Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

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Intentionally bad patch theory

BHVR knows the anti-hooking (not tunneling by definition) changes suck, they wouldn’t allow them to be toggled off in private games if they didn’t. They’re know it’s a slap in the face to add extra pallets to increase looping while also decreasing most forms of regression that don’t require constant catching and downing of survivors. They know this entire patch is extremely survivor biased and they’re going to roll it out regardless of feedback. Thats because they aren’t worried about fairness of fun for all players, they want to push more players over to survivor to sell more cosmetics. I refuse to believe they don’t see all the issues/abusability/castration of killers due to the majority of these changes. Not all of these changes are bad on their own, but some of them are pretty bad, and together they are ######### awful. They don’t want new players to play killer, so they made it too complex and difficult to even imagine doing so new players just go survivor and spend their schmeckles on survivor cosmetics.

And survivors I’ll save you the time with the “killer only know tunnel win” comments. Tunneling is awful and I’d be glad if they got rid of it along with most killer mains. Since survivors have proven they refuse to adapt and use the tools the devs gave them to combat the tunneling, the devs have to bake it into the game to make it easy for you and while they’re at it they can get rid of DS/BT since they’re mostly used as offensive weapons instead of defensive countermeasures anyway. These changes are much too broad ranging to be just “tunneling”. They actively reward bad play by survivors and “incentivize” killers to play worse for the sake of buffs that are only really useful to killers who don’t need them anyway. If they go through, it will destroy a majority of killers trust in the devs (hell even suggesting them has already told me everything I need to know about the dev team) and between the quitters and the team changers, survivor queues will skyrocket. So have fun waiting 15 minutes to go against blight/nurse every game since they’re the only viable killers now. I was looking forward to new Myers too, but sadly I think I’ll just wait until the game next year and hope it’s at least fun to play.

Comments

  • Crowman
    Crowman Member Posts: 10,212

    I don't really agree that this is an intentionally bad patch. Bhvr has been putting out misses lately.

  • BbQz
    BbQz Member Posts: 414

    To sell cosmetics...? You realize they make most there money from killers right? It's a killer game and its killer sided because killer = money.

    So the issue is that over the years it became TOO killer sided see 100 game win streaks and almost 2000 game win streaks to prove my points. Now that things are trying to get corrected "aiming for 60% kill rates for killers" instead of the 80-90% killers are experiencing now at higher mmrs.

    It's gonna be OK especially for those killers who "never tunnel" but are enrage at all the anti tunneling going on.

  • Wolf65
    Wolf65 Member Posts: 97

    I am a returning killer. After several years, friends tols me that the gamebalance changed and it's worth playing killer again without being the bull among rodeo clowns. I tried it, been moderatly satisfied with a spark of hope. Almost willing to buy a new killer, but now.... if this goes live, I will deinstall the game.... again.

  • Abbzy
    Abbzy Member Posts: 3,303

    I dont know why someone told you the killer is better now but its becoming more restricted and punishing for tactical strategyes like tunneling or slugging some changes are needed but whats in incoming patch is overkill especialy for weaker killers so if you like pig you will have harder time now then you had in 2020.

  • Abbzy
    Abbzy Member Posts: 3,303

    Cosmetics from killers? I see more fengmin or sable paid cosmetics than killers not to mention killer cosmetics buy more people which play very often that killer or main him but I believe there are more female survivor mains than some popular killers mains like weskers or blights.

  • dark_hunter92
    dark_hunter92 Member Posts: 60

    So, I've said this in other posts but I'll say it again here. Dead By Daylight is not a comp game, it's a party game. If DBD was in fact a competitive game, then by all means, tunnel and slug right from the start, but also know that in a comp game there would still be ways to counteract that. Such as, survivors having the ability to fight back.

    This game is meant to be played where fun on both sides is the ultimate goal. Do you realize how hard it is, pre 9.2.0, to comeback from a 3v1 at 4-5 gens? Even 3 gens? It's close to impossible, unless you're playing with a highly coordinated team; which for solo queue, would be less likely.

    Do you realize the buffs a killer would have by spreading hooks and not tunneling? Plus, you can still tunnel if you've already reached your 6 hooks. Because by then, there should only be about 1-2 gens anyway, unless you're a pretty skilled killer where you can achieve the 6 hooks with more gens.

  • Abbzy
    Abbzy Member Posts: 3,303

    Skill is very unbalencef thing in dbd depends on many rng factors killer there is huge difference between blight or clown, map there is huge difference between farm map or crotus asylum and perks play huge role with addons too not to mention mmr which can put 1k hours killer against four +2k hours survivor team and yeas p100 nurse/blight has still chance against that team without need of camp or tunnel/slug but p100 wraith or trapper will be getting lucky to get 2 kills so theres your skill and how long you were off depends too I returned after 1 year pause and hit mmr from the start and my survivors were litteraly headless chickens running in straight line with no clue about mindgames. Tunneling or sluging is part of the game and these changes should punish killers that slug whole team at 5 gens or hard tunnel one survivor at 5 gens but tunneling at 1-2 gens left when 4 survivors are still alive quite evenly spread hooks shouldnt be punished thats same like giving survivors 25% slower gen speed because they did 2 gens in first 2 minutes of the match.

  • dark_hunter92
    dark_hunter92 Member Posts: 60

    The amount of hours put into a game isn't a good indicator for someone's skill level. I've faced killers and survivors who have outplayed me with only having a quarter amount of hours. People learn at different levels. That's why sbmm exists. If you took a year off and came back, you'd be placed in a lower mmr bracket until you climb back up.

    Yes, tunneling and slugging is apart of the game, as confirmed by BHVR. But, I think they mean in certain situations. Not as the only strategy, Tunneling at 1-2 gens, even maybe 3 should be find. This patch is literally only punishing killers that deliberately tunnel right away and slug.

    Be honest, how much do you play the survivor role, if any at all? Because I feel like everybody making posts add the little "I play both sides pretty evenly by the way" tag at the end of their posts but actually lie about it. You can't tell me you play survivor and think there's nothing wrong.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,982

    So this post didn't age well. They just said they are going to not put any of this live, and work on refining it given our feedback.

    As for there being issues with slugging and tunneling, yes. As for something needing to be done, yes. But this was not it. Many survivor streamers I know saw how this patch was problematic.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,632

    Ah, yes… Hypercompetence, a hallmark of conspiracy theories.

  • BbQz
    BbQz Member Posts: 414

    Nah I mean people buy more killers then cosmetics a new killer brings in big money every time.

  • Abbzy
    Abbzy Member Posts: 3,303

    Yes, tunneling and slugging is apart of the game, as confirmed by BHVR. But, I think they mean in certain situations. Not as the only strategy, Tunneling Yes, tunneling and slugging is apart of the game, as confirmed by BHVR. But, I think they mean in certain situations. Not as the only strategy, Tunneling at 1-2 gens, even maybe 3 should be find. This patch is literally only punishing killers that deliberately tunnel right away and slug.Be honest, how much do you play the survivor role, if any at all? Because I feel like everybody making posts add the little "I play both sides pretty evenly by the way" tag at the end of their posts but actually lie about it. You can't tell me you play survivor and think there's nothing wrong.at 1-2 gens, even maybe 3 should be find. This patch is literally only punishing killers that deliberately tunnel right away and slug.

    Thats what Im saying if there will be some feature which will punish tunneling it should be dissabled on like 3 gens because thats part of the game where survivors have much closer to win max on 2 gens left if so because at this part when killers tunnels hard survivors can press gens fast enough to get hates done fast and punish it, this feature should punish killers that hardcore tunnel like players at some competitive not normal killers playing game. Sluging is dead after this patch first 90 seconds for recover is solid time but survivor gets basekit tenacity and recovers while crawling so this gets them up faster than 90 seconds and when the bar fills up they can get up when recovery bar fills up and thats like in 32 seconds if they dont have perks so tunneling is only good in first time on each survivor not to mention they can abandon after two tunnels for dome reason which is busted and doesn make sence because abandon was made for situations like where whole team is sluged and cant do anything to keep playing normaly.

    Be honest, how much do you play the survivor role, if any at all? Because I feel like everybody making posts add the little "I play both sides pretty evenly by the way" tag at the end of their posts but actually lie about it. You can't tell me you play survivor and think there's nothing wrong.

    I play more killer thats true but survivor us like 40-45% from my whole time playing reason for it being under 50% from my played time is because I play solo and Im getting sick of homicadal megs and flashlight failures sables that have phobia doing gens thats why for me killer has more variety and survivor can be boring after few bad teammates getting me killed or throwing whole game because they failed doing even one thing they wanted to do (ran around with flashlight cosplaying obiwan kenobi hello there) and then get killed fast they basicaly do 3v1 in first place.

  • Abbzy
    Abbzy Member Posts: 3,303

    I see way more new sable or fengmin cosmetics than new killers cosmetic tbh because more people play survivor and these female survivors are main skin sold. There are more sable mains than wesker mains in my opinion and from survivor side who eould not want to play as goth mommy or gamer girl.

  • BbQz
    BbQz Member Posts: 414

    Listen not COSMETICS, KIlers.. they make money from killers. Period full stop. A new killer comes out big money wave. Every time. Most survivors have their main and when a costume comes out they like ya they will buy it. But most survivors perks are Terrible. But every killer is unique.

  • 4thdslip
    4thdslip Member Posts: 349

    i love how schizophrenic this community is it reminds me of my time with people who believed mk ultra still existed in 2010

  • Abbzy
    Abbzy Member Posts: 3,303

    Thats nothing new why if the new survivor isnt curvy goth girl or have strong perks/fun perks like ds or head on, flashbang the survivors are just reskin but every killer in unique and has something new sometimes so theres nothing abnormal killer ques are long after new killer comes out especialy same killer in terms of survivor I mentioned and thats fun/strong like wesker (throwing people around), ghoul (closets thing to be spiderman in dbd).

  • Ryuhi
    Ryuhi Member Posts: 4,688

    There is always wisdom to be gained from even lunacy. While I don't agree with most of what was said, concepts like this happen in negotiation all the time. Companies in the past have done things like double the MSRP of a product or service, then put it "on sale" for a higher amount than its previous value. The sticker shock from the MSRP hike is lessened by the FOMO of the "sale," and thus consumer pushback lessens. Its a form of appearing to present a compromise when the "sale" might have been the original target price to begin with.

    I don't agree with this applying to everything that the PTB did, but I certainly don't discount that type of tactic from being possible in one or more of the changes. It could just as easily be a simple case of "we didn't realize the extent of the impact" and be genuine reevaluation. BHVR are the only ones who know for sure, but their intent tends to become more transparent over time.

  • Wolf65
    Wolf65 Member Posts: 97

    You think the game is "killer sided"?? That quote alone tells me, you never play killer. Only survivor mains think so.

  • 4thdslip
    4thdslip Member Posts: 349

    I'm aware of tactics like this (I play Genshin Impact, who has had the monthly gacha pulls "on sale" for the entirety of the game's 6 year lifespan), but I'm not 100% certain that's what's occurring in this scenario. While I do think certain points may have been overextended to drag out those who may not be inclined to submit feedback - after all, 25% is a very big number for gen speeds - I do know BHVR is aware that players will voice their dissent for systems that do not work, no matter how small the group is. Key examples of this are the Xeno and Artist changes - Xeno was nerfed heavily in the PTB, and Xeno players rallied the rest of the community to fight for their Queen and her Morphs; while the Artist add-on changes were cancelled due to a small group of Artist players who were dedicated to pointing out the exact numbers of how the add-on changes were all nerfs or sidegrades that would see little use.

    I do think a majority of the changes were in genuine interest of figuring out a anti-slug and anti-tunnel system. I also think some things may have been… politely and purposefully omitted:

    • Based on Mandy's response about Twins when asked about anti-slugging, I don't think Twins were ignored in the search for a anti-slug. I do believe we may see new Twins changes within time to work with the anti-slug system, but they were omitted from this update to see how anti-slug effects all killers, and will evolve to narrower and narrower scopes until the massive Twins shaped elephant in the room is safely and casually walked through the mousehole in the wall.
    • The interaction with moris is another thing that I think falls into the "narrower and narrower scope" issue, as multiple killers have the mini-moris basekit now. This is also seen in the effect of moris not counting for the anti-tunnel system. The change of scope might be as simple as "mori at death hook is now basekit," or maybe we'll get a sick Trapper rework with a mini-mori. However, RBTs are definitely a oversight. There's nothing like them in the game.

    The other changes, such as the basekit UB and the mini-OTR, are akin to the anti-slug system they've tested multiple times (see Twins rework and the cancelled Chaos Shuffle) and have failed to implement due to the issues it provides for most killers. Instead of continuing to waffle about with a system that has so many gears and moving parts to test, it is more beneficial to release part of the system as a sneak peek, get a idea of what parts can be kept in the main game for player comfort (ex: a lot of feedback on the anti-slug has praised the auto-recovering, and a lot of feedback on the anti-tunnel has praised Elusive becoming a keyword), and what pain points there specifically are for the killers most effected by the changes, and then release the full adjusted system with changes to the most effected parties. Basically, BHVR does not have a 4k hour Twins one trick on payroll, and they don't have a Wraith who has tunneled every single match since 2016, so they've sent the anti-slug and anti-tunnel systems out like Dorothy out of Munchkinland.

    This kinda got longer than I had originally anticipated. Anyways, tl;dr: i love how schizophrenic this community is it reminds me of being around people who believed that mk ultra still existed in 2010

  • Wolf65
    Wolf65 Member Posts: 97

    The only "issue" with "tunneling" and "slugging"is whinning survivor mains. Killers have real issues. With gen rushing, looping and pallet density. Do you see anything done about that? Why is everyone talking about "recovering from"? Why is everyone entitled to a comeback? How do killer recover from 1K/1gen left scenarios?

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,982

    I mean, I agree sort of. But I do think that a killer going out of their way to turn the 4v1 into a 3v1 at five generators is a problem. It's not a common problem, and as I have said in other threads, when it happens in a game I am in, it happens to me, but beyond that is where I agree with you. If you touch a generator, I am no longer tunneling you. I say that as both a killer player and a survivor player.

  • Wolf65
    Wolf65 Member Posts: 97

    Tunnel 1 out at 5 gens is only possible, if the rest of survivor ain't doing anything. Killer beed to win 3 chases, 2 hits each time, with all pallets still available. And all the extra stuff around, maybe the survivor gets safed, wiggles free, hook gets sabod, etc. if it's still 5 gens to go, that's survivors fault. In my expeeience 2 gens pop during the first chase.