Basekit perks for killers that might make tunneling and slugging less appealing
→ For each injured survivor, all survivor gets 4 % speed debuff per stack (basekit thana)
→ When the generator is manually kicked or damaged remotely, the regression rate is 0.5ch/s instead of 0.25ch/s (partially basekit call of brine)
→ When two or more survivors work on generators, you see the aura of gen in yellow (basekit discordance)
→ When you hook a survivor, the furthest survivor is revealed to you (basekit alien instinct)
→ When in 16m of completed gen, you have 7 % haste (batteries included basekit)
Opinions?
Comments
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Everything is terrible idea.
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Respectfully, these have a lot of problems. I think you're gearing towards making killers more capable of handling multiple survivors, instead of purely focusing on removing a survivor, which isn't bad, but these have some unintended consequences:
→Base kit Thana might be balanced on most killers due to it not being impossible to heal, but with killers like Legion, Plague, and I'd argue the Ghoul, healing isn't an option.
→Kicking a generator shouldn't be more valuable than taking off a health state, because losing a health state can be out played. There's no stopping a killer from breaking
→A bigger issue is multiple survivors on different generators, which gets more done faster and is harder to interrupt.
→Alien instinct/Base kit bbq for furthest survivor with the least hooking progress isn't bad IMO.
→Batteries not included I do think actually helps killers who don't three gen which is kind of nice.
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those would be nice but it isn't enough you need to give base kit map wide pain res with big numbers that only work on fresh hooks
Post edited by terumisan on0 -
So for each fresh hooks every generator on map loses 50 % progress?
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50% total progress not current but yea you also have to remove the 8 kick limit too
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That would be quite overkill, wouldn't it? 8 hooks is quite finish isn't it?
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