http://dbd.game/killswitch
Scout class is just ricks perk but better
awhile back I made a thread talking about how Rick grimes perk that allows him to rebuild pallets.
I asked if it would be op if it had no activation requirement and most of you said no it wouldn’t.
Welp In 2v8 the scout class has the ability to rebuild pallets, only this time it actually is useful and makes a real pallet not one that just breaks instantly after it being thrown down.
So this begs the question, why can’t this version be on Apocalyptic ingenuity? I played a couple matches and it really isn’t that bad to go against.
only thing is since it builds a real pallet not a fragile one the cooldown would actually be warranted this time
Comments
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It's the other way around: Apocalyptic Ingenuity is a crappy version of a Scout ability that already existed in a previous 2v8. I figured we'd see some watered-down version of it as a perk eventually. It being a fragile pallet made it a hard pass for me but even without that, the chest-rummaging aspect is annoying. It would take a different activation requirement AND a real pallet for me to waste a slot on it.
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Imagine a SWF that plays this game 12 hours a day with the ability to rebuild the Killer shack pallet 4 times a trial and you'll understand why we can't have nice things.
But yeah, I do think the requirement should be just the 1 chest / rummage per party pallet activation. It's not worth the perk slot right now.
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I'd assume the pallet would only be able to be rebuilt once and then it's gone. It would work like Pentimento in that way.
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Is that how the perk currently works when you bring back a party pallet? As soon as I learned the activation requirements for it I kinda lost all interest in the perk, tbh.
I'm honestly not sure but that would be more fair if it was a one and done kind of deal. I often think the extreme things that we sometimes see in some content creator videos are incredibly rare to encounter in typical trials but that's obviously just my subjective experience. They still need to be considered though.
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I don't know because I don't have the perk (I'm also not interested in it) but, if I recall, the masquerade party pallets were a single rebuild and I believe the 2v8s are as well. I would hope they thought of those worse case scenarios.
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Incorrect.
Party pallets could respawn multiple times, which meant that if a killer wasn't good at avoiding pallet stuns (and they didn't have enduring), then a bully SWF would just keep respawning party pallets altruistically, to see how many times they can stun the killer.
As solo q, I was sometimes doing "double party pallets", where I would hit the killer with a party pallet, use the event power to respawn the party pallet in the same location, then hit the killer again with the new party pallet.
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Thats hard to do with dbd bugs look at conviction you need heal heathstate and all you need is finish one guy who is 99 or pick someone recovered up but not (I dont think they fixed it but maybe they did) it charges when you pick your self up with conviction so its infinite. Im not sure how would they make it work so every palett can be rebuild one time or how long it would last working that way.
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You can rebuild pallets in 2 v 8 as many times as you want, so long as you have your ability off cooldown. That means you can restore Shack pallet multiple times per match. In a game mode like 2 v 8 it's not that big of a deal.
Being able to restore pallets in 1v4 would break the game balance considerably.0 -
Real pallet would be incredibly broken unless it would take very long time to get the effect. It's not like you would rebuild any nearby pallet like in 2v8, because you can.
Dealing with multiple shack pallets and god pallets in general would be highly annoying and kinda not much killer can do about it…Temporary pallets just on cooldown would be fine simply until you get survivors who use them only for pallet saves, then it becomes hell on earth.
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i say just put it on a longish cooldown and make em real pallets but they take half the time to break
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