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You know what is possible now?
If you are Unhooked with Borrowed then this is possible:
Get hit survive with Borrowed
Get hit survive with Mettle of man
Get hit survive with dead hard
Get hit and jump off with DS
Instant heal
Get hit and survive cuz healthy
Adrenaline
Get hit and survive cuz healthy
Get hit and finally be downed
That's 7 hits and 26 seconds of the Killer being in a stun animation alone (pretty sure successful attack cooldown is 3 seconds, correct me if I'm wrong) plus any time spent in the loops themselves.
Comments
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Borrowed time has a bleedout timer.
If you think this will EVER happen in a game you're delusional and a paranoid theory crafter.
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That's a lot of wasted perk slots and a lot of wasted time chasing ONE person who you've seen use multiple situational perks.
We could set up theories like this for both sides. This is getting ridiculous.
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But this is only possible during Full Moon.
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Challenge accepted me and my friends will be on this and try and see if this is possible.
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See you in 5 years.
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Don’t forget you must have been hit
Where do you get the instant heal? You mean when you escape the killers arms from DS and are in the injured health state?
you wouldn’t “get hit and survive because of healthy”, because you wouldn’t be healthy, you’d go down.
that or you would need adrenaline to activate right after freeing yourself with DS. That’s four hits, not 7, unless I’m reading over how you become fully healed after DS.
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I guess an insta heal medkit is probably the answer
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Medkit. You heal during the stun time from DS
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The bleedout timer stopps in chase, was buffed with the legion patch
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The bleedout timer doesn't go down in a chase and this scenario includes being downed thus removing the timer
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This is like finding a 10 leaf clover, almost impossible without SCIENCE
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But we HAVE science!
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@Hoodedfengm1n ", . . . in a place called, The Twilight Zone."
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@Kagrenac I am back we just tested it combining DH with MoM with borrowed ect,ect but instead of 1 insta heal and adrenaline we decided to use 3 insta heals and adrenaline the killer dc'd after the second insta-heal was applied... it is possible...
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You can't do it just because killers will ragequit before the achievement lol. Anyway, there is to much second chances in this game for the actual needing time to rush gens. I will ragequit killer side until they make some changes for genrush
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And then did the entity start clapping?
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yes
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Excellent
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On a serious note I commend you for being staunch about it and proving me wrong.
However I feel this would be the same as a mori or an ultra rare addons like Iridescent head. The amount of times you'll see this are null in comparison to how much it will actually work.
Not to mention you essentially waste 3 perks within the span of the chase and since adrenaline will be so situational it will probably help mid Chase like 0.0001% of the time.
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But it can happen, it will get nerfed
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I am aware of this fact, I did it because I was honestly bored rn and just wanted to do a little experiment and the idea came from here so lol it was pretty fun to use but it has many variables including the fact that it requires ultra rares for it to be at all useful and also the fact that it really takes up most of the perk slots.
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Wait a second. I just realized that MoM isn't one time use. So it's:
Get hit survive with Borrowed
Get hit survive with Mettle of man
Get hit survive with dead hard
Get hit and jump off with DS 1
Instant heal
Get hit and survive cuz healthy 2
Adrenaline
Get hit and survive cuz healthy 3
Get hit and survive cuz Mettle of man
Get hit and die
That's 8 hits for 29 seconds of stun
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That combo ends at Borrowed because it works 12.45% of a time
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If you replace DH with borrowed and go SWF so all 4 of you can use the kit then that's 7 hits per person. Yes not for every chase but still, it's insane. Pretty sure you can time an instant heal to heal yourself from dying state to avoid needing Adrenaline (thus letting you replace that with Borrowed instead of DH making it more consistent and also still 8 hits)
Combine that with the time it takes to loop a survivor in the first place and any killer up against that build is #########
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Holy High Priestess of Babylon. Today these forums are full of hilarious complaints and witty combacks like I've never seen in my 200 and something posts here. Is this where freaking 2000 posts and crap come from next to answering generic topics?
Remember guys,
GET HIT AND SURVIVE CAUSE HEALTHY 2019
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@NuclearBurrito The perk deactivates after you've been downed after using it. So only 1 mom per trial.
And Also - Enduring + Spirit Fury + Get hit through a pallet + hit afterwards = "kIlLeR oP pLs NeRf"
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It is theoretically possible to happen while killers cant do stuff like this.
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Evil has a way of always finding you.
After getting hit a few times by a Killer's basic attack, the perk activates.
Once activated, the next occasion that would put you into the dying state from the injured state is ignored.
The next time you heal back to full health, your aura will be revealed to the killer.
The perk will deactivate the next time you are put into the dying state.
Increases your chances to be the Killer’s obsession.
Only one obsession per match.
"Evil has a bullseye on my back the size of Tiger Stadium." -Ash Williams
Deactivation in no way implies that you can't activate it again afterwards. Note how perks like decisive specifically say they can only be used once
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You know what else is possible?
Leatherface finding all survivors on one gen, they all for some reason run in the same direction and get downed with the chainsaw, hooked and its game over.
I cant see how the devs didnt see how OP that scenario is, surely they need to do something about it that and nerf his chainsaw.
You see how just because something can happen doesnt mean its actually a problem, yes it is possible but it takes a perfect amount of circumstances for it to line up.
First they tunnelled off the hook while the gens were not done (thats what DS and BT changes were designed to help with), second they have to be on the third hit, third the killer doesnt know how to bait DH (if you are good you wont fall for it) and lastly you have to have all these line up before the last gen pops for adrenaline.
Instaheal not included in teh above as there is no circumstance its not a great crutch.
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Using BT you will almost always be on the 3rd hit
Healthy 1
Injured 2
Downed
Hooked
BT hit 3
Also. This thread isn't an "OMG EVERYTHING IS BROKEN", if it was I would be stating suggestions and having comparisons to gen times ect. Rather it is: "Ha ha look at how far we can take this gimmick build if we try hard enough"
Unfortunately Killer builds just don't stack to the same effect even when at there strongest.
Though if you must bring practicality's into it then in a real game I would expect you to be able to consistently pull off the BT -> MoM -> DS -> Insta portion and then maybe get the DH off anyway if your pro. The Adrenaline is just me pushing it to it's limit and the 2nd MoM requires the Adrenaline so same deal.
MoM and DS work well together and BT is a meta perk. Most game would have BT -> MoM -> DS happening once or twice and just the BT -> MOM/DS or DS -> MoM happening far more often. The numbers for that is between 17 and 6 seconds of guaranteed stun depending on the specifics.
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Who cares. JOIN US and abuse it with us!
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you can hit twice
you can hit thrice
you can wait until the survivor uses his dead hard and then hit them
you can slug
but, well, you are the one choosing to play dumb
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Completely ignoring the fact it also depends if you use a killers power to hit them so no it won't always proc it's still highly situational.
It's the usual taken out of proportion situation on these forums looking at the worst case scenario as always.
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"possible" is a strong word for this scenario
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Oh btw if you're affected by BT you cannot endure another hit (by MoM)
Just happenned to me in game.
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So if you're hit during deep wound (borrowed time) even with MoM, it still puts you down?
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Wait really? Rip, that means double MoM isn't possible
BT -> DS -> MoM still is but that's not as fun
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Strong words for a strong man ;)
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What is a tunnel to you? If a survivor makes a bad save before the killer has left a hook, is it a tunnel to punish that by going for the injured survivor? Are survivors just entitled to bad plays now? Why is the killer supposed to make the sub-optimal decision and go for the healthy survivor?
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