http://dbd.game/killswitch
Please nerf Badham preschool map
There's 3 main buildings and there’s too many breakable walls that had 3 windows it’s too op and the map is incredibly large. It’s very survivor sided it needs to be tone down. Theres 2 basement generators and the gens should be replaced on certain areas of the map. The map itself is way too large
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Its smaller than Eyrie of Crows and same size as Shattered Square. There is at least 24 bigger maps than it so its either in the middle on the size of a maps or smaller side.
I never really get why its claimed to be so survivor sided only thing survivor sided in it might be the main building but you can chose your battles. Still breakable walls are not an excuse as I usually break the ones that I need to break on the start of the match so their good loops are gone.
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Yeah, I still really don't know how this map is still in this state.
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The tiles and fillers are super safe. You can chain from the pre school to the house across the street to shack in most seeds of the map.
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Doesnt matter if its a bit smaller, the structures are a remnant of the past and are some of the strongest in the game
Main building has a god pallet upstairs and downstairs, a breakable wall thats almost necessary to break, and a strong window near the main entrance. Not to mention the 2 filler pallets on the front and side which are also very decent and give you the opportunity to either chain into main or to outside pallets
Then you have house of pain which is still the original Haddonfield itteration with a god pallet downstairs and multiple strong windows upstairs.
2 story always has 2 decent strong windows downstairs which usually chain to/from fillers from outside of it, and then a very safe pallet upstairs
Shack can be used to be a middle ground between the 2 buildings mentioned previously, which is pretty safe to do considering there is usually at least 1 filler pallet (which can be very safe depending on which one spawns)
Speaking of filler pallets, they are some of the strongest in the game. Ambulance and the small car loops in the middle of the street are very strong, and the cinder blocks/bushes that spawn between school and house of pain/2 story are also very difficult to deal with.
And then finally... fences. Badham can still generate comically long fences which can waste an IMMENSE amount of time, and you can see the killers red stain through the fence so they cant try to mind game either (not like you can mindgame the great wall of china anyway)
So in conclusion; if I had 3 wishes, Id nuke badham with all 3 of them
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Normal map has main and shack but this got two more shacks in form of hauses of pain one is eve better than shack and the seconds with only windows is maybe littlebit weaker, but i dont think this post will get understanding in survivor mained discussion forum thats just sad fact.
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might i introduce 1 of the main issues with badham. These things yes this went ALL THE WAY to the back of the house WITHOUT any vaults or anything just one looooooooong wall
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If you don't mind dragging the killer straight into your teammates while they're trying to do gens.
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I usually do ok on the Badhams. I look at it kinda as a counter to current Haddonfield.
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Map is way too large? Probably the map with the biggest amount of dead zones, competing side by side with Thompson House
If these "main buildings" are nerfed then they need to add actual loop tiles, such as TL, jungle gym, pallet gym etc, because aside from these "main buildings", all pallets are from really weak to average
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Exactly. The two ends of the slant spectrum.
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Badham is notoriously bad for killer. The reason are mainly the structures. Badham is home to a very strong main building, the double storey bourse, a shack and, worst of all: the house of pain. Not only the house of pain, a house of pain with breakable walls, so even more time waste.
All these structures are closely connected with decent - strong tiles on between. The result is a lack of vulnerability at almost all times.
The size isn't that big of a deal, but similar to old Haddonfield, the map gets artificially bigger due to the amount of stuff you have to walk around such as the already mentioned buildings, fences and hedges.
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The basement seems like a problem with the right combo of perks. Having a hook closer inside of the school could solve most of that. Otherwise I don't know that I find it particularly problematic.
Never thought of it that way, but that's true.
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I found it tragically funny that when they removed all the variants, the one they kept was one of my least favorite. I wish they brought variants back provided it didn't give Badham a higher chance of getting picked.
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That is a bug as it should not spawn that kind of fence anymore and usually doesn't.
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Yes, you can make a counter-argument about Haddonfield and Forgotten Ruins, compared to Badham and Garden of Joy.
They offer either too little or too much for the survivors to use.
If the devs want to properly balance either one of these, they should look at the better balanced maps of recent time, like Ormond Lake Mine or Freddy Fazbear's for reference.1 -
considering the fact that they have never nerfed the map since it launched, nor do I think they ever will.
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Oh I just pointed out the chaining. Each structure on the map can be looped for extended periods and then chained.
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