http://dbd.game/killswitch
What do you all think about the state of solo q?
Comments
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Mostly Terrible
40 -
Quite bad, matchmaking-wise
27 -
Whatever its state now, it will get worse after the next killer. And every killer thereafter.
Solo queue is like a structural support beam that's mostly eaten by termites. It's only a matter of time before something catastrophic happens.
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It's a bit rough right now I feel. Especially lately, like back to back. Ghoul, Clown, Fog vials. Though there are plenty that feel survivor is in a great spot. Just personal preferences I guess. I would love some more stats released though, to paint a better picture without relying on just limited personal games/experiences.
10 -
Not that bad but not unplayable as 6.1.0.
Post edited by Brimp on-12 -
I actually have a decent amount of fun while solo queuing. But it really just comes down to the killer a myriad of reasons. Really? I think it just boils down to some Killers. Just aren't fun to play against whether it be their mechanics or how basically powerful they are I don't necessarily mind getting into a team of bad survivors in it. I just don't want to be left on the ground. Slugged or on a hook with no one getting me. I was actually really upset with the go next prevention because I've been stuck on hook for what seems like 3 whole minutes from first hook to death with no one coming to get me and nothing I can do about it. While first hooked to death isn't necessarily common, I will say at least once or twice a week. I'm left there all the way to stage 2 and at that point just let me out.
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- Bad but not catastrophic. If at least 2-3 players have anti-tunnel perks, it's definitely better.
-1 -
Overall it feels decent to me. I’ve been able to escape on average over 40% of the time, and that feels about the right level of difficulty for survivor. Any higher than that and then killer becomes a lot more frustrating to play.
With that said, matchmaking is still completely non-functional and that is by far my biggest frustration with solo queue. I’ll have amazing teammates with thousands of hours in one match, escape, and then be “rewarded” by getting matched with a literal brand new player with 20 hours in the next match.-10 -
It keeps getting worse.
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Solo needs base kit info perks. Kindred (without killer aura read) that applied both when someone hooked or slugged, bond when u are in gen to avoid people working on important gen, empathy (just in 24 metres range).
We also need new MMR that will actually encourage team play and put that guy who waits everyone to die for the hatch to the lowest position in rank.
I hope they’ll introduce some more developing system of communication that not simple 2 gestures. I
In every other term survivors are completely fine in solo.
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*when u are in chase
When this forum will fix that problem with editing comments?
-1 -
Not impossible to play, but a bit rough.
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The solo hate is so overblown. It's incredibly frustrating. Solo is ten times better since the activity HUD and bonus time on hook. With game sense you know what you should be doing most of the time.
People just don't have perspective. They expect other players to do X and Y and throw a tantrum when they don't. You cannot control people. You cannot make them play how you want or even optimally. People do stuff they want to. As soon as you internalize that it gets a lot more frustrating. It's mostly a matter of empathy, which this community famously lacks.
-7 -
nearly unplayable, i cant stand playing survivor solo you go against the sweatiest most 4k hungry killers that will slug you til your bleed meter goes out or they find the 4th person so they can get a 4k.
having to run something like kindred already makes you weaker compared to a swf cause not only do u get not even remotely close the same info but you get 1 less perk that could benefit with other things.
im a killer main and i sometimes play survivor but that its literally unplayable idk how people do it, killers play so nasty sometimes and people dc on first down cause they had a bad first chase.
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Does being in a group somehow give you different killers? How is killer behavior an issue with solo survivor?
-4 -
Rough as ever really.
The problem with solo queue is mainly matchmaking. The efforts they've taken to bridge the gap between solo and SWF (primarily the activity HUD) are great when you get matched with competent teammates who know how to use them. But when matchmaking throws you in with a bunch of inexperienced players who don't know how to read the HUD, don't know how perks work, don't know how to counter killer powers, etc. then you get the same old solo queue problems.
Things like HUD, anti face camp, extended hook timers are excellent tools for survivors but are only as useful as the players allow them to be. And unfortunately, matchmaking still lumps experienced players in with players who don't utilise them properly.
5 -
Same as usual. Fine, I guess. I get a mix of good and bad matches. Sometimes I get those toxic and/or tryhard killers who are making it their goal to deliver the most miserable match possible (hello Ghoul with Pain Res/Grim Embrace/PGTW, why are you THIS desperate to win?). Sometimes I get teammates who do everything wrong like pointlessly clustering together, poorly hiding so the killer gets an easy first hit, and most importantly not doing gens or worse, doing the wrong gens so we get 3genned.
And sometimes I get matches where none of those things happen, I get teammates who know how to play the game, and I get a killer who is just playing the game instead of pretending we're in a tourney.
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It hasn't been great for years now. For me, it's primarily the lack of autonomy and the skewed risk vs. reward. I say this a lot, but dying isn't really the worst. Survivors expect to die more often than not. It's when you die for nothing that makes it terrible and that's only gotten worse as time has gone on. Even the buffs to basekit we've gotten have been paired with some pretty hefty nerfs that keep things feeling stuck.
In order for it to turn around, I'd wanna see effective comeback mechanics make a return for Survivor and a better scoring system overall.
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Mostly terrible, I think you only have fun as survivor in this game if you're a god at looping or if you have a swf where friends are good loppers who will take the aggro away from you. Otherwise, every round ends quickly for you, you can't really play, and it just doesn't feel good. And the more you lose, the lower your MMR becomes and the weaker your teammates become. And you're stuck there.
I mean, I probably deserve it to be down there, because I can't loop, but it just doesn't feel good to hardly be able to finish a match. And even though I've rarely had some really great killer players who, as soon as they realized they were playing against a completely defenseless solo queue team, slowed down massively and at least let us get a little bit into the game (didn't let us win, which was right, but gave us time to do something in the match), the majority of killer players tunnel from the get go.
Even if they realize they could easily beat this team without tunneling, they still act like they're participating in a $1,000,000 tournament. It's just miserable and even though BHVR had planned anti tunnel later in the year, looking back at other attempts to fix something I lack faith that they will come up with something that will help in any way.
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This, this and this. I feel like it doesn't matter how many buffs soloq will get, people will always say "oh it's so bad, literally unplayable".
Removing hook grabs alone was GIGANTIC buff to soloq, change that drew the line between before and after. I don't think people even roughly understand how much easier soloq became with it. HUD, 70 seconds on hook, basekit BT and tone of other big and small buffs, literally no one said here how much better it is now with all these things. Only whining, complaining and doomposting like always.
There is a proverb in my country – you get used to good things quickly. And it's literally about this situation.
What on topic: it's obviously best state of soloq ever. Still a lot of things I would like to see improved, but gameplay-wise it's pretty close to being perfect. The scariest killer in soloq is MMR, always was. Can't imagine how many matches I could win, if one single player with 200 hours in my lobby didn't ruin whole match from beginning. And it's the only truly frustrating thing about soloq for me.1 -
I don't play survivor outside of challenges anymore. I don't see the point in playing a game in which I'm guaranteed to lose a minimum of 50 times between each victory. Granted, killer is almost unplayable now too, because I'm mostly getting 4 man teams with anywhere from 4000 to 10000 hours. Just saw a lobby where the steam profiles showed 2 10k hour players and noped out.
-2 -
Too unenjoyable for me, i quit survivor a few months back. Ill play it for the specific quests but even then i have to force myself. I'd normally just make my own fun by changing up my builds to keep it fresh, but several months back I lost interest in that even and just sat on the same build. From there, I found I was spending more time playing killer and eventually just stopped queuing for survivor altogether.
10 -
I still have PTSD from the Eruption meta.
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The problem with solo is the same as it has always been. It's the terrible matchmaking and large number of matches that are a complete waste of your time. Whether it's you getting destroyed by some meta slave who is playing like he is in a tournament or if it's you bullying a guy who just installed the game. One sided matches like these are BORING and the sheer number of them is a major problem that the devs should be doing more to address. It doesn't matter if you win half of your games when the other half were completely one sided and horrible to play. Most matches SHOULD go down to the wire if everything is working as it should.
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I’m not a god looper (I mean, look at my name) and I do ok for myself (43% escape rate). You don’t have to be a pro. Just knowing how to run basic tiles, where strong structures/pallets/windows are, and how to mind game a little bit is really all you need to be a decent survivor player. Remember that you’re not meant to run the killer indefinitely. I’m happy if teammates are able to run the killer a good 30-60 seconds before getting downed. Plenty of time for others to make good progress on gens.
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Well said. I feel exactly the same way
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It's solo queue. People aren't doing gens. You can run the killer for 10 minutes and it won't do any good.
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Yeah - I’ve had my fair share of matches where that was the case. Useless teammates are definitely by far the worst part of solo queue.
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It's virtually every match. And it especially hurts because every single killer these days - and I do mean every single one, without exception or exaggeration - camps and tunnels for a first kill at 3 hooks.
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This is either bad bait or were playing different games .
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So if I remember correctly, you also commented in my own (I feel stupid when I play DBD) thread , so you know HOW bad I am. I can´t memorize tiles, NOT AT ALL. And I can´t mindgame because I panic as soon as I get chased. 15 seconds is all I can get out of a chase, I don´t want repeat everything I already said in my own thread but yeah, it is what it is and as long as there is that much tunneling right of the start I won´t have fun because I can´t last in chase and can´t play the match at all if I am the first one being found.
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That’s not true at all. If you can show me video of you playing 5 matches in a row, and that happens every single time, then let’s talk again. I’ve been playing for a long time and I don’t see killers camping and tunneling every single match. Not even close. Even if it was half of matches, which it isn’t in my experience, that would be way far off from what you are claiming about it happening 100% of the time.
-2 -
Yeah I remember commenting on your thread. If your panic really gets that bad when you start getting chased then I’m afraid there’s not much I or anyone else can do to help. I do empathize with you, but also you should consider whether this game is for you. It’s not for everyone - no game is. If you’re truly not having fun and feel like you can never get better, if it was me I would question why I’m still playing at all. Hopefully you understand that I intend this in a very constructive way.
-2 -
Sorry adding one more comment since the edit function is broken. I have a friend that plays with me occasionally and he is really bad. But he still enjoys playing because he really doesn’t care if he loses. If you can get yourself to that point where you can have fun win or lose, that would make it worth sticking with the game, IMO. Who knows - maybe you’ll even overcome the panic with enough play time.
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I exclusively play solo queue and I still enjoy it very much. The only complaint I have is the sheer number of perks that are too niche or downright unusable unless you have coordination. For example, I never run endgame perks solo because I usually need every perk I can get just to make it to endgame. I never run perks like deliverance or we’ll make it or camaraderie because my teammates don’t know I have them and inadvertently cuck my build.
I’m not sure how to bridge that gap, but it’s a helpless feeling, the one where SWFs get to use and enjoy any perk they want, while solo queue has such a limited pool of consistent value.
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i have never seen dbd in a worst state in my entire life, i genuinely do not want to play this game anymore. and i refuse to give bhvr money.
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There's a reason my survivor build doesn't even have an exhaustion perk because I'm just running 4 anti-tunnel and anti-camp perks.
-3 -
We may play different games, I know survivors are god awful on NA or Asia servers. Awful to the point you better never play alone at all.
But it still does nothing with soloq. MMR and awful survivors – reason of why soloq feels bad, not soloq itself. You can give AK-47 to these survivors and they will shot their legs with it.1 -
I don't think it's that bad IF you play with Kindred. Kindred makes soloQ so much better…
Sure, sometimes you still get bunch of potatoes instead of teammates, but Kindred still gives a chance for everyone to play more efficiently.
HUD overall improved soloQ a lot and I think "go next prevention" + abandon system also made it more enjoyable.2 -
Sometimes I get stomped 5 matches in a row, sometimes I loop for like 8 gens
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Isn't that sort of an MMR problem though? If bad killers and bad survivors were matched up would they have better games and presumably you would be in a higher MMR with better survivors and killers. SoloQ is a disaster because MMR is a disaster. Once people of similar skill are playing each other than the data from those matches would be relevant for balancing the game.
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it's really bad killer can destroy easily 3 survs if he tunnels out 1 survivor from start, even at 1 gen 3 solo survs can't win
-1 -
Yes, that's exactly what I'm talking about, but with one nuance. When you see 3K+ hours of playtime, you expect at least some game sense, chases longer than 15 seconds, some understanding of what and when you should or shouldn't do. And what you see on these servers are Sables with 3-5k hours, who know literally nothing except "I need run to yellow to use my Lithe. What's next? I have no clue". You can watch any NA killer player and 70-80% of survivors will be like this. And of course you will get these people in your lobby, no matter how good or bad MMR works. Simply because they are majority of players.
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Im having a hard time following your logic here. So its bad mmr and bad survivors causing issues with solo queue?
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I've been in many games where we've been down to 1 gen and 3 survivors and escaped.
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Probably bad killer or low mmr, in my region its hard, they know when to drop chase, I believe most are wallhackers…
-3 -
The state of solo queue is rather bad. The most difficult part of solo queue for me is i have no clue on my teammates strong and weakness points. Usually what i do is observe to see what kind of survivors are they. Are they loopers? Are they healers? Are they a gen person? From there, i will fill in the gaps so i can attempt to have a well balanced team. I've seen matches where they bully the killer through out the whole match and i'm the only one doing gens (sadly, no one escaped that match).
It literally depends on the match. Some matches are good, while some are just down right terrible.
1 -
How come it always falls back to "Oh, it's low MMR" I would counter that unless you are in a three gen situation three survivors who know what they are doing can most certainly crank out the last gen. Been in games like this many times. If you have baby survivors, they are going to struggle to do this.
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Atrocious. Horrible teammates, but killers playing like its season X grand finals. Hope the MMR update fixes this for good, I myself play comp and should not be getting paired with the people I do in solo queue.
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I feel better about soloq since Conviction was added. Before the update, a lot of blights/ghoul/nurse would go for slugs only. Ever since the update, Soloq has a chance to counter that playstyle
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