Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

nerf night / walk or crouch undetected in ring

The Knight is so strong with brain dead survivor teams esp in solo q….need to make it so youre undetected at walk or crouch in ring or shorten circumference depending on summon.

Tagged:

Comments

  • angrychuck
    angrychuck Member Posts: 455

    Knight is currently not very strong, so adding a means of counter play to his ability as easy as this would be weird.

  • coolgue1
    coolgue1 Member Posts: 249

    yeah the need to debuff his radius back to his original state were the ring don't max out in like .2 seconds to actually give people a change to get away it stupid ease to get someone with the guard

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited September 2025

    The complaint I have about Knight is the guards can be countered by running along a window then vaulting it. The guard will not phase through it, and instead path around.

    This is not intuitive at all and I'm sure this is a bug thats been left as a feature. For players who know, the guard is not really a threat at all, for the players who don't, he is quite frustrating to deal with.

    I would prefer if guards had a slow (step through) and fast vault (phase), based on how the Survivor pathed them to the window so that normies have half a chance of figuring it out...

    If not, then at least when a Survivor vaults, if the pathing for the guard doesn't track that same vault (because it's bugged/featured), marking that vault for 3s with a ghostly Entity block matching the Knights ethereal green would at least communicate that you've done it right, and again give normies half a chance of figuring it out.

  • MrDardon
    MrDardon Member Posts: 4,181

    You've answered yourself. Knight wins against "brain dead" Survivors. So what about Survivors who are good?

  • Royval
    Royval Member Posts: 1,131

    Dude knight sucks lol

  • supersonic853
    supersonic853 Member Posts: 5,776
    edited September 2025

    No character probably has more counterplay through bugs and intended than he does. The banner. Tapping a window for one second. Getting closer to knight so they dissappear. Just running straight in most cases with a exhaustion perk. And just randomly the guards will get stuck and don't move at all.

  • Abbzy
    Abbzy Member Posts: 2,325

    Knight is weak and braindead survivors are the same that just straight in the open area from huntress and dont look back just easy target practise, they will get downed no mather what and knight is just buggy c-tier killer at best just like legion or pig he is noobstomper who is bane against these survivors but one he goes against survivors which are little decent the outcome change drasticaly. When I started playing again from long pause I had stoped before mmr was introduced so I had none and I could play mayers with no perks and addons getting 3k to 4k all depended where hatch spawned and who was closer.

  • shizzy_Pooh
    shizzy_Pooh Member Posts: 83

    you can’t have them nerf a killer because of brain dead teammates. Sorry

  • cosmicvolts
    cosmicvolts Member Posts: 336

    Just responding to everyone not necessarily one person. The tapping a window doesnt necessarily work when youre being double teamed by the knight and his sentinels at the same time. It also does not necessarily work because even when you tap the vault location it only gives you a minimal distance advantage and is totally nulled if the knight has addons or uses certain sentinels that are faster.

  • cosmicvolts
    cosmicvolts Member Posts: 336
    edited September 2025
  • cosmicvolts
    cosmicvolts Member Posts: 336

    meh not really, i mentioned in solo queue and braindead in the sense that not everyone reads descriptions or can navigate running the killer for long enough to progress the game or generators. this wasnt necessarily the dig you thought it would be you just failed to provide circumstantial context to why I was even mentioning a slight nerf in the first place.😒