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why are we punishing the killers in this upcoming update

Bridger
Bridger Unconfirmed, Applicant Posts: 3

Look BHVR yall need to rethink this update because if you go threw with this you will lose players and mainly because killer mains wont want to play anymore because at that point survivors will be invincible. i hope you think this threw.

Best Answer

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 205
    edited September 3 Answer ✓

    I love that the idea of trying to win as killer using efficient strategies is considered toxic in this game. You guys realize it is a PVP game, right? The goal is to win? That is like saying that survivors doing generators too fast is toxic; which it isn't.

    The goal of a PVP game is to win, guys. How you do it, as long as you are not using cheats, should be up to you as the player. The reason killers camp is the same reason survivors split off onto different generators as quickly as possible: Pressure the enemy team.

Answers

  • Bridger
    Bridger Unconfirmed, Applicant Posts: 3

    just because some players play toxic doesn't mean it should effect us all

  • HoS
    HoS Member Posts: 42

    Again, you said it, it's a PvP game. Tunneling revolves around eliminating someone out of the game (5 players ⇒ 4 players). It's incredibly unfun for the player who's out and it leads to 3v1 scenarios that are incredibly more one-sided. The dynamic is drastically different. It's super hard for survivors to win once one teammate is out too early. It's not fun in a group of players to have to spectate others. Yes, teams can take hits but like… competitively tunneling was very good so let's not expect pubs to counter tunneling efficiently because it's very strong and some killers are very good at it. And also… who likes to be sent back to the lobby three minutes after getting a match?

    Don't you think it would be healthier to have buffed gen regression and killer chase power but everyone gets to stay in the game
    a bit longer? We saw with the stats tracker that players spend like 30% or 40% of their play time in the lobby. Who enjoys that?
    Efficient strategies for killers shouldn't revolve around tunneling, it's not fun for anyone. It could be other things that don't need to get rid of a player. You're playing against other actual people, everyone wants to play the game.

  • Wolf65
    Wolf65 Member Posts: 97

    It is an asymetrical PvP game. The best strategy to win solo vs a team is to eleminate 1 player as fast as possible. That's simple math and common sense. (Go to any self defense class and they will tell you the same in RL.)

    In a 1vs 4 game only the single player is entitled to play the whole game start to finish.

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 205
    edited September 3

    The fun of a PVP game is winning. I am not going to stop doing the most efficient strategy so my opponent can have fun.

    Unless BHVR decides to make it so ALL of the remaining gens lose around 30% of their OVERALL repair progress after hooking different survivors, nothing will be more efficient than eliminating a survivor as quickly as possible no matter how many times they try to gut the strategy. BHVR wants to remove the most efficient killer strategy without offering an effective alternative; this is why killer players are upset. The ideal goal would be to offer something just as effective as tunneling but still allow players to feel like there is a proper "back and forth" so to speak.

  • RafterMaster
    RafterMaster Member Posts: 46

    Look at you, little fun sucker. This is the problem. It's not ALL about YOU.

  • AcesSpeedo
    AcesSpeedo Member Posts: 264

    yall say this but then slug and bleed people out when they do play the way they want, bring anti tunnel? tunnelled. sabo? bled. stealthy? rats. bled out. likeeee

  • RafterMaster
    RafterMaster Member Posts: 46

    It would be fine if it was just some good ones… but it's many, lets face it.

  • tuttoinunavolta
    tuttoinunavolta Member Posts: 271

    I don't understand how balance discussion always ends turning into this boorish stadium talk. What do you mean you're telling "play another game, do us a favor" to the other side? The game needs to be balanced properly on both sides. You should want the other side to have fun as well if you want to be able to keep playing this game, as both sides are necessary for it to keep going.

    There was an asymmetrical game that went all in on highlighting one specific side's "fun" only and ignoring the other and that's VHS (and it died because of that)

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    Well guess what… tunneling and slugging are no longer "efficient strategies"!

    Time to "learn and adapt".

  • RafterMaster
    RafterMaster Member Posts: 46

    Why use the forum then? Killer players are SO toxic on here it's untrue. They don't like it when they get the reality of their own playstyle. You play like trash, it needs game amendments to remedy. 5 people in the game, it shouldn't just be about 1 player. And plus, he/she was toxic as hell I was replying to. So yeah, there's you boorish answer LOL

  • 328
    328 Member Posts: 20

    Are you serious? The point of a PTB is to show off features that are intended to be pushed to live unless people complain. Do you think if the changes are bad and no one says as much BHVR will do anything? Feedback like what OP is giving is absolutely necessary, or else the PTB will go to live unchanged. I've heard your argument a million times, why is this so hard for people like you to understand?

  • RafterMaster
    RafterMaster Member Posts: 46

    I bet you they don't tweak the anti slug or tunnel. Not even a teeny change !

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 205

    What is your point? Play how you want to. Nothing is off limits except holding the game hostage and cheating. Your opponent in a PVP game does not have to play how you want them to and YOU do not have to play how they want you to.

  • gerolau
    gerolau Member Posts: 136

    thank you mr cote. ill go play civ V now of course. why didnt i think of that

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 205
    edited September 3

    <deleted>

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 205
    edited September 3

    I would agree with you if it wasn't mathematically impossible to win as a killer below B tier against decent survivors without tunneling. I'd love a more fun and efficient way to play and win be possible; but it isn't. Efficient survivor gameplay in the current state of DBD literally just boils down to each survivor spreading out and completing different generators, running away if the terror radius gets even remotely closer to them, avoiding healing to maximize gen time, and only looping when it is absolutely necessary.

    Most killers do not have the tools to deal with survivors who maximize their running distance from the killer and then start looping only when necessary. Getting a single down as an M1 killer can take upwards of 60-70 seconds alone if the survivor just runs in a straight line from the killer at a distance of about 30 meters away. There is a reason that the top killers are where they are. The top killers right now:

    • Have a consistent chase tool that can be used almost anywhere.
    • Have a consistent mobility tool that can be used almost anywhere.
    • Are consistent across all maps if the player is good enough.

    Not to mention that over the course of this game's lifespan, basically EVERY OTHER KILLER STRATEGY has been either nerf'd into oblivion or is just not good enough to compete with competent survivors.

  • zhuangming2013
    zhuangming2013 Member Posts: 21

    yo, in 2025, idk if you know this, we have 4 second DS, we have OTR, DH, syringes, syptics.

    also, you have to understand that in this game, a very big part of the playerbase are just normal people which come home after a hard day at work, and just wanna relax by playing survivor or by playing a killer which is more fun than sweaty, like ghostface, nemesis, wesker etc.

    not everyone plays nurse, billy, blight. and even if there are players on these killers which tunnel, survivors shouldnt sit and scratch their balls or twirl their pussy hairs while looking at the chase icon near the tunneled survivor. they should be on GENERATORS.

    and after the survivor gets tunneled (yes its annoying but its a strat for a reason. idk who plays killer NOT to kill), 3 gens are done, 2 remaining, and survivors have a very good 4 gen. because if a killer is busy tunneling, he cannot be busy holding a 3 gen!

    makes sense?

    oh and if youre gonna say "its too complicated, survivors are not on comms" theres this thing called "self-improvement", you improve the more you play the game. you understand how to counter these scenarios in matches.

    and im not gonna hide it. i AM a survivor main. however i have over 1k hours on the hillbilly and i can tell you how atrociously survivor-sided this game is, along with the ######### chainsaw collisions, which makes billy annoying to play on some maps. thats why i quit playing killer, because of how annoying and unfun the survivor meta is.

    you are just horrible at the game if you think "killers are douchebags for tunneling". do you want the KILLER (A LITERAL MANIAC) to treat you like a princess? do you want him to do your nails perhaps as well? maybe give you some cookies?

    i swear, some people on this forum and on twitter are so entitled. acting like the average american, just thinking they deserve everything in this world, and everyone has to listen to them and do exactly as they say. pretentious #########. may God please connect me to people which have the same opinion as me. amen

  • dirizio23
    dirizio23 Member Posts: 30

    how baby you have to be to cry about losing too quickly? 8 year old play fortnite wait in lobby drop from a bus and die in 2 seconds they are not crying

  • HoS
    HoS Member Posts: 42

    I think some of you are completely stuck in what DBD has always been and are simply incapable of imagining the game being different with completely different strategies. Some of you lowkey sound like you want to tunnel until the game dies like it's engraved no matter what in your strategy. No one EVER is accounting for how ######### boring it is for survivors AND killer.
    It's a video game, no one wants to be in a ######### lobby waiting to fing matches because haha, killers tunneled the ######### out of me, I needed my teammates to help me (cause they are my teammates ya know) and they couldn't find me, and they didn't know what perks I had or they didn't bring helpful perks in case of tunneling bc there are so many perks and some players refuse to give survivors the actual tools to see and help each other. So what do we do?

    Also, games with hard tunneling tend to favor killers much more. It's not only about the person who died and is out of the game. If we find something as efficient as tunneling like it is right now, same efficiency, it will be insufferable for survivors. Tunneling is the base strategy for competitive play. It's incredibly strong, BUT I'd like to see how it would go if we actually found something as strong. I'm one who would also not mind basekit super killer sided changes to see if it helps the game find a healthier thing if it means survivors struggle for a while. You guys want to play the same perks and strats non stop or what?

    Like they could have given 60% base regression and 40 seconds of haste, you guys would still say it's a nerf for killer. Why are you all SO scared of having core changes? This will not resolve and find proper balance in one PTB. Same ######### with anti slugging and so many perks, they needed to be tweaked through the course of the game's lifespan. There will always be problems. But atp, I'd rather have balance issues around gen regression than being eliminated from the game by a killer who tunneled me.
    You won't change my mind, I don't care, that strat has been n°1 complaint for survivors since the game came out which is almost a decade. It needs clear addressing.

  • HoS
    HoS Member Posts: 42

    Yeah, it does make sense to get rid of someone. It doesn't have to happen at four ######### hooks. And no, it's not simple maths. If all gens went back to zero every time you hooked at different survivor, the game would clearly be in favor of not tunneling at all because it'd be so obviously overpowered. So no. In this case, it is a simple maths. A simple change to one number and that's it.

    As for the 1v4 entitlement, again, I don't disagree. The problem is when it happens very early and it leads to two problems that I will have to repeat: one survivor is out after barely getting to played (i'm mainly blaming hard tunneling) and the team is incredibly unfavored once a teammate is dead. At 2 gens left, it's 99% chance killer wins in a 3v1. This is super one sided. The killer should have the upper hand but it shouldn't be this drastic.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    Mathematically impossible? I have done this with Sadako. Many times. It's just like 50% of the time, not 99.99% of the time.

  • Wolf65
    Wolf65 Member Posts: 97

    But why is that a killer issue? That's why there are FOUR survivor. If someone gets tunneled, go and interfer. Try to get the killers attention away from the other guy. If you already got hooked and all other not, play stealthy. If your not hooked once and all the other are -maybe multiple times- maybe it's your tunr to distract the killer. Why not create ingame mechanics to encourage that?

    I had games where I only saw the same survivor. He died on the 3rd hook, before I ever met another survivor. What's the plan for that scenario?

  • HoS
    HoS Member Posts: 42

    I agree, you could go and interfere but maybe your teammate has DS and can buy you time on gens? Maybe they don't? If they are being chased by a stealth killer or a big map, you don't necessarily know where they are. If they are a good looper, you might break their momentum in chase while being off gens so you're just screwing your teammate up. That's the big dilemma every time. Will they have DS or DH and buy us time so we should stay on gens? or should we actively help and take hits/use syringe in chase (if the survivor actually knows what you're trying to do with that syringe)? It's a gamble because BHVR refuse to give survivors any tools to know what our teammates are thinking or bringing into the match. Some expect a team of survivors to play like a team (makes sense) without the tools of a team (doesn't make sense). What other game has team gameplay with close to zero information about your teammates' whereabouts/loadouts/intentions? The only thing survs have is a hud. It's consequential, don't get me wrong but we're faaaaar from optimal team plays. And because of this problem, it creates the problem of SWF being overpowered sometimes because if we nerf SWFs, it usually (NOT ALWAYS) means nerf solo queue, duos and trios. We're not solving a core issue here.
    Solo Queue is too weak and inconsistent (it has its thrills, I personally kinda like that) but SWF is too strong (better benefits but less tension and adaptation in game). Nerfing SWFs, for the most part, involves nerfing Solo Queue. The opposite is also true. So what do we do?

    Also, tbf, even when you take hits in solo queue, a killer who wants to tunnel WILL tunnel and you're just stalling but the killer might take you down, chase the tunneled survivor and eventually get them before the one gets back up so it's a kill and another survivor on hook and good luck making any progress as survivor.

    That's half of the issue with tunneling: it leads to this extremely killer-sided scenario and, as I said, it's normal they get favored but we all know that 3v1 at 3 or even 2 gens is a loss for survivors. You just keep farming BP on gens and chase but you know the outcome, you will lose. And it creates another problem: since survivors are aware of that, they know they won't win, they might start ratting around, hiding, not doing objectives in hopes of getting the hatch. Now you could find other solutions for that but you see my point. Tunneling and the swf/solo gap are all interconnected and bear a core dynamic on the gameplay and they have all led to massive frustrations since the game came out. SWF is too strong when optimal, solo queue is too inconsistent and frustrating, tunneling creates one-sided scenarios and is hard to prevent depending on the survivor group and has been meta since forever and gens go too fast sometimes. All of these are connected and other factors need to be considered (toolboxes, killer powers being outdated or busted, etc.).
    DBD is an incredibly complex game with very intricate features.

    I am all for no anti tunneling measures like we're supposed to get if we significantly reduce the gap between solo and swf and then adjust gameplay/perks accordingly. Alas, that's not what we're getting. BHVR have different priorities. You're right to complain about that but some people here (not you specifically) are incredibly biased for one side and it's like arguing with angry teenagers.
    Some killer players seem to want to tunnel non stop and never think out of the box or come up with different strats, about a game that could have insane incentives to not tunnel (like the absurd ideas I mentioned earlier) and become the optimal way to play and don't seem to grasp that playing solo doesn't mean you're not playing against human players. Also some think tunneling is inherently the best strat because 3v1 is "common sense", "simple maths" but no, look at Singularity with pre-nerf Knock Out. Use the blind while slipstreamed addons with knock out, surge, sloppy and any other perk you deem useful and it was an incredibly powerful and obnoxious strategies because of how Larry's power worked. Some killers are incredibly at some tactics. SM was busted at negating areas and gens, she didn't need to tunnel. Pinhead can inflict deep wound with an addon which completely bypasses Off the Record so tunneling is super easy if there's no DS. Tunneling was the easiest and most universal strat but it's not an absolute. The game has more to offer and CAN offer more.
    You can't have a 4k consistently, no one should in an ideal setting, this is not PvE where you can cheese mechanics to win consistently. Play other video games (try fighting games for example) and tell me if it's fair that some characters/sides get to win super consistently through some strats.
    Some survivor players seem to want any killer that get easy injuries (Legion/Ghoul), or faster mobility than 4.6m/s or overused gen regression perks to get nerfed and nuked while having all the basekit benefits.

  • Wolf65
    Wolf65 Member Posts: 97

    You made a long post, but keep stuff I just answer to one point: I agree, the gap solo to SWF is to big. My idea would be, the survivor can see each others loadout at the campfire.

  • WolfgangGarou
    WolfgangGarou Member Posts: 41

    First things first: I haven't been able to try that out yet, but maybe one of you knows the answer.
    With the new anti-tunnelling mechanic... what actually happens in the following scenario:

    Killer hooks Survivor A.
    Killer goes off and unsuccessfully hunts Survivor B, C and D without getting another hook.
    The Survivors ignore the hooked Survivor A until he die on the hook.

    According to my understanding of the new rules, this means that a Survivor died before the required 6 hooks were reached, and the Killer is now not allowed to damage or otherwise reset generators as punishment for his tunnel kill. ...which is pretty much a guaranteed loss.

    Is that correct?

  • ChaosWam
    ChaosWam Member Posts: 2,079

    I can't even call myself a killer main anymore, and yet, I'll be playing much less killer than before if this comes to pass.

    Survivor will just simply be easier, more relaxing and less of a pain to die in while killer becomes more and more tedious unless you play the high tiers.

  • Bridger
    Bridger Unconfirmed, Applicant Posts: 3

    lets go the nerfs for killers have been held back!!!!!!!!!!!!!!!!!!!!! Thanks BHVR even though you can be a pain sometimes. :)

  • AngelOfHope2017
    AngelOfHope2017 Member Posts: 154

    Well may your queue times be exponentially long because hard tunnelling off the hook is BHVR catering to unskilled killers. It makes the game miserable to the survivors. I have friends I tried to get into the game. Their first few games, they are hard tunnelled and they uninstalled the game. This is not okay. I have spent well over 6000 dollars on this game (for myself and many of the players in my discord server). I deserve to enjoy a game I have put that much money into. BHVR needs to listen to ALL of their customers, not just the killer mains.

  • Emeal
    Emeal Member Posts: 6,601

    why are we punishing the killers in this upcoming update

    Because tunneling or focusing a player out is making people quit too.

    I think BHVR is taking a bold stance, they rather challenge Killers to not tunnel and maybe lose some Killers.
    Then profusely bleed off more survivors leaving the game.

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 205

    Too bad they didn't listen to killers at all with this patch. BHVR has a tendency of trying to fix a problem without looking at why it is happening first.

    Killers tunnel to get pressure. Meaningful pressure that will actually have an impact on the outcome of the match.