http://dbd.game/killswitch
14 Minute Matchmaking ban upon launching?
So I've not played DBD for like three maybe four hours, I launch the game and suddenly I have 14 minute matchmaking time out? What gives?!
Comments
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If you DC now, it doesn't count down passively anymore. You have to have the client running and wait for it to count down. In return, you get 1 free DC every 20 trials. Horrible change (in my opinion).
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OK that is really stupid indeed, like ######### is BHVR on to think that is a good decision?
-5 -
It was a part of the initiative against going next. Overkill if you ask me.
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it does help prevent people from quitting multiple times then when timer gets too long to wait, they play somthing else or go to sleep and play again the next day when they just DC again. Now if you DC in a fit of rage the night before, you get a little reminder of your actions by giving you your timeout when you next log on. to get 15min DC pen you need to DC a fair amount. i have DC a few times in 1 night for whatever reason and i have not even had a 60 second penalty.
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They listened to the loud minority screaming "punish them" instead of the much larger group asking "can you make the gameplay not suck so that people naturally want to play it out?"
The jury is still out as to whether or not the second group will ever actually see those changes.
-2 -
*load up game 15 min ban. Guess I'll play something else*.
*Repeat*
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That would make since if people didn't give up over nothing, at the start of the game, due to their own mistakes. There's a difference between bled out and instantly going next on a whim. I've had far too many people get hooked for the first time at 2 or 3 gens remaining with 4 hooks total on my team let go. It has to be punished, no amount of "fixing the game" will prevent this.
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I've said this before and I will continue to repeat it:
People have always had pretty reasons for doing dumb things. The "go next epidemic" is not because people have become more petty. It's a product of gameplay changes over time, and it's a general game health indicator.
When it got really bad, the devs listened to people like you, who said they should just punish and fix nothing. That's how we got launch crows being way overtuned and go next. Which, btw, go next will currently punish survivors for the killer tunneling hard.
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i have had people DC over a map they dont like, a friend was killed so they wanted to join them in the next match, killer they dont like, someone else cleansed a totem they wanted. people use the abandon to skip 5 seconds of hook animation for god sake. people will do petty things if they are allowed to do so regardless of the health of the game. best thing to do is tell people, this is the game, play or dont its your choice but if you decide to play then play it. Everyone knows the flaws the game has, if people are not happy with it then just dont play.
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That's not what Go Next does.
Go Next remembers the last 20 games. And if a survivor ragequits, it remembers that game until 20 more games have happened.
So, for example, let's say a survivor ragequit 20 games in a row. If they successfully complete their next 20 games, then their DC penalty will be at 0, because they replaced all their penalty games with successfully completed games. Also, in this scenario, each of the successfully completed games, reduced their penalty points by 1, because each successfully completed game replaced a previous ragequit game.
-3 -
This isn’t about feelings, it’s about other people’s time. In a single-player game you can rage-quit whenever.
In a 5-stack lobby you carry four other players’ match with you.
If the system is lax, it will be abused: wrong map, wrong killer, short first chase, early gen → DC, run into the killer, or suicide on first hook. We all know the script.What a sane policy looks like:
- Treat all throws the same: early DC, deliberate hook suicide, intentional match throw → same flag.
- One courtesy exception in a rolling window (crash, power cut, real life, bad day). After that, queue-served lockouts: start 15 min at the 2nd offense, then 30/60+ for patterns.
- Active countdown only (client open). No passive timeout while you play something else → that should stay that way
- Sliding forgiveness: successful completed games slowly clear penalties…earn your way back.
Protect the lobby from people who treat multiplayer like a disposable single-player run.
If that level of accountability kills your fun, that’s okay… the door is open at any point. Just don’t make four strangers pay your tab every time you “go next.”
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Maybe, just maaaayyyyybe, because your "larger" group will never be happy?
Because it contains everything from the joe-schmoe that didn't get the map/killer/teammates/chase time/.... they wanted up to people that have legitimate problems and there is no way to differentiate between them but they all chant the same "make the gameplay not suck" mantra.
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We already know this is untrue because there was a point where go nexts didn't happen every trial and then a point where they did.
-3 -
from my experience, everyone who hates it has been a negative Nancy
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I readily admit that petty people exist.
But just because some people are, doesn't mean that's why everyone is doing it. You have nothing but speculation for the larger picture as to why people have wanted to quit out. Claiming that everyone is petty is, at best, an oversimplification, and , at worst, just trying to dismiss any actual issues that could be improved upon. (Hint: most of the time it's the second one)
Just like some people will slug to bleedout for no other reason than a power trip or spite, but that doesn't mean that everyone slugging is doing it for those reasons.
And any time people ask to have the "unfun" parts of the game actually addressed, they get dismissed or condescended… just like these responses.
Maybe I should just start telling people who didn't like the PTB that
best thing to do is tell people, this is the game, play or dont its your choice but if you decide to play then play it. Everyone knows the flaws the game has, if people are not happy with it then just dont play.
but that seems counter productive to actually making positive change.
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The DC penalty doesn't start until you queue up again.
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"Unfun" is not a valid reason to ragequit. And if someone ragequits for that reason, they deserve to be punished.
"Unfun" is a petty reason to ragequit. And the actual issues that need to be addressed, are the people trying to exploit loopholes in Go Next, because they deserve punishments if they ragequit.
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i agree not everyone is doing it for petty reasons, some people DC after going against ghoul 10 times in a row. But when people do DC or go next they often openly admit to the reasons why after the match and in my experience its usually a petty reason.
i understand having unfun things changed or removed but at some point people should accept the game for what it is. is it fun being on hook doing nothing hoping someone will free you? doubtful. is it fun to sit on a gen pressing a button now and then? many have openly said no. yet they still decide to play that role. with the amount of things people are asking to be changed because they are unfun, if all these changes were made it would no longer be dead by daylight. it would be a different game. thats where it starts getting silly where people play a game, not happy with it then expect the devs to make a different game.
someone can find chess unfun because of the different rules for different pieces. lets change it so all pieces have the same rules and can hop over other pieces so its more fun. i mean at that point just play checkers but dont complain that chess is unfun then expect the game to change.
the ptb didnt bring any changes so the game remains as it was before the ptb… like i said, voice your complaints, keep playing in the hope it will change but do so knowing that it may never change especially as there is no reason to change it. why change it when the player count is up? if you choose to keep playing a game you dont enjoy hoping it will change then you could be in for a long wait. personally, i wouldnt play something i didnt enjoy. i hate sport games, i wouldnt play Fifa for years complaining about all the unfun things hoping they will be changed to make the game fun for me.
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It’s supposed to be a deterrent to keep chronic DC-ers from constantly ruining other people’s games. Disconnecting seems to be way down since the harsher penalties were introduced, which means the system is working exactly as intended. The only people who are mad about this are the ones that the penalty is intended to prevent from playing the game.
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Competitive pvp games have instant feed back and allowing people to leave on a whim lets them make an instant irrational action on that feedback, ruining the game for everyone else. What you said holds minor merit, what I said always holds true.
-2 -
The way you worded that makes me want to ask when a valid reason to ragequit is
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Yours also just speculation. We all have no data. Its funny that you dismiss the other side with those remarks, but at the same time think you know the absolute truth.
I can only speak from my experience, but its a mix, for example yesterday.
DC 1: Not really a DC, it was just stop playing and running to the killer immediately bc it was a ghoul and maybe haddonfield.
DC 2: Couldnt get a down, dced after three gens.
DC 3: Singularity on Nostromos. Tunneled one out and then tried to slug. Long game, when the last gen popped, he dced.
DC 4: Oni on Lerys after the last gen popped. Had a decent start, but couldnt get his power/ a hit in the last 3min, bc everyone predropped pallets.
DC 5: Singularity on swamp. Survivor dced immediately.
-1 -
Is that a thing? Why on Earth would you need to keep the client open??
I’m all for DC penalties, but that is absurd.
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They're punishing it like a ranked PVP game, even though it's not. I think they're trying to send a message too. Either way, it's totally inappropriate. Players with a higher penalty weren't playing the game anyway and had to wait a few days for the timer to reset.
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That's insane rules. People should only get a penalty after 4 quits in 20. Maybe 5 since it's a better number. The penalty should count down globally on or offline.
Bots exist for a reason. And people shouldn't be forced stay in a match period. Full stop. But you won't catch me playing vs a 5th ghoul in a row. My 2 year old starts screaming at 9pm at night well it's afk or leave and one of those options helps the team. In the end it should matter "why" in the end no matter the side you shouldn't want a player that doesn't want to be in your match. In your match especially against their will. Unmotivated player will hurt your game play more then any bot.will.
-6 -
I still hold that DbD is a party game. You can't honestly tell me that they created a 60% kill rate "because it felt right" and disregarded balance to do that, and then call it competitive.
In most games, including things like Overwatch or Apex, the quick play, or casual mode, allows people to just drop out at any time, for no penalty.
At minimum, no game should ever punish a player out of game for what their opponent does. Which is what DbD does right now, by giving a "you didn't try hard enough" DC penalty for the killer deciding to hard tunnel someone out.
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So here's the thing, we know that the past year has had a massive increase in players dropping games. The "go next epidemic" started about last October. That's a fact.
The devs also posted several stats staying that they have successfully increased kill rates to hit their 60% target overall, that SWF and solo q on average are escaping at about 41%, and that there are some individual killers with a nearly 70% lil rate overall. Those are facts.
It's also a fact that those kill rates were lower before, based on data, and the escape rates were higher, and the individual killer lethality went up also.
The devs are on record as stating that these changes to increase kill rates overall were deliberate, intentional goals.
Those are the facts.
So either, you have your position: that people suddenly became more petty over time and that explains a tremendous increase in giving up. For which there is no evidence whatsoever that this change would happen.
Or, all of the game balance changes started hitting a breaking point, where all of these changes finally got to a point where players frustrations grew, their fun diminished, and for survivors, are objectively losing more. That's what the facts say.
Your narrative doesn't hold water.
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How do you know that people who want to punish chronic DC-ers are a “minority”? Based on what I’ve seen on the forum, the people who don’t want DC penalty are in the minority .
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I do understand the argument that it ruins trials, but there's always this weird morality angle about it. Like you're this horrible person and bad things will happen to you for DCing. The reality is just as you said—there are very real reasons to abandon trials and the game isn't high stakes enough to feel bad about it. I stand firm in my experience that being forced to stay in losing trials hasn't increased my odds of survival or made the game more fun. Now it just means that I'm forced to sit there, take it, and wait for Abandon to kick in. Trials feel more hopeless and more like a waste of time.
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Wait I’m confused.
The way I understood what you’re saying is that, in an extreme case, a player with say a 72h penalty would need to keep their PC running for 3 full days?? On such a demanding game??‘Cause that’s absurd. But now I’m not sure if that’s what you meant.
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As far as I understand it, yes. That's an extreme case, but every penalty needs to be waited out with the game open after attempting to queue up.
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I play the game since 2018 and dcing was always bad. There were always outlier like recently Ghoul, Skully or some years ago Freddy. How many games i played with 3 people (bc bots didnt exist). But it was never so bad that i quit bc of it, also not last year.
But that aside i felt a big change. When they removed the suicide on hook. I play only solo que and had a escape rate around 40%, now my monthly rate is 65%.
So the facts:
The game got harder for survivor
Bad players gave up
Now they cant give up, so they quit
I get better teammates and win more
Why isnt that a good thing?
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☕︎
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I try not to really DC that much, but when I do its mostly because I get hard camped the entire game and I just want the game to be overwith because no matter how hard I try to stay away from the killer, they always find up in my general area and are just on me constantly.
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