http://dbd.game/killswitch
Why so toxic?
I know this post has probably been turned over and over in the compost pile so many times. But why so toxic? I try to enjoy this game the best of my ability, I mostly play killer because its the most fun for me. But I have almost 5k hours clocked in and still the survivors are so unbearably toxic. Like what are they achieving throwing toxic insults at a real person behind the screen?
I just can't fathom the mentality of some survivors, I don't let it get to me but like cmon it gets annoying when a survivor comes to my end game chat to start calling me names and other verbal insults because they didn't get their way.
PS This goes for both sides, who are equally toxic, I just see it more on survivor since I play killer more.
Comments
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Tribalism
Red team shakes stick at blue, then blue shakes spear at red, then red shakes a sword at blue and it just escalates.
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I had a match earlier that was the other way around. Played against a Sadako, who was playing super toxic, only tunneled people off of the hooks, and then proceeded to say "EZ LOSERS" in the end game chat.
So this is not survivor-exclusive at all.17 -
The DBD tribalism reminds of me of the song Right in Two by Tool. There will never be a consensus between killers and survivors both sides cut down the middle.
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It's wild to imply that only one role acts toxic in this game.
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I was just considering myself, not others naturally. I try to never be toxic unless I get like super triggered.
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I worded it poorly at first, considering I'm a killer main that tries not to be toxic like most. But yeah its toxic on both ends.
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I would say the toxicity is mainly because of how tribalistic our community is but I don't think that is the entirely to blame. I mean being toxic isn't something that happens simply inside of dbd or even video games in general. Why people act this why I'll never understand but it is an unfortunate fact of life at this point.
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that was indeed a fun match 😅
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one thing I’ve noticed when I do the odd steam profile check is on the wall of certain players, they get comments such “-rep toxic player [insert toxic action as survibor]” and in the same comments section, “-rep tunnelled and hit on hook and BM”
my conclusion is that toxic players are toxic and are probably the same person to be toxic on either side.
So I no longer see it as ‘toxic survivors’ v ‘toxic killers’. I’ve come to the realisation that all these people that killers and survivors dislike are probably most likely facing those doing it on both sides they play.
naturally, as a survivor or killer main, we’ll see this accumulated experience and think the other side is the worst.
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Most toxic killers are just frustrated from previous matches against toxic teams so they beat their anger and frustration on others and think they will behave to them like previous teams. I had some sabbo or flashlight annoying squads which were normal and friendly in chatt and then worst are sore loosers swfs they are worst toxic creatures in this game.
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Why is it always that toxic Survivors are just the pure evil and toxic Killers are only toxic because they had a frustrating match before this?
Both sides have toxic people. Toxic DBD-players are toxic because they are toxic, not because they play "role I currently dont play".
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This is a good point that I see coming up a lot when this gets discussed. When killer mains are complaining about toxic survivors, they're evil, awful, the worst! But when a survivor main complains about toxic killers, it's always kind of spun around again to be survivors fault because the killer just had a "bad game" beforehand.
But when killers are aggressively camping, hard tunnelling off hook, mocking survivors, humping downed survivors, pretending to show 'mercy' only to mori them a few inches from freedom, it's seemingly justified. When these things happen, I don't go into my next match and decide I'm going to make life hell for that killer even if I'm frustrated.
I think there's definitely a double standard and a great lack of empathy from both killer mains and survivor mains for the other side of the equation. But both sides get incredibly defensive when you point that out.
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If someone gets to the point where they feel the need to do weird e-vigilante "vent games" the correct move is to shut the game off and do something fun for a while and come back later.
Taking frustrations from game A out on unrelated player(s) in game B is just a bad idea that keeps the cycle going.
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Unfortunately this will never change, sure if they are so toxic they break rules then you can try reporting but this wont ever solve this problem.
The reality is, you really need to come up with your own ways to deal with it and not let it get to you, or just stop playing the game entirely. There will always be 'those' kinds of people who get joy out of trying to make other people miserable.
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some people are just mean when behind a mask which is their true colors with no consequences
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There is way higher chance that survivor will be toxic for no valid reason only because he didnt slept well so you are to be blamed for this and its not because there are more survivors than killers, its always survivor not killer, if you get killer who will beging behaving toxic in chatt its 99% because he got toxic squad game before and now he is frustrated so he is being toxi to you.
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Playing the game is not toxic. The endgame chat part there, yeah sure. But playing the game is not toxic.
Post edited by Reinami on-5 -
I believe many people do it, personaly when I want to play some normal bubba and I will get tryharding swf genrushing and then calling me babby and bad with full meta and coms ofcourse after few games like this in one evening I will say srew it and pick lich,ghoul or someone who is stronger and can deal with this type of teams with more chill than bubba because I play this game to have normal match not stress more than in work thats it.
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Depends on how you define "toxic". If someone plays like an arse, we'd be unsurprised if it would be considered toxic.
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The toxicity comes from being angry, in the moment. It happens to everyone, designated for any role. It's just human nature. The best thing to do is not let it bother you; just accept that toxic comments are coming from a moment of irrational rage. I'm sure the majority of people who, act this way (we've all been there), feel some remorse or regret after letting out their anger.
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This is utter nonsense. While it is true that you will most likely encounter more Survivors who are toxic because there are simply more Survivors, blaming Survivors when a Killer is toxic is such a bad take. You really act as if Killers are pure little Angels who need to be protected and a Killer by themselves can never ever be toxic and when they act toxic, it is the Survivor side who is at fault, because they had to face a toxic squad before.
Yikes.
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Playing a video game is not toxic. If you don't like how the player is playing, your problem should be with the developers for allowing the player to play that way, not at the player.
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The take is bad mostly for the reasoning.
I agree with you that it is very clear that you will encounter more toxic survivor players than killer players. Its just pure math. There are 4x as many survivors as there are killers. If say, 10% of all players are toxic, and you played say, 10 games, statistically, 1 killer you encounter out of that 10 will be toxic, and 4 survivors will be toxic. Its just pure math and isn't about "1 side vs the other"
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Orrrr you can play a video game while being toxic. It's not mutually exclusive. We'd also blame the players over the devs since they're the ones choosing to play that way, but that's an us thing.
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It's just a PVP community. People show their ass more often than not and talk a lot of crap. It's really not that uncommon at all. For whatever reason, I think DBD players are less aware of that overall. I don't mean that in a snotty way, it's just interesting to see the attitude toward it over time.
I always get a lot of upset directed my way when I say this, but it's my genuine belief that those drawn to the Killer role are a lot more fragile than those drawn to Survivor. I think there's this inherent grit that you develop when you know that your time is limited versus feeling like you're supposed to be a powerhouse that takes everyone down. In all my years lurking and posting in DBD conversations across multiple platforms, the one thing that is always consistent is that Killer players tend to feel the most victimized in any situation regardless of what state the game has been in. Sometimes it's something reasonable like performance anxiety. Other times it's much less reasonable things. But that mindset draws a lot of pity toward the role and subsequently topics like this.
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No one is angel but just pure toxic behavior comes from survivor more often than from killer, when killer is toxic there is more logical reason why he is toxic more than when survivor is toxic.
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A player can "be toxic" in that they are saying something. But a strategy in a video game is not toxic. You do not get to dictate how a player plays the game. There is nothing wrong with utilitizng a strategy that exists in the game.
Should i get mad at survivors for doing gens and not cleansing dull totems? I mean, why not spend time going after those useless totems? You get extra bloodpoints? I can't believe you would be so toxic and just work on gens.
I can't believe that killer didn't hook me, and then immediately run to the opposite end of the map, and face the wall for 30 seconds before starting another chase, and then making sure to completely ignore me while i did a gen in their face. It was so unfair.
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There is nothing wrong with utilitizng a strategy that exists in the game.
So let me tell you a story (alternatively you can skip the next 3 paragraphs but I think you're missing out).
There was a game a couple weeks ago, Clown at Coldwind (the one with the slaughter house specifically). Team included me, a Nancy, a feng, and a leon running a memeish build (weaving spiders). Surprisingly no one quit at the first minute (leon set off spiders within the minute probably started near basement) until feng heard the terror radius (or the bottle breaking) and noped out via DC. The match went semi normal till Leon was caught being a hero (for reference, me and leon both had to go down the basement to rescue Nancy before she hit second due to him camping and the bot not giving him a reason to not camp. Leon snuck past when I went down to try for Nancy and got us both). All the match before this shouldn't be considered toxic by most. It's what follows.
Clown got bored of camping and started looking for people, found Nancy again and chase they go. As soon as the bot unhooked leon, clown goes straight back. Leon soon dies tunneled after his hooks with the clown hitting him on hook each time (neither me nor Nancy got that treatment). Sometimes after leon dies clown catches Nancy, but the oddest thing happens. She doesn't get hooked. Instead she's slugged as the clown guards her (I checked and the terror radius never left the slugged area for more than 4 seconds) and can't blame the bot on that one as it flipped between gens and trying to save with primary on gens (go bot). It's not even slugging for the 4k as both me and the bot are still standing. He just watches her bleed in the corner she crawled to, and I mean that she literally crawled from where she went down into a corner.
So now we're at me and the bot, or rather the bot as the clown pointedly ignored said bot for a pretty long time, as in a gen popped long, before he slugs for the 4k. Me being petty with a full healing build, I get the bot up and the game goes till I'm backed against the wall, found, and chased. Eventually I hop in a locker and I can only call petty (yes pot calling kettle) as he thinks I got head on and is doing his damnedest to avoid it while I sit there chuckling dark as the bot works. It isn't till another gen pops that the clown finally said screw it, grabs me, and drops me to get the bot. Obviously he gets the bot and I've crawled a mile. The match ended with me getting lucky with hatch spawning in my face. Or the entity giving a middle finger to the clown.
If you bothered to read that story, it's shows how someone can play normal and play what some would call "toxic" and even do both within the same trial. Strategies can be used to be "toxic" just like words (sometimes actions speak louder than words after all). Just being in the game doesn't inherently mean it's not "toxic" especially when it's subjective.
Should i get mad at survivors for doing gens and not cleansing dull totems?
You can do as you will. People will claim it can't be toxic just like you claim that these strategies can't be toxic. You can play as is allowed, but you don't have any authority to say that it isn't toxic to someone. Especially when a player is obviously trying to make others miserable even when using valid strategies.
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You don't know what that player was thinking. You don't know if they were or were not doing something, or what their plan was. It could have been that they felt bad about the DC and were giving you all chance to escape. Maybe they went afk, and you all just read into it too much. Maybe they thought that was the best way to secure the win. You have no idea.
The point is though, you immediately went to the "well he tunneled" argument or "well he slugged and didn't pick up what a loser". Again, playing the video game is not toxic. If i play a fighting game, and just throw fireballs over and over again, that is not toxic. If my opponent doesn't know how to deal with my throwing fireballs over and over again, and i get the win, that is on my opponent for not knowing how to deal with such a tactic. And, if hypothetically the fireball was just so strong that it was the best move in the game, and i was trying to win, why would i not use the move that statistically gives me the best odds of winning my match? Why would i handicap myself through some fictitious set of rules that the game knows nothing about?
DBD doesn't "know" about tunneling, it doesn't "know" anything. All it knows is, did i win the game, or did i lose?
Ironically, such a complaint you have should again be lodged at the devs. Because we used to have a system that cared about the quality of your matches (not just whether you escaped or got the kill) and they decided to scrap it for this system. So again, you should be pointing your ire toward the devs for allowing such a thing to occur.
I'd guess you are the type of person who would hate playing say MTG, and be mad because "the opponent countered my spell" or "they removed my creature" when those things are literally designed specifically to do that very thing.
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This game is made for Tribalism
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That's a really dumb comparison.
First all players in a game of MTG are on an equal playing field. It's a symmetrical game.
Second, you can make decks that are legal to play, but make the game absolutely miserable to play. And its perfectively fine to criticize people who play like that.
Just because you are allowed to do something does not mean you are immune to criticizism or that we cannot have a discussion about it. And it's this toxic attitude of acting like other players don't matter in a multiplayer game that makes these discussions so volatile. You wanna criticize survivors, but think survivors cannot criticize you.
Tunneling early makes the match 1 sided. It immediately snowballs the game in the killer's favor with no catch up for survivors to counter with. And because 1 sided stomp games aren't fun, people don't like them. It's not quantum mechanics, it's fairly easy to understand why people feel so negative about tunneling. You just choose to ignore the community in a community driven game.
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It's an unfortunate reality of many video games. Many people feel the need to gloat or degrade others and while very sad there isn't always something you can do. If someone teabags just ignore it or use it to your advantage. If you get a rude post game message, delete it and focus on the players who don't act like that. Honestly it doesn't surprise me that a game where one of the main goals is to hang people on meat hooks tends to bring out some of the worst type of people.
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See, there's the difference, you are talking about criticism, which is fine. But "toxicity" is a very specific term which generally is about someones behavior. I.E calling you racial slurs at the end of the game.
My main point is simple though. If you feel some type of playstyle or "strategy" is "toxic" then you should be complaining to the developers that allow it to happen, not the players who use it. The players who use it are just doing what the game allows them to do.
Post edited by Reinami on-3 -
The problem here is that you're using "toxicity" as meaning abusive behavior. Toxicity in gaming doesn't have a rigid definition, but generally describes a person who causes negativity through their words and actions.
Choosing to play a game in a way that is known to make that game miserable for the other players would in fact be toxic behavior. It being allowed is irrelevant.
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Toxicity in gaming refers to malicious or hostile player behavior that disrupts the online environment and harms other players, ranging from verbal abuse like hate speech and harassment to behavioral misconduct such as griefing (disrupting gameplay for others) and doxing (sharing private information). This behavior creates an unpleasant and unsafe atmosphere, often escalating due to factors like player anonymity, competitive pressure, and the contagious nature of negative actions within a community.
I'm sure you'll mention "griefing" but "griefing" has a specific definition related to things like in MMOs such as scamming people out of items, or intentionally getting them killed while they are playing hardcore etc. Things that are in those games explicitly also against the TOS.
In DBD terms, griefing is also defined: https://support.deadbydaylight.com/hc/en-us/articles/4408586278676-How-to-report-a-player
Griefing
Use this option to report a player for intentionally using abilities or game mechanics to the detriment of the game. Examples: Taking the game hostage, body blocking, working with the Killer.
They even go a step further and specifically state that things that you are considering "toxic" are not griefing or reportable behavior here:
https://support.deadbydaylight.com/hc/en-us/articles/4408586353940-Invalid-report-reasons
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT:
Camping*
Slugging
Tunneling
Stream sniping
Teabagging
Body blocking**
Looping
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You don't know what that player was thinking.
Welp, what info can we all gleam off of Leon, who he wanted immediatly while smacking him on the hook a few times for good measure? What can we infer from the Nancy, who the Clown watched crawl and bleed out? What can we guess from the clown pointedly ignoring the bot and hunting the map, possibly for yours truely? You really believe they we're giving us a chance to escape? Think it was the best way to secure a win leaving people to do gens? Or maybe the simplest answer fits best? Occam's razor is a favorite for a reason.
The point is though, you immediately went to the "well he tunneled" argument or "well he slugged and didn't pick up what a loser".
You missed the point completely or are ignoring it. The point is you CAN be toxic while playing the game, especially when that game gives you as much freedom as DBD does. You say its the developer's fault, but whos choosing to do these actions? Look above, was it the best tactic for winning to watch Nancy as a slug? Leon was dead at the time, coulda hooked to use his perks or something, coulda went hunting for one of the other 2 to leave Nancy as an anchor one of us woulda needed to get. We got a free gen+ outta it instead. Slugging is a valid strategy, that can be used in ways like this to make others miserable and deemed "toxic".
DBD doesn't "know" about tunneling, it doesn't "know" anything. All it knows is, did i win the game, or did i lose?
DbD is also made of real people with real thoughts, emotions, etc. Those people can know how they lost, what that feeling is, was the loss fun or boring, etc. Dbd itself isn't toxic, its what people often do in it, including using strategies in it to make others miserable, which is usually deemed "toxic" (by the entity lets see how many times i can hammer this)
Ironically, such a complaint you have should again be lodged at the devs.
Been here before, aint the devs fault. Again, dbd has alot of freedom, people being ****s with the freedom is on the players, which is why we are often vocal about our dislike of the people.
I'd guess you are the type of person who would hate playing say MTG, and be mad because "the opponent countered my spell" or "they removed my creature" when those things are literally designed specifically to do that very thing.
Funny thing is the three of us love playing mtg. Rakdos and Mardu specifically. Thing is, you can still be "toxic" while using valid things (ya know, the point of our whole argument). Possibly literally with Phyrexia.
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That's not even what I'm talking about, nothing "toxic" about playing a different killer no matter if it's a stronger one, you're 100% good there.
I'm talking about the thing where people go out of their way to specifically be annoying. Luckily a lot of the stuff people could do for it are less bad nowadays compared to in the past but that's what I'm talking about, someone doing that kinda thing to unrelated players to "vent".
EDIT: I do also heavily disagree with some of your other posts in this thread, acting like killers have a better "reason" to be toxic. Anyone taking frustration out on unrelated player(s) don't get to whine when the cycle of toxicity comes back to bite them in the butt again down the line, they actively contributed to keeping it going no matter their justification.
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Well smacking the player could easily be a form of trying to rile the player up to cause them to make mistakes. Like, idk, survivors teabagging a killer when they drop a pallet? Or some other thing? As for the other stuff, see my above post. Toxicity in gaming has a hard definition where behavior in game is really only applicable as it relates to griefing. And griefing in DBD has hard defined rules clearly stated on their support site, as it is a reportable category in the report system. And everything you stated here is actually CLEARLY defined as "NOT REPORTABLE" in another article. Thus, not griefing.
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Yup. And people also conveniently forget that a decent chunk of this playerbase plays both sides. This 'toxic survivor creates a toxic killer (or vice versa)' argument is pointless when the toxic survivor you faced earlier in the day is probably the same toxic killer you just faced now. Toxic players will be toxic no matter which role they play. I can honestly say that I've had my fair share of BM directed at myself over the years, and never once has it influenced me to go on and display BM to other players. That ######### has to exist within you to begin with.
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This take is incredibly biased. Killers BM because survivors BM, but survivors BM just because? I don't run sabo or use flashlights or do anything really aggravating yet I get humped by killers and repeatedly hit on hook for no reason. Yet I still don't treat pepple that way, even when they're doing it to me. I behave like an adult regardless of which role I play. People are crappy because they choose to be. Full stop.
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Jumping through alotta hoops to try and justify them.
Welp, if you so desperately wanna use your definition:Toxicity in gaming refers to malicious or hostile player behavior that disrupts the online environment and harms other players, ranging from verbal abuse like hate speech and harassment to behavioral misconduct such as griefing (disrupting gameplay for others) and doxing (sharing private information). This behavior creates an unpleasant and unsafe atmosphere, often escalating due to factors like player anonymity, competitive pressure, and the contagious nature of negative actions within a community.
Kinda hostile to purposefully try and rile up a fellow human wanting to enjoy a game and who did nothing to you as a person within the match (Leon). Kinda malicious and possibly hostile to simply watch a person bleed out for 4ish minutes with them knowing you "could" hook them at any given point but aren't and for reasons at best petty (Nancy was keeping him decently busy durring her 2 chases) at worse just mean (just to watch them bleed. Remember he was explicitly watching her for like 90% of the time). Kinda seemed like he wanted me more than the win as he was ignoring the bot till it forced his hand to slug it.
Could swear this kind of behavior is disruptive (causing disruption: [disturbance or problems which interrupt an event, activity, or process]) to peoples experience of having a "normal" trial because people keep on complaining about things like this. Personally we think its a good reason too. Pretty sure **** like this harms at least some other players either mentally or emotionally. Its defiantly creating an unpleasant atmosphere. The clown seems to be fitting toxic more and more, and thats even if we be nice and exclude malicious since we're not 100% sure what he was thinking.
Hmm…player anonymity, meaning no one can really judge you for your actions. Players being ****s cause theres no consequences? Sounds bout right with many online games. Competitive pressure, meaning wanting to win (or not lose) more than anything else. And the spreading (contagious nature) of negative actions in a community, looking at some of the conversations above for that one. Strange isnt it, that slugging and some of the reasons people seem to slug fit snugly here? All these combined sound like every reason we hear on why people slug.
And before you go on and say something like "its not defined by DBD as griefing" greifing is not the whole definition as this definition says:
ranging from verbal abuse like hate speech and harassment to behavioral misconduct such as griefing (disrupting gameplay for others) and doxing (sharing private information).
Ranging. Theres more to consider than just whatever is considered greifing to be toxic, and that clowns behavior fit pretty well by all the other metrics. Hell slugging in general fits "toxic" pretty well as said above and its not greifing, occasionally its even necessary such as 4 dolts with flashlights. What could that mean? It could mean that you can have valid strategies be used as "toxic". Surprising.
Well…seems like this all fits that definition of "toxicity"…so what hoop is next?
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Have you considered that you see more toxic behaviour from survivors because you literally have to encounter four times as many survivors compared to killers? Not because survivors are inherently more toxic, but because you literally have to encounter VASTLY more survivor players than killers through normal gameplay?
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No its not hostile to rile someone up. Is a survivor teabagging toxic? The point is that its a strategy. Have you never been to a tournament before for nearly any game, or sport, or boxing, or football, or anything? Its a strategy to get in the head of your opponents and get them to make a mistake.
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My entire point is that you should be mad at the devs, not at the players for using these strategies. The game does not understand that "tunneling is toxic" because it lets you do it.
Let me put it this way for you.
Lets say i'm a new player, never played the game before. I bought the game because it looks cool, and i queue up as killer. I start playing the game a bit, learning how it works having a good time, but i'm losing a lot of games. So i start focusing on trying to get better. Trying to understand how i should be playing to win more games.
Then, i think to myself, wait, if survivors only have 3 hook states, and when someone gets unhooked they are injured, that means that they are weaker and they should be an easier target. Plus, if i get them out of the game sooner then maybe i'll be able to win games more because i can quickly turn the game into a 1v3 instead of a 1v4. Let me try that.
So, i play another game. This time i try "tunneling" although, i don't even know the name of this thing, its just a stategy that i thought of that naturally emerges from the obvious things the game is presenting. But then i come across a problem, i hit the survivor who gets unhooked, but they get this weird status effect i have never seen before. So i think to myself "hmm this isn't going to work, it looks like they are protected when they are off the hook".
So maybe next game i try playing survivor, to try and understand what it is that is going on, and maybe learn some strategies that i can employ by playing the other side of it. Then it happens, i get hooked, and i see that endurance icon. That's when i see that the protection doesn't last very long, just 10 seconds. So now i think to myself, maybe i can wait out that protection, not hit the survivor, and then hit them when the 10 seconds are up. That should work.
So i queue up another game as killer, and i give it a try. I hook a survivor, wait for them to get unhooked, then count to 10 while chasing them. After 10 seconds, i swing at them, and lo and behold, they are downed! Its working! So i pick them up, put them back on the hook, and then do it again. And it works! They are out of the game, and that was super quick, it only took about a minute or 2. And now the game is a 1v3. From here, i have a much easier time at it and start winning my games more often.
What has just happened here? Did i know i was playing "toxic"? Did i do anything the game didn't let me do? No, i didn't do any of that, i just learned what the game was giving me in terms of information, and employed a strategy that, quite frankly, makes a lot of sense in the context of the game. And, what was the result of that? I won MORE games. The game itself actually encouraged and reinforced this behavior and strategy, because it resulted in me winning more games. So i got the positive reinforcement that this was working and it was the right play to make.
And, whose to say this player is wrong? Again, the game didn't do anything to tell me this was "wrong" if anything it did the opposite, it actively encouraged me that this was the correct way to play the game, by getting me more wins than before.
This player in this scenario is not being toxic, they are simply learning the game with what little tools the game has given you to learn the game.
Thus, my ultimate point again, is that your ire should not be directed at players who employ a strategy that game lets them, and actively rewards them and encourages them to do. You should be directing that anger at the devs who allow such a strategy to flourish.
This is not to say that i think these things are good for the game, i actually don't. I think that tunneling and camping should be completely removed from the game as an impossibility, the game should not encourage me for doing those things. But, i don't direct my anger at players who use it, i direct it to the devs for making horrible decisions and leaving these problems in the game for a literal decade.
At this point, given how long its been in the game, you need to start asking yourself who is to blame here. If it is a strategy that has existed since the inception of the game for nearly a decade, whose fault is it that this strategy exists?
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I mean… riling someone up is hostile behavior. Teabagging is in fact toxic behavior in other games, so there's no reason to say it isn't here for some unknown reason. In sports, it does make sense to rile a opponent up since it causes a better show, but it's not a strategy of any sort - sports have so many variables in them that a lot of strategies will go flying out the window after the initial position is broken since you cannot predict how the opposing team will interact with you or how physics will work out.
To go back to the example of the Clown player, how is pissing off the Nancy by slugging and camping her by walking with her all the way to the corner of the map benefiting the Clown? Yes, no one can get the save, but once it becomes obvious that the save is not viable, you have roughly 2 and a half minutes (accounting for discovery time and any time taken to find the bot for resetting, if it occurred) to complete gens. The only informed decisions the Clown makes in the entire story are tunnelling the Leon out as he was already broken, and hunting the bot down at the end due to the fact that he likely was not going to be able to hook Rulebreaker after already dropping them once. Everything else is inane decisions that do not progress the game on his end (as pointed out up the thread, the proper behavior would be to leave Nancy slugged in the corner to force the human player out to come get her, and to hunt down the bot to leave them slugged for the same purpose, letting no one escape), serving no purpose beyond pissing off players. If actions are meant to be strategic, they need to have some benefit coming from them…
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Well I found more survivors to just be toxic for no reason then killers and like bigger half of them were swf, friends plaing togeather trying some strategies like sabbo or flashlight saving or just casualy playing and being super toxic in chatt for no valid reason (they werent sluged,tunneled,bodyblocked or offended in any way just because they could).
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Smart guy here. Yes I already mentioned it in previvous post in this discussion and not every time I saw or ecountered toxic survivor was as killer. Like from all I seen or witnessed were like minimaly 20% while playing as survivor, they were toxic mostly to killer for child releated reason like why you sluged me when my team tried to sabbo etc. so from my personal experience I have seen/met more toxic survivors (some for no valid reason) than killer players (they had some little reason like being tbaged, some flashlight saves or being looped too long not so mature but still its reason why some people decide to be toxic).
-5 -
Look, more hoops. You realize that people have claimed t-bagging is toxic right? In fact there's been arguments for letting the killer abandon once the exit gates are powered and one such argument for is to avoid the t-bagging survivors in the door. Why would that be again? Your still also purposely ignoring the point here. Well say it again for your convenience. You can use a valid strategy and still be toxic. They are NOT mutually exclusive even with the definition you provided. No matter how much you want to deny it. That's the point we're trying to get through.
Why would we be mad at the devs for other people's choices? What did the devs do? They gave players the freedom of choice. It maybe a double edged sword, but we're actually grateful we're not railroaded into playing a specific way. Others use this freedom to be awful to other players. Not the devs. We can be angry at the devs when they break something in the code, make changes we disagree with, but letting players play? No. That's on the players.
You keep saying the game doesn't know. It's the game doesn't care. The game is a bunch of code, why would it care about anything toxic even if it knows what it is? "This strategy may make players miserable but you increase your chances to win many times over". Who both cares and knows? The players, who it affects. Hell your definition relates to the players and the game's community more than the game itself. Player behavior and all that.
Your story is kinda funny. So first off you can be unintentionally toxic. It may not be malicious toxicity, but if the rest of it fits your definition, guess what. The second is that's how one person may learn about "winning" (hey look, competitive pressure) just the same another may learn by using outside the box thinking. Another might go "hey these perks look amazing" buy them and jump from there. We're also ignoring the obvious thing of what happens when the survivors call you out on it? What happens when that happens to you as a new player over and over again? You may get over it, may not think it's toxic, but wanna say that for everyone?
We already said why we're not blaming the devs for something they didn't do. No matter how many times we're asked, by you, player number 356432, Santa claws, whomever, the three of us always put the blame on who did it. Surprisingly it seems like it always is the players.
Let's put it this way, someone hits you with a baseball bat, do you blame the guy who hit you, the company that made the bat, or the baseball bat itself. Don't know about you, but we'd blame the guy with the bat.
3 -
We need a social credit system in the game. If you behave like a toxic a** then your social credit will tank.
Then they can make it so that you only match with people that have a similar social credit. Good players get other good players while the toxic sheets enjoy matches with one another >:D
- obviously not practical, but would be nice in a perfect world2 -
"yes comrade killer your social credit it too low now you will be sentenced to 50 matches of comp swf"
-2
