http://dbd.game/killswitch
Do you think Gen Rush will get nerfed after patch 9.2.0?
We now have anti slugging, anti tunneling and anti face camping.
Hopefully the generator speed will be reduced to help the M1 killer after the latest patch.
Comments
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Most likely a mini basekit corrupt
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HA, NOPE. Expect only S tiers every game cause doubt anyone else will be playable, which will probably result in survivors complaining more about those killers which will in return result in bhvr nerfing them. Or maybe they´ll nerf killer as a whole once again after that, idk but what I do know is that whatever the balancing team has been doing this year it´s been a disaster.
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nope , it fact it will be encouraged as you can run a fun gen build with zero worries about being tunneled or slugged now.
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Honestly if devs want these changes to go through, they seriously need to take a look at Toolboxes, BNPs and skillcheck gimmick builds. The reality of a Trapper or Ghostface having to deal with 2-3 gens being popped in 60 seconds, which is usually before they can even get their first hook, completely obviates any buffs they might receive for their second hook.
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Lol. Of course not. Survivors will get buffs as always, low tier killers will get the shaft as always, and killer players will either adapt by swapping to high tier killers or they'll quit the game.
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BHVR has been pretty clear if that if results in a kill rate drop they'll make adjustments. They want the game to be killer sided, that hasn't changed.
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No, they haven't. They've said the opposite. Mandy said about a month ago that if killers start losing games, they'll eventually find themselves at their "appropriate" mmr after losing enough times in a row.
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Toolboxes should get some adjustments, especially in the add-on department.
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"Gen rush" doesn't exist, it's just a term made up by killers when survivors do their objective faster than the killer, which is the goal of the game.
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Then tunning doesnt exist either but here we are
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That's a comment about individual players, not their target kill rates.
Anyway, here you go:
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So when I play Hag or Ghostface on Badham or RPD and Survivors with 4 Commodious Toolboxes, each with BNPs plus perks like Deja Vu, manage to clear 2 gens in 60 seconds, before I'm even able to hook someone, I should just… what? Play a different Killer?
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"These are not balancing changes."
Proceeds to make the biggest balance change in the history of DBD.
I'm sorry, but I don't think half an addon here and there is going to make up for, "You're no longer allowed to punish survivor misplays. If a survivor that you've already hooked makes a bad play, you must ignore them and go after someone else. If you don't, you'll automatically lose the game."
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I'm sorry, but I don't think half an addon here and there is going to make up forStrange, I missed in the patch notes were you aren't allowed to do things or that something will cause an automatic loss.
Proceeds to make the biggest balance change in the history of DBD.If that was their goal they wouldn't be giving killers buffs at the same time. If BHVR actually did what survivors wanted, we'd just be getting anti-tunnel. But they are very clearly trying to give things to both sides not to disrupt the balance.
But you've already reached your conclusion despite all of the evidence you are lacking.
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Lol. I'm sorry, but the killers that need these "buffs" the most won't even be able to use them. Trapper isn't going to go traipsing across the map to get an extra 5-10% on a gen kick. Deathslinger isn't suddenly going to get map pressure because of a 5% haste for ten seconds. Hag can't capitalize on knowing that there's a survivor on the other side of the map. And BHVR isn't dumb. They know this.
If they really wanted to compensate killers, they'd have made it like PR instead of Pop. They know that the low tier killers can't actually use any of these "buffs," but S tiers can… which is why they made it so those S tiers don't get as big of a buff. These "buffs" are designed to placate killers while not actually giving them any compensation. They exist so people like you can do exactly what you're doing now.
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We're just changing the argument now, right? You said BHVR hadn't said something, I showed you when they did, and we're just bouncing to different topics?
Do Trappers never kick gens? Deathslinger doesn't ever need to cover ground? Hag knowing where the survivors are won't help where she leaves traps?
Different killers will get different levels of benefits from the change. That's inevitable. It's one of the reasons base kit buffs to all killers are rarely done.
But let's not be so narrow in who we're discussing. What about some other non S-tier killers? How about Dredge? Is he not going to be improved knowing where the survivors are and being able to get more out of a kick when he teleports to a gen? Any speedy or teleporting killer, Wraith, Freddy, etc. is getting a useful boost. Insta down and stalking killers get info or survivors have to sacrifice gen progress. Range killers know where they need to focus.
You're ignoring a sizable portion of the killer roster in your analysis.
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And Dredge will still get curb stomped by survivors with more than 2 brain cells because he doesn't get downs fast enough, so the entire point is moot. Unless that gen regression is something like 35%, it's absolutely nothing compared to getting a survivor out early.
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it's absolutely nothing compared to getting a survivor out early.Which he could still do, and if he gets any unique hooks along the way, he is stronger. Because your claim that the tunnel is disallowed or an insta loss is a gross exaggeration.
Anyway, sorry to @Inosennatoki - I didn't expect this to go off in such a tangent and potentially derail your thread.
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Oh, yeah. Being unable to regress gens anymore is totally a winnable situation… for Nurse. For Dredge? It depends on how many gens are left. If it's at 4 gens, he can probably still pull out the win. 1 or 2? He's probably getting two kills still.
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If it's at 4 gens, he can probably still pull out the win. 1 or 2? He's probably getting two kills still.Okay? If a killer gets a kill with 1 or 2 gens remaining and they trigger the penalties, what's the issue? If they are triggering both penalties they are probably on just 3 hooks. Should the norm be that a killer who only gets 3 hooks by the time survivors complete 4 gens still end up winning the match? Like you're conceding he's still going to get to a draw.
Anyway, I already noted we are on a tangent. You're welcome to the last word in this thread.
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Why thank you! Since DBD was nice enough to release a "Go Play Silksong Instead of Killer!" patch, I think the last word shall be:
"SHAW!"
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There isnt anti-slugging or anti-tunnelling yet. Just proposed changes that may or may not go through as is. Until the actual update, there's no saying what the future holds. Anything is possible.
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You mean bass kit pop goes the weasel. Or bass kit, barbecue and chili. And the 15% haste for 90 seconds.
Yeah without knowing them
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Bass kit? Are killers getting a drum set to go with survivor lutes?
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You're misinterpreting her words.
She was talking about individual killer players, not all killers in aggregate. Just because one killer player has a lower skill level doesn't mean that killer type or all killers need a buff. If they see an aggregated drop in kill levels across a particular killer type or all killers then that's something they can act on.
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Interestingly, we've hit the "bargaining" stage.
Denial and anger is still where most of the community still seems to be currently though.
Never thought I'd see people going through the "stages of grief" over hard tunneling, but here we are.
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Lol. This isn't about hard tunneling and you know it. These nerfs hit just as hard at 2 gens as they do at 5.
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And it's not even out yet - it's like pre-grief brought on by pre-mass-hysteria.
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I'd say faster gen progression and blocking regression hits quite a bit harder at 5 gens than it does at 2 or 1. In what way could it possibly not?
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Do you want me to actually explain it to you? Okay.
If I'm playing freaking Nurse and tunnel someone out at 5 gens, I'm not going to give two rats about not having gen regression or the survivors having boosted gen progression. The game is as good as done. It's all over but the crying. You're not going to come back in that scenario.
But if I'm playing Dredge, trying to hold a shaky three gen with 1 or 2 gens left, and I'm forced to try to get someone out of the game or lose… well then that lack of regression is probably going to mean that at least 2 of the three remaining survivors escape. Because by the time I get the survivor out, those gens will probably be nearly done. My only hope to not outright lose is a quick chase and hope the survivors mess up the endgame save
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That wasn't your argument - how about we compare oranges to oranges.
If you're playing a Dredge and tunnel someone out a 5 gens then that's 5 gens of faster repair speed that you can't regress.
If you're playing a Dredge and tunnel someone out at 2 gens then that's 2 gens of faster repair speed that you can't regress.
5 gens going n% faster is more impactful than 2 gens going n% faster in a match.
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Oh wow. Are you okay?
Let me break it down for you, math style.
If you tunnel someone out at 5 gens, that's 450 seconds of gen repairs that survivors will have to do while in a 3v1.
If you tunnel someone out at 2 gens, that's 180 seconds of gen repairs that survivors will have to do while in a 3v1.
Sure, you could technically get the bonus for LONGER, but by the time you finish FIVE gens in a 3v1… let's just say it's no longer a 3v1. Now it's a 1v1. Or a 2v1 if you're lucky and someone was cracked in chase. Or a 0v1 because you didn't even get all the gens done. Either way, the killer is almost certainly going to win the game. Remember, the killer wins the game if they get a second survivor out and down a third. Or they can try to slug their way to a snowball victory if the survivors are injured.
But finishing TWO gens before the killer gets someone else out or snowballs his way to a win? That's doable. You might lose a guy, but you can probably get all three survivors out. Play it safe, pre-run early, and split up on gens. Make him commit to a chase, hope that he picks your best looper, and slam the remaining two gens. If he gets the chased survivor on hook, that's fine. Open the gates and body block train your way to the W, or tie if you're unlucky.
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BHVR already toyed with this idea and it never left concept phase. Considering the most BHVR ever did about gen speeds was add 10 seconds of repair time and 5% damage on kick then started adding more and more gen speed perks to me shows they don't see gen speeds as an actual issue.
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I mean, if we go back far enough to consider the old "early game collapse" you mentioned, then gens used to be 65 seconds.
So they've added 25 seconds of gen time over the years. That's not trivial.
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No increasing gen completion time is not only boring but a band-aid fix that doesn't increase the enjoyment of the players, better to buff m1 killers than make some mundane objective like making a gen last longer.
Just like how we killers have asked for being rewarded for not tunneling/hooking different survivors, its the exact same thing where survivors want some other objective cause doing gens is legit the most boring aspect of this game hands down.
BHVR just gotta lock in and actually come up with something…. 😓
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You can keep insulting me all you like, it really doesn't change the fact that the math is on my side here.
Let's give it a value so we can actually math it out. Let's say they give 5% faster gen progress in this new mechanic.
If you tunnel no one out, 5 gens take 450 seconds.
If you tunnel someone out at 5 gens, those gens will take 22.5 seconds less at 427.5 total seconds instead of their normal 450 seconds.
If you tunnel someone out at 2 gens, those gens will take 9 seconds less at 171 total seconds instead of their normal 180 seconds.
9 < 22.5, therefore your statement of "Lol. This isn't about hard tunneling and you know it. These nerfs hit just as hard at 2 gens as they do at 5." is provably false.
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