http://dbd.game/killswitch
When will gen speeds get nerfed?
Since everything with toolboxes and gen builds are stackable when will they nerf that?? Also what about having 1 or 2 gen perks for killer that should be basekit like deadlock and pain res?
Answers
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I’m personally not a fan of this approach where they keep throwing free perks at everyone, just makes it feel like the perks are all meaningless except for the good ones, which you get for free.
7 -
Yall yall to much when ww don't even have numbers
6 -
Maybe play with the changes first?
3 -
I doubt they will change anything about gen speeds. Any longer is just to long any shorter is problematic. I would totally for killer specific Gen times or placements. Like low mobility has closer gens or higher repair times but the opposite for higher tier killers
5 -
I don't need to eat the ######### sandwich to know that it tastes bad.
-14 -
You guys moan about every major change just to go back to being quiet a month later.
9 -
Lol. Yeah, because every major change is survivor sided af. The last killer sided major change was 3 freaking years ago. Since then, we've gotten an extra 2.5% on gen kicks… yaaaaay.
-6 -
No give survivors a secondary objective or something, making the most mundane boring part about the game take longer is not the move at all.
12 -
its called argumenting, people tend to give up after sometime, doesnt make it less important, also the guy did not sy it was bad or anything, just asked a question… arent you projecting mah friendo?
-5 -
And yet we've been completely fine.
8 -
So basically you whine whenever you don't get what you want.
9 -
If by "whine" you mean object to blatant favoritism, then yes.
-10 -
I don't need to eat the ######### sandwich to know that it tastes bad.
??
7 -
Whine as in every patch needs to favor the role I play and if not the game is surv sided and the devs don't play killer.
10 -
How many times are you going to bust out this stale remark?
12 -
This response was not to OP but to the quoted comment.
1 -
Quick, since 6.1, how many patches were killer sided?
You know what perfectly encapsulates the blatant favoritism in the game? The HUD. Look at the survivor HUD. You get info about EVERYTHING. You know exactly what everyone is doing and how fast they are doing it. You get more information about the killer's power than the killer does themselves.
Meanwhile, killers like Sadako have to somehow remember the exact number of Condemn stacks each survivor has. Ghostface has to time his own power. Killers have been asking for something as basic as a hook counter since as long as I've been playing, and we've been ignored for years. Yet survivors get to see EXACTLY how long it's going to take Mikaela to finish that boon.
Hell, now we have a patch going out that will actively punish you if you accidentally kill the wrong player too early, yet we STILL can't get a specific hook counter.
-5 -
Until it stops being true.
-8 -
I think you only really need to rework toolboxes to fix gen speeds, nothing else really needs doing. People bring up gen speed perks too, but stacking a full build of those nets you about half the speed of a toolbox with significantly more restrictions, I really don't think it's a problem.
Most patches have been lightly killer sided since 6.1.
There have been a few landmark ones that added big stuff for survivors, but those + every other patch have contained a good chunk of killer changes too.
Every patch over the past few years, with a few exceptions, has had some kind of buff to killers. If you include perks, it's every patch to my recollection. This is definitely true of year 8, at least, I actively went through most of those for another post a few months ago- a few in year 6 may be a bit less killer sided, now that I'm typing this, some of those were undoing big problems in 6.1.
Then again, musing out loud here, the biggest of those was 6.7.0 and I'd argue that was definitely killer leaning overall…There's been a big push over the past three years to raise killer strengths via direct buffs, indirect buffs, and survivor nerfs. It's not only been that, survivors get buffs too, but that's the overall trend. For the record, that's a good thing- killers started this process actively weak.
It's continuing here, mind you. This patch has more nerfs to killers than the usual, but it's still buffing killers both broadly and in their specific kits.
9 -
Comparing Sadako's ability to see condemned stacks to seeing the survivor HUD is apples and oranges. DBD players seem to forget that they play an asymmetrical game. Why are you expecting for there to be a "Killer-equivalent" of whatever survivor has when you don't have the same objectives or players on the team?
But considering how overwhelmingly inexperienced you are on survivor, it's not surprised you think being able to see basic info that you'd get in literally any other team oriented game as a survivor is equal to them being able to mori the killer.
7 -
Lol. You're not seriously sitting here and acting like giving a handful of killers half an addon that amounts to fractions of a second gained make a patch "killer sided," are you?
-6 -
Holy Strawmen, Batman!
Nice of you to ignore the fact that killers are being actively punished for killing a survivor too early, yet still can't get anything as basic as a hook stage counter. But, I guess making up strawmen to fight is so much easier.
-8 -
…If nothing else of note is in the patch, yes.
A lot of patches recently have kinda just had small buffs for killers and a few survivor perk buffs alongside the killer perk buffs. Definitionally, regardless of how good those changes are, the patch kinda has to be killer sided at that point.
7 -
So, despite every MAJOR change being survivor sided, since a bunch of killers have gotten a handful of addons partially added as basekit that means that killers have gotten the most overall buffs. Riiiiiight.
-6 -
You claimed there was blatant favoritism, I explained that the "favoritism" you're referring to is in reality the asymmetrical game being asymmetrical.
7 -
Lol. So, can you explain to me why, in a patch that punishes killers for killing a survivor too early, there isn't also an update to the killer HUD that will help them avoid that situation?
-6 -
No. Because most patches only really have one big change and a bunch of smaller changes, and because most of those smaller changes are killer buffs, most patches lean slightly killer sided.
You didn't ask which side gets bigger buffs, you asked how many killer sided patches there's been since 6.1.0. That's why I responded, it's something I noticed a while back; most patches trend towards killer changes.
10 -
And almost every big change is survivor sided. Since 6.1, killers have gotten… what? 2.5% extra gen regression on kicks and the removal of gen tapping? Medkit nerfs, but those were undone by buffing literally every healing perk in the game. I guess map offering changes were killer sided, since most map offerings were survivors sending killers to Eyrie, Badham or GoJ.
-3 -
Ragebait.
8 -
Lol. That's what I thought. Even the most survivor sided people can't defend it.
-8 -
Eh, the word "almost" is doing a lot of heavy lifting there.
Big changes don't have to lean towards either side. For example, the quest system was a big change respective to the patch it was in, and that's completely neutral, same with the big store update. In those patches, the actual gameplay changes tend to be primarily for killer.
Though for the record, you're missing:
- the FOV slider
- survivors spawning together
- basekit mori (though this is more just fun flavour than anything else)
- scratch mark improvements (though I've personally never noticed this)
- decreased rarity for Sacrificial Ward
- hook respawn mechanic
- lightburn removal
- merciless killer being easier to get (QoL and not directly gameplay relevant, but it counts)
I was bored, so I went and actually looked at major patches to double check. This obviously not counting the gigantic list of killer buffs, updates, and reworks in that time period, or things that are more survivor nerfs like altering certain maps or perks that were too good at the time. Those are the actual weight of killer being improved, lots of basekit and perk buffs- though some of those bullet points are pretty impactful too.
6 -
Fair enough. Did you happen to catch all the survivor buffs over the same time period? Cause I'm guessing they were quite a bit more impactful than "scratch mark improvements" that I've never noticed.
-4 -
Mostly I was just looking at the killer buffs.
Honestly, though, it's less than you'd think. Couple big things, stuff like the survivor HUD and the AFC system, but mostly it was either killer changes or neutral QoL changes.
I think most of the impactful survivor changes were perk buffs more than big basekit mechanics.
5 -
Don't forget the Mangled nerfs. And the removal of hook grabs. And the gen regression limit. And the toolbox buffs.
You know, I'm kind of not trusting you at this point. Convenient how you just gloss over so many major changes that massively changed the game.
-4 -
Those were covered by the couple big things, yes.
Probably the most impactful changes over that time period would be… Mangled nerf, survivor HUD, and I thiiiink I'm missing an important one…
A lot of it was more covering up niche scenarios though, like the regression limit or preventing killers from just standing directly in front of the hook. Those aren't things that affect every match, and some of them just flat won't affect players who didn't go for the one specific action they were designed to prevent.
Like I said, I do kinda think the most impactful survivor changes were perk buffs. Buffing Resurgence had more impact than the AFC system, for example.
4 -
You're might be right. I keep forgetting that perks have a lot to do with it. While every regression perk in the game was getting gutted, BHVR was also buffing every healing perk in the game.
-4 -
They're effectively making pop and BBQ base kit in this very patch.
Sounds like you're already getting what you're asking for here.
6 -
Wouldn't go that far, but the perk buffs are important.
Also, went back and checked, the comparative survivor list would be:
- Map + Key rework (imo only the Key rework was a substantial increase, but both happened and opinions vary)
- New item, Fog Vial (quickly nerfed it must be said)
- "Go Next" prevention (mostly just the inability to hook suicide)
- Exit gate notification bubble is longer now
- Deep Wound visibility improvement? Do we count this?
- Chest opening time decreased
- Hook timer extended
- Toolbox sabo speed increased
- Mangled nerf
- Regression limit
- Anti face camp
- Hook grabs removed
- Visual terror radius (just an accessibility feature, but it counts)
- Survivor HUD
Again not counting perks, again not counting nerfs to the other side, again not counting anything more neutral.
Honestly, while this list is longer, that's mostly just because the full killer list would be like five times as long and filled with specific killer buffs.
Also… I dunno, a good chunk of this isn't that impactful. Who can honestly say the impact of Deep Wound being less visually cluttered or the chest opening time being lower actually mattered, honestly kind of in either direction.Factoring in all the killer-specific changes… yeah, most of these patches leaned killer. Also kinda funny going back and seeing just how few things were in some of those earlier patches, the devs really are changing things more often these days.
8 -
Something tells me they will not be satisfied unless you agree that every patch has been massively Survivor-sided.
9 -
The hook timer increase and the HUD are each more impactful than all of the killer buffs combined lol.
And you keep bringing up the individual killer buffs, but let's be honest… all the killers that WERE in C tier before they got "buffed" are still in C tier after their buffs. The only killer that got any meaningful buffs, to my recollection was the Freddy rework bringing him from D tier to mid B tier. Giving Trapper an extra bit of Haste after he places a trap or making his trap spawns more consistent haven't significantly changed his power level. Giving Demo half of his most used addons as basekit hasn't magically made him an A tier killer. I honestly can't tell the difference between old Demo and "buffed" Demo. And most of those buffs ALSO come with compensatory nerfs, so most of them are pretty much a wash.
-5 -
A couple of these were pretty impactful, but killers got some heat too.
I'd say the most impactful buffs on this list for survivors were the HUD, Mangled being nerfed, and hook grabs being removed. Go Next prevention and the visual terror radius were great, but didn't really raise survivor power level, so to speak.
The hook timer increase was noticeable on paper, but I've personally never really noticed much of a change in how people act around it. I don't doubt it provides some good risk/reward plays at a higher level, though.
Then on the killer side, survivors spawning together is a bigger buff than three quarters of the survivor list combined, and lightburn being removed was also pretty big for Wraith in particular. Hooks respawning is also pretty big.
More good killer buffs happened than you think, too. For starters it's not that common for compensatory nerfs to be made to the basekit, if they happen they're usually to addons and only because they were made partially basekit. There are exceptions, but they're not really the rule.
This period did see Nemesis get cemented as an A tier killer, Leatherface kinda get some huge sleeper buffs (seriously they practically removed a form of counterplay from him, that's pretty giant), Huntress get some nice stuff, and Doctor get some really nice consistency buffs, just off the top of my head.Don't lose sight of the sum total of changes over the past three years making killer stronger overall. It all adds up.
4 -
I did forget about the Huntress buffs. Didn't she get two extra hatchets basekit? You barely have to reload as her anymore.
I'm still mixed on the spawning together, to be honest. On the one hand, if you find the survivors right away, you can get some amazing early pressure. If you guess wrong, however, you're probably losing a gen before you even get into your first chase. It's a double edged sword that made me put Lethal on nearly every build.
-3 -
It's pretty reliable, there are only a couple maps where you really have to guess— and you also don't spawn in the middle of maps anymore (as much, at least, I think it's still happened to me once or twice), so there's even less chance of that happening.
There's some risk, but it's still a huge buff overall. One that I, personally, have been asking to get for years, so you can imagine I've been stoked.
Huntress got two extra hatchets and also a wind-up time decrease of 10%, which is pretty nice. Not as crazy as the PTB buffs, those were cracked, but still really solid for her.
5 -
I'm honestly terrible at map spawn logic. I've tried learning, especially from watching streams and paying attention when I play survivor, but it still feels random a lot of the time. Perhaps that's just my own shortcomings turning what should be a good thing into something that actually hurts me in the long run.
-1 -
It takes some time, and some maps are a bit tricky.
In the meantime, Lethal is a really solid perk. I do know spawn logic on most maps and I still run it all the time, lol.
1 -
My least favorite is when you spawn on some huge Macmillan map right in the middle.
-1 -
I would like a PTB that saw significant nerfs to heavy slowdown and heavy speedup on generators. It'd help normalize match times, making earning bp much easier.
Maybe it'd suck, but worth a try, right?
-1 -
Don't bother trying to say anything. Ur gonna get down voted anyways and survivors will just cry to the devs
-6 -
You do whine, yes. Have been for a long time, with every inconvinience that killers get.
You also showed us that you only played 500 matches of surviviors in total, you definitely are killer main, who just wants to have easier time playing the killer.
You are always vocal about killer changes, overreacting and calling survivior easy role.
People like you are the worst to listen to really. You have no idea how is it to play the other side and just moan about changes.
Let the game evolve to a healthier state.
Also I believe the gen speeds cannot be increased, because they are the most boring thing in the game.
You can't force people to do more of the boring stuff, they will never want to do this. Especially in times where gen perks are very popular.
This would definitely be a bad change, so we need to think about something else.6 -
because survivor is an easy role if you are not handicapping yourself by playing solo or swfing with bad players
-3