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PTB Recall - Was it really Killer outcry or was it actual dev data?

Raccoon
Raccoon Member Posts: 8,134

Do you think that the cancelled PTB was actually cancelled due to Killer outrage per the current 'theories,' or do you think that the developers looked at the results they had and saw that the system was a failure and did not align with their current goals?

I see a lot of people complaining about Killer outrage in a lot of topics, but no one ever seems to consider any of the evidence that points towards the system being a failure in its current iteration (ie being reworked by the devs).

What do YOU think?

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Comments

  • Raccoon
    Raccoon Member Posts: 8,134

    It's certainly possible.

    I'm surprised they have not issued a clear statement.

  • Alice_pbg
    Alice_pbg Member Posts: 6,722

    both. the data being the main reason.

    the best outrage gets is usually just nerfs.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,971

    I think feedback would result in just adjustments, so data had to be quite bad for them to halt it completely.

  • BbQz
    BbQz Member Posts: 414
    edited September 19

    I mean the pulled it because of public Outcry. To say anything other then that is just cope.

    If no outcry existed they would have kept tweaking numbers during the PTB they would have been talking with the community fixed issues as needed or encountered. It's highly possible deciding to send it back to cook longer would have been the end result regardless but none of the previous steps were taken because of the panic happening here and everywhere else.

    In fact the ######### storm was so huge even community managers stopped posting on the forums all together until recently as we have seen the fire is mostly just smoldering now but mainly on the survivor side which behavior never have a problem with.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,375

    I believe it to be a strong mix of the entire community. Survivor and killer alike.

  • UnicornMedal
    UnicornMedal Member Posts: 1,530

    I think BHVR tends to have a very "my way or the highway" mindset, in my opinion. Anti-go next/AFK crows was a disaster, followed by TWD which was another disaster culminating in yet another PR nightmare to add to the pile. The common denominator between both situations was that very mindset.

    I think they were already walking on eggshells by the time they proposed the anti-camp/anti-slug changes. Nobody was expecting them to make any difference to the gameplay at all and when they did, there was naturally a lot of contention. I think BHVR 1) was afraid of turning two big mistakes into three, and 2) worried that they'd upset the queue again by offending Killers.

    I do think the choice they ended up making was the right one. Regardless of anyone's feelings, two wrongs don't make a right. But there is also a level of accountability that can't be avoided there, so BHVR has to eat crow one way or the other.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    To be fair, a lot of the system didn't actually work as intended.

    The basekit BBQ was intended to give the killers a new target to chase, but it very often showed 0 survivors. And sometimes it showed 1 survivor, that was so far away that a low mobility killer wouldn't even get halfway there before the aura reading ran out.

    2v8 was able to have a lot of fast paced action, because the reveal mechanic actually reliably worked, so it was often showing killers new targets to chase. This whole concept completely fell apart in this PTB, because the reveal mechanic was absolute garbage.

  • MashedBroccoli
    MashedBroccoli Member Posts: 277
    edited September 19

    killers cried, it got delayed and now tunneling has sky rocketed. Bhvr should’ve released it as is and adjusted it over time. But nah survivor experience don’t matter. You’d think me saying this that I am a survivor main but I’m not. Just a 12 hook andy who the tunneling changes wouldn’t of affected and would’ve actually buffed. But nah I double lose out because killers can’t help but tunnel.

  • Raccoon
    Raccoon Member Posts: 8,134

    I thought this patch had Ghoul and Clown changes…are they no longer coming to live?

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    Maybe, I kinda lost track.

    The point is that when the devs are looking at data, they take months to collect enough of a sample size to make sure it's being effective. Even if the change is next patch, it's been months for those two characters. Same thing with SM, over a year each time (and so far)

    They absolutely didn't look at "the data" for two days worth of a limited (PC only) ptb and make a decision based on matches played.

    The only numbers that mattered in this case were the nearly endless supply of brand new accounts with less than 10 posts each screaming at them.

  • Raccoon
    Raccoon Member Posts: 8,134

    That's as valid a theory as anyone saying the data/experiences/videos from those two days was so abysmally off putting that scrapping it was the best course of action.

    I guess we'll never know unless they explicitly say.

  • Raccoon
    Raccoon Member Posts: 8,134

    Oops.

    It seems that this has reached the required number of downvotes to become a buried topic.

    Guess I'll abandon ship as it's clearly not worth discussing according to forum metrics.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    I mean, we have evidence of people spamming most Internet feedback locations. Dozens of brand new accounts flooding the boards.

    We have no data.

    So you have the actual evidence of people crying, up against speculation of having sufficient data to draw any conclusion (and the further speculation of what that data said).

    It was not the data. Period.

  • runningguy
    runningguy Member Posts: 830

    and during this time of slowly adjusting it so it becomes healthy which could take weeks, months or even years…bhvr loses a huge chunk of player base from killers quitting the game. It makes sense to retain the playerbase instead of killing the game. even now i dont see survivors saying they are quitting in mass, the odd few maybe but nowhere near as many as the killers were going to. survivors complain but they still play.

  • UnicornMedal
    UnicornMedal Member Posts: 1,530
    rip.gif

    I didn't know the downvote system hid posts like reddit. 💀

  • runningguy
    runningguy Member Posts: 830

    you say survivors quietly quit but the player count seems pretty stable. it goes up and down in line with licence releases but generally the numbers are up from what they were a couple years ago. if they are quitting quietly its a drop in the ocean because player count hasnt been effected.

    i mean people could adapt or quit if they cant. if i couldnt adapt i would definitely just stop playing as many killers would but survivors as a whole seem to not want to adapt or quit. its very strange.

    fact is, the player count is up and the figures show it. my waiting times during peak times are pretty good for survivor and killer, i have no issues getting a match within 30 seconds to 1 win. off peak times can be a bit longer but thats to be expected.

    My advice to anyone that isnt enjoying any game is voice your complaints and stop playing. if the company wants to get back the player base they will know what they need to do to get it from the complaints but simply complaining and then continue to play a game you dont enjoy is baffling to me. a week or month of tolerating issues in the hope they will improve is understandable but years of complaining and still playing? blows my mind

  • Raccoon
    Raccoon Member Posts: 8,134

    Yeah - you'll see that I have posted and the topic remains buried.

    All you need to do to bury any topic you do not like is get 5+ downvotes on it, as far as I can tell.

  • Raccoon
    Raccoon Member Posts: 8,134

    I see it, now, too…

    Seems like some of the downvotes have also vanished O_O

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  • jesterkind
    jesterkind Member Posts: 9,549

    Their data would include the more measured feedback people gave, all of which largely indicated at least some problems, so it's fairly obviously a mix of both.

    My pet theory though, that I have no real evidence for but does feel plausible, is that it happened so quickly because BHVR already knew about some of the issues ahead of time and either didn't have time to fix them before the PTB went live, or wanted to throw the PTB out to confirm that the things they suspected would be problems actually were.
    Then, there turned out to be more problems they weren't aware of, and they thought "yeah this just needs another round of testing".

    Is that true? Who knows. All we know for sure is that the PTB was flawed in some ways, and giving changes this far-reaching and radical a second round of testing is a good idea anyways.

  • runningguy
    runningguy Member Posts: 830
    edited September 21

    what have i said that would imply im toxic in any way? i think tunneling is needed in the games current state? survivors can counter it if they play well? my team mates are often potatoes? i advocate equality across solo and swf? i play by the rules of the game and dont insult anyone? i play seflishly in solo matches? i genuinely dont see a major issue with either side? where have i ever said anything remotly toxic? All i said is if people dont enjoy the game and they continue to play a game they dont enjoy thats on them which it is. no one is being forced to play the game and if your clinging on to the hope things will change then you could have a long wait which you could, but at the end of the day you choose to play the game, you choose to play survivor, you choose to play killer. i know i wouldnt play a game i dont like, if you want to play a game you dont like for whatever reason then your more than welcome to do so and more than welcome to complain about it. just dont expect people to take the complaints seriously because your not doing yourself any favours.

    Post edited by BoxGhost on
  • runningguy
    runningguy Member Posts: 830

    if it was 1 or 2 issues but overall a satisfying fun game then yes i agree. But there are so many complaints about literally every aspect of the game, tunneling, slugging, camping, gen speeds, hook timers, hatch, op killers, meta perks, maps. "tunneling is the most unfun thing in the game its happening every match". Things like this shows they are not having fun in the majority of matches but continue to play match after match year after year knowing its going to happen. its not a new game is nearly a decade old. At what point will people think "this isnt fun, time to play a different game"? Each to their own, i can only speak for myself and i would never intentionally give myself a bad time in the hope things change. i simply say what i think needs changing and if they dont change i stop playing. i spent years on this game because i enjoy it but the moment i stop enjoying it is the moment i up and leave. im not paid to test their game for them and endure weeks, months, years of awful gameplay for the devs to eventually get it right a decade down the line.

    If people do still enjoy the game in spite of the issues then the issues cant be THAT bad. Not saying are not bad and the complaints are invalidated but they are not as bad as what some people claim them to be because they are still having fun at the end of the day.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    People already tested the bad anti-slugging TWICE before this update.

    We had an entire finisher-Mori PTB, with an anti-slugging solution that got massive amounts of negative feedback

    We had a chaos shuffle with an anti-slugging solution that was so hated that the entire event got cancelled.

    And now we had another PTB with basekit unbreakable, that people STILL didn't like. So yes, people did test this for way longer than a few days. We already know exactly how much we hate the idea of infinite basekit Unbreakable.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,671

    Most people that didn't like the PTB, hated the basekit infinite unbreakable way more than they hated basekit tenacity.

    It's was absolutely ridiculous being told that it's a major problem if killers want to slug, but 100% acceptable if survivors want to force the killer to slug. BHVR should make up their minds. Is slugging bad, or is it not bad? Because if excessive slugging is bad, then it should be fixed on both sides of the game.

  • BbQz
    BbQz Member Posts: 414
    edited September 20

    Well there is also a vested interest in the killer player to "win" especially for content creators the dial needs to be tipped in their favor as their lively hoods literally depends on it. The survivor roles due to the nature of team based play, you can easily just get 3 bad teammates causing the most cracked player to lose results in the audience and player not to expect constant wins. They probably need to be chiller and more comedy motivated on stream to keep viewers interested as survivor game play can be very boring if your just left alone the whole match.

  • Massquwatt
    Massquwatt Member Posts: 597

    I think whatever data and feedback that was gathered was probably enough for BHVR to do readjustments, after all they said they're going to put the revised changes back into the next PTB and that's fair. I don't think people understand that this upcoming chapter was going to have a new killer/survivor, the Myers rework as well as both the Anti-tunnel and anti-slug measures. Like that's A LOT of stuff you can't account for in a single PTB. Because if we've all learned something it's that rushing everything like with the Walking Dead chapter is just going to leave a gigantic mess that'll take a year to fix. It's much better if they do the revisions and release each feature one at a time.

  • Sava18
    Sava18 Member Posts: 2,514

    This would make any since if they have EVER iterated on a ptb as it was up.

  • bingbongboi90
    bingbongboi90 Member Posts: 601

    Tbh these big changes shouldnt even be happening in a dlc patch. The devs basically shot themselves in the foot the moment they announced the slug and tunneling changes being in a dlc patch then a mid season patch.

    Everyone knows they had to extend the ptb for better changes but that would mean delay the dlc aka sales. And then we ignore the chance the changes still get perceived bad with the dlc which means people not buying the dlc and still less sales.

    And then that is just focusing on the balance side. There is a 100% chance if these big changes went live there would be game breaking bugs which also means bad reputation and worse sales.

    The public outcry would be non existent if they announced these changes for a mid patch then delaying it now.

  • UnicornMedal
    UnicornMedal Member Posts: 1,530

    I've never even heard of that until now, but it aligns with my own observations that usually seem to go against the grain. Players drawn to Killer play to win, while players drawn to Survivor play for fun. You see it at almost every level of play unless they swap sides.

  • crogers271
    crogers271 Member Posts: 3,254

    Going with outrage.

    If it was data you want to run the test for longer to see how players adapt.

    Also they've mentioned before they understand the PTB has data issues do to the limited player pool and they are heavily looking at feedback.

    Also if we look at what they said:

    We have heard you clearly that the current implementation of the Tunneling Reduction and Slugging Reduction Systems players have been testing this week feels too punishing for Killers.

    We get 'feels too punishing'.

    I'm surprised they have not issued a clear statement.

    I'm not. At this point I'm starting to think BHVR's vagueness and drip approach to announcements is a marketing strategy.