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Ex-Dev says 9.2.0 will destroy Killers

Former Dbd Dev Almo chimes in on the 9.2.0 Changes and how it will seriously gut killers

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If even former Devs and known Content Creators who been with DBD since the beginning are gonna quit if these anti tunnel changes go live. These changes cannot go live.

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Comments

  • Rizzo
    Rizzo Member, Administrator, Mod Posts: 18,619

    Just a reminder to please avoid personal attacks.

  • BbQz
    BbQz Member Posts: 414

    OOh yes.. the "strategy" is it even strategy if your options are Optimally play the game or not? What big brain strategy has you playing vs 4 players all match when you clearly have the advantage to go down to 3v1? It's a cope for killers and trust me I read is post about VHS and being able to not kill the survivors was one of a 100 hundred issues with the game.

    This is just a bad appeal to authority argument. like a random Who says the game will end if things don't change!! more news at 7.

  • tjt85
    tjt85 Member Posts: 1,653

    I feel like you could tunnel at 5 gens even with the penalties in place and still win a majority of your games. I'm not able to test the PTB and I don't know if any content creators have tested this theory out (I hope so, since this is what the PTB is for). Maybe they would conclude that because there's no MMR on the PTB and the Survivors were "bad" or not the usual super SWF bogeyman that they typically get in all their public trials, that it wouldn't prove anything. I have seen some prominent streamers struggle to win with the new systems in place against Survivors from their community, but this is not really a fair test either, because they're not going to pick average Survivors to demo/create new content with.

    I personally think the only way to really test the new systems to destruction is if they actually go to the live servers and I can't see that happening with the overwhelmingly negative feedback they've received so far. The backlash would be huge and not worth the damage it might do to the game.

    On paper, a 25% boost in repair speed and no ability for the Killer to regress gens sounds really strong, but it's not a magic bullet for the Survivor team that's now a man down. Could an average Survivor team win with the odds so clearly stacked against them if the Killer is able to keep the pressure on? I'm not so sure. But I do think that the new systems will make games like this feel more worthwhile to play through for the Survivor side, since they have a chance to win, however small that chance might be.

    With respect to Almo, I've played enough "samey" early 3V1s as Survivor to not want to play any more of them. They all end the same way. So what's the point of playing out a 3V1 at 4 or 5 gens in the current state of the game? An no, it's not hatch, because Killers often prevent that from spawning.

  • crogers271
    crogers271 Member Posts: 3,250

    Going to reddit it does seem to be his account. If this is a con its a very long one.

    But he does also say in the post and thread

    -

    I would be perfectly happy to be proven wrong here; if people genuinely love the game more and it grows the audience, then that's great! But I have serious doubts that this will happen. If I were really smart, I'd wait to write this until the effects are felt. :D

    -

    Maybe you misinterpreted the tone of the writing. I am not freaking out. I just think this is going to cause a lot of different problems.

  • SkeletonDance
    SkeletonDance Member Posts: 552

    When he was working as a dev he nerfed legion and pig because they were too "overpowered"

  • Pulsar
    Pulsar Member Posts: 22,923

    I mean yeah it does but it also isn't hard to echo that sentiment. We've seen it here recently.

  • supersonic853
    supersonic853 Member Posts: 5,771

    From the amount of things ive seen covering this from reddit threads to videos to posts on here. Not a high chance a majority of it is gonna go through. Personally my problem is the 6 hook thing and the hook blocker. Killer can still proxy camp if they really wanna win making the blocker pointless. And it kinda incentivizes you to heal under hook which we all have learned has never been the play. And the 6 hook thing the amount of times I see people trigger it on accident by literally hooking 2 survivors between the 3 on the first survivor. And the fact that doesnt even make sense from a tunneling standpoint because if you are hooking 2 other people between how are you tunneling by nature? The killer incentives and the very long protection is fine though. I have no quarrels from them or the hooking the same survivor twice in a row so they die penalty. Hopefully they do this in a way that works for most people.

  • Hunkulese
    Hunkulese Member Posts: 450

    There are no known content creators who have been with DBD since the beginning who are going to quit over the changes. That's how the content game works. You say things to get the clicks.

  • Hunkulese
    Hunkulese Member Posts: 450
  • Roco45
    Roco45 Member Posts: 342

    Fewer trajectories for a match? Every single match of SoloQ is the exact same. Killer tunnels/camps/slugs when they don't need to, so that the game is put into easy mode for them so they can exert some sort of power fantasy that they lack in their real life.

    This update isn't going to revitalize this game anyway, so it really doesn't matter. SWF continue to ruin the game for every other party involved and BHVR refuses to address that so they keep watering down the entire game to uphold the group that spends the most money to keep their lame studio afloat.

  • edgarpoop
    edgarpoop Member Posts: 8,718

    If they wanted to tie it to gens, I'd be fine with that. Instead of 6 hooks, make it 3 completed gens.

  • tjt85
    tjt85 Member Posts: 1,653
    edited September 5

    I do think the punishments are maybe a little too easy to trigger during normal game play at the moment. My worry is that the PTB is really just the first step in testing such a huge change to the game like this. It ideally needs to be tested on the wider community so that people can get a feel for what it's actually like in a real trial and not just by reading about it or watching their favourite content creators. But I feel like most of the suggestions are going to be shot down before 95% of us get the chance to see the systems in action for ourselves and I think that would be a shame.

    The whole idea that the Killer should be able to tunnel out the baby Dweet without consequence never really sat well with the concept of a "power role" for me. I mean, I do it too sometimes when I feel the need to start making sacrifices. Why wouldn't you make things easier for yourself if given the opportunity? Sometimes you just need somebody out of the game because you want to secure the win. But this isn't necessarily good or fun video game design for both parties. The Killer should always feel like a threat, but why can't we do this without relying on weak links in the Survivor team to be easy targets? Easier said than done, of course.

    Post edited by tjt85 on
  • Deadman7600
    Deadman7600 Member Posts: 415

    yeh I agree. I remember tunnelling in almost every game I've played, BG3 target the hardest hitter, Battlefront 2 just tunnel the weak link in heroes vs villains. There are very few games where it doesn't exist and I feel like punishing it too heavily would just make these games less fun as it looks like it might with dbd.

    Although I haven't checked it yet because I'm on a break from dbd because when you eat the same food too much you eventually get sick of it.

  • LordGlint
    LordGlint Member Posts: 9,779

    The big flaw that I've seen is the penalty is ONLY tracking hooks. It doesnt matter how much you chase other people, if it doesnt result in a hook... I guess you're tunneling.

    If you watch the 2nd game here, a flashlight save is what changed him from being a person playing casual to a dirty tunneler who deserves nerfs, lol. Something tells me he MIGHTVE had more than a 2k if those didnt kick in.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    Except this doesn't just punish hard tunneling. It rewards bad plays by survivors

  • Brimp
    Brimp Member Posts: 3,550

    If you are able to tunnel at 5 gens then that game is already lost. That screams "I got downed instantly and farmed off hook when you walked 2 feet away."

    Either way that 25% is huge despite a player being down. Against lower tiers you arent getting kills until 1-2 gens left with 4-5 stages against efficient survivors so having 72 second gens helps massively especially when you consider the fact gen progression perks and even toolboxes. That one barely 60 second chase? Last 2 gens are done because of the 25% repair speed bonus + hyperfocus. This update is legit just a buff to higher tiers and a punch in the face against most of the playable roster.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    It rewards nothing you get basekit buffs for playing the game normally, in your average game if you don't tunnel survivors actually get 0 bonuses, it's only killer buffs for fresh hooks but you guys keep conveniently ignoring the killer buffs

  • LordGlint
    LordGlint Member Posts: 9,779

    Found another one

    MAYBE the penalty shouldn't be a thing if someone is cranking the gens...

    The Taurie here definitely never got tunneled and is just blatantly gaming the system.

  • Crowman
    Crowman Member Posts: 10,098

    It's not even rewarding bad play. The unhooked survivor gets to see the killer aura and the game punishes the killer for going after them. This is rewarding survivors playing aggressively.

  • CLHL
    CLHL Member Posts: 428

    With a bit of luck, there will be more "ex-devs" following the consequences of this update going live.

  • MDRSan
    MDRSan Member Posts: 745

    I get the thinking behind making conspicuous actions cancel the protection but isn't that just handing out the benefits of tunneling someone out without the need to actually do it? The survivors would be in a situation where they can either act as if they're playing a 3v1 or it can just be made a 3v1. The other survivor may as well not even be there.

  • LordGlint
    LordGlint Member Posts: 9,779

    What do you mean handing out the benefits of tunneling someone out without the need to actually do it?

  • MDRSan
    MDRSan Member Posts: 745

    The survivors would be in a situation where they would have to chose between having a teammate that can not do anything without losing their anti-tunnel protection or having one that does help but makes it as if there's no anti-tunnel system because they helped. So either they contribute nothing or they do and cause the anti-tunnel protection to turn off.

    Either way, there may as well not be any anti-tunnel system at that point. The only time it kicks in is when the survivors turn the match into a 3v1 themselves by having someone who is intentionally useless to keep the protection active.

  • cogsturning
    cogsturning Member Posts: 2,144

    Four people left at halfway? So like two or three gens finished? Isn't that normal? Do y'all really have survivors dead with less than six hooks at that point without intentional, hard tunneling?

    This just isn't how my matches go at all. Everyone is usually around until maybe the last gen. But they all have one or two hooks. My momentum in matches is consistent and my stats are average.

  • LordGlint
    LordGlint Member Posts: 9,779

    Which would just be like any OTHER anti-tunnel protection. This was the entire reason for conspicuous actions to begin with. You ended up with an awkward situation where DS was essentially granting every survivor 2 minutes of free gen time if the killer tried to avoid eating it. That has nothing to do with tunneling anymore.

  • LordGlint
    LordGlint Member Posts: 9,779
    edited September 5
  • sinkra
    sinkra Member Posts: 545

    He's an EX-dev for a reason. Also confirmed killer main lmao.

  • LordGlint
    LordGlint Member Posts: 9,779

    I posted 2 examples with video. Neither involves hard tunneling.

  • Crowman
    Crowman Member Posts: 10,098

    You know people can change jobs without being bad at their previous job as you are implying.

  • Raccoon
    Raccoon Member Posts: 8,149

    There are tons of videos like those, now.

    It's good that it's being showcased while in the PTB - that's what it's for, finding/exploiting stuff like this.

  • Smoe
    Smoe Member Posts: 3,306
    edited September 5

    Tell that to the legions of Otz worshippers, who deify Otz and puts anything he says on a pedestal as some kind of gospel truth, who will crucify anyone who dares to even mildly disagree with his opinion or go against the popular opinion about him or what he says.

    How anytime Otz feels or says something negative, people blow it up as some kind of objective truth and how it's over for DBD due to Otz being the end all, be all for this game according some people.

    I'm exaggerating a bit with what i'm saying, but my main point is that despite what you're saying is correct, it isn't something a big online portion of the community is known to do in general.

  • cogsturning
    cogsturning Member Posts: 2,144

    I'm not saying it's not possible or even unusual. It happens in my games too, mostly because someone is just bad and keeps getting found and immediately losing the chase. But this Reddit post words it like its the way it should always be.

    With all the discontent, I don't see the six hook states going live anyway. I don't even know if either of the penalties will either. Elusive? Maybe.

  • LordGlint
    LordGlint Member Posts: 9,779

    Oh im sure. Theres just alot of people who are parroting "well just dont tunnel, duh" making it sound like thats the only thing really being affected.

  • Brimp
    Brimp Member Posts: 3,550

    He willingly left to pursue his own goals? Also "killer main" "survivor main" is such a nothing burger nowadays. Was he the greatest killer? No but he at least had some understanding of dbd compared to some of the balancers nowadays.

  • LordGlint
    LordGlint Member Posts: 9,779

    With all the new changes to unhooks, I feel like thats already pretty fair for countering tunneling. Getting caught later while working on a gen is NOT tunneling. If you get found and downed 3 separate times after given time to reset, thats just a skill issue at that point. Theres plenty of tools here to get away from the hook. People are pretending the 2 penalties are the extent to the anti-tunnel and the rest just doesnt matter.

  • Smoe
    Smoe Member Posts: 3,306

    Then i trust you understand my annoyance with his insufferable fans repeating the whole ''devs rudely shut down otz and ignore his solution during TWD Chandler stream that would have 100% worked without flaws''

    Like i'm not gonna defend how bhvr handled that entire situation, however i've seen people take that situation to the extremes and basically treating not taking Otz's suggestion as some kind of unforgivable mortal sin that bhvr must burn on a pyre for, because nobody is ever allowed to go against Otz in any way it seems.

  • cogsturning
    cogsturning Member Posts: 2,144

    I agree, yeah. I've had people get unhooked on the other side of the map and when I make my way back, they're just on the same gen, unhealed. It's a stupid choice and the killer shouldn't be penalized for it.

    Though, at the same time, when I play soloq, I will literally beg people to heal me and they won't. They just wanted the unhook points. I feel for soloq survivors who are just screwed by their team. It's almost like survivors need a buff against bad teammates.

    But also, I don't know how severe I really think these penalties are. I've recently been playing without any regression perks and have only bothered kicking gens to activate Nowhere to Hide and I can't say I'm struggling. And that's with four people left, not the three that would trigger the penalty. My survivor gen build before Streetwise was reworked was probably stronger than these penalties.

  • Raccoon
    Raccoon Member Posts: 8,149

    There's a lot of people popping off that are completely detached from reality.

    I'm looking forward to the incoming ban wave once the love notes are revealed and reality crashes down.

    Happens every time @_@