Survivior items rework
Hello!
I've been wondering lately, will we ever see addon reduction on old items? Med-kits, flashlights and toolboxes.
We now have 13 different addons for flashlights - 3x batteries, 4x durations, 3 lenses and 2 aim grips and 1 filament.
What if we made 1 battery, 1 duration, 1 lens, 1 aim and 1 filament? That would make them 5 total.
Med-kits
Also 13 addons: syrringe, styptic, 4 charges addons, 3 speed addons, suture + needle, 2 bigger skill check addons
Make them: 1 addon for 24 charges, 1 addon for speed, 1 addon for 15-20% progress after a skill check and leave syrringe and styptic
Toolboxes:
We have 11 addons. BNP, 2 sabo speeds, 2 charge addons, 2 speed addons, supressing skill check, deleting notification addons, reducing range of sounds, one to increase hook repair time.
Let's have bnp, make one speed addon for lets say 40-50% speed, keep 1 charge, 1 speed addon and maybe make one new to increase skill check chance?
That would declutter our bloodweb, that would be 22 less possible addons!
We could also do the same with offerings.
We have 3 types of category offerings - 50%, 75% and 100% more into a category. That makes 12 offerings on each side.
What about making them into one, with 150% or 200% into a category? keeping them blue rarity
Then we have 6 different luck addons - 3x for self luck, 3 for party luck. Make it one, please.
2 chest offerings for each side - make it 1
4 fog offering - make it 1
hook offerings - make 1 each side
and last but not least - retire map offerings or make them into 2 groups: indoor and outdoor map offerings
Comments
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I would keep at least 8 add-ons for each item. 5 is too little.
In the case of Toolboxes, I think their dual use warrants more add-ons (10 exactly, Protective Gloves can be removed).
Offerings could use some trimming and buffs in some cases.
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