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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

cant wait for the anti-tunnel

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Comments

  • Wolf65
    Wolf65 Member Posts: 97
    edited September 13
    Herunterladen.jpg

    And again, survivor gaslighting. Complains about gamebalance, like item xy is op, is legit. (I remember when insta blinds hit me through my ear) Complaining about how someone is allowed to play in a pvp game is unhealthy for the game community. And in an asymetrical game, the non power role/team should not be able to bully the power role. That in itself is a serious indicator for a bad gamebalance and should be adressed. And in a game that is balanced around a team that is not on voice chat, SWF on voice chat are a problem, because than, the killer and solo survivor are to weak. If there is voice chat, the game needs to be balanced for it.

    What survivor want here is a rulebook for killer. A Code of conduct. The amount of extras for unhooked survivors is already through the roof. Unsafe saves (stupid playa) shouldn't be rewarded.

    Everyone being able to get up from dying by themself is against the spirit of the team needing each other against the powerrole.

    Post edited by Wolf65 on
  • Wolf65
    Wolf65 Member Posts: 97

    Predropping and prerunning is an issue today? What did I miss since 2021? I rather hated survivors always going for the stun -because it became to easy and riskless- and I hated them disrespecting me and sitting on their gen right until I can swing at them.

    And genrush IS a gamebalance issue.

  • Wolf65
    Wolf65 Member Posts: 97

    Gen rush is not just that. If you lose several gens before you even get a single hook, your in trouble. We have so many 2nd chance perks and loop/chase extension perks -plus still insane pallet density-, that it's not about the toolboxes. It's about the time it takes to get a down and hook, compared to gens being done in general. No BNPs needed.

    I do not play both sides equally. I am a killer main and I don't lie about it (like so many survivor mains do). I play solo and we all know, that solo survivor is miserable compared to full SWF on coms. When I play survivor, I play immersive. I suck in chases and don't want to get chased. I sneak, repair, safe, heal mates.

  • Wolf65
    Wolf65 Member Posts: 97

    I don't believe you. What is the "rulebook" for survivor? I don't think that is a real thing.

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  • Wolf65
    Wolf65 Member Posts: 97
    edited September 14

    You don't get it. You refuse the core concept of an asymetrical pvp game. If you don't like it anyway, why do you play it to beginn with?

    The powerrole needs to be powerful, because he goes up against 4. Which should make it impossible for the team to bully him. That's not a code of conduct, it is the core of the gamedesign.

    Tunneling or not is not 100% in control of the killer. Should I have to play around it on purpose? What if I stumble over the same survivor all the time? Why do I have to do the micromanagement of whom did I hunt last? Possibly with same character with the same clothing? Why should that micromanagement pushed on me? Being killer is already stressful enough. And it would be easy to get punished for something that happend by accident.

    The "spirit of survivors" is not by nature altruistic. Every survivor tries to escape for themselves. Altruism is an option -call it a strategy, if you think it's more beneficial to you, if you help-, not mandatory. See? You has a human player, can deciede to do it, or not. The same choice should be given to another human player, that just so happens to play the killer.

    I can try to rephrase it for you multiple times, but I do not WANT to understand it anyway. Most likely, you already have, but talk back anyway, to punch you will through.

    Post edited by Wolf65 on
  • ReverseVelocity
    ReverseVelocity Member Posts: 5,498
    edited September 14

    I also think you and I have VASTLY different approaches to this game. You seem analytical and focus on strategy. whereas i play mostly for memes now

    So what you're saying is that you don't play competively, and thus don't really have any stake in balancing changes that would be abuseable by players who ARE playing competitively, thus violating the integrity of the game.

    There is no way you're going to make people who are inclined to play optimally take the game less seriously. That's just a general archetype of player in any type of game, and nothing you can do as a developer will make that go away. Certain types of people love to optimise and win as much as possible.

    All I'm saying is that there's a reason that they are including the option to disable these changes in Custom Games, where tournament formats are always played, as they know this will not fly well at the highest levels of play.

    They really need to strike a balance where casual players are offered some protection from tunnelling (because it is lame if a team that isn't equipped to deal with it faces someone tunnelling at 5 gens), while not providing unfair scenarios against Survivor teams playing to win, because like it or not tunnelling is a necessity against good teams, and has counterplay with any minor level of coordination.

    The measures in their PTB forms provided the more savvy Survivors practical invincibility at times, and that's a scenario that the developers have been trying to avoid since the DS nerf back in the day.

  • StalkingYou
    StalkingYou Member Posts: 394

    And yet genrushing is still a thing, where is my basekit anti-genrush. Also now that you vaguely defended genrushing I am going to call you a bad survivor for playing efficiently

  • BbQz
    BbQz Member Posts: 414

    Behavior kinda cooked their own game. Every second chance perks how fast gens can be repaired, how weaker killers are everything is because tunneling exists. No killer cen be powerful because the player can use a tactic that ruins the match for some one. Survivors have a bunch of second chance perks to help combat a tactic a killer might or might not use. You can't balance a game around two play styles that are so vastly different in effectiveness. They literally need to rework half the game to remove tunneling buff a bunch of killers and more.