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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Map Offering Rarity & Achievements

To start, love the change to map offerings to make them 20% chance of getting the map and not stacking. Perfectly fine and balanced.

However… I'm at 276 out of 282 achievements, the only survivor one I have left is to escape RPD 20 times. I don't think you've ever truly experienced pain until you're doing this achievement post-map offering nerfs.

Not to mention, after 3.5 hours of playtime today, I got RPD once and did manage to escape (two RPD badges used in that period). Say I escape 40% of the time in RPD, it will only take me 175 hours if you do the maths. Seems fair to me.

Why in 7 prestiges do I get 4 map offerings for RPD, each at a 20% chance, never got the map when I used them and to top it all off, killers were popping the sacrificial ward, which they probably get one of every two levels?

This has to make you realise that the new map offerings are just fodder at this point and either need to be removed or fixed.

I think a reasonable fix would to be to simply reduce the rarity of the map offerings, giving survivors / killers more of them to potentially get the maps they want, the chance is still quite low each game even if one is popped every game you play, and killers can still continuously pop sacrificial wards.

Why am I dying of thirst while the killers are drowning? Let me get my achievements bhvr please.

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Comments

  • Cetren
    Cetren Member Posts: 1,068

    Its frustrating but with achievements that you have less control over like being sent to a specific map its best to just forget about it and enjoy playing the game. Throw on sole survivor as a permanent 4th perk slot and lock in if you do roll RPD to ensure you can get the door escapes, but other than that just don't burn yourself out and you'll get it with time.

  • Dilusionz
    Dilusionz Member Posts: 8

    I get what you're saying, but I have to disagree entirely.

    Achievements while not mandatory and not something to balance the game over, should be achievable and it's not like you'll get every single achievement in the game without trying, unless you have 100,000 hours maybe, achievements like adepts are made to be aimed for.

    I can't agree with the "just forget about it and enjoy playing the game" I have 1,275 hours and I want to get the achievements, I like to do this for many games, I am still enjoying playing the game, but achievements should be… achievable? They are there for a reason. If I couldn't get them due to difficulty, sure, I wouldn't complain, but this is all RNG.

    They of course can change the achievements, but map offerings would still be in a bad state in my opinion with their current rarity. Fixing the map offerings would fix the problem with the achievements, but fixing the achievements wouldn't fix the map offerings.

    This sentiment of just "oh well, just play until you get it" is very unreasonable if at minimum it will take me 175 hours and that's with me "locked in" when I get RPD. Also, "don't specifically try to get the achievement, just play until you get it and enjoy the game" and "permanently run this perk for the next roughly 175 hours of you playing" doesn't really add up.

  • Dilusionz
    Dilusionz Member Posts: 8

    long day

  • NekoGamerX
    NekoGamerX Member Posts: 5,458

    the maps % should be higher or get rid of map offering btw sacrificial ward are 100% useless and pointless now.

  • PuddleOfBludd
    PuddleOfBludd Member Posts: 254

    Not to mention that out of all the maps in game, the RNG cycles through 5 of them repeatedly. I honestly don’t want to see Backwater Swamp maps for about ten years at this point. THAT’S how often I get it.

  • NekoGamerX
    NekoGamerX Member Posts: 5,458

    that map shows up to much funny it the only old map that not updated.

    I want old map offering

  • Valik
    Valik Member Posts: 1,365
    edited August 2025

    EDIT!!!
    Another user proved the below math wrong because the ACTUAL odds of getting RPD randomly are closer to 1 in 20 (about 5%) which is MUCH higher than the initial 1.4% I originally considered!

    ~~~~

    I did the math earlier.
    Boiled down, there are 72 maps. Your chances of getting RPD is 1/72

    (There is an average and maximum to create a range of expectations. If you roll a 6 sided die until you get the 6, your odds are 1/6. You may get lucky and get it first try! You may get it sooner. You may get UNLUCKY and have to roll the die several more times than 6 to get it! For this reason, we're going to simplify things and go with the maximum average. We're going to say instead of getting lucky and seeing 6 first, or having to roll it 12 times to see a 6, we assume that we will see a 6 on the 6th roll.)

    We will come back to this.

    Then let's look at your escape rate. You're arguing 40% - I disagree.

    I got this achievement awhile back, but I can tell you with confidence that being the ONE TO OPEN THE EXIT is much more difficult than not. It often happens that you are killed, tunneled out, Killer DCs, allies open the gates, killer opens the gates, EGC forces you through the hatch, killer gives mercy and drops you AT hatch, ally opens the gate and then unhooks you for the escape, etc. Let me tell you, there is nothing more agonizing than getting a bit into this achievement and seeing No Way Out pop in front of you. I believe you might find that the success rate towards the achievement is closer to 16% even when your escape rate is much higher.

    For simplicity we will say that the success rate is 25%.

    With a 25% success rate, you will need to play on RPD about 80 times to get the achievement.

    With the OLD map system, I burned through about 120 of my own RPD badges (because other offerings were used to bring us elsewhere half the time)

    Less than 200 matches though, it wasn't too bad.

    But let's look at doing this vanilla.

    Coming back to the 1/72 die roll.

    You have a 1/72 chance of getting RPD.

    You will have to play 72 matches WITHOUT any offerings to see RPD ONCE.

    You need to play on it 4 times or so to ASSURE yourself a point.

    You will need to play 288 matches of Dead By Daylight survivor to ASSURE yourself a point on this achievement.

    You will need to do this 20 times.

    Which means, to ASSURE yourself of the achievement, you will have to play !!! 5,760 !!! matches of Dead By Daylight survivor.

    Ok. Lets use the map offerings.

    The new map offerings no longer increase the odds of the realm being employed by 999.

    Well the current map offerings work by lowering that 1/72 roll to 1/58 or so.

    (It's fuzzy and inconsistent from my own gameplay.)

    So if we use RPD badge offerings EVERY match, we change the formula outcome.

    1/52 chance, play on it 4 times for a point, for 20 points.

    Congrats, due to the map offerings, now you only need to play !! 4,160 !! matches of Dead By Daylight survivor to secure the achievement!

    Now there's a lot of play in the joints. As I said, you can get lucky with a few of your matches, you can see RPD frequently some times and less often other times.

    Map offerings will reduce the limit of CONFIDENCE by 1,600 matches. But then again, if you get lucky, you may be able to secure it in only 2,000 matches or so. More than 10x the amount of grind than what I had to go through back when Skull Merchant got released.

    Sorry buddy. Good luck!

    Post edited by Valik on
  • Dilusionz
    Dilusionz Member Posts: 8

    Good deep dive, honestly I didn't even consider the part about opening exit gates. BHVR should really look at this, it's not a huge issue but one quick look at achievements and map offerings is enough to see that there's a problem, and it has to be one of the simplist fixes.

    Odds are they won't ever change the achievements or make the offerings more common, not unless something huge actually impacts them directly like the recent livestream incident. It's not a problem until it reflects badly directly on them.

  • Dilusionz
    Dilusionz Member Posts: 8

    Just popped 10 RPD offerings, got it on the 10th (1 in 10 is crazy) and got to 1 gen, died. I need 12 more escapes with exit gate, so it'll take me at minimum 120 more RPD offerings and at 25% chance we get exit gates and escape, that's now 480 RPD emblems minimum to finish the achievement. What is the point of the offerings? Meanwhile one sacrificial ward every 10 games and my chances are 10x lower.

  • Valik
    Valik Member Posts: 1,365

    Yeah, it's really really busted. Hoping they change it. These new offerings are doodoo.

    Glad you're about halfway done with the progress, it will make it a lot easier.

  • Dilusionz
    Dilusionz Member Posts: 8

    Played pretty much all day, got RPD like twice and didn't escape either, had swf all keep popping RPD emblems 🤐

    Nearly halfway done but the end isn't in sight 😑

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,357

    Don't forget there are TWO variants of RPD, East Wing and West Wing. Which should make the chance 2/72 or 1/36 to be exact

  • Wezqu
    Wezqu Member Posts: 849

    Getting RPD as map is 5% chance every time you queue. Reason is as there is 20 realms and the game most likely first chose the realm then from that realm it picks the map. So with RPD its in its own realm Raccoon City and only maps in it are Raccoon City Police Department East Wing and Raccoon City Police Department West Wing. If we go with chance of specific RPD map then the chance is 2,5% for both.

    If this is the system the rarest maps to get would be the maps in The MacMillan Estate, Autohaven Wreckers and Coldwind Farm as those realms have five maps each so all of those maps have 1% chance to appear. Then it would be Withered Isle that has four maps so all of those have 1,25% chance of being picked.

  • BorisDDAA
    BorisDDAA Member Posts: 525

    2v8 RPD also doesn't progress the achievement.

  • Valik
    Valik Member Posts: 1,365

    Stay strong, brother. Having that 100% is like Mr Krabs getting his millionth dollar. Just a few hundred more to go

  • Valik
    Valik Member Posts: 1,365

    THANK YOU

    That actually is a massive help. I didn't even consider that.

    This actually started ticking me off after reading it - so I went back and HAND COUNTED the maps, disregarding maps that the wiki considered "variants" (Not counting Badham 4 times for different seeds etc.)
    It's actually 40
    So the formula would be 1/20 and NOT 1/72 - which is a big difference.

    I really appreciate you telling me so I can make the adjustment. I feel bad for talking so confidently while a little wrong made me VERY wrong!

  • PleaseRewind
    PleaseRewind Member Posts: 346

    "I don't think you've ever truly experienced pain until you're doing this achievement post-map offering nerfs."

    Though I got this achievement pre-nerf I know the pain all to well. Did it without any map offerings.

  • Dilusionz
    Dilusionz Member Posts: 8

    Thank you all for coming together to work the maths out lmao, glad we can all agree that it's a ridiculous feat.

    Pre-nerf was definitely still a pain, especially if not using offerings as it would've been the same struggle minus a few extra maps or so. It's always been a problem, but now it's just unending pain and despair hour after hour.

    I've not tried 2v8 but if that doesn't work then that is just a kick while we're down, forced to play standard mode if I want to progress it is crazy work.

  • Dilusionz
    Dilusionz Member Posts: 8

    Even Hens has released a video which briefly complains about the new map offerings and achievements, he went for the new walking dead map achievement which you only have to do once to complete the achievement - compared to the RPD one with the new offerings which is 20x the pain.