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Please NEVER revert Guide class to what it used to be

Dadeordye
Dadeordye Member Posts: 466
edited August 23 in Feedback and Suggestions

Survivors being unable to Gen Rush makes this mode SO MUCH better.
Killers already can't tunnel, slug or camp like in 1v4, so survs being unable to gen rush make things even.
Guides are more fun now. In a lot of my matches in previous iterations of 2v8 the Guides were tunneled hard for the sole purpose of them not being allowed to use the unlockable ability.

Now 2v8 is a much chiller mode.😁

EDIT: every downvote is 100% for sure from survs who want a non-skill win

Post edited by Dadeordye on

Comments

  • Skitten56
    Skitten56 Member Posts: 555

    I'm fine with guide not getting the gen speed back, but they need to do something else to make it better. As they are now, I think they are just too weak/uninteractive compared to the other classes.

    I think a nice solution to help make the class more interesting would be if Guides had a boost to opening chests or something, or maybe get to open 1 chest instantly per hook state.

  • Brokenbones
    Brokenbones Member Posts: 5,627

    Guides should get a built in plunderers/ace in the hole effect. Would be cool since there's already a lot of chests in 2v8.

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    I mean if that's your experience, then I'm glad you enjoy it.

  • Emeal
    Emeal Member Posts: 6,601

    the blast mine is cool, but I miss the gen speed.

  • XDgamer018
    XDgamer018 Member Posts: 693

    hell even without the guide class 2v8 heavily favors survivors oh you didnt play nurse blight LOL lose 4 gens bozo bc pallets are every few meters and would you look at that 4 gens are done… doesnt help that all the sweatlords are in the normal 1v4 queue making that also a hell. I aint waiting 30 mins to get genrushed to hell and back. Play with a friend? Yeah most live overseas good one… IG 2v8 is the perfect time for me to take a break of dbd bc the matchmaker is just #########

  • Dadeordye
    Dadeordye Member Posts: 466

    Thanks.
    If I'm defeated as killer it should be because survs were better or played better than me, not because I didn't had time to do anything while survs literally were just stopped in front of a machine pressing a button occasionally with no interaction with the killer.

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    The only thing I don't really understand is that if you're comp-oriented, why pick DBD of all games?

  • Dadeordye
    Dadeordye Member Posts: 466
    edited August 23

    I've got to the point where I already expect for the matches to take too long to get, so I schedule myself to work into other things or watch stuff while I wait.
    Now imagine if now that the queues for 2v8 literally doubled in time you get a 5 min match because some survs decided to do the brainless strategy possible. New Guide is the way to go.😁

    Also everytime the queues get split we have this issue of matches in 1v4 being miserable, not just when 2v8 is around.
    Hope this gets fixed when they rework MMR next year.
    That's a positive side in this. These times are the best to play Solo Q. Last Blood Moon I was farming in normal 1v4 and had amazing matches because most of my teammates were good survs. There's a difference in being paired with casual, new and stupid players. The latter is infuriating.

  • Dadeordye
    Dadeordye Member Posts: 466
    edited August 23

    I'm a very competitive person indeed, but I like that both parts in a fight have equal chances of winning and I find insulting if people let me win, so I also threat my opponents with the same respect by always giving everything I have.
    This game have a huge problem with Gen Rush and camp/tunnel. Both are braindead, non skilled strategies that anyone can pull off. Gen Rush makes so the killer don't have enough time for a fair fight and tunnel/camp makes a 1v3 scenario with 4 or 5 gens up as much as unfair as gen rushing.

    The chaotic part of me that likes to see things going to hell to appreciate the spectacle is excited for the Anti Camp/Tunnel/Slug portion of the QoL plan that has NO Anti Gen Rush at all. It's gonna be a disaster.

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    That's what I mean, is that DBD is so RNG heavy and is tilted in favor of one side by default. I'd pen you as someone more willing to invest time in fighting games instead.

  • Dadeordye
    Dadeordye Member Posts: 466

    Who says I don't?
    I play Street Fighter like crazy😂
    I see your point and perfectly understand where you want to get. I accept a certain lvl of randomness as long as it's nothing ridiculous like a luck based deck in Yu-Gi-Oh (dices or coins results to get a good or bad effect).

    And before I forget.
    BHVR removed the braindead crap survs could do in 2v8 and kept Legion (a braindead killer). Great.🤦‍♂️
    I'm getting sick of seeing this "killer" even in my matches as killer. Almost all my partners end up being this crap.

  • Philscooper
    Philscooper Member Posts: 243

    unlike you, most survivors play for the bp and thus want to win (or naturally want to win because its their objective),
    so this change made it to the worst class in terms of viability.

    so essentially nerfing the strongest class to do so into a troll class,
    makes no sense, even if the mode is "strongly survivor sided". (we really got a guide nerf before legion and/or nurse )

    this is like me comming up to nurse and reduce to give her 1 blink with an 8 secound cooldown. even though seemingly no one really complained about her noir was anyone gonna expect a nerf.

    this doesnt fix one problem (or you somehow do without pissing off their playerbase) and just create two more via meta changes or using the 2nd strongest thing. scout/escapist.

    why is it bad?, personally. because no one does gens or if they do, their entire team gets stuck in an small compact area of gens that the other teammates refused to do, this also makes survivor even less enjoyable as there is no way to push the objective further if your 7 teammates just dont touch a gen or you gamble on a toolbox, which isnt even worth getting anymore due to the skill-check bonus being removed.

    the old guide was the only thing somewhat preventing this issue with its aura enabling, aura read and gen-rush capabilities,
    now its just a useless troll class with a bootleg scout ability and a stun that gives 4x less the value then old guide did. even if you spammed it and gave it a 10 secound stun, it would still be unable to compensate for the cheer pressure and value it possibly gave with a toolbox and constantly hitting skill-checks.

    they also havent nerfed the gen-regression or aura reading you get from kicking gens. as a way to compensate or tried changing the comeback system basekit. there was no compensation in any shape or form whatsoever, noir did survivors before get a buff to compensate for the nerf/rework now, so it just doesnt make sense and i highly doubt survivors will get anything or get buffed due to history saying. they wont, most likely bhvr will just continue pumping out killers and maps over survivor content…for some reason. which nerfing and possibly pushing survivors away from the mode (aka the people who dont care about bp). doesnt make much sense.

    it was also clear that for some reason, instead of making a new class since 3 iterations instead of giving killers more and more broken options they cant handle at once. (wesker is still bugged after the 3rd time of the grab animation having him be stuck)

    after the hype dies down, in the next iteration, its probably going to stay at the least used class for survivors if left unchanged. besides for the people who love, for some reason to troll and goof around, which i hope there will be a way to seprate to two groups.

    and sure, you get to kill and win more…if the scout and escapist spam wont get you, but if the teams werent dumb, you would be struggling either way, which is what most casuals are doing in 1v4 and now in 2v8. so either way, plan backfired, you may not feel it now, but you definitively will in the next iterations when everyone is playing the meta to win and not to chill. this only speed up that process.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,209

    The killers ive been against had no problem slugging tunneling or camping. Oni usually slugs about 3-4 people every time, then ghost face hooks you and b lines to the other side of the map to mark whoever unhooks you to scare them off and then tunnels you. And repeats till ur dead. Not saying the gens didnt fly a bit fast before, that part makes sense but the killers can still do all of the above.

  • Dadeordye
    Dadeordye Member Posts: 466
    edited August 24

    I see your point and I didn't mentioned this before because we have no idea what BHVR is cooking for Anti slug/camp/tunnel.
    Once this got implemented and hoping Guide never reverts to what it used to be I think things will be great for both sides.😁

    Only thing I have to defend is Oni slugging. It's extremely inefficient to down a surv and pick it up. The other killer should hook the ones Oni down with his power.
    BUT they didn't needed to giga buff him and the fact Braindead (Legion) is in almost any game pisses me off even playing as killer. If they manage to reduce the queue times to something like 5 min I'm dodging EVERY lobby I get that has Legion as my partner.

  • Dadeordye
    Dadeordye Member Posts: 466
    edited August 24

    Someone please delete this😛

    Post edited by Dadeordye on
  • Dadeordye
    Dadeordye Member Posts: 466

    I can deal with meta. 1000x this over braindead crap (gen rush).
    2v8 doesn't have the 500 2nd chance perks survs have in 1v4. New Guide is the way to go.❤️
    Comeback mechanics are stupid in EVERY game they exist. Punish the winner for winning is dumb AF.

  • Dadeordye
    Dadeordye Member Posts: 466

    I wont because they'll be unable to coordinate the use of that broken, disgusting unlockable ability Guides had.❤️

  • catawumpus
    catawumpus Member Posts: 28

    The irony here is that the “old Guide” wasn’t actually the problem — it was just highlighting bigger flaws in how 2v8 is built.
    If survivors only felt threatening because one class could temporarily spike gen speeds, that’s not a “gen rush problem,” that’s a design problem.

    Right now the new Guide feels neutered, but instead of reverting or deleting, BHVR should be asking: why do survivors only feel impactful through raw generator numbers? That’s the real issue. If the survivor side had more variety in objectives (unique class tools, resource management, map-specific tasks), Guide wouldn’t need to be a glorified “faster gen” button or a bootleg Scout.

    And it’s also inconsistent — killers are still allowed to bring brain-dead pressure tools (Legion literally exists to erase counterplay by pressing M1), but survivors get their one pressure lever ripped out because it looked too much like “rushing.” That’s BHVR’s identity crisis in a nutshell: punish survivors for pushing the objective, keep killers that push brainless slowdown.

    If 2v8 is supposed to be “casual chaotic fun,” then Guide should feel like a fun class with its own unique identity — not gutted into irrelevance. Nerfing them without providing anything else just leaves survivors with less to do, which is the opposite of what the mode needs.