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comp dbd vs casual dbd

vol4r
vol4r Member Posts: 907
edited September 2025 in General Discussions
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Found it on reddit. So accurate

Post edited by Rizzo on

Comments

  • Slan
    Slan Member Posts: 404

    The problem is that both competitive and casual killer are going to feel miserable, whereas competitve survivor is going to become more braindead and overall easier.

  • vol4r
    vol4r Member Posts: 907

    You can turn it off in custom matches.

    Killer won't feel miserable.

  • Slan
    Slan Member Posts: 404

    Uhh…so I should be forced to play with either bots or friends instead of going out in the open and getting to play against other people, having to rely on friends disponibility to play casual or bots, which are awful to play against by the way.

    If I buy a game, I expect to be at least able to play it the way I like in all of its iterations instead of limiting myself to a part of it because the rest is simply rigged.

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited September 2025

    My big issue is that whichever side comes out stronger doesn't matter, it is the fundamental game concept that upsets me.

    I don't share the sentiment that casual DBD is miserable, I wouldn't play the game if I did... but what casual is to me, is DBD feels like a horror game. I am afraid of the killer and trying to avoid them at all times, however at the same time I know I am also reliant on my teammates to survive, so I am also required to take chase. Striking this balance of when to hide and when to run is the main appeal to me, and more importantly, how to make the best of a bad situation...

    From a thematic POV, when tunneling or slugging, the killer is using our altruism against us, our natural instinct is to empathise with and help one another... but in horror, that very sentiment can be and often is used against you; altruism often doesnt save you, opportunistic pragmatism does, which is precisely what DBD achieves by allowing players to do this. The fact these things are possible means they must be accounted for when making any decisions, and it all serves the main idea that the killer is a dangerous threat.

    From a gameplay point of view, tunneling or slugging are tools in the killers arsenal to assist generating pressure. They are methods of mitigating the time loss incurred by the chase, all serving to ensure the killer poses an appropriate obstacle for the Survivors to overcome.

    I won't argue that tunneling and slugging are aren't inherently too strong or weak, because in my opinion it fundamentally depends on the killer who is doing it as to how strong and effective it is, and I've seen vastly different results in effectiveness playing against various different killers, and of course vastly different results based on survivor behaviour in response to tunneling and slugging, and what perks each respective side has in play. The point is the threats of these things have to be accounted for and that is what fuels the horror element of teh game.

    As simple example of what I mean, as a soloQ survivor I understand that if I am the only one not hooked yet, and everyone else is, I need to be taking chase from the killer... however I also understand that if no one else is on gens, someone needs to be; whatever time anyone buys doesn't mean anything if no one is on gens. If the killer is trying to tunnel a player out, my teammates may well be all bouncing around the hook for the unhook, that the killer is waiting for to go for their kill. Ideally it should be me going to unhook after as long as humanly possible for the trade... but I can't leave the gen if no one else is picking one up, and if my team unhook with 30s to spare and this survivor gets tunneled out, there is nothing I can do about it without making some God play or save. Me staying on the gen is making the best of a bad situation, where although I want to save my teammate, both for their sake and my own, I have to trust they have some ace up their sleeve or pull something out of the bag to somehow survive this. The pragmatic choice is to ignore your natural instinct and focus on trying to survive. This is the essence of horror, knowing that your choices to pick from aren't always good ones, but you've still got to make a choice.

    What really upsets me is by trying to shoe horn a particular playstyle into play, my horror themed tag game no longer feels like a horror themed tag game... it just feels like what it is... just a tag game. In this same scenario in 9.2.0, I know the survivor off hook has BT for 30s, I know if they die I get a whole bunch of buffs while the killer gets a whole bunch of penalties. I know the killer can't slug, because if he does my teammate can crawl away and pick themselves up without any intervention or rrquirement from me to get involved at all. I don't have any difficult choices to make orchestrated by the poor decisions of my teammates or the insidious decisions of the killer trying to outwit me... the game has taken all those concerns away from me at base.

    The Entity isn't this vague omnipotent being that dropped us all in a trial with the rules 'escape or die/kill or risk displeased me'; it now feels like a teacher on the bus to the park saying "OK class, here are the rules of the game, make sure you play nice and follow them, lets all have a fun time for everyone".

    Maybe I'm just a weirdo.

  • Rickprado
    Rickprado Member Posts: 893

    You can't turn it of normal matches. Casual killer will feel miserable against mediocre to good players.

    Its not just "comp" people that are concerned about those changes. People with more hours or more experienced killers that go against coordinated survivors will struggle now that you are forced to artificially extend the match by alternating hooks before you can get a kill.

    Really, what makes survivor miserable is the MMR and SoloQ issues, not "tunneling/slugging/camping". There will be still miserable matches because of how SoloQ works - like i myself experienced in this PTB where i went to struggle because people left me in the hook knowing that the killer would not come after me because it wasn't the 6th already.

    This will only provide a buff to those who do not needed it or will mascarade more deeper issues this game has.

  • Nazzzak
    Nazzzak Member Posts: 7,355

    I think because you mentioned competitive killers and survivors, OP assumed you were part of comp DBD. Comp DBD uses custom mode for their tourneys.

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,383

    So just like how survs could do it to avoid sweaty tunneling and slugging?

  • vol4r
    vol4r Member Posts: 907

    I don't slug or tunnel and my kill rate is around 70%.

    I always go after someone on the gens or the unhooker.

    I only slug when I know for a fact, that someone is around with the flashlight and the person who died is on "safe" place for a pick-up.

    You guys are not going against comp swfs all the time!
    You skyrocket into high MMR just because you used dirty and cheap tactics!
    Maybe you should not be there is a first place, if you're struggling without tunneling?

    Everything will be scraped because a lot of people are vocal about the changes. Playing killer has never been easier!

  • Slan
    Slan Member Posts: 404

    Playing killer has never been harder. And now they intend to condition our gameplay and turn killers into mindless drones condemned to do the same thing time and time again, and loose.

    Killers also have a right both to have fun and to win. Both sides deserve a shot, and this just makes it so only one side has almost all the shots, and it aint killers. You don't need tunelling? Good for you, surely you play S-tier killers or are hellbent on keeping some sort of moral code. But then, for a fact, I know you don't get into high MMR if you play something non-S-Tier. We cannot check your killrate as of right now, nor if you are saying the truth regarding how you play or how you don't.

    But you sound like a survivor main, and perhaps some more time on the killer side in the PTB will show you how killer is now more overly complex. And if you don't want to play killer, then you are not suited to understand what our statement is, nor are you in a position to attack or defend it.

    The evidence is there. Gather it. Experience it firsthand. Not just one match in the PTB, at least 5 or 6. If you can't, watch the footage. And then come with your arguments.

  • vol4r
    vol4r Member Posts: 907

    have you played before 6.1? Longer breaks, longer vaults, faster gens, longer sprint after hit, longer hit cleaning-up animation, old BNP, few busted maps, green medkit which healing speed let surviviors heal during the chase, old syringes, old healing speed in general, insta-blinds?

    At the start people could heal themselves before you finish hit animation with stacking perks, bpn would finish full gen automatically? actual infinite loops without entity blocker?

  • vol4r
    vol4r Member Posts: 907
    edited September 2025

    Why would you assume I am playing S-tiers?

    Here are my stats, show me yours - so I don't assume wrongly like you did

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    And last 30 days - I didn't play that much.

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    Even my perks are not super S-tiers. Chase builds are my preference.

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  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,383

    Nothing to do how you or i play.

    Merely point out survs have the option to go into custom matches as well. Or does that not suit your narrative?