http://dbd.game/killswitch
pallet density is getting ridicuous and is being buffed further
against killers without anti pallet or mobility, it is reaching the point on many maps where if survivors simply w key pallet>pallet and predrop them all they will not run out before 5 gens are done
this is not interesting for either side and just pushes people to play high tier killers, i dont get how this is okay
Comments
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You do realize that most of the pallet spawns added to the maps are filler tiles that are pretty unsafe, right?
Like this example from the Coldwind Farm maps, with other realm-specific variants of these
MacMillan example here. Same general style of filler, but mirrored.
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Heard you wanted pallets lol.
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pallets being unsafe doesn't matter if you don't play them and just predrop them for distance holding w
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Did ya even see the first 40 seconds they were literally all around shack which isnt a bad pallet on its own. And one had a pallet literally into another pallet lol. And not many of them seemed weak.
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Tell me, how much distance do you actually make on an edge-filler?
The reason why these were added was to give survivors a slightly better chance of using the edge-map. But in no way, shape or form are these tiles safe to use, and you are certainly not making much distance from using them.
I know for a fact that you usually don't make it to a safer loop in time.1 -
Also the new killer is pretty clunky to play, and is feeling on the weaker side (for now). Plus, the PTB is fresh out of the oven, so most players has not been racking up enough time with her.
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Very true. All they need to do with her is to smoothen out the animation between the two forms, and the transition between the charge and the standard head form, and she will be a much better performing killer imo.
Definitely not S or A-tier, but a good B-tier like you said.0 -
I don't think there will be too much of a problem, regardless of killer. And with perk slots freed up from the basekit changes, I think we might see more usage of perks like Brutal Strength.
Besides, if killers can play fine on maps like "The Game" and Hawkins today, with all the pallets there, I can't see too many problems with adding more pallets to other maps. Especially those that needed it like Coldwind and Haddonfield.2 -
Exactly. There are so many ways to play around chases.
Now, with gen-slowdown built in, you are also free to run more creative builds1 -
’Most’ is definitely an exaggeration. Most killers would actually need to run (a) perk(s) to get through pallets faster.
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Well, majority maps are full of dead zones everywhere, and in recent years they have also shrunk in size, I guess this was inevitable.
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It's starting to make sense why every new killer has Scamper
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Making distance by running outside of the map boundaries? A lot of the pallets added are edge map.
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