http://dbd.game/killswitch
Killer Main - We need anti tunneling, camping, and slugging systems in place
I'm a killer main and I've seen the backlash about the anti tunnel, slugging, and camping systems. And how it's too hard to 4k. It's not. 4Ks are too easy. I'm a killer main with 2200 hours and you absolutely do not need to play so selfishly to win. My playstyle already adhered to the changes so it was just a free buff for me. I make sure survivors have fun too. There's too much power on our side to play with poor sportsmanlike conduct and not enough people willing to look past their own results to ensure everyone in the match has a good time. That's why we NEED these systems. It's just human nature.
It is not fun to be tunneled out at the start of the game and be forced to sit there, unable to play with your friends, but stuck watching the match instead of moving on to the next game because it's the only way to continue playing with your friends. Downtime is the absolute worst thing you can have in a game. Killers need to think about the survivors too. There's more to it than just getting a 4K. You need to get it without spoiling the survivor's right to have a good time too. These systems are trying to fix a glaring flaw in the game's design that's been around since the beginning.
When I play killer, I usually don't even kill anyone. I get my eight hooks and then let them escape. I usually do it with 4 or 5 gens remaining. I main Daddy Myers and most matches I don't even use Tier III and I use the weakest addons I still have. I literally afk at the exit gate and wait for it to be powered so I can open it and scoot them along to next game. I don't camp or tunnel, at all. I do not use gen regression perks. If I need someone to stop progressing the gens while working on my eight hooks, but they have already been hooked twice, then I slug. I even try to make sure no more than two are hooked at a time so the survivors don't get left to die on hook.
I'm not expecting anyone to go this far by any means. I get you want to win, but I promise you that you do NOT need to use such scummy tactics to do it. It's just too easy to 4K that there's no excuse for having some consideration for the other players playing the same game.
Survivors still kill themselves all the time, btw. They fail to hook, or get each mad at each other, or DC to become a bot which I then kill. I admit, I will kill someone if they are proving to be a bad actor, but that's just to protect the fun of the other three playing. You can't go higher than Gold I w/o killing btw.
No one likes being nerfed or the game being forced to be harder, but it truly is needed. Please try to keep the survivors' experience in mind and just get use to the much needed changes. Thank you.
Comments
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must be troll post. if not then please show everyone how its done. IF indeed you are getting 8 hooks with myers while handicapping yourself then do you think its possible that you never raise your mmr above the learner ranks so always getting new players that dont know how to play? i mean you did say you dont get any kills.
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Hi,
2300 hr player here with 70% Survivor and 30% Killer gameplay. I play to not camp, to not tunnel and not slug, and try to get at least 5 hooks before someone dies. I also tend to avoid playing meta, often taking quirky and interesting builds on Pig, Trapper and Myers as my mains. I often play the hatch gamble, and even if I win I also tend to give hatch.
My kill rate is sat around the 55%-60% threshold, which definitely does sound like Killers are exceptionally strong... however...
I have experienced games of wildly different success based on what Survivors take. Quite often Survivors I'm against don't take hard meta either, I rarely see syringes and BNPs, Cimmodius teams rushing gens, and really nasty combos like sabotage squads, or power struggle/flip flop users going down under pallets with a buddy nearby using background player. I don't often see players Decisive/Unbreakable with Dead Hard body blocking hits and interrupting my chases.
However... I have faced these things before, and have had extreme difficulty dealing with these playstyles, and been dominated by them plenty of times. I have played against a team of cracked loopers who keep spin teaching me and wasted over a minute of my time with perfect use of checkspots to shut down all of my mind games.
Anyone who has put any real time in to playing m1 killers and has tried to pose a serious threat/to win knows how rough Survivors who know what they are doing and/or going full bore can make it for you.
Yes it is possible to beat down on weaker Survivors even with a meme build, but even in the casual ranks and vs. M1 killers, as a 70% survivor player who also takes meme/off meta builds on Survivor (no exhaustion perks, no iri add-ons, no second chance perks), it's just as easy to dominate an m1 killer if you aren't a mug and don't make a bad mistake... just like killer actually.
The only difference for Survivor is an idiot teammate can throw the game for the rest of you.
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It's not a troll post.
I usually play pacifist killer as well, because I know the hardship of being a survivor main. Most of the time I am satisfied with my 8 hooks, and then I often just meme around with the survivors until the end.I do play seriously too at times, but I do so without cheesing my wins (i.e. zero tunneling, camping or excessive slugging)
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I often joke with @THE_Crazy_Hyena @cogsturning and @HeroLives that 20% of my hours in DBD is in the lobby, 20 on a hook, 30 slugged 25% watching others while dead, 2% blessing boons, 2% plot twisting and 1% for the rest lol
and ironically it probably is fairly accurate lol3 -
Thank you for being a good killer. A chill killer. Chiller.
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Yes, downtime really is the worst in any video game. You play because you want to be entertained the entire time. If you kill the survivors evenly, then it's more fun for them.
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Good morning!
I played my first game of the day and took some screenshots. The Jane ended up getting mori'd at the end since she wanted to be mori'd and would not leave, but otherwise it went as any other game. I will admit they hard several gens ready to go when I finished hooking. If they prioritized better, I probably would not have 5 gens waiting.
It is true that when I play as a Chiller I don't enter Iridescent ranks. This does mean I do not always get the most challenging of players. Sadly, you can't go higher than Gold I playing this way. When doing quests that revolve killing, I do kill. Iri I players do make me sweat, but I still play the same way. A lot of times they do escape and that's okay. You don't HAVE to go for the 4K every time. Just have fun. If I pop Tier III or stop tracking hooks, it usually ends the same way though.
I'm not trying to brag though. The point is it's easily done. You can play with the new limitations just fine. It's okay to be considerate of your fellow teammates. It's okay to play at a handicap when encountering weaker players. It's better they have a good time and get the confidence to keep playing and improving at the game than just being mercilessly crushed nonstop until they ragequit the game.
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I've done that myself getting 8 hooks and just letting them escape. Ive only played Wriath as a pacifists 8 hooks 0 zero kills and let them escape and it tanks your MMR for that killer to the point that your only playing against baby survivors and even just going for the 8 hooks only it's extremely easy so killing them is no effort. So if course it'll be too easy to get 4ks every game of you only play against babies.
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One of the screenshots didn't upload.
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p12 and 13 is the max p level in that match and 2 survivors brought no items. if i had players like that im sure it could easily be done. the gold/iri ranks dont make a difference to the type of people you go against. your mmr does (which is hidden). im p100 myers main with about 600 hours on that killer and im getting p100 swf teams that go into the match with meta perks and coms that act like a pro swat team. these matches cant be won doing what your doing, i have tried and its not a pleasant experience lol. chill players wont raise the mmr that much so will get easier players, people that enjoy winning climb the mmr ranks and go against like minded sweaty players that have to bring their A game. unfortunately i cant see when i do get the occasional solo team or someone who is new with little experience only matched with me because they on a swf with a friend has high mmr untill its too late. maybe if there was a notice saying SWF sweat lords or SOLO players then i would know if i need to bring my A game or if i can play chill.
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The ranks just reset today. I can't exactly hop into an Iri game and show you that it's the same results. The only difference is that I don't play with the same handicaps. I still don't tunnel or camp. I slug when I need to still get the eight hooks. I use Tier III. The only real difference is that there's less time spent waiting at the end for survivors to finish generators. And sometimes I do lose. We all do. Sometimes I lose a gold match. That's okay. That doesn't mean I am going to resort to cheap tactics to secure the dub. I'd rather lose than force someone to spectate nearly the entire match.
I feel like the point is being lost. I'm advocating that the new changes were fine. If I suck and I still do just fine with the changes, then doesn't that mean anyone else, whether they suck or not, would also be fine with the changes? I'm just saying it's too easy to win using scummy tactics, people will always use those tactics, and so changes have to be made for a quality of life improvement for the survivors that should have been rectified years ago. It's impossible to expect everyone to just play nice so systems that force them to have to be put in. Until those are pushed to live, it's okay to play with the goal of everyone having fun rather than just yourself. You can still kill. You can still get a 4K. Go try it out right now. Just one match. See how well you do. You got nothing to lose by giving it a try.
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Bless the fun and fair-minded killers. I aspire to this level of chill. I play serious and I kill but I also spread hooks and try to keep everyone around as long as possible. I want everyone's match to feel well-rounded. Do I lose sometimes for that compassion? Sure. But at least the match was active and full and not just four people bleeding out at 5 gens up. That's not fun to me as either role.
The only time I double-hook or slug is if people are body blocking or flashlight clicking or otherwise inviting negative attention. But even when I slug like that, it's with the intent that the person will get back up. I'm just putting them in time out for bad behavior. I'd rather them be able to stand up after 90s instead of the team having to go fetch them.
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The ranks or grades which ever you like to call them i just don't ever see them as an indicator of someone's skill. it only reflects how much time you've played within a month and doesn't reflect what your actual skill or MMR is. I play Wraith and Billy that I've rarely played i can tell I'm playing against babies while my the killer's that I do often play Xeno, Artist, Knight and SpringTrap i can clearly tell I'm against much more efficient survivors that I get steam rolled myself sometimes. Every killer has their own separate invisible MMR we can never see.
I find games far more fun myself without slugging or tunneling for both sides and I'm all for the anti-tunnel/slug being added into the game as well, but they need to be done very carefully so it can't be abused or weaponized by one side of the other.
Also I'm at work right now only get maybe a few hrs of DBD per week. So my highest grade that I might get would be silver. Never really payed attention to the grades of other players.
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That's awesome of you. End of the day, it's just a game and we're all suppose to have fun. Thanks for being a Chiller.
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You're right that there's a lot more that goes into MMR than killer rank. The groups I go against vary wildly in difficulty. Some are pretty green, some are clearly well experienced. When you go against some babies, it's perfectly okay to hold back a bit so they can have their fun.
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Kudos to the people remembering the hook stages of the survivors to spread evenly.
My gameplay: me see survivor, me chase, me hook and repeat.
If only i had a visual indication how many times i hooked a survivor. Hmmmm
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I'm seeing a lot of scrutiny and I get it. I'm making a claim that it's easy to play and that the changes that help survivor quality of life result in an increase difficulty for killers but not a big enough difference for it to matter. As a result, you look for any flaws you can to prove that I am a terrible player, or lying, or whatever excuse to say I am wrong and that it's not fair for killers to take one for the team.
I'm happy to prove myself. You're welcome to come to our discord and hang out. I can also stream. I can also upload to youtube if you want. But let's say you call my bluff, check it out, and see I am telling the truth. Would you then being willing to concede that's it's easy enough for killers to take this hit? And if not, what would it take to convince you?
I'm not trying to lie or trick anyone into anything. I'm not trying to flex my skill, you're welcome to shout I suck from the rooftops. I am just using myself as an example to offer some proof to help convince you. It's the only real data I got. I'm simply saying it's not the end of the world that a slight increase to killer difficulty in the form of getting them to play in a more sportsmanlike manner for the sake of survivor quality of life improvements.
Even when there's not a system in place to prevent such tactics, it's okay to not lower yourself to that level. It's okay to be a kind gamer and a good person. Anyone who tells you otherwise is not your friend. And being either one of those things doesn't mean you have to take it as far as I do. No one expects you to be satisfied with eight hooks. You can still kill people. You can still get the 4K. Just think of it as doing it with some style, some class. Think of it as dunking on the competition if that helps. Regardless of the reason you need, you would be making the gaming experience of four other people better at the cost of some bloodpoints and I think that's a great trade to make.
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Ranks don't determine your matchmaking anymore. Havent for years. There's an MMR system that is based off kills for killer and if you get maybe 1 kill every 5 matches then safe to say you're at the lowest of the low MMR meaning you CAN 8 hook as the weakest killers in the game if you actually are not going tier 3.
Not everyone wants to play as "Mr. Nice Guy" they want to play as the actual killer role and increase their mmr playing against survivors that understand the basic gameplay of DBD.1 -
The guy is actively claiming he never kills anyone... aka he purposely loses EVERY game. Of course he's having an easy time, hes playing against the lowest MMR.
As for the topic, things like slugging have their have their roles in this game. As long as there's ways to deny killers getting a survivor to the hook, slugging has a purpose and shouldn't be removed. If you want to remove slugging, the hooking mechanic as a whole needs an overhaul.
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Yes. A lot of people prefer to play like a cold hearted killer. And that's okay. But as a cold hearted killer, they are making the survivors miserable. That's why things have to change for the survivors benefit. That means taking away the worst tactics the killers can use against them. Or in this case, debuff you for using them. You can still do them.
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I never said I never kill anyone. I said I usually don't.
Out of tunneling, camping, and slugging, I do slug. I have stated such in this thread. When I find someone that has two hooks already, I slug instead of kill them. It would be too hard if I just always let people that are two hooked run unchecked. Better they take a quick nap instead of being removed from the rest of the game.
Yes, I cannot go above rank 1 for gold with this playstyle. I imagine this does impact my MMR in some fashion. There's more that goes into MMR than that, but I understand the simplicity. I am more than happy to show you me playing against iri 1 people. If I do and you see that I am not just good against babies, will you concede that the nerf is not a big deal?
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When I play killer, I usually don't even kill anyone. I get my eight hooks and then let them escape.
Yeah, that's the reason…
You simply can't play against competent survivors when you never hook. Not hard to play against that for sure.3 -
You can hook. You can kill. That's not the point of the thread. The point is that the scummier tactics at a killer's disposal need to be removed so the survivors have a much needed quality of life improvement in the form of less downtime from being tunneled out.
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i believe the point of the thread was to highlight that killers dont NEED to use certain "dirty tactics". But your missing the point, that only applies to low mmr. high mmr is very different. what happens when these tactics get removed so low mmr have a better time? result is the high mmr with the swf sweat teams will make the experience unfun for the killer and make them OP. you rely on underperforming to achieve easy chill matches.
OK lets flip it. Do you propose SWF teams handicap themselves but not having coms to make the match more fun for the killer?
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Even if you just USUALLY dont kill anyone, your still purposely losing over and over. Thats like an Overwatch player at the bottom of bronze saying their opponents arnt THAT hard, so everyone is exaggerating.
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You are correct. I am stating that killers do NOT need to use certain tactics. That is why they wanted to implement the changes. To fix it. There are some difference how I play in low and high MMR though.
Low MMR
-Low Effort
-More time waiting for gens to get done
-No Tier IIIHigh MMR
-Sweaty effort
-Sometimes gens get done
-Tier III is a mustJust because I spare babies doesn't mean I don't know or never have played against iridescent players. Either quality of survivors, I do just fine without camping or tunneling and slugging only when necessary. These are the things that are trying to be removed. If someone like me can do well without it, then ANYONE should be (more) capable.
The reason these changes are being made is to improve the quality of life for survivors. If everyone dies evenly, then no one is stuck with as much downtime. Downtime is the WORST thing a video game can have in it. You play because you want to be engaged. To be entertained. You are not either of these things if you have to sit and wait while watching everyone else having fun.
BHVR wouldn't have to change anything if we all played nice. But asking everyone to do that is an unreal expectation. That's why systems are being put in place to force us to play nicer. I'm just saying it's a necessary change and it's not as bad as everyone thinks. That's it.
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Yes. I specified I am a killer main. I wanted to specify that I am someone with the party that is getting "nerfed." I am talking from a point of view as someone who will be negatively impacted by these changes and yet still wants them to go through.
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However the fact you admit you intentionally lose matches means your mmr cant be high mmr. i am curious what your kill rate is with myers. Claiming you lose (tanking you mmr) then saying you play sweaty v high mmr in the same sentence makes no sense.
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The only reason I bothered saying that I let people go was to illustrate the point of sympathy for the other side. It's okay to think about EVERYONE playing the game. Not just yourself. I do not expect you to play how I do. Just because my ego doesn't demand I go for 4Ks doesn't mean I don't know how to play against higher MMR killers. Everyone is so eager to point out the MMR/skill difference, but no one stops to think why I do it in the first place. To be kind.
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If you are so concerned about my skill against more experienced players, you are welcome to hang out and watch me play. If I prove to you that I am not just bottom feeding, will you be willing to admit the changes are not so bad?
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wwatching you play wouldnt prove anything if you going against low mmr players. thats why i asked what your kill rate is.
The ranking system in the game being MMR goes up when you kill. in order to v high mmr players you need to kill. You have admitted to "usually dont get any kills" which means you cant be going against high mmr which is the point im making.
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You are welcome to watch me play as well. If I go on what I could only assume at this point to be a "documented journey" proving I have skills to pay the bills due to all the scrutiny, will you join me as someone saying these changes need to happen?
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So... In other words you're just smurfing? Purposefully lower your MMR so you're having easy games with baby survivors?
Honestly I think you should just play custom games with bots, if you hate killing so much.
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If you watch me kill, you would know my kill rate. You are by no means the first person to have this thought and neither will you be the last unfortunately. I don't even know what to tell you. Am I suppose to have been tracking my own KDR? No one gave me that memo.
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Oh, hey. Look. It's the same thing said by another person. I'm just trying to tell people to be kind and yet it is like pulling teeth. You are welcome to watch me play. I only brought up my catch and release playstyle to demonstrate having sympathy for another player.
Even if I was some sort of bottom feeding smurf sucker, what is the result of it? Four people have a nicer experience.
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The official DBD tracker tracks your kill rate.
i usually check it every month to keep an eye on it. i screenshot 1 a couple months ago. my all time kill rate is currently about 80% this is why i believe my mmr is high. I say believe because i cant be sure as its hidden, but logic would say that a kill rate that high over hundreds of hours would do something to the mmr and it shows in the matches im getting. frequently getting good performing SWF teams on coms.
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mate… no one has a problem with you deciding to play in a way you enjoy. good for you. have your fun.
but you are only playing on low MMR. It's the logical conclusion of you playstyle.
you are only facing easy survivors. so you can afford to play however you want.
you can't talk about high MMR. because you need to win matches to get there.
and also, why do you think you are being kind? do you know what the other people are thinking? do you know what they want?
I want the game to be challenging. I don't like easy wins, I also wanna say I actually won the game instead of it being handed to me. If I ever faced you, I would not think you are being kind, I would think you are taking pity, and I don't want that. I think it's very unkind of you to not try your best.
So how does that work? Is it kind because you said so? Do the receiving end have an input at all?
I'm sure you can find people who would agree with you on it being kind. But what about the people who disagree? Do they matter here?
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I think I am being kind because I am killing the survivors evenly. I am reducing the worst thing survivors deal with. Downtime. It does not matter if I let them go or get the 4k. It's what's BHVR is trying to fix, it's what has to go. The best way to do that is prevent dying within the first 5 minutes to scummy tactics. This would make life so much less frustrating for survivors and should have been dealt with years ago before people got use to the scum.
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I didn't even know there was a tracker. Neat.
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I think your having a major misunderstanding here. Your MMR is not the same as your emblem. Your MMR doesnt care if you get 8 hooks or 0 hooks, all it cares about is kills. If your constantly letting survivors go, you're tanking your MMR and ensuring your in the lowest ranks. That doesnt give you a very good idea on things when your facing survivors who are also at the lowest ranks.
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No, I get it. Everyone is saying I am fighting the babies. All I can do is keep spouting the same stuff since everyone else is doing the same thing. I can play a match or ten in front of you if you need proof of skill. It's not like I have 2200 hours of experience and learn to play the game in that time. I definitely never hit iri 1 and went months of struggling in matches as I learned the ins and outs of the game. Nope, just babies. The entire time. Anything I ever did before my current playstyle doesn't exist. Completely invalidated and rightly so. It's shameful that I ever thought about anything other than stats and kdrs.
This thread has been so soul sucking. I regret ever making it.
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this demonstrates my point, kill rate is under 40%. thats lower than what a survivor escape rate should be. killers kill rate should be about 60%
You say your reducing the worst thing survivors deal with but all your doing is artificially pushing them into the higher mmr where they will go against players like me lol. as i have said before, high mmr killers need to bring their A game. How am i supposed to know if im going against a pretty new player that has been boosted up the ranks by killers letting them escape? i dont… so they will end up being treated like the SWF teams i usually go against and they will get steamrolled. thats not a good experience for them.
MMR isnt a perfect matchmaking system but your actions of letting survivors escape and climb the ranks of MMR will make it far harder for them later on. Players should be matched with equal skill players but your throwing babies to the sharks by doing what your doing.
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Look, I am tired of the MMR excuse. If I get 100 4ks in a month, would that lay it to rest? No tunneling, camping, and slugging as necessary.
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people are saying the same thing because we are trying to explain that watching you play a match or 10 or even 20 matches wont show anything because your mmr is low. your pick rate for myers is 11% and under 40% kill rate with less than 100 hours on that killer and its your top killer. it is highly unlikely you ever hit high mmr in that timeframe with that kill rate which is why people are saying your point might be valid for low mmr but you cant possibly comment on high mmr because its unlikely you ever hit that high.
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So what would it take? What do I have to do to prove that I am in a high MMR and that I am still getting 4Ks? I don't want excuses why it can't be done, I want out of this BS.
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your kill rate is less than 40%. you are not at high mmr. you gain mmr by killing survivors, you lose it by letting them escape.
you like playing in a way that keeps it low. which is fine.
sure… just 4k all your matches for a month or 2. see if you still come out thinking "It's just too easy to 4K" afterwards.
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the only thing that would demonstrate that would be to kill players long enough. trust me, if you get enough kills and win enough you will see the difference between high and low mmr. As mmr is hidden there is no 100% way to be sure anyone is high mmr but getting kill rate to 60 or 70% would be a good indicator that your winning matches thus raising mmr. I would like to clarify im not trying to tell you how to play the game or anything, you play your way however you want but if you want high mmr then you do need a fair amount of kills under your belt.
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70% MMR. Got it. I'll report back.
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The iri 1 thing has nothing to do with MMR, thats essentially just to give a BP reward for playing alot that month. Thats even more so since they removed the ability to depip. For MMR purposes, the game doesnt factor in hooks at all, just kills. You getting constant 0 or 1ks means the game is counting you as getting just back to back losses. A 2k is a tie. Im not trying to be mean, and I can tell your getting abit stressed from your replies to various people.
Your probably more skillful than the people your playing against, which is a feeling I had too anytime I made a new account on a new platform before the account merging was a thing. Playing Bubba with just a tier 1 BBQ would still net me an easy 4k until my MMR evened out to where it was suppose to be. I REALLY wish they showed MMR so we could see yours to see what the huge losing streak would make it.
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