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Devs, please say you won't rework Myers.

dgbug
dgbug Member Posts: 187

Michael Myers' reworked kit is nothing short of a failure. It's clunky, boring, and worst off, NOT MICHAEL MYERS. Michael Myers stalks his victims from a distance. Michael Myers only briskly walks at most. Michael Myers does NOT have a "Slaughtering Strike" where he dashes (it's a dash, NOT a lunge) at a brisk 15 meters+ a second.

I'm extremely worried by the total lack of communication from Mandy or anyone else about the Myers rework, because I don't want Myers to become another killer with a tacked-on dash power that ruins his identity.

As for why it's a dash: It breaks pallets, doesn't apply m1 perks/is counted as a special attack, has a charge up into quick movement speed (like wesker's dash) and isn't tied to normal m1s.

Please. Don't ruin Michael Myers' identity like this. There are many other ways Michael could be reworked. You could add the ability for him to teleport when unseen by survivors, you could give him the ability to break pallets by walking through them, you could give him basekit spirit fury in t3, you could make his power be affected by the obsession in some way.

There are SO many things you can do to Myers that would keep him faithful to his OG movie appearance. This isn't Halloween 2 Myers, this isn't 2018 Myers, this isn't any other version of myers but the true blue original.

Please BHVR, don't do this to Myers. Don't make him a dash killer. Give him something else, give him a temporary set of buffs while you work on a new rework, but don't do this to myers.

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