It's mostly a matter of empathy, which this community famously lacks.

  • Ohyakno
    Ohyakno Member Posts: 1,498

    Does being in a group somehow give you different killers? How is killer behavior an issue with solo survivor?

  • Caiman
    Caiman Member Posts: 3,472

    Same as usual. Fine, I guess. I get a mix of good and bad matches. Sometimes I get those toxic and/or tryhard killers who are making it their goal to deliver the most miserable match possible (hello Ghoul with Pain Res/Grim Embrace/PGTW, why are you THIS desperate to win?). Sometimes I get teammates who do everything wrong like pointlessly clustering together, poorly hiding so the killer gets an easy first hit, and most importantly not doing gens or worse, doing the wrong gens so we get 3genned.

    And sometimes I get matches where none of those things happen, I get teammates who know how to play the game, and I get a killer who is just playing the game instead of pretending we're in a tourney.

  • fussy
    fussy Member Posts: 2,099

    This, this and this. I feel like it doesn't matter how many buffs soloq will get, people will always say "oh it's so bad, literally unplayable".
    Removing hook grabs alone was GIGANTIC buff to soloq, change that drew the line between before and after. I don't think people even roughly understand how much easier soloq became with it. HUD, 70 seconds on hook, basekit BT and tone of other big and small buffs, literally no one said here how much better it is now with all these things. Only whining, complaining and doomposting like always.
    There is a proverb in my country – you get used to good things quickly. And it's literally about this situation.

    What on topic: it's obviously best state of soloq ever. Still a lot of things I would like to see improved, but gameplay-wise it's pretty close to being perfect. The scariest killer in soloq is MMR, always was. Can't imagine how many matches I could win, if one single player with 200 hours in my lobby didn't ruin whole match from beginning. And it's the only truly frustrating thing about soloq for me.

  • Man_of_triangles
    Man_of_triangles Member Posts: 379
    edited August 2025

    I don't play survivor outside of challenges anymore. I don't see the point in playing a game in which I'm guaranteed to lose a minimum of 50 times between each victory. Granted, killer is almost unplayable now too, because I'm mostly getting 4 man teams with anywhere from 4000 to 10000 hours. Just saw a lobby where the steam profiles showed 2 10k hour players and noped out.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I’m not a god looper (I mean, look at my name) and I do ok for myself (43% escape rate). You don’t have to be a pro. Just knowing how to run basic tiles, where strong structures/pallets/windows are, and how to mind game a little bit is really all you need to be a decent survivor player. Remember that you’re not meant to run the killer indefinitely. I’m happy if teammates are able to run the killer a good 30-60 seconds before getting downed. Plenty of time for others to make good progress on gens.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Yeah - I’ve had my fair share of matches where that was the case. Useless teammates are definitely by far the worst part of solo queue.

  • Man_of_triangles
    Man_of_triangles Member Posts: 379

    It's virtually every match. And it especially hurts because every single killer these days - and I do mean every single one, without exception or exaggeration - camps and tunnels for a first kill at 3 hooks.

  • cestoda5
    cestoda5 Member Posts: 43

    This is either bad bait or were playing different games .

  • IWantCandys
    IWantCandys Member Posts: 223

    So if I remember correctly, you also commented in my own (I feel stupid when I play DBD) thread , so you know HOW bad I am. I can´t memorize tiles, NOT AT ALL. And I can´t mindgame because I panic as soon as I get chased. 15 seconds is all I can get out of a chase, I don´t want repeat everything I already said in my own thread but yeah, it is what it is and as long as there is that much tunneling right of the start I won´t have fun because I can´t last in chase and can´t play the match at all if I am the first one being found.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    That’s not true at all. If you can show me video of you playing 5 matches in a row, and that happens every single time, then let’s talk again. I’ve been playing for a long time and I don’t see killers camping and tunneling every single match. Not even close. Even if it was half of matches, which it isn’t in my experience, that would be way far off from what you are claiming about it happening 100% of the time.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Yeah I remember commenting on your thread. If your panic really gets that bad when you start getting chased then I’m afraid there’s not much I or anyone else can do to help. I do empathize with you, but also you should consider whether this game is for you. It’s not for everyone - no game is. If you’re truly not having fun and feel like you can never get better, if it was me I would question why I’m still playing at all. Hopefully you understand that I intend this in a very constructive way.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Sorry adding one more comment since the edit function is broken. I have a friend that plays with me occasionally and he is really bad. But he still enjoys playing because he really doesn’t care if he loses. If you can get yourself to that point where you can have fun win or lose, that would make it worth sticking with the game, IMO. Who knows - maybe you’ll even overcome the panic with enough play time.

  • SAWII
    SAWII Member Posts: 340

    I exclusively play solo queue and I still enjoy it very much. The only complaint I have is the sheer number of perks that are too niche or downright unusable unless you have coordination. For example, I never run endgame perks solo because I usually need every perk I can get just to make it to endgame. I never run perks like deliverance or we’ll make it or camaraderie because my teammates don’t know I have them and inadvertently cuck my build.

    I’m not sure how to bridge that gap, but it’s a helpless feeling, the one where SWFs get to use and enjoy any perk they want, while solo queue has such a limited pool of consistent value.

  • dbdbdbd
    dbdbdbd Member Posts: 21

    i have never seen dbd in a worst state in my entire life, i genuinely do not want to play this game anymore. and i refuse to give bhvr money.

  • Man_of_triangles
    Man_of_triangles Member Posts: 379

    There's a reason my survivor build doesn't even have an exhaustion perk because I'm just running 4 anti-tunnel and anti-camp perks.

  • fussy
    fussy Member Posts: 2,099

    We may play different games, I know survivors are god awful on NA or Asia servers. Awful to the point you better never play alone at all.
    But it still does nothing with soloq. MMR and awful survivors – reason of why soloq feels bad, not soloq itself. You can give AK-47 to these survivors and they will shot their legs with it.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998

    I don't think it's that bad IF you play with Kindred. Kindred makes soloQ so much better…

    Sure, sometimes you still get bunch of potatoes instead of teammates, but Kindred still gives a chance for everyone to play more efficiently.

    HUD overall improved soloQ a lot and I think "go next prevention" + abandon system also made it more enjoyable.

  • MarylinMonhoe
    MarylinMonhoe Member Posts: 187

    Sometimes I get stomped 5 matches in a row, sometimes I loop for like 8 gens

  • cburton311
    cburton311 Member Posts: 462

    Isn't that sort of an MMR problem though? If bad killers and bad survivors were matched up would they have better games and presumably you would be in a higher MMR with better survivors and killers. SoloQ is a disaster because MMR is a disaster. Once people of similar skill are playing each other than the data from those matches would be relevant for balancing the game.

  • Amanova
    Amanova Member Posts: 416

    it's really bad killer can destroy easily 3 survs if he tunnels out 1 survivor from start, even at 1 gen 3 solo survs can't win

  • fussy
    fussy Member Posts: 2,099

    Yes, that's exactly what I'm talking about, but with one nuance. When you see 3K+ hours of playtime, you expect at least some game sense, chases longer than 15 seconds, some understanding of what and when you should or shouldn't do. And what you see on these servers are Sables with 3-5k hours, who know literally nothing except "I need run to yellow to use my Lithe. What's next? I have no clue". You can watch any NA killer player and 70-80% of survivors will be like this. And of course you will get these people in your lobby, no matter how good or bad MMR works. Simply because they are majority of players.

  • cestoda5
    cestoda5 Member Posts: 43

    Im having a hard time following your logic here. So its bad mmr and bad survivors causing issues with solo queue?

  • PleaseRewind
    PleaseRewind Member Posts: 346

    I've been in many games where we've been down to 1 gen and 3 survivors and escaped.

  • Amanova
    Amanova Member Posts: 416

    Probably bad killer or low mmr, in my region its hard, they know when to drop chase, I believe most are wallhackers…

  • RoxasxVT
    RoxasxVT Member Posts: 11

    The state of solo queue is rather bad. The most difficult part of solo queue for me is i have no clue on my teammates strong and weakness points. Usually what i do is observe to see what kind of survivors are they. Are they loopers? Are they healers? Are they a gen person? From there, i will fill in the gaps so i can attempt to have a well balanced team. I've seen matches where they bully the killer through out the whole match and i'm the only one doing gens (sadly, no one escaped that match).

    It literally depends on the match. Some matches are good, while some are just down right terrible.

  • PleaseRewind
    PleaseRewind Member Posts: 346

    How come it always falls back to "Oh, it's low MMR" I would counter that unless you are in a three gen situation three survivors who know what they are doing can most certainly crank out the last gen. Been in games like this many times. If you have baby survivors, they are going to struggle to do this.

  • Good_Pancake
    Good_Pancake Member Posts: 56

    I feel better about soloq since Conviction was added. Before the update, a lot of blights/ghoul/nurse would go for slugs only. Ever since the update, Soloq has a chance to counter that playstyle