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Rate my build on xeno

SI've been using this build for a while now but I'm not sure if all the perks are put together well. Here's the build, Fire up, grim embrace, friends'till the end,furtive Chase,ty to anyone answering

Answers

  • Musxussu575
    Musxussu575 Member Posts: 128
    edited September 8

    Fire Up is an endgame perk. It wants survivors to complete their objective, making it a paradoxial antithesis to the killer's mission. This isn't to say that it's a bad perk, but it does mean that, for a while, you're effectively running three perks and not four (again, not inherently wrong). Of course, with all five tokens plus Xenomorph's Self-Destruct Bolt add-on, you could be vaulting at a 60% speed increase by game's end. Also, Fire Up has the indirect effect of causing flashlight saves to be mistimed and failed, which is beneficial.

    Grim Embrace is a "first time" perk that triggers four times maximum. The way it is designed encourages you to seek out everyone, as the first three triggers are trivial whereas the real purpose is the fourth, which blocks all generators for 40 seconds. However, this means that Grim Embrace and Fire Up butt heads, right? One wants generators to be completed, and the other keeps that from happening.

    I see the synergy you're going for between FTTE and Furtive Chase. Whenever you hook the obsession, you gain Undetectable, Haste, and see the location of the new obsession. Easy, right? You speed your way to your next target, pin-balling from one survivor to the next since each of the last acts as a setup conduit for the one after. And if another survivor rescues the hooked one before you catch the current obsession, they become the new obsession and the old obsession you were chasing causes the new obsession to be revealed and exposed when they're hooked.

    What sort of success are you having with this build? Are you landing 3-4k or 2k? This seems like a fast-paced build between the two obsession perks, so I wonder if that combined with Grim Embrace sort of takes away from the long-term efficiency of Fire Up.

    You seem to be interested in the obsession-style of build, but do it in a way that it affects the entire survivor team instead of just one of them. Might I suggest Rancor? You get aura-reading on all survivors each time a generator pops, and the whole team plays hot potato with the mori by the end of the game. In fact, if one obsession dies, your other perks can still trigger and cause another survivor to become the obsession, with Rancor allowing you to mori them as well. If you want to run Rancor, I would replace Grim Embrace with it.

    I would also suggest testing Remember Me, and I would replace Fire Up with it if I used it. You're hitting obsessions all the time, so it won't take long to reach the 5 tokens. And because you're constantly chasing the current obsession, they won't be able to circumnavigate the non-penalty allowed by Remember Me.

    Don't run Nemesis since it makes the target oblivious, and you're already making decent use of undetectable - that would be wasteful redundancy. Do not use Save the Best For Last since you'll have a hard time getting tokens - likewise for Dying Light. You could experiment with Game Afoot, but I wouldn't bank on its effectiveness. Dark Devotion could work, but it's more of a hit-and-run perk that doesn't quite fit the narrative of what you appear to be looking for.

    In short, if you're going to have two perks dedicated to bouncing around the obsession tag, then that is the theme you want to lean into. This is more of a glass-cannon build: high aggression, low defense. As I said at the top, there's nothing inherently wrong with that. You'll get meta players who will complain about, "Oh but you HAVE to have a generator regression perk, a chase perk, and an information perk!" Don't worry about them - be creative and innovative with your builds, not part of the same-old-same-old.

    EDIT: Also, do not run Hoarder on Xenomorph. Killer assets such as control stations are coded to share the same spawning spots as chests. Therefore, adding extra chests to the trial will cause killer assets to be spread out thinner and further apart, in inconvenient locations. However, as of June 2025, killer assets now take priority over chests in competing for the same spawn points. Yet removing the chests altogether will still have relevant effects. It is perhaps ideal to even bring a cut coin offering, so as to remove the base chests and free up their spaces for your own assets to be better accessible.

    Post edited by Musxussu575 on