Some people don´t want to adapt am I right?

Hello everyone,

just a short question (and I guess I will get the answer at the count of downvotes as always…)

I am a gamer for a long time and in most of the games I have played adaptin to the meta was kinda the fun part of the game. To many carrys? Play an assassin!, To many trap cards play trap card counters and so on.

Now I see the new Anti Tunnel and Anti Slug System and my friends are out of their minds. Yesterday I asked a simple question to some of them "If you get tunneld every game why not pick Anti Tunnel perks?" The Answer? Because I can´t play my staple perks.

Again I was mind blown. With all these perks some players play the same Perks all the time not caring in the slightest if it´s worth it at all.

So my question to the community.

If all people would go for DS and OtR for a whole month do you really think Killers would still go for the tunnel all the time? Or do you think like me that tunneling is so omnipresent because Killers knew that Anti Tunnel Perks are rarely played.

(And don´t tell me perks are no fix to this. I know this myself. But the Killer doesn´t know either if the Survivors are trying to win at all costs and he has to tunnel or slug to stand a chance)

Comments

  • Alice_pbg
    Alice_pbg Member Posts: 6,722

    Or do you think like me that tunneling is so omnipresent because Killers knew that Anti Tunnel Perks are rarely played.

    killers assume that ds and everything else is always in play unless they can confirm it's not.

    so… I don't think that's the issue.

    tunneling is "everywhere" because killers feel like they have to tunnel at some point. game goes too fast, too few hooks and gens are almost done… so one survivor just gotta go.

  • brewingtea
    brewingtea Member Posts: 788

    game goes too fast, too few hooks and gens are almost done… so one survivor just gotta go

    "Killers wouldn't tunnel if they had nothing but easy matches where they could just win without tunneling." Got it

    If they made a mistake and were losing because of something THEY did wrong, I'm sure they would say, "This one's my fault. I won't tunnel here to artificially boost my MMR and cover up for my lack of skill." That totally never happens.

    It's weird, when you let killers unilaterally decide when it's "OK" to tunnel, their answer (always) turns out to be a lot less nuanced in practice than the "It's a legit strategy" crowd is comfortable admitting.

  • Shinkiro
    Shinkiro Member Posts: 557

    Or you dont need a counter for literally everything at all times, shocking i know.

  • BlackRabies
    BlackRabies Member Posts: 1,384

    What if they just simply increase the number of perks slots to 5 or 6. We got so many perks now and still restricted to only 4 perks we can bring.

  • Valuetown
    Valuetown Member Posts: 983

    Every "anti tunnel" perk has an easy and simple base kit counter, especially if the killer proxy camps. Any endurance effect - hit directly off hook or hit asap, ds - countered by half the roster because of gap closer abilities, but also slugging.

    You could run every anti tunnel perk in the book and it still is not enough "adapting" to have a high chance to survive.

    The majority of survivor perks are either useless or require too much circumstance to activate. Take the new Rick Grimes perk where you can make a party pallet after opening 2 chests. Does it have a use case? Sure. In 1 out of 1000 games. Meanwhile, pain res, pop, surge, grim embrace require the killer to do nothing extra but their main objective.

    Killers are 100% on board with asking survivors to adapt, but heaven forbid you ask killers to do the same without every wannabe dbd content creator with under 50 subscribers on YouTube calling this "the patch that will kill dbd" before said patch even drops on the ptb to test.

  • hermitkermit
    hermitkermit Member Posts: 1,107
    edited September 2025

    I do not believe tunneling would stop even if people brought these perks to counter, because of the current value they provide. When DS was longer, sure, killers didn't tunnel as often but it's not that strong anymore. Also, DS is behind a paywall. OTR is much longer, but it is enduranced based which means against certain killers it won't help you, and can be quickly negated if hit direclty under the hook. It's also behind a paywall. If the anti-tunnel tools were stronger then yes, I do think tunneling wouldn't be as common as we have seen that to be the case in the past. But currently, the tools aren't as strong as they were, which means the threat/risk of these perks are not as high as they used to be, which is why killers still tunnel even through these perks. I'm sure I'm not the only one who got a successful DS and still was tunneled out, regardless. Doesn't Blastmine have a longer stun than DS? I believe its 4 while DS is 3? Again, it's jut not very strong.

  • CrypticGirl
    CrypticGirl Member Posts: 1,663

    Yeah, it doesn't matter how long the DS stun is. Once it's used, it's gone, meaning the Killer can continue chasing that person with no fear of consequence. Same with OTR and Dead Hard. Once they take that endurance hit, they're vulnerable to another down. All those perks do is delay the inevitable. The person being tunneled will die, regardless of their anti-tunneling perks, or if the teammates try to bodyblock for them.

  • Brimp
    Brimp Member Posts: 3,683

    Some killers HAVE to but other don't but still have the choice. Of course you're gonna see pigs tunneling a lot if they got no head traps left because that's about the last thing they're able to do to turn the match in their favor.

    I'm glad to admit my mistakes but my issue is BHVR keeps insisting on adding measures to actively undo/lessen the severity of survivor mistakes when in reality survivors can afford more mistakes than most killers can. A survivor going down somewhat fast nowadays is fine because other survivors can potentially make up that time. But certain killers getting pallet saved once is already a good lock on you getting 1-2 kills max unless the survivors really hand you the win on a silver platter.

  • Brimp
    Brimp Member Posts: 3,683

    The DS stun timer does actually matter. Five seconds quite literally just allowed you to run across the map against most of the roster. 3 Seconds was still balanced IMO to this day as it actually made you think where to go down so you can get to a nearby tile but since it is 4 it's in a weird spot.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,129

    Sure, but then if you don't bring even one of these, you get posts like the OP where it's "laziness", "refusing to adapt", and a "skill issue".

    This original post highlights exactly why meaningful anti tunnel measures are years overdue.

  • tjt85
    tjt85 Member Posts: 1,854
    edited September 2025

    People don't like to be forced into running this build or that build just to counter long standing issues with the core game play loop that the devs have been reluctant to address until very recently. I don't want to run a full anti-tunnel, anti-slug, anti-camp build to combat the three most annoying solo q stomping Killer strategies to go up against, just like I don't want to run 4 slowdown perks to combat a SWF full of gen rushers (I do run anti-bully squad stuff on some of my Killers, but that's mostly to preserve my sanity and it can be funny to watch their plan to annoy me quickly unravel). These perks are boring. And if the Killer doesn't do any of those things, well now you have a useless build of contingency perks and are essentially playing the game perkless. It's not really a comparable thing to a full meta slowdown build, because the Survivors are always going to be doing gens so you are guaranteed at least some value.

    People argue these strategies have their place and are just a "part of the game" and while I agree with that to an extent, some players take them to an extreme and make the game very tedious to play at times. Yes, tunnelling when used as a Killer comeback mechanic is fine, but the moment BHVR creates a system that might give Survivors a similar thing, a portion of the community completely loses its mind. I don't get it.