http://dbd.game/killswitch
Let's talk about gen slowdown...
As A player do you like or hate those perks?
Personally I dislike when I use them, but I realize its a necessity(let's be honest, if you can roughly doing 2 gens as a team in by the time it takes killer to get one hook.. it kinda feels rough for the killer)
I hear people, more so those whom are on the receiving end of regression, do not llke them.
Is it specifically the repetition of the perks usage. Or another reason?
Comments
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I (a killer main) hate them because I'd rather have a swiss army knife of chase perks because I think that'd be funny. But in all seriousness, I feel like I need to bring multiple (mainly deadlock, grim and painres) and I'd rather have a more balanced build.
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Problem is chase build work with specific killers and their addons but they are still worse on avarage than normal build which is mix of gen deffence and endgame perks. Why is that? With chase builds you need realy fast downs and chases to keep the preasure if you get longer chases or few missplays that cost you more time then gens will go and there isnt a single thing which can stop them only some tactics like slugging and tunneling and some mix of these strategyes but they will get nerfed and very restricted next patch in like two months so thats it.
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Honestly the only gen regression perks I liked using more then others is pop. Because its satisfying to get a "reward " for doing my objective, but at the same time having gens fly just makes it feel like its not enough for 1 perk(that is entirely possible i can't use that one on a non movement based killer in the situations I need it hence why I dislike using it)
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yeah I feel like that pressure of needing to be on it with chase times would be quite fun if I still had a chance, however I feel like with the current meta and just my skill level atm (not played outside of swf survivor or 1v1 in a second except the ptb) I wouldn't really have much of a chance.
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Most gen regression should be built into the killers basekit IMO
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Thats what they did in this ptb with unique hooks and it makes sence basekit barbecue gives killer info there to go, pop gives him regressin he needs to have more time for chases and hooks and furthive chase some mobility but that isnt much helpfull only if you have high mobility killer like dreadge or wraith,sadako which can go across the map and use it in chase or someone near hooked survivor so the speed boost can help you in chase.
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Oh no I'm talking about the killers power, not the basekit of every killer.
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I would totally be fine with slow down being basekit for some killers powers actually that would. Be preferable than saying blight or nurse get benefits that they don't totally need.
But I would hope it would be regression related instead of gen blocking. As a survivor having an entity block a gen for not enough time to go to a new gen but enough that standing there makes the already boring task of repairing that much less inspiring is horrible.
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I only really use Corrupt. I like to play around with my builds as I get bored easily and that's really what's always kept me engaged. Probably why Chaos Shuffle was always my favourite mode.
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Oh have you ever experienced the plot twist interectaction?
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As Killer:
the only time i use them is when im unfamiliar with a killer and need a perk to buy me time to figure it out. or if im memeing and i dont want the match to end fast. In general i only ever use pop or surge and no more than that.
Ill use pop on scratched mirror myers just to keep up the fun and slow it down for more jumpscares
Ill use surge on spirit just cuz its great on her and kicking gens is lame
other than that i mostly just do chase perks, info perks, or perks for memes like backpack trapper. I just dont really need them i guess.
As Survivor:
Depending on what perk it is i cringe and roll my eyes. Usually corrupt intervention or pain res. Because i see those perks literally every match. Especially the Pain Res dead man switch combo. I expect it every game now. i just get off the gen before hooks at this point. its like "ok, tell me you googled meta killer build without telling me you googled meta killer build".
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As survivor, there are worse things. They are a nuisance but its manageable.
As killer, I rarely use them. Maybe one here and there but I always regret it. They're so boring.
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understandable reasoning.
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a perk shakeup would do wonders for the game so many awful perks that if given some love would do wonders. I mean just look at the perks for huntress and wraith who is gonna use those perks besides huntress lullaby?
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I love undetectable and killers that can use it efficiently or in ways survivors don't see coming.
Unfortunately, I can't really run fun ones without at least 2-3 slowdowns of some kind, depending on if I run a M1 killer or not.2 -
I mean you need no mither + plot twist in order to do it. And it deactivates plot twist till exit gates + your broken the whole trial but it's still funny
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No, I haven't. I think that was more of a meme when PT first came out, not a serious strategy.
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I would love it if corrupt was made basekit so I can finally have 4 perk slots again.
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As a survivor: I feel like they slow the game down. I prefer when DbD is a fast paced rush so not a huge fan. Balance wise I don't think the current versions are problematic.
As a killer: I feel like they are a win harder perk. If I was going to win, I now dominate the survivors, but if I'm struggling then I'm wishing I had chase perks on.
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How about Surge?
I find that it both lets you focus on chases and occasionally can help you find survivors to chase as an exploding generator means that its been worked on at some point (Perhaps recently).0 -
All killers can have an undetectable playstyle if you use perks like Unforeseen! :D
Personally my current favourite killer + build is Knight with the add-ons Call to Arms and Town Watch’s Torch and a Scourge Hook centric build of Surge and the Scourge hooks Floods of Rage, Gift of Pain and Jagged Compass (Pain Resonance might work better, I’m not sure but I prefer surge).
Knight’s Town Watch’s Torch lets him have the undetectable status for the entire duration that a guard is chasing a survivor so depending on how you play you can have it active quite frequently.
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They ar needed. I would like to run different perks, but gen speed is just to fast without them.
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The only gen regression perk I really like is Surge for the simple pleasure of making multiple gens go kaboom. The others I tend to run because I usually need some kind of regression or the gens will be done before I can get enough hooks to start making sacrifices. They are a necessary evil but I'd almost always rather be running perks that are more fun. I only ever run 1 at most (2 if playing as Trapper).
I think if BHVR were designing the game today, they would probably limit regression / slowdown perks to one perk slot for Killers (maybe 2 if the Killer is considered weaker) and make the individual perks themselves much stronger. Personally, I'd like the buffed gen kick from the recent PTB to come to the game so I can ditch regression perks altogether on some of my Killers. But I think that's likely never to come back unless it accompanies a strong anti-tunnel system, which we know a lot of players oppose so… never mind that, I guess.
On the Survivor side, it can be very tedious to have the only gen being progressed in the trial hit with pain res / grim embrace multiple times. Stacking gen perks is tedious and overkill against a lot of my teams and they can hard carry a Killer way past where they should be in terms of MMR. That's another reason why I tend to run only the 1 gen perk, so I don't get boosted up to a level where I'll be getting destroyed every game by those SWFs full of cocky moonwalking Aces.
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I’m not a fan of gen slowdown.
Most pressure comes from downs/hooks.
Who gets those fast? Top killers.
Who needs slowdown the least? Top killers.
Who needs it the most? Struggling M1s.
Who gets the least value from it? Struggling M1s—because slowdown is easiest to cash in only in casual lobbies.
Where do you chain down → down → regress on repeat? Casual/bad lobbies
.Where do you not need slowdown? Casual/bad lobbies.
Where is it hardest to get value (because players are good)? High-level lobbies.
Where do you need it the most? High-level lobbies.
Same with stuff like Deadlock or Dead Man’s Switch: good players just rotate—tap a gen 20m away or touch a throwaway gen to dump DMS there.
Meanwhile casuals stand 30–50 seconds next to a blocked gen, emoting/t-bagging, doing nothing.Result: Gen-block/slowdown stomps casuals and does almost nothing vs good teams. Super bad design
.Slowdown rewards the matches that don’t need help and underdelivers where you actually do.
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Boring maybe but necessary for many killers to get chance, slowdown buys you most time then strategyes like tunneling and sluging and then few hexes like devour or full hex build can buy you some time but without these perks its just 90% guarantee genrush and endgame camping nothing more against survivors with 1,5-11k hours.
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I'm for gen slow down perks with the exception of the ones that block gens (Thrilling Tremors, Grim Embrace, & Deadlock). Most times you only need one person to go for the save, so what are the other three survivors supposed to do when gens are blocked (looking at Grim mostly)?
OG Slow down perks should be buffed back to their launch status (OG Pain Res, OG Ruin, OG Pop Goes the Weasel, etc.).
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I'm doing fine with almost no gen regress, hex perks, tunneling, or slugging. I'm not gonna have an 80% KR, but I maintain the target 60%.
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Im having around 60% too but without perks gens fly thats it and even if I have lot of fast chases.
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Idk what differs about our experiences cause I'm not very good. My KR for the month is about 66%. If I didn't give out so much mercy to the last players, it'd be a bit higher. My top used perks for that period are BBQ, Tinkerer, Lightborn, and Nowhere to Hide. So mostly info. I always have a new target.
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If you don't like gen slowdown then you're the people responsible for slugging and camping. If killer's can't slow the game down so that they can go for multiple chases, then they tunnel to slow the game down so they can go for multiple chases.
Survivors whined about slowdown. BHVR nerfed it. Survivors are surprised when killers started slowing the game down in other ways. What did you think would happen? Did you think killers would play the same and just accept the nerf to the thing that let them go for more chases?-3 -
Elaborate?
I am a killer main.
As i said I dislike when I use them, but know they are a necessity for certain killers for slowing the game down a bit.
If im responsible for others slugging and camping, then so be it?
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Killers used to go for chases because they could slow the game down with gen regression. Strong gen regression gave them time to hunt different survivors, go for chases, and never have to think about tunneling unless their backs were to the wall.
With nerfed gen regression, killers had less time to go for chases because the gens would pop faster. By removing strong regression, BHVR told killers that they had to killer faster. There's only one way to kill faster. Tunnel.
Killers have ZERO time to go for multiple hooks. The rise of tunneling is because killers can't slow down the game.-1 -
UUnderstandable Point of view.
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I feel like people wouldn't feel so inclined to use them if gen speed stuff didnt work how they do. Alot of survivor gen speed stuff can be used as soon as they load in and can half gen times. Trying to offset that with gen slowdown stuff that often times requires downs/hooks to activate... it feels like your always on the back foot playing catchup if survivors go in with a speed setup. Wouldn't mind scraping alot of the gen speed/slowdown stuff on both sides so it doesnt feel like you HAVE to stack your stuff just incase the other side stacks theres.
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I understand that 100%, gens going fast really is upseting/disheartening. And I wish they wouldn't go so fast.
I wish there was some sort of middle ground, or another objective that survivors kind of have to do(other then Totems)
I wish gen regression didnt feel line it was as necessary.
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Its not even base gen times I have an issue with, just the drastic disparity between the base gen time and what a genrush build can do. How do you balance around both a 90 second gen AND a 40 second gen?
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Honestly you can not. Thats just not possible.
Balancing around a 40 second gen will make 90 seconds abysmal, Balancing around a 90 will not affect the 40 seconds
I want to say 40 second gen times is rare, but at the same time as you face "more experienced survivors" that rarity becomes more and more common.
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They have a place in the game.
Unless we get the basekit Pop, and unless you are playing a strong killer, you need some of them.
I would just wish that there would be a wider viable selection of them.
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It honestly depends on the perk, personally I find any regression perks that cause me to scream to be infuriating for the sole reason that it feels obnoxious. Most others are just mildly irritating in most cases, but this can change depending on which killer is using them.
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I don’t mind slowdown as a player of either end generally although gens getting blocked always annoys me as a survivor. Never sure of what to do or when it’s appropriate to go back.
I think slowdown as killer typically gives me more time to accomplish what I’m trying to do. Sometimes it takes a little time for me to pick up on how I want to approach the survivors and it allows me to do that. When things blow through too quickly I am kinda forced to settle for weaker forms of pressure that are less under my control, whereas I generally prefer to see huge shifts in momentum after a lot of preparation and lots of intentional micro-wins. If that difference makes sense.
As survivor it just adds another stressor to consider and I like to balance chase with smart resource management so it just plays into that I guess as an obstacle.
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